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Necron Tomb Stalker

Patterned in the shape of ancient and alien beasts of dread tombs in which they slumber. Tomb Stalkers can
prey, Necron Tomb Stalkers are huge unliving machines; detect the pulse of life through hundreds of metres of solid
swift, tireless and relentless engines of murder that know rock and use this ability to home in unerringly on their
neither pity nor remorse. Differing somewhat in scale and victims, employing a form of phase field to pass through
form, Tomb Stalkers and other similar constructs serve a inert matter as if it were water, striking without warning
function first of all to guard their masters’ sleep, eternally and leaving nothing but blood and dust in their wake.
vigilant in their search for intruders that might disturb the

NECRON TOMB STALKER................................................................................................................................. Points: 195

WS BS S T W I A LD SV Special Rules:
Tomb Stalker 4 4 6 7 5 4 4 10 3+ • Sense Cluster
• Brutal Assault
Unit Composition: • Fearless
• 1 Tomb Stalker • War Construct
• Phase Tunnelling
Unit Type:
• Monstrous Creature
A Necron Tomb Stalker is a Heavy Support Choice for a
Wargear: Codex Necron army
• Two Gauss Flayers

Sense Cluster: Tomb Stalkers have the Night Vision Phase Tunnelling: The Tomb Stalker is extraordinarily fast,
universal special rule. and carries inbuilt phase field projectors allowing it to pass
easily through inert matter, boring its way through rock
Brutal Assault: The Tomb Stalker itself is a weapon; a mass and stone, and effortlessly passing through debris and
of bladed limbs and razor-sharp armour plates. It gains +2 rough terrain as it moves. As a result it has the Fleet, Deep
attacks on a turn in which it assaults as opposed to the Strike, Move Through Cover and Hit and Run universal
usual +1. special rules.

War Construct: The Tomb Stalker is a huge mass of shifting


pseudo-metal, with little vulnerability except to the
massive use of force. Sniper weapons, attacks with the
Poisoned ability and the like, only wound the Tomb Stalker
on a 6 (as opposed to a 4+, 2+ etc, as would normally be
the case).

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