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Keyboard Warrior route to Improvements.

Level In Level 1 Level 2 Level 3 Level 4 Level 5


order
Pace Slow & Easy Faster & Easy Fast & Medium Fast & Medium Fast & Hard

Minions Yes, level Yes, level 2 (refer Yes, level 3 (refer Yes, level 3 (refer Yes, exists at the
1(refer below) below) below) below) boss fights only
level 3 (refer below)
Texts Movement at Movement at Movement is 1.5x Movement is 1.5x Movement is 1.5x
Difficulty room speed, room speed, room speed, room speed, room speed,
repeating repeating rounds repeating rounds repeating rounds are repeating rounds
rounds is is cap at 2. are capped up to 2, capped up to 2, are capped up to 1,
infinite. possible of 1. Size possible of 1. possible of 0.
(Speed at the and formation of Smaller texts
one you saw text varies from inputted increases.
during now onwards.
presentation)
Time 5minutes 5minutes 5 – 7minutes 5 – 7 minutes TBC
Taken to
Complet
e
Boss? No. Yes, 1 Yes, 2 Yes, 2 Yes, 3
Storyline 20% 40% 60% 80% 100%
Percenta
ge
Covered
Overall Plenty of time to Reasonable amount of Player notices the texts Not only the game pace is Final stage brings the
Review get the hang of time to get strings of move in at a faster at its peak, the amount of player to the limit where
the game (tutorial text successfully, but speed. Chances of losing chances being given to the he/she must collect all the
stage) the player have the items are higher, but player to hit the words items given in the freefall.
Essential items to chance to lose a those would be optional again is at the minimal This is equivalent to not
keep the game successful string of items to bring with to point. miss any strings of words
going will be word because complete the round. Amount of minions are flying in the screen. Re-
definitely repeating round are Boss Fight would be increased to the maximum encounters with all the
collected in this capped. more intense in terms of of 20. bosses that were fought
round. By this round player dodging and reaction. before (Excluding mini-
Minions are most probably would Additional mini boss. bosses )
introduced to the be familiar with the Amount of minions input and facing Mother Nature
player in this mechanics are increasing from 8 to as the third and final boss.
tutorial stage. Amount of minions 15. Minions only exist during
input are increasing the boss fight, the main
from 4 to 8. challenge is to get all the
items first, before facing
the bosses.

*Minions Level Difficulty


Level 1 – Poses a danger to player only when in contact, no ability to summon evil texts yet.
Level 2 – Poses more dangers to player because it’s ability to summon evil texts towards the player,
defeat-able only when 1 successful string of evil texts is pressed. If the player is unable to press in the
nick of time, dodging the line of text is possible.
Level 3 – Poses dangers to the player at its peak, evil texts summoned are set homed towards player,
dodging is impossible, defeat-able only when 1 successful string of evil texts is pressed.
Problems to handle:
Compatibility of sprites that is considered to be unacceptable with the target audience (females).
Solution: Sprites drawn are definitely focused on a feminine feel. e.g (A broadsword is
replaced with a Pico-hammer)

Boss fights has to be legitimate, presentation of the boss fight was a failure and couldn’t be regarded as
a boss fight at all.
Solution: Appropriate mechanics will be implemented. (Dodging, Reaction, Feedback from
boss during fight)

The lack of preparation for pacing and style for Keyboard Warrior, it’s essential when designing games.
Solution: Table above has shown the type of difficulty our players would face as the level
proceeds to the final stage.

Planning of team progression schedule, compilation of team’s documentation with individual team
member’s objectives.
Solution: The team has agreed to stick a program called Tomboy Notes & usage of a website
called Box.net to update our progress every other day.
Justification on proceeding with G302 using existing project.
Our game wasn’t able to fit the criteria initially, there was tons of improvements and holes to be
amended within the team. Our team came to a point that we would sincerely hope to continue with our
current project, the team clearly knows why their project is being held towards proceeding like other
teams. If we are able to produce the game described above, it poses a game play which is suitable for
the target audience. Not to mention that proper and strict planning of team progress are being done and
updated regularly to ensure a stable communication between team mates and their advisor.
Team Keyboard Warrior awaits a reply from you guys.

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