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NETS for Grades 9­12

Mathematics, Technology, and 
Students
NETS for Students
By
Eric Flam
   
1. Design, develop, and test a digital learning game to
demonstrate knowledge and skills related to curriculum
content. (1, 4)

θ Students design and construct an Algebra 
game utilizing Geometer’s Sketchpad.
θ Solving problems correctly yields visually 
awesome results.
θ Students would be graded on the development 
of the digital game, and then for fun, extra 
points for the winners!

   
7. Design a Web site that meets
accessibility requirements. (1, 5)
π Students design a Geometry Wiki for 
fellow students.
π Students could add one Geometry 
concept each; there is enough info for 
many many students to participate.
π Geometry Wiki could be used as study 
guide.

   
6. Analyze the capabilities and limitations of current and
emerging technology resources and assess their potential
to address personal, social, lifelong learning, and career
needs.(4, 5, 6)
σ Students investigate contemporary 
mathematical software.
σ Students break into groups and analyze 
different applicable aspects and pros/cons. 
Students could choose from software 
applications such as money management, 
graphic art, educational, etc.

   
3. Select digital tools or resources to use for a
real-world task and justify the selection based on
their efficiency and effectiveness. (3, 6)
δ Students could use a 3D modeling software 
program to build a virtual bridge, building, or 
other structure of their choosing.
δ Different groups of students could work 
together to see which group could construct 
the most sound and aesthetically pleasing 
structure.

   

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