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Real-time 3d human

capture system for


mixed-reality art and
entertainment
contents:-

 Abstract
 Index terms
 Introduction
 Hardware and system description
 Software components
 Magic land
 User study of the magic land system
 conclusion
INDEX TERMS

 3d view point
 Mixed reality
 tangible interaction
 Art
 Entertainment
Hardware system description
 Hardware
 System setup
Hardware
SYSTEM SETUP

 In order to generate the novel view of the subject from any


angle/position of the virtual view point, the zoom level, position of
each dragonfly camera must be adjusted .
 The system is very sensitive to the cameras intrinsic and extrinsic
parameters .
 Visual hull construction alg.
 Both the Unibrain camera attached to the HMD and the dragonfly
cameras which capture the subject have to be calibrated.
 Standard routines.
 Standard routines from Intel’s OpenCV library.
 Relative tranformation
SOFTWARE COMPONENTS

 1.Overview
 2.Image processing module
 3.Synchronization
 4.Results
OVERVIEW
IMAGE PROCESSING MODULE

The image processing module processes the raw captured image in


three steps:
1.Background subtraction.
2.Radial distortion compensation.
3.Image size reduction.
BACKGROUND SUBTRACTION
 The result of visual hull construction in the rendering module largely
depends on the output of the background subtraction step.
 This is more crucial step to determine the quality of the final 3d
model.
 Simple statistical method.
 Modified method.
 Main purpose of this method.
 The pixel properties calculated here are chromaticity and brightness,
Which is obtained from a new model of pixel color.
 Each pixel is divided into 4 types, they are
 These modifications reduce the complexity of the formula and quite
drastically increase the calculation speed ,but produce misclassified
pixels than original alg.
FILTERING

 Morphological operators.
DATA SIZE FOR REAL TIME NETWORK
CONSTRAINTS
 TO OPTIMIZE THE DATA WE CAN USE 2 METHODS.
1.Reducing the image size by only storing the smallest rectangular
region containing the foreground objects.
2.Using Bayer format
RESULTS
SYNCHRONIZATION
 The purpose of synchronization
RENDERING
MAGICLAND
SYSTEM CONCEPT AND HARDWARE
COMPONENTS
SOFTWARE COMPONENTS
ARTISTIC INTENTION
FUTURE WORK
MAGIC LAND’S RELATIONSHIP TO
MIXED REALITY GAMES
USER STUDY OF THE MAGIC LAND
SYSTEM
 Aim of this study
 Design and procedures
 Results of this study
 Conclusions of the user study

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