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Explanation
In an average sized space marked with markers, students are all given a hula-hoop, which they will hold at waist level. This is their “bumper
car”. They will be given instructions such as run, walk, skip, and various signals such as stop and go (fast & slow). The aim of the game is to
not bump into each other. If students bump into each other they are to sit down and the students continue around them until there is one
student left as the winner.