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Version 1

Compiled by Nestor D. Rodriguez

Culture
Choose one

Neobedouin
Suitable Backgrounds Artist, Beast Dancer, Gadgeteer, Hunter, Musician, Outrider, Shaman, Showman/woman, Trader Modifiers Attributes: Fortitude +1, Resolve +1 Starting Cash 5 Helios

NeoVictorian
Lower Class
Suitable Backgrounds Agitator, Criminal, Factory Worker, Gadgeteer, Inventor, Prostitute Modifiers Attributes: Fortitude 1 Starting Cash 1 Helios

Servant Class
Suitable Backgrounds Agitator, Air Marine, Air Salior, Chuno Ggun, Criminal, Gadgeteer, Inventor, Prostitute, Servant Modifiers Attributes: Fortitude 1 Starting Cash 2 Helios

Upper Class
Suitable Backgrounds Academic, Administrator, Agitator, Air Navy Officer, Artist, Chuno Ggun, Clergyman, Criminal, Dilettante, Doctor, Inventor, Marine Commander, Vigilante, Writer Modifiers Attributes: Fortitude 1 Starting Cash 10 Helios

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Automaton
Suitable Backgrounds Agitator, Autocrat, Criminal, Factory Worker (Drone), Ganger, Peeler, Prostitute (Doll), Servant (Servitor) Automaton Modifiers Automaton All Autocrat Doll Ganger Peeler Modifiers Varies (see below) Starting Cash 0 Helios

Modifiers Talents: Mere Flesh Wounds Complications: Mechanical Attributes: Strength +2, Dexterity 1, Wits +1 Talents: Eidetic Memory Attributes: Strength +1, Dexterity +1, Presence +1 Talents: Rock Your World 2 Attributes: Strength +3, Dexterity 1, Wits 2 Talents: Ham-fisted Attributes: Strength +2, Dexterity 1, Resolve +1 Talents: Night Vision Equipment: Built-in needlepistol in arm Modifiers Attributes: Resolve +2 Talents: Can buy Mutation, if desired Complications: Distinctive Features, Enemy (if Chuno Ggun) Starting Cash 1 Helios

Misbegotten
Suitable Backgrounds Agitator, Chuno Ggun, Criminal, Factory Worker, Prostitute

Skyfolk
Suitable Backgrounds Academic, Administrator, Air Marine, Air Sailor, Air Navy Officer, Artist, Criminal, Dilettante, Doctor, Gadgeteer, Inventor, Marine Commander, Mercenary, Musician, Pirate/Privateer, Prostitute, Trader, Showman/woman, Writer Modifiers Attributes: Dexterity +1, Wits +1 Skills: Ad-Hoc Repair +1, Sky Lore +1 Starting Cash 7 Helios

Attributes
All Attributes start at +1. Apply Culture modifiers. Add 3 additional points; no more than two on any one Attribute. If desired, take one point off two Attributes and add them to one or two other Attributes.

Main Attributes
Strength Presence Dexterity Wits Fortitude Resolve

Attribute Levels
-3 -2 -1 0 1 2 3 45 68 9+ Crippled Feeble Weak Average High Average Talented Impressive Gifted Superior Incredible

Derived Attributes
Initiative Health Move Sneak Run Swim Leap H. Leap V. Dexterity + Wits + Perception Skill Fortitude + 2 Dexterity + 5 yards (Dexterity + 5) / 2 yards (Dexterity + 5) x 3 yards Dexterity + 5 yards Dexterity + 1 yards (Dexterity + 1) / 2 yards

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Backgrounds
Choose one as allowed by Culture. Background Skills are sorted Common first, then Specialty. Background Academic Requisite Culture Neovictorian Upper Class males Skyfolk Neovictorian Upper Class males Skyfolk Neovictorian any Neovictorian Servant Class males Skyfolk Neovictorian Servant Class males Skyfolk Neovictorian Upper Class males Skyfolk Neobedouin Neovictorian Upper Class Skyfolk Neovictorian Automaton Neobedouin Skills Bull, General Knowledge, One of [Academic (any), Engineer (any), Legal Matters, Medicine, or Science (any)], Conversation, Research Bull, Intimidate, Leadership, Appraisal, Business, Research

Administrator

Agitator Air Marine

Act, Bull, Hide & Sneak, Perception, Streetwise, Art (Any), Conversation, Disguise Dodge, Firearms, Fisticuffs, Improvised Weapon, Intimidate Swordplay Dodge, Firearms, Fisticuffs, Improvised Weapon, Gunnery, Sky Lore Etiquette, Firearms, Leadership, Pilot, Swordplay, Fashion, Sky Lore, Tactics Bull, Charm, Perception, Art (any two), Craft (any), Culture (own)

Air Sailor

Air Navy Officer

Artist

Autocrat Beast Dancer

Charm, General Knowledge, Perception, Business, Research Athletics, Dance, Dodge, Hide & Sneak, Martial Arts (Beast Dancing), Specialized Weapons (Claws, Arm-Blades), Survival, Tracking Athletics, Dodge, Firearms, Hide & Sneak, Improvised Weapon. Intimidate, Swordplay, Interrogation, Martial Arts (Baritsu), Tracking Charm, Empathy, Etiquette, Academic (Theology), Conversation, Performance (Sermons) Bull, Fisticuffs, Hide & Sneak, Intimidate, Leadership, Might, Streetwise, Pick Locks, Pick Pockets Etiquette, six other hobby skills of your choice

Chuno Ggun

Clergyman Criminal

Dilettante

Doctor

Factory Worker

Neovictorian Servant Class males Upper Class males Misbegotten males Neovictorian Upper Class males Neovictorian any Skyfolk Neovictorian Upper Class Skyfolk Neovictorian Upper Class males Skyfolk Neovictorian Lower Class Automaton Misbegotten

Charm, Empathy, Etiquette, Perception, Medicine, Science (any two medically related) Fisticuffs, Might, Streetwise, Craft (any), Gambling

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Background Gadgeteer

Ganger Hunter Inventor

Requisite Culture Neobedouin Neovictorian Lower Class Servant Class Skyfolk Neovictorian Automaton Neobedouin Neovictorian any Skyfolk Neovictorian Upper Class males Skyfolk Skyfolk Neobedouin Skyfolk Neobedouin

Skills Drive, Perception, Pilot, Ad Hoc Repair, Craft (Any), Engineer (any)

Dodge, Fisticuffs, Intimidate, Perception, Might Dodge, Firearms, Hide & Sneak, Perception, Riding, Archery, Survival, Tracking Ad Hoc Repair, Craft (any two), Engineer (any two), Research

Marine Commander

Etiquette, Firearms, Fisticuffs, Intimidate, Leadership, Swordplay, Tactics Athletics, Blunt Weapons, Bull, Firearms, Fisticuffs, Swordplay, Business, Gunnery, Specialized Weapon (any), Tactics Empathy, Fashion, Instrument, (any three), Performance (any) Athletics, Dodge, Drive, Firearms, Fisticuffs or Martial Arts (Beast Dancing), Perception, Riding, Animal Handling, Survival, Tracking Blunt Weapon, Firearms, Intimidate, Interrogation, Tracking Dodge, Firearms, Fisticuffs, Pilot, Swordplay, Gunnery, Medicine, Navigation Act, Charm, Dance, Empathy, Streetwise, Fashion, Seduction

Mercenary Musician Outrider

Peeler Pirate/Privateer Prostitute

Neovictorian Automaton Skyfolk Neovictorian Lower Class Servant Class Misbegotten Automaton Skyfolk Neovictorian Servant Class Automaton Neobedouin Neobedouin Skyfolk Neobedouin Skyfolk Neovictorian Upper Class Neovictorian Upper Class Skyfolk

Servant

Bull, Empathy, Etiquette, Craft (any three)

Shaman Showman/woman Trader Vigilante Writer

Charm, Dance, Empathy, General Knowledge, Leadership, Medicine, Performance (Ceremony), Teaching Act, Charm, Fashion, Performance (any three) Bull, Charm, Streetwise, Appraisal, Bribery, Business, Culture (two others) Athletics, Blunt Weapons, Conceal, Hide & Sneak, Swordplay, Martial Arts (Baritsu) Bull, Empathy, General Knowledge, Perception, Art (Writing)

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Skills & Talents


Spend 20 Character Points on Background skills, then another 10 points on any Skills or Talents. No Skill can start higher than 4. Skills marked with a * are modified by Culture. Group skills list sample specializations.

Common Skills
Skill Act Athletics Blunt Weapons Bull Charm Conceal Dance * Dodge Drive Empathy Etiquette * Firearms Attribute Presence Dexterity Dexterity Presence Presence Wits Dexterity Dexterity Wits Presence Wits Dexterity Skill Fisticuffs General Knowledge * Hide & Sneak Improvised Weapon Intimidate Leadership Might Perception Pilot Riding Streetwise * Swordplay Throwing Attribute Dexterity Wits Dexterity Dexterity Presence/Strength Presence Strength Wits Wits Dexterity Presence Dexterity Dexterity

Specialties
Skill Academic Ad Hoc Repair Animal Handling Appraisal Archery Art * Boating Bribery Business * Conversation * Craft Culture Demolition Disguise Engineer Fashion * Forgery Gambling Gunnery Instrument Interrogation Language Attribute Wits Wits Wits Wits Dexterity Presence Dexterity Presence Wits Presence Strength/Wits Wits Wits Wits Wits Presence Wits Wits Wits Dexterity Presence Wits Specializations Criminology, Geography, History, Philosophy, Politics, Theology

Musical Composition, Painting, Playwright, Photography, Sculpture, Writing

Carpenter, Cook, Gunsmith, Jeweler, Metalworker, Musical Instrument Maker, Tailor, Steamsmith Automatons, Misbegotten, Neobedouin, Neovictorian, Skyloft (by city)

Clockwork, Construction, Electrical, Internal Combustion Engine, Steam

Accordion, Bass Guitar, Drums, Guitar, Jug, Mandolin, Steam-piano, etc. French, German, Latin, Mandarin Chinese, Navajo, Spanish, etc.

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Skill Legal Matters * Martial Arts Medicine Navigation Performance Pick Locks Pick Pockets Research Science

Attribute Wits Dexterity Wits Wits Presence Wits Dexterity Wits Wits

Specializations Baritsu, Beast Dancing, Boxing, Dirty Fighting, etc.

Fire Eating, Juggling, Mime, Singing, Ventriloquist, etc.

Biology, Botany, Chemistry, Electricity, Mathematics, Natural History, Pharmacy, Phrenology, Physics, Robotics, Temporal Physics, Veterinary Science

Seduction Sleight of Hand Sky Lore Specialized Weapons Survival Tactics Teaching Tracking

Presence Dexterity Wits Dexterity Wits Wits Presence Wits

Talents
Talents marked with a * can be taken more than once. Talent Acute Sense * Ambidexterity Animal Empathy Agility Angel Face Assassins Law * Backstabber * Beautiful/Dashing * Blind Fighting Clothes Horse * Combat Sense * Contortionist * Deadly Shot * Direction Sense Double Tap Drink Like a Fish * Eidetic Memory Expert Feign Death Flashing Blade Cost 3 4 5 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 Description One of your five senses is sharper than normal You can use tools and weapons in either hand without penalty Animals like you You are naturally very agile You have a naturally sweet demeanor You do more damage with a specific weapon or fighting style You can launch a surprise attack with greater accuracy or damage You are breathtakingly good looking, making social interactions easier You ignore penalties for poor lighting in combat Your excellent fashion sense makes social interactions easier You react to danger quickly You have the ability to manipulate your body to fit in tight spaces and escape from bonds You do more damage with a type of ranged attack You have an innate sense of direction and rarely get lost. You can shoot your handgun more quickly You can drink more alcohol than most people of your build You remember everything youve seen or read You are a genius in one particular skill You can make it hard to tell whether youre dead or not. You can disarm opponents when in swordplay

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Talent Gambler * Glib * Greasy Thumbs * Haggler Ham-Fisted Hawk-eyed Aim * Inspiration * Iron Grip * Iron Will * Juggernaut * Knock em Dead Light Sleeper Local Expert (Urban) * Local Expert (Wilderness) * Lunge Marksman * Mere Flesh Wounds * Mutation (Misbegotten) * Natural Charisma * Night Vision Perfect Pitch * Point Shooter Polyglot * Powerful Charge Pugilist * Quick Draw * Rapid Healer Rock Your World * Time Sense * Weapon Master *

Cost 3 3 3 3 3 3 4 3 3 3 3 3 3 3 3 5 4 3 4 3 3 3 3 3 3 3 5 3 4 3

Description Youre lucky at games of chance You are a smooth liar You have a natural aptitude for mechanics You can lower the price of objects you haggle for You do more damage with your fists You can use ranged weapons farther with accuracy Something, or someone, inspires you to exceed your limitations Youre better at grabbing and squeezing things Youre better at resisting coercion or torture Youre tougher than others You know how to dazzle a crowd with your performance You wake up at the slightest sound or touch You know a particular urban area really well. You know a particular wilderness area well You can execute a lunge when engaged in swordplay Youre more effective at aiming Reduce damage taken As a Misbegotten, your mutation has granted you an unusual trait You are better at overcoming difficulties in social interactions You can see in all but absolute darkness You are better at music You aim guns at short range instinctively You are naturally adept at foreign languages When charging, your attack does more damage You know how to use your fists effectively You can draw and attack with a specific weapon type without penalty You recover from damage quicker You are an expert in the art of seduction and love making You always know the time of day or how much time has elapsed You are an expert with one particular type of weapon

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Complications
You can take a maximum of three Complications, and only one may be a Mental Complication. First Complication grants 5 Skill points, the second grants 3 and the third 2. Complications marked with a * denote a Mental Complication. Complication Absent-Minded * Addiction * Airsickness * Amnesia * Annoying Shipmate Autograph Hunter Bad Reputation Blackmailed Black Sheep Code of Honor * Criminal Dependents Distinctive Features Disaffected Enemy Evil Twin Exalted Twin Family Feud Glass Jaw Illiterate Jealousy * Kleptomania * Klutzy Late Starter Lecherous * Malodorous Mechanical Missing Eye Missing Limb Narcissist * Odious Personal Habits Paranoia * Party Animal * Personality Flaw * Phobia * Port Suspicion Policy of Truth * Proper Sensibilities * Public Figure Rage * Sins of the Father Shy * Description You sometimes forget important things, even if they have only recently happened You overindulge in drugs, alcohol, or some other addictive behavior. You are often beset by nausea when flying You have long-term amnesia One of the crew is a constant source of annoyance to you You have an avid supporter who often turns up at the most inopportune times You are frequently recognized as a notorious criminal and traitor Someone knows something harmful about you and demands money to keep quiet about it The crew are uneasy around you and may disown you if given a reason You have a personal code of honor that you will not break Youve a known lawbreaker, and not just to Neovictorians You have people who at times need yoru protection and help You stand out in a crowd and attract the notice of passers-by You are alienated and angry Somebody out there is gunning for you You were separated at birth from your identical twin whose bad reputation affects you Your twin is an upstanding member of society, who you can never live up to Your family is locked in a bitter feud You are easy to knock out in a fight You cannot read or write at all You are jealous to the extreme You are a compulsive thief You are extremely clumsy You are a lot older than the other characters but no more skilled You cant help harassing somebody you find attractive You stink You are an Automaton You have lost an eye You have lost a body part You are obsessed with your good looks People cant stand your annoying habit You have trouble trusting anyone You love partying and you party hard You have a personality trait that, at atimes, causes you to act against all sense You have an excessive fear of some common thing You are subject to harmful rumors Its hard for you to not blurt out the truth You dislike uncouth behavior You are especially famous You are always irritable and often angry You are directly descended from someone who is hated by your colleagues You dislike socializing with others All content 2011 Cakebread & Walton. All rights reserved Additional material submitted by JohnK and Stibbons 8

Complication Social Chameleon * Spy Stalker Stubborn * Superstitious * Time-sick Unlucky Vow Watched

Description You always do your best to fit in and be liked by those around you Your first loyalty is not to your ship, but to another faction You have an obsessive fan You cant stand losing an argument You are especially prone to superstitious behavior Time-travel affects you more than others You have a reputation as a jinx You have made a promise you must keep, come what may There is a group keeping an eye on you

Airship Skills
Select three of the following skills and add a point to each. Coordinate with the other players so that the crew has all listed skills. Firearms Gunnery Leadership Medicine Perception Navigation Pilot Sky Lore Swordplay Tactics Ad Hoc Repair

Airship Schticks
The players select, as a group, one (or more) Schtick(s) for their crew. Select three skills from the chosen Schtick and add a point to each. Schtick Accountants Bordello Church Circus Skills Bull, Etiquette, Perception, Academic (accountancy), Appraisal, Bribery, Business, Forgery, Legal Matters, Research, Science (Mathematics) Act, Charm, Dance, Empathy, Etiquette, Fisticuffs, Intimidate, Streetwise, Appraisal, Fashion, Gambling, Medicine, Seduction, Sleight of Hand Act, Charm, Empathy, Etiquette, Fisticuffs, Intimidate, Academic (theology), Culture (any), Language (Latin), Medicine, Musical Instrument, Perform (singing and sermon) Act, Athletics, Bull, Charm, Disguise, Streetwise, Animal Handling, Craft (costims, stage set, etc.), Instrument (any), Martial Arts (baritsu, beast dancing), Performance (fire-eating, juggling, clowning, conjuring, mime, tight-rope walking, trapeze, etc.), Sleight of Hand Athletics, Ad Hoc Repair, Blunt Weapons, Dodge, firearms, Fisticuffs, Hide & Sneak, Improvised Weapon, Intimidate, Leadership, Swordplay, Throwing, Business, Demolition, Engineer (fortifications, weapons), Medicine Act, Charm, Dance, Art (compose music, write song, etc.), Craft (costume, stage set, etc.), Instrument (any), Performance (any) Etiquette, General Knowledge, Intimidate, Perception, Throwing, Academic (any 2), Language (any), Science (any), Research, Teaching Academic (Any), Appraisal, Craft (Pick two), Culture (Pick one), Drive, Language (Pick one), Legal Matters, Perception, Research, Science (Any) Ad Hoc Repairs, Appraisal, Bribery, Business, Conversation, Craft (Any), Demolitions, Drive, Legal Matters, Might, Perception, Pick Locks, Engineering (Any) Blunt Weapon, Empathy, General Knowledge, Streetwise, Academic (philosophy), Business, Conversation, Craft (cook or brewing), Culture (any) Act, Charm, Art (writing), Craft (costume, stage set, etc.), Disguise, Instrument (any), Performance (any) Bull, Charm, Etiquette, Streetwise, Academic (accounting), Appraisal, Business, Culture (other); Conceal if also smugglers

Mercenaries

Musicians School Scientific Salvagers Tavern Theater Traders

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Equipment Lists
Ranged Weapons
Weapon Blunderbuss Bow, yew Cannon, small Cannon, large Crossbow Grappling Hook Launcher Harpoon Heat Ray, steam Lightning Gun, mounted Lightning Gun, portable Machine Gun, portable clockwork Mammoth Gun Needlepistol Needlerifle Pistol, small Revolver Rifle Shotgun Steam Gatling Steamrifle Steampistol Skill Firearms Archery Gunnery Gunnery Archery Gunnery Archery Firearms Gunnery Firearms Firearms Firearms Firearms Firearms Firearms Firearms Firearms Firearms Firearms Firearms Firearms Damage (d) 8 6 10 15 6 6 8 10 12 9 20 20 5 7 5 6 8 12 20 9 6 Range (yds) 20 200 200 300 125 25 50 10 100 30 150 100 25 80 20 30 100 50 150 75 15 Cost (He) 1.10 2 20 40 1.50 20 3 12 80 10 40 40 5 8 5 6 8 6 80 10 7

Melee Weapons
Weapon Arm Blades Ax, Large Ax, Small Beast Claws Brass Knuckles Cane, Sword Cane, Weighted Chain Cutlass Kick Knife, Small Knife, Large Machete Night Stick/Cosh Punch Quarterstaff Spear Sword, Collapsible Sword, Military Whisk, Peeler's Skill Specialized Weapons (Arm Blades) Improvised Weapon or Specialized Weapons (Ax) Improvised Weapon or Specialized Weapons (Ax) Specialized Weapons (Beast Claws) Fisticuffs Swordplay Blunt Weapons Improvised Weapons or Specialized Weapons (Chain) Swordplay Fisticuffs Swordplay Swordplay Improvised Weapons or Specialized Weapons (Machete) Blunt Weapons Fisticuffs Blunt Weapons Swordplay Swordplay Swordplay Specialized Weapons (Whisk) All content 2011 Cakebread & Walton. All rights reserved Additional material submitted by JohnK and Stibbons 10 Damage (d) 8 8 6 8 +2 4 3 4 7 +2 4 5 6 4 +1 5 6 4 7 6 Cost (He) 8 0.10 0.30 10 0.15 2 1 0.20 1 0.05 0.10 0.10 0.10 0.10 0.20 0.30 1 NA

Armor
Item Corset, Armored Corset, Fine Quality Cuirass Greatcoat Greatcoat, Fine Quality Improvised Armor Leathers Waistcoat, Leather Winter Coat Def (AP) 1 2 3 1 2 2 AP 3 1 1 Cost (He) 0.90 1.80 20 1.06 2.12 1 or free 4 0.75 4

Medical Provisions
Item Doctor's Bag First Aid Kit Healer's Kit Cost (He) 1.20 0.60 NA

Tools
Item Animal Trap Autophrenometer Compass Difference Engine Goggles, Multi-lens Goggles, Crepuscular Heliograph Ladder, Collapsible Lantern, Clockwork Lantern, Hurricane Rope (50 ft.) Tent, Self-erecting Telescope Telescopic Sights Cost (He) 0.01 0,50 5 0.10 5.00+ 0.75 1.25 0.25 0.18 0.15 0.06 0.10 2 1+ 0.90

Clothing
Item Bloomers of Concealment Boots Corset Crinoline Frame Crinoline Frame, Patent Collapsible Diving Dress Dress Goggles Hat Money Belt Purse Robes Shirt/Blouse Shoes Silk Stockings Skirt Suit Tie/Cravat Trousers Waistcoat Cost (He) 0.25 1.10 0.25 - 0.90 0.20 1 20 He1.00 - 5.00+ He0.25 0.25 - 0.50 1.4 0.10 13 0.15 0.50+ 0.10 0.15 1.50+ 0.10 0.25 0.25+

General Equipment
Item Carpet Bag Cane, Spyglass Grog Dispenser, Mechanical Musical Instruments Phonograph Pocket Watch Pocket Watch, Talking Rucksack Tea or Coffee Dispenser Trunk Cost (He) 0.10 5 1 0.20 6 2 1.10+ 2.20 1.10 1.5 0.6

Kits
Item Actor's/Disguise Kit Basic Tool Kit Camping Kit Clockwork Repair Kit Mechanic's Kit Meteorology Kit Navigator's Kit Photography Kit Recording Kit Science Kit Cost (He) 0.80 2.10 8.10 1.20 3 2 4 5 10.10 5.1

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