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Blinded

Grant combat advantage Cant see any target


(your targets have total concealment)

Dazed
Grant combat advantage Can take either a standard action, a move action, or a minor action on your turn. Cant take immediate actions or opportunity actions. Cant flank an enemy

Deafened
Cant hear anything. Takes a -10 penalty to Perception checks.

Takes a -10 penalty to Perception checks Cant flank an enemy

Dominated
Youre dazed.
Grant combat advantage Can take either a standard action, a move action, or a minor action on your turn. Cant take immediate actions or opportunity actions. Cant flank an enemy

Immobilized
Cant move from your space, although can teleport and can be forced to move by a pull, a push, or a slide.

Marked
Takes a -2 penalty to attack rolls for any attack that doesnt target the marking creature.

The dominating creature chooses the action. The only powers it can make the victim use are at-will powers.

Petrified
Has been turned to stone. Cant take actions. Gains resist 20 to all damage. Is unaware of surroundings. Doesnt age.

Restrained
Grants combat advantage. Is immobilized Cant be forced to move by a pull, push or slide. Takes a -2 penalty to attack rolls.

Slowed
Speed becomes 2. This applies to all movement modes but doesnt apply to teleportation, push, pull, or slide. Cannot increase the speed above 2 in any way. If slowed during a movement, movement stops immediately if it was higher than 2 squares already. Can shift

Stunned
Grants combat advantage. Cannot take actions except free actions. Cannot flank an enemy.

Unconscious
Is helpless

Weakened
Attacks deal half damage. Ongoing damage is not affected.

Grant combat advantage. Can be the target of a coup de grace.

Takes a -5 penalty to all defenses. Cannot take actions. Falls prone, if possible. Cannot flank an enemy.

Ongoing 5

Ongoing 5

Ongoing 5

Ongoing 5 Damage until you save

Ongoing 5 Damage until you save

Ongoing 5 Damage until you save

Ongoing 10

Ongoing 10

Ongoing 15

Ongoing 10 Damage until you save

Ongoing 10 Damage until you save

Ongoing 15 Damage until you save

Ongoing 5 Cold

Ongoing 5 Cold

Ongoing 5 Cold

Ongoing 5 Cold Damage until you save

Ongoing 5 Cold Damage until you save

Ongoing 5 Cold Damage until you save

Ongoing 10 Cold

Ongoing 10 Cold

Ongoing 10 Cold

Ongoing 10 Cold Damage until you save

Ongoing 10 Cold Damage until you save

Ongoing 10 Cold Damage until you save

Ongoing 15 Cold

Ongoing 15 Cold

Ongoing 20 Cold

Ongoing 15 Cold Damage until you save

Ongoing 15 Cold Damage until you save

Ongoing 20 Cold until you save

Ongoing 5 Fire

Ongoing 5 Fire

Ongoing 5 Fire

Ongoing 5 Fire Damage until you save

Ongoing 5 Fire Damage until you save

Ongoing 5 Fire Damage until you save

Ongoing 10 Fire

Ongoing 10 Fire

Ongoing 10 Fire

Ongoing 10 Fire Damage until you save

Ongoing 10 Fire Damage until you save

Ongoing 10 Fire Damage until you save

Ongoing 15 Fire

Ongoing 15 Fire

Ongoing 20 Fire

Ongoing 15 Fire Damage until you save

Ongoing 15 Fire Damage until you save

Ongoing 20 Fire Damage until you save

Ongoing 5 Acid

Ongoing 5 Acid

Ongoing 5 Acid

Ongoing 5 Acid Damage until you save

Ongoing 5 Acid Damage until you save

Ongoing 5 Acid Damage until you save

Ongoing 10 Acid

Ongoing 10 Acid

Ongoing 10 Acid

Ongoing 10 Acid Damage until you save

Ongoing 10 Acid Damage until you save

Ongoing 10 Acid Damage until you save

Ongoing 15 Acid

Ongoing 15 Acid

Ongoing 20 Acid

Ongoing 15 Acid Damage until you save

Ongoing 15 Acid Damage until you save

Ongoing 20 Acid Damage until you save

Ongoing 5 Lightning

Ongoing 5 Lightning

Ongoing 5 Lightning

Ongoing 5 Lightning Damage until you save

Ongoing 5 Lightning Damage until you save

Ongoing 5 Lightning Damage until you save

Ongoing 10 Lightning

Ongoing 10 Lightning

Ongoing 10 Lightning

Ongoing 10 Lightning Damage until you save

Ongoing 10 Lightning Damage until you save

Ongoing 10 Lightning Damage until you save

Ongoing 15 Lightning

Ongoing 15 Lightning

Ongoing 20 Lightning

Ongoing 15 Lightning Damage until you save

Ongoing 15 Lightning Damage until you save

Ongoing 20 Lightning Damage until you save

Ongoing 5 Poison

Ongoing 5 Poison

Ongoing 5 Poison

Ongoing 5 Poison Damage until you save

Ongoing 5 Poison Damage until you save

Ongoing 5 Poison Damage until you save

Ongoing 10 Poison

Ongoing 10 Poison

Ongoing 10 Poison

Ongoing 10 Poison Damage until you save

Ongoing 10 Poison Damage until you save

Ongoing 10 Poison Damage until you save

Ongoing 15 Poison

Ongoing 15 Poison

Ongoing 20 Poison

Ongoing 15 Poison Damage until you save

Ongoing 15 Poison Damage until you save

Ongoing 20 Poison Damage until you save

Ongoing 5 Thunder

Ongoing 5 Thunder

Ongoing 5 Thunder

Ongoing 5 Thunder Damage until you save

Ongoing 5 Thunder Damage until you save

Ongoing 5 Thunder Damage until you save

Ongoing 10 Thunder

Ongoing 10 Thunder

Ongoing 10 Thunder

Ongoing 10 Thunder Damage until you save

Ongoing 10 Thunder Damage until you save

Ongoing 10 Thunder Damage until you save

Ongoing 15 Thunder

Ongoing 15 Thunder

Ongoing 20 Thunder

Ongoing 15 Thunder Damage until you save

Ongoing 15 Thunder Damage until you save

Ongoing 20 Thunder Damage until you save

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