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Sin CosL
Cos SinL SinL
Cos
t
0
0
_____________ or ____________
c)One of these azimuths is correct for the short path, the other for the long path around the
Earth.
4. DRAW THE TRAJECTORYS GROUND TRACK: Using the Polar Map given in Figure 3,
draw the ground track for the short path from VAFB to Yap Island. Assume the boost phase
places the missile directly above the launch site and the re-entry occurs directly above the target.
Annotate the both the Range Angle ( , centered at the pole) and launch azimuth (
, centered
on your launch site) on your drawing.
Based on your figure, do you expect the launch azimuth to be;
a) 0<
<90
b) 90<
<180
c) 180<
<270
d) 270<
<360?
Last Major Revision by
Capt Sobers on 5 May 2006
NOTES
86475435.doc Page 7-5
Figure 3: Polar Map
5. DETERMINE THE LAUNCH ELEVATION AND MAXIMUM RANGE: The test vehicle
should obtain a burnout velocity of 7200 m/s at 180 km altitude (RBurnout = 6558 km). What would the
flight path angle ( Burnout) be? Use the method provided in Appendix E. Watch your units!
Burnout Burnout
Burnout
R V
Q
2
Burnout
Q
__________________
Last Major Revision by
Capt Sobers on 5 May 2006
NOTES
Page 7-6 86475435.doc
,
_
1
]
1
,
_
2 2
sin
2
sin
2
1
1
_
Burnout
Burnout
LOW Burnout
Q
Q
LOW Burnout _
__________________
,
_
1
]
1
,
_
2 2
sin
2
sin 180
2
1
1
_
Burnout
Burnout
HIGH Burnout
Q
Q
HIGH Burnout _
__________________
Which Burnout would you choose and why?
Launch elevation is the angle you point the rocket at launch as measured from the
local horizontal to the velocity vector. Assuming the angle you launch the rocket is the
same on the pad as it is at burnout, what would your launch elevation angle be?
What would the maximum range be for this ICBM and the elevation angle needed to
achieve max range?
1
]
1
,
_
Burnout
Burnout
Maximum
Q
Q
Sin
2
2
1
Maximum
_______________
,
_
4
45 ) (
max 0
_ Range Max Burnout
3
2
burnout
circular
R
P
Using Figure 4 and the values of Q and range angle, , that
you calculated in Mission Planning, find
circular
P
TOF
____________ or ____________.
,
_
circular
circular
P
P
TOF
TOF
_______________(Low trajectory)
or ________________(High Trajectory)
From Figure 4, estimate
burnout_Low
and
burnout_High
.
Last Major Revision by
Capt Sobers on 5 May 2006
NOTES
Page 7-8 86475435.doc
Figure 4: TOF/Pcircular versus Range Angle
7. COLLECT OUR DATA FOR THE LAUNCH: Complete the Table 1 with the data you
calculated.
Table 1: Ballistic Trajectory Parameters
PARAMETER DATA STK ENTRY
LBurnout Launch Latitude
lBurnout Launch Longitude
LT (Target Latitude) ---
lT (Target Longitude) ---
RBurnout Launch Radius
VBurnout ---
LOW Burnout _
Launch Elevation
HIGH Burnout _
Launch Elevation
Burnout Launch Azimuth
Last Major Revision by
Capt Sobers on 5 May 2006
NOTES
86475435.doc Page 7-9
8. VELOCITY AT BURNOUT VECTOR: From your skills review, you found that a vector
of magnitude R can be decomposed into its components using the following equations. Find
Burnout
V
sin
) sin( cos S
) cos( cos
sin
sin cos
cos cos
Z burnout,
E burnout,
,
Burnout Burnout Burnout Burnout
Burnout
Burnout
Burnout S burnout
Burnout Burnout
V E V V V
V V
V V
V V
V V
+ +
) cos( cos S
, _
low bo Burnout Low Burnout
V V
) sin( cos
, _
E V E V
low bo Burnout Low Burnout
sin Z
Low Burnout
V
_
__________________S
+____________________
E
+_____________________
Z
) cos( cos S
, _
high bo Burnout High Burnout
V V
) sin( cos
, _
E V E V
high bo Burnout High Burnout
sin Z
High Burnout
V
_
__________________S
+____________________
E
+_____________________
Z
sec
) cos( 4651 .
0
High Burnout
V
_
_______________S
+_______________
E
+_______________
Z
LaunchSite
V
_0_S
+_______________
E
+_0_
Z
_______________S
+_______________
E
+_______________
Z
d) Now calculate the magnitude of the Delta V required to get to the given VBurnout
( ) ( ) ( ) + +
2
Z E S
V V V V
e) Put this value into the Fixed Delta V
Did you hit your target this time?
15. Manually adjust your launch azimuth (Burnout) and Fixed Delta V (
Burnout
V
Burnout
LBurnout
l
Burnout
Last Major Revision by
Capt Sobers on 5 May 2006
NOTES
86475435.doc Page 7-13
16. If you have time, try repeating steps through using the low trajectory to the target
Table 3: Initial Conditions to Hit Yap Island Low Trajectory
INITIAL CONDITION LOW TRAJECTORY
RBurnout
VBurnout
Burnout
Burnout
LBurnout
l
Burnout
17. Close the Ballistic_Targeting.sc scenario.
Last Major Revision by
Capt Sobers on 5 May 2006