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the corporation

arMY speciaL rULe: all units have the Command & Control special rule. this means that, for the entire army, the inspiring special rule has a range of 12 instead of the usual 6. in addition, every unit within range of at least one inspiring model also receives a +1 bonus to their nerve. aLLies: Marauders, Forgefathers, asterians. inFantrY
corporation Marines corporation Marines teaM cost: 40 pts type spd Hit Fire ran att Def ner inf (5) 5 4+ 8 24 5 4+ 10/12 special: can buy one tactical flame weapon. can buy magnetic charges for +10 pts. corporation Marines section cost: 75 pts type spd Hit Fire ran att Def ner inf (10) 5 4+ 16 24 10 4+ 13/15 special: can buy one Light BFG. can buy one special melee weapon. can buy magnetic charges for +20 pts. corporation Marines pLatoon cost: 140 pts type spd Hit Fire ran att Def ner inf (20) 5 4+ 32 24 20 4+ 20/22 special: can buy up to two Light BFGs. can buy up to two special melee weapons. can buy magnetic charges for +40 pts. heavY weapons Heavy weapons teaM cost: 10 pts type spd Hit Fire ran att Def ner inf (1) 5 4+ * * 1 4+ 8/10 special: individual. Must buy either a light laser cannon or a burst laser. Heavy weapons section cost: 25 pts type spd Hit Fire ran att Def ner inf (3) 5 4+ * * 3 4+ 9/11 special: Must buy either three light laser cannons or three burst lasers.

corporation veterans corporation veterans teaM cost: 60 pts type spd Hit Fire ran att Def ner inf (5) 5 4+ 8 24 5 4+ 11/13 special: elite. can buy one tactical flame weapon. can upgrade the entire unit with heavy laser rifles for +10 pts (the unit gains the piercing 1 rule). can buy magnetic charges for +10 pts. corporation veterans section cost: 110 pts type spd Hit Fire ran att Def ner inf (10) 5 4+ 16 24 10 4+ 14/16 special: elite. can buy one Light BFG. can buy one tactical flame weapon. can upgrade the entire unit with heavy laser rifles for +20 pts (the unit gains the piercing 1 rule). can buy one special melee weapon. can buy magnetic charges for +20 pts. corporation veterans pLatoon cost: 210 pts type spd Hit Fire ran att Def ner inf (20) 5 4+ 32 24 20 4+ 21/23 special: elite. can buy up to two Light BFGs. can buy up to two tactical flame weapons. can upgrade the entire unit with heavy laser rifles for +40 pts (the unit gains the piercing 1 rule). can buy up to two special melee weapons. can buy magnetic charges for +40 pts.

corporation rangers corporation ranGers teaM cost: 85 pts type spd Hit Fire ran att Def ner inf (5) 5 4+ 12 18 5 4+ 11/13 special: elite, stealthy, Magnetic charges. can buy one tactical flame weapon. can upgrade the entire unit with heavy laser rifles for +10 pts (the unit Firepower decreases to 8, but its range increases to 24 and it gains the piercing 1 rule). can buy one special melee weapon. corporation ranGers section cost: 150 pts type spd Hit Fire ran att Def ner inf (10) 5 4+ 24 18 10 4+ 14/16 special: elite, stealthy, Magnetic charges. can buy up to two tactical flame weapons. can upgrade the entire unit with heavy laser rifles for +20 pts (the unit Firepower decreases to 16, but its range increases to 24 and it gains the piercing 1 rule). can buy up to two special melee weapons.

WARPATH FiRsT ediTion ARMY LisTs bY ALessio CAvAToRe

striDers LiGHt scout waLker Lsw-21 striDer cost: 50 pts type spd Hit Fire ran att Def ner inf (1) 6 4+ * * 1 6+ 8/10 special: recon, Fast, crushing strength (1), Bulky. one burst laser. can replace the burst laser with a tactical flame weapon for free. can replace the burst laser with a light laser cannon for +10 pts. LiGHt scout waLker Lsw-21 striDer striDers teaM cost: 130 pts type spd Hit Fire ran att Def ner inf (3) 6 4+ * * 3 6+ 10/12 special: recon, Fast, crushing strength (1), Bulky. all three models armed with one burst laser. can replace all burst lasers with tactical flame weapons for free. can replace all burst lasers with light laser cannons for +30 pts.

FLaMe-tHrower LiGHt tank cost: 125 pts FtLt-8 FirestorM type spd Hit Fire ran att Def ner arm 12 4+ * * 9+ 9/11 special: Fast, crushing strength (2). one tactical flame weapon [a], one burst laser or tactical flame weapon [F].

aircraFt
cLose GrounD support aircraFt cGsa57 prowLer cost: 185 pts spd Hit Fire ran att Def ner type air 4+ * * 7+ /11 special: four burst lasers [F]. can replace the four burst lasers with four light laser cannons for +40 pts.

orDnance
FieLD artiLLery cost: 95 pts type spd Hit Fire ran att Def ner ord 5 4+ * * 5+ 9/11 special: one field howitzer. can replace the field howitzer with a heavy laser cannon for +20 pts.

heroes/Monsters
coMManDer cost: 50 pts type spd Hit Fire ran att Def ner H/M 5 4+ 3 12 2 4+ 9/11 special: individual, inspiring, piercing (1), Magnetic charges. can buy one special melee weapon, reducing his normal attacks to 1. ForwarD oBserver cost: 100 pts type spd Hit Fire ran att Def ner H/M 5 4+ 1 12 1 4+ 9/11 special: individual, stealthy. counts as armed with a Multiple rocket Launcher, which he can use only once per game. this represents artillery barrages from off-map artillery, high level bombers or ships in orbit. sniper cost: 75 pts type spd Hit Fire ran att Def ner H/M 5 3+ 1 36 1 4+ 9/11 special: individual, sniper, elite, stealthy, piercing (2), magnetic charges.

arMoUr
arMoureD personneL carrier apc-13 warrior cost: 130 pts type spd Hit Fire ran att Def ner arm 12 4+ * * 9+ 9/11 special: stabilised, transport (10), crushing strength (2). one burst laser [a], one burst laser [F]. Main BattLe tank MBt-01 puLveriZer cost: 225 pts type spd Hit Fire ran att Def ner arm 12 4+ * * 10+ 9/11 special: stabilised, crushing strength (4). one heavy laser cannon or close assault gun [a], one burst laser or tactical flame weapon [F]. can replace the burst laser with a light laser cannon for +10 pts. can buy two burst lasers or two tactical flame weapons, one [r] and one [L], for +50 pts, or two light laser cannons, one [r] and one [L], for +70 pts. Heavy support veHicLe Hsv-7 BLaster cost: 165 pts type spd Hit Fire ran att Def ner arm 12 4+ * * 9+ 9/11 special: crushing strength (2). one field howitzer or multiple rocket launcher [F], one burst laser [F].

weaponrY Light BFgs


Burst laser BL-42 Mower Fire Burst laser 5 ran 36 cost: 25 pts special piercing (1)

WARPATH FiRsT ediTion ARMY LisTs bY ALessio CAvAToRe

speciaL MeLee weapons


Light laser cannon LLc-37 puncher Fire Light laser cannon 1 ran 48 cost: 35 pts special Blast (D3), piercing (6) continues overleaf tactical flame weapon tFw-01 Burner Flamer (10) see main rules. powered close combat weapon pccw-11 Duster cost: 25 pts roll separately an extra die in melee for the unit. if this attack hits, it is resolved at crushing strength (5). Magnetic charges cost: see Mc-69 sticky bomb entries when attacking an armoured unit in melee, any hits from this unit are resolved at crushing strength (3).

cost: 25 pts

heavY BFgs
heavy laser cannon hLc-88 heavy puncher Fire Heavy laser cannon close assault gun cag-150 pounder Fire close assault gun 1 ran 24 1 ran 72 cost: 95 special Blast (D6), piercing (6)

cost: 95 special Blast (2D6), piercing (5)

Field howitzer Fh-155 Lobber Fire Field howitzer 1 ran 72

cost: 75 special Howitzer Blast (2D6), piercing (2)

Multiple rocket launcher MrL-82 screamer Fire Multiple rocket launcher 1 ran 72

cost: 75 special indirect Fire Blast (4D6), piercing (1)

WARPATH FiRsT ediTion ARMY LisTs bY ALessio CAvAToRe

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