Professional Documents
Culture Documents
Name
Noble (1 , 108 pts)
1 In 5 6 6 4/5 3 2 7 3 9 4+ 5+ 108 Composition: Hero Always Strike First; General; Martial Prowess; Valour of Ages; Hand Weapon; Halberd; Heavy Armour; Shield Talisman of Endurance 1 5+ Ward Save. [30] Noble
Type
Mv
WS BS St To Wo In
At
0. Drain Magic
0. Soul Quench
1. Apotheosis
2. Hand of Glory
4. Tempest
5. Arcane Unforging
6. Fiery Convocation
Musician
; Standard Bearer
; Hand
Name
Archers (12 , 142 pts)
Type
Mv
WS BS St To Wo In
3 3 1 5
At
1
Archers 11 In 5 4 4 Composition: Core Always Strike First; Martial Prowess; Armour; Volley Fire Hawkeye 1 In 5 4 5 Always Strike First; Martial Prowess; Armour; Volley Fire
Sword Masters of Hoeth (20 , 290 pts) Swordmasters of Hoeth 19 In 5 6 4 3/5 3 1 5 2 8 5+ 290 Composition: Special Always Strike First; Always Strikes Last; Deflect Shots; Martial Prowess; Valour of Ages; Musician ; Standard Bearer ; Hand Weapon; Great Weapon; Heavy Armour Bladelord 1 In 5 6 4 3/5 3 1 5 3 8 5+ [23] Always Strike First; Always Strikes Last; Deflect Shots; Martial Prowess; Valour of Ages; Hand Weapon; Great Weapon; Heavy Armour Repeater Bolt Thrower (3 , 70 pts) Eagle Claw Bolt Thrower
1 WM 7 2 Composition: Rare Repeater Bolt Thrower Sea Guard Crew 2 5 4 4 3 3 1 5 1 8 6+ Always Strike First; Martial Prowess; Valour of Ages; Hand Weapon; Light Armour
Total Cost:
70
[0]
1000
Option Footnotes Great Weapon Halberd Hand Weapon Heavy Armour Light Armour Longbow Musician Shield Spear Standard Bearer Always Strike First Always Strikes Last Deflect Shots Lileath's Blessing Martial Prowess Repeater Bolt Thrower Options +2 Strength; Always Strikes Last. Two-handed. +1 Strength. Two-handed. 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted. 5+ armour save. 6+ armour save. 30" Range, Strength 3, Volley Fire. +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. +1 armour save bonus. Fight in Extra Rank (does not apply if charging), +1 Strength when mounted and charging. +1 to Combat Resolution, Standard can be captured if unit Flees. Special Rules Always Strikes First regardless of Initiative. If Initiative is equal to or higher than enemy's, re-roll misses in Close Combat. Always Strikes Last in Close Combat 6+ ward save against non-magical shooting attacks that do not use templates. Adds +1 to all attempts to cast spells from the Lore of High Magic. Can make supporting attacks with one extra rank (cumulative with any other special rules). Shoots with one more rank than normal (cumulative with any other special rules). 48", S6, Multiple Wounds (D3), Ignores armour saves. May instead fire with following profile: 48", S4, Armour Piercing When fighting an army that contains Dark Elves, may re-roll all failed Panic, Fear and Terror tests. Half the models in third and subsequent ranks (rounding up) may shoot. A unit cannot Volley Fire if it moved this turn or as a Stand & Shoot reaction.
Validation Report Edition: 8th Edition; Game Type: Normal Game; Army Subtype: High Elf Army Roster satisfies all enforced validation rules One or more elements of the Roster () are subject to the following in-play usage considerations: Roster Statistics Fortitude: 4 General's Ld: 9
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Hierophant Ld: 0 # Models: 62 Total Characters: 243 Total Core: 397 Total Magic Items: 45 Total Rare: 70 Total Special: 290 % Characters: 24.3 % Core: 39.7 % Magic Items: 4.5 % Rare: 7 % Special: 29 Group Points of Lords Points of Heroes Points of Core Points of Special Points of Rare Min 0 0 250 0 0 Max 250 250 Unlimited 500 250 Used 0 243 397 290 70
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.