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1000 Pts - High Elves

Name
Noble (1 , 108 pts)
1 In 5 6 6 4/5 3 2 7 3 9 4+ 5+ 108 Composition: Hero Always Strike First; General; Martial Prowess; Valour of Ages; Hand Weapon; Halberd; Heavy Armour; Shield Talisman of Endurance 1 5+ Ward Save. [30] Noble

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Mage (1 , 135 pts)


Mage 1 In 5 4 4 3 3 2 5 1 8 6+ 2 135 Composition: Hero Always Strike First; Lileath's Blessing; Martial Prowess; Valour of Ages; Level 2 Upgrade; Hand Weapon; Shield of Saphery 1 6+ Ward Save. [15] 1 Each time a spell from this lore is successfully cast, caster and unit gain +1 to [0] their ward save (max 3+) until beginning of caster's next Magic phase. Gain 6+ ward save if they have none. 1 Augment ./ Hex . [0] 7+ Cast . Range 18". If target is friendly, it is an Augment , if target is enemy, it is a hex . All Remains in Play spells affecting target are dispelled, and effects of all other spells come to an end. 14+ Cast . Targets all units (friend or foe) within 18". 1 Magic Missile . [0] 8+ Cast . Range 18". 2D6 S4 hits. 16+ Cast . Range 18". 4D6 S4 hits. 1 Augment . [0] 5+ Cast . Range 18". Target regains a single lost Wound and gains Fear until start of caster's next Magic phase. 10+ Cast . Range 18". Target regains D3 lost Wound and gains Fear until start of caster's next Magic phase. 1 Augment . [0] 5+ Cast . Range 18". Target's WS, BS, I or M (your choice) increased by D3 until start of caster's next Magic phase. 10+ Cast . Range 18". Target's WS, BS, I and M increased by D3 (roll once for all 4) until start of caster's next Magic phase. 1 Augment . [0] 8+ Cast . Range 24". Target gains the Ethereal special rule until end of the phase, and can make a 10" move as if it were the Remaining Moves sub-phase. 16+ Cast . Range 24". Target gains the Ethereal special rule until end of the phase, and can make a 20" move as if it were the Remaining Moves sub-phase. 1 Direct Damage . [0] 12+ Cast . Place large round template anywhere within 30" then scatter it D6". Any models hit suffer a S3 hit (Flyers suffer a S4 hit). If unit suffers any unsaved Wounds, it suffers -1 to all To Hit rolls (close combat and shooting) until start of caster's next Magic phase (shooting attacks that don't use BS must roll 4+). 1 Direct Damage . [0] 13+ Cast . Range 24". Target single enemy model. Suffers a Wound on a dice roll greater than or equal to model's unmodified save (models with no save cannot be wounded). No armour saves are permitted. Owning player must reveal all magic items. if any, randomly select a valid one, and it is destroyed on a 2+. 1 Direct Damage . Remains in Play . [0] 19+ Cast . Range 24". Every model in target unit takes a S4 hit with the Flaming Attacks special rule. At end of every subsequent Magic phase, every model in target unit suffers a S4 hit with the Flaming Attacks special rule. 5 1 8 5+ 255

Talisman of Protection Shield of Saphery

0. Drain Magic

0. Soul Quench

1. Apotheosis

2. Hand of Glory

3. Walk Between Worlds

4. Tempest

5. Arcane Unforging

6. Fiery Convocation

Spearmen (25 , 255 pts)


Spearmen 24 In 5 4 4 3 3 1 Composition: Core Always Strike First; Martial Prowess; Valour of Ages; Weapon; Spear; Light Armour; Shield Sentinel 1 In 5 4 4 3 3 1 Always Strike First; Martial Prowess; Valour of Ages; Shield
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Musician

; Standard Bearer

; Hand

5 2 8 5+ [19] Hand Weapon; Spear; Light Armour;

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Name
Archers (12 , 142 pts)

Type

Mv

WS BS St To Wo In
3 3 1 5

At
1

Ld Sv WSv Mgc Cost


8 6+ 142

Archers 11 In 5 4 4 Composition: Core Always Strike First; Martial Prowess; Armour; Volley Fire Hawkeye 1 In 5 4 5 Always Strike First; Martial Prowess; Armour; Volley Fire

Valour of Ages; Hand Weapon; Longbow; Light


3 3 1 5 1 8 6+ Valour of Ages; Hand Weapon; Longbow; Light [21]

Sword Masters of Hoeth (20 , 290 pts) Swordmasters of Hoeth 19 In 5 6 4 3/5 3 1 5 2 8 5+ 290 Composition: Special Always Strike First; Always Strikes Last; Deflect Shots; Martial Prowess; Valour of Ages; Musician ; Standard Bearer ; Hand Weapon; Great Weapon; Heavy Armour Bladelord 1 In 5 6 4 3/5 3 1 5 3 8 5+ [23] Always Strike First; Always Strikes Last; Deflect Shots; Martial Prowess; Valour of Ages; Hand Weapon; Great Weapon; Heavy Armour Repeater Bolt Thrower (3 , 70 pts) Eagle Claw Bolt Thrower
1 WM 7 2 Composition: Rare Repeater Bolt Thrower Sea Guard Crew 2 5 4 4 3 3 1 5 1 8 6+ Always Strike First; Martial Prowess; Valour of Ages; Hand Weapon; Light Armour
Total Cost:

70

[0]
1000

Option Footnotes Great Weapon Halberd Hand Weapon Heavy Armour Light Armour Longbow Musician Shield Spear Standard Bearer Always Strike First Always Strikes Last Deflect Shots Lileath's Blessing Martial Prowess Repeater Bolt Thrower Options +2 Strength; Always Strikes Last. Two-handed. +1 Strength. Two-handed. 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted. 5+ armour save. 6+ armour save. 30" Range, Strength 3, Volley Fire. +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. +1 armour save bonus. Fight in Extra Rank (does not apply if charging), +1 Strength when mounted and charging. +1 to Combat Resolution, Standard can be captured if unit Flees. Special Rules Always Strikes First regardless of Initiative. If Initiative is equal to or higher than enemy's, re-roll misses in Close Combat. Always Strikes Last in Close Combat 6+ ward save against non-magical shooting attacks that do not use templates. Adds +1 to all attempts to cast spells from the Lore of High Magic. Can make supporting attacks with one extra rank (cumulative with any other special rules). Shoots with one more rank than normal (cumulative with any other special rules). 48", S6, Multiple Wounds (D3), Ignores armour saves. May instead fire with following profile: 48", S4, Armour Piercing When fighting an army that contains Dark Elves, may re-roll all failed Panic, Fear and Terror tests. Half the models in third and subsequent ranks (rounding up) may shoot. A unit cannot Volley Fire if it moved this turn or as a Stand & Shoot reaction.

Valour of Ages Volley Fire

Validation Report Edition: 8th Edition; Game Type: Normal Game; Army Subtype: High Elf Army Roster satisfies all enforced validation rules One or more elements of the Roster () are subject to the following in-play usage considerations: Roster Statistics Fortitude: 4 General's Ld: 9
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

Hierophant Ld: 0 # Models: 62 Total Characters: 243 Total Core: 397 Total Magic Items: 45 Total Rare: 70 Total Special: 290 % Characters: 24.3 % Core: 39.7 % Magic Items: 4.5 % Rare: 7 % Special: 29 Group Points of Lords Points of Heroes Points of Core Points of Special Points of Rare Min 0 0 250 0 0 Max 250 250 Unlimited 500 250 Used 0 243 397 290 70

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

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