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Arkham City FAQ 1.

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Templates: Q: Spray Template and explosions, do they effect all levels. Such as if I spray a guy with Scarecrow on the ground, and the template goes over someone who is on top of a small house, does he get hit to? A: Only if the template touches that models volume. You can angle it up to go through a model at ground level and catch another model on a higher elevation but the template must touch both models. Shooting: Q: Shooting into close combat? Such as a Cop shooting at a Clown, when the clown is in base contact with Batman? A: Only if the model is obscuring your target. Then it causes a blink roll 4+. If this is passed the other model receives 1 injury marker. ( Blood) Q: Is there a Max ammo clips? or can you keep spending move dice to keep gaining clips from an ammo dump? A: You can only hold the amount listed on your card.(Unless +1 Ammo is taken) Plus you can only manipulate an object once per turn Q: AIs it harder to shoot people who have been knocked down? And is Knocked down penalty also called the "Felled" effect? Do guys in melee of a knocked down figure get +2 to hit it? A:Felled is knocked down. You are always hit on a 2+ if you are knocked down. Abilties: Q: For Deathstroke, Is his Resilient supposed to be translated to the English books "Hardened" (First blood he received becomes a stun instead) A: Felled is knocked down. You are always hit on a 2+ if you are knocked down. Q: With Penguins Persuasive ability, what happens if he is next to his Shield guy and there is a template of any kind that hits them both? Can the guy take the blast twice? Once for him and once for penguin or can you not use persuasive if both models are under templates? A: Persuasive covers an attack not an impact. Therefore if you declare Penguin as the target of an attack before you roll to hit he may use Persuasive to change the target of that attack to the Shield henchman. The attack would then be resolved against Shield henchman. If it hit the

explosion template would be centered on him. If Penguin was under the template he would still take the automatic impact. Q:The Stop rule, does that completely stop the miniature from doing anything so long as the cop see them? Or Can the miniature still attack? Can he use his base movement still and no extra MC? And what happens if the "Stopped" model uses charge? Does it cancel it? A: Stop! only prevents you from using whilst the model with the rule can see you. If you spent the to move further or activate the charge before the model with stop can see you are not affected. However if you wanted to cross difficult ground or climb you would need to spend MC this could be prevented if you had them moved into the Cops Q; Weapon that have Mechanic such as Nightwings baton that always wounds on a 3+. What happens when he tries to wound Killer Croc. He has Tough Skin so to wound him needs 1 higher. What rule takes effect, is it still 3+ to wound or does Croc make it a 4+ A: The Mechanic weapon trait states that you always wound on a 3+ regardless of the users strength. Tough Skin says you -1 from a dice roll to wound this character. Therefore if you roll a 3 to wound Croc you would -1 from that roll making it a 2. In this case you did not roll a 3 to wound and thus would cause no damage. Basically you need 4's. Q: Is the max a character can have in a trait the value listed or equal to their Willpower? A: Dice can only be allocated to traits up to their max. Such as Batman has a Attack Value of 5, so he can have a max of 5 dice in that pool. Q: When Arkham Bane uses a Titan Dose, it increases all his trait values. His base attack is 6. Would it go to 7? Meaning he can now put 7 attack dice in that trait. And what about blocking him? You can't roll a 7 so is he unblock able when he is on Titan? A: When on Titan all his stats increase by 1 including his willpower & attack. So yes he is attack 7! You always block on a 6 so his attacks can still be blocked. Also he is harder to hit as his defense increases to 4. Movement: Q: Moving and Falling: If you move 5 CM and spring off a building and land ( not dead) do you get the rest of your base move and any additional movement you rolled? A: If you have movement left when you spring into the air it can be counted as a jump by spending 1MC. If you do not spend the MC you take the full damage then you need to make an agility roll or be knocked down. If you survive the fall and are not knocked down you can continue your move. If you are knocked down you can continue your movement but at half speed because of your now disabled movement.

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