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SPECIAL ABILITIES / 1,000

CAMPAIGN EXPERIENCE POINTS

GEAR ARMOR/PROTECTIVE ITEM


TYPE ARMOR BONUS MAX DEX BONUS

Studded Leather
ACP SPELL FAILURE SPEED

Light
WEIGHT

+3
SPECIAL PROPERTIES

+5

15%

30

20
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SHIELD/PROTECTIVE ITEM

SPECIAL PROPERTIES

OTHER POSSESSIONS
ITEM

Wgt

ITEM

Wgt

RACIAL ABILITIES Dexterity+2, Intelligence-2, Charisma-2 Base land speed of 30 feet. Low-Light Vision Shifting(Su): 1/day, as a free action you can shift for 8 rounds. Shifter traits: + Beasthide(Su): While shifting, you gain a +2 bonus to Constitution and gain Natural Armor (+4). +2 racial bonus on Balance, Climb, and Jump checks. Favored Class: Ranger CLASS ABILITIES Proficient in light and medium armor, and all shields (except tower shields) (but cannot wear any armor made of metal) Proficient with Club, Dagger, Dart, Quarterstaff, Scimitar, Shortspear, Sickle, Sling, Spear. Spontaneous Casting: Can spontaneously cast summon nature's ally spells; by sacrificing a pre-prepared spell of equal or higher level. Nature Sense(Ex): You gain a +2 bonus on Knowledge(nature) and Survival checks. Wild Empathy(Ex): You can make a check(1d20+3) to improve the attitude of an animal. You must be within 30 feet of it; and it generally takes one minute to perform the action. Shapeshift(Su): Assume new form as a swift action. + Predator Form: gain a primary bite attack for 1d6 damage with 5 feet reach. +4 Enhancement bonus to Str & Natural Armor. Speed becomes 50 feet. FEATS Alertness(PH 89) : +2 bonus on Listen and Spot checks. Beasthide Elite(ECS 51) : Natural armor bonus increases to +4

Magic Items Equipped by Slot


Ring Slot (RH) (none) (0 StP) Ring Slot (LH) (none) (0 StP) Hand Slot (none) (0 StP) Arm Slot (none) (0 StP) Head Slot (none) (0 StP) Face Slot (none) (0 StP) Shoulder Slot (none) (0 StP) Neck Slot (none) (0 StP) Body Slot (none) (0 StP) Torso Slot (none) (0 StP) Waist Slot (none) (0 StP) Feet Slot (none) (0 StP) TOTAL WEIGHT CARRIED
NOTES LANGUAGES

0 0 0 0 0 0 0 0 0 0

20

Common Druidic

1 2 3 4 5 6 7 8 9 # # # # # # # # # # # LIFT OVER LIFT OFF GROUND PUSH DRAG LIGHT LOAD MED LOAD HEAVY LOAD Turning/Re buking Most Powerful Undead Affected(Max HD) # of HD Turned/Rebuked Times/Day Used

CARRYING INFO

TURN/REBUKE ATTEMPTS

86

173

260

Turning/Rebuking Check Modifier

260

520

1,300

Up to 0 1-3 4-6 7-9 10-12 13-15 16-18 19-21 22+

2d6 If your cleric level is double the HD of the undead or more, the undead are destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking, but you must equal or exceed the check result of the cleric who rebuked/turned.

MONEY PP StP SP CP Art Gems


Other (GP)

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