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Zane R Rodriguez 17536 12th ave ne apt 403 (360)-402-4350 http://www.zanerodriguezgd.com Shoreline, WA 98155 rodrizan1@hotmail.

com ______________________________________________________________________
Summary for Game Design Qualifications

5+ years experience Game Programming in C and C++. 6 months experience with C#. 6 months experience Game Programming in Python 2+ years experience AI and Input programming. Experienced in Windows 2+ years experience testing (stress testing, reproducing bugs, localization testing) 3+ years experience coordinating with producers and programmers on a Game Team. 6 months experience in art pipeline (creating textures and 2D assets in photoshop). 6 months experience in Autodesk Maya 2013 and Autodesk Maya 2012 2+ months experience using Visual Studios 2012 for bug tracking and development. Passion for game creation and game design. Created multiple video games for windows. A team player with experience working with small groups of developers and artists. Willing to work hard to remain ahead of the curve. Skills: Main Languages: C/C++ (4 years) Other Languages: Python, JSON, Unreal Script, C#, XML. Software: C++, C, Python, Visual Studio 2010, Visual Studio 2008, Notepad++, GNU Compiler Collection, Borland C/C++ Compiler, Microsoft C/C++ Compiler, tortoiseSVN, Autodesk Maya, Photoshop.

SUMMARY OF EXPERIENCE AT DIGIPEN INSTITUTE OF TECHNOLOGY Studied C/C++ working closely with input, player behaviors, the player controller, and object orientated programming. Developed Batch scripts to automate code compilation for Microsoft, GNU, and Borland C/C++ compiler. Developed four games on small teams: S.P.A.R.K. and If Hats ruled the World using Direct X 9.0; Dino Racing using ASCII characters; and Zombie Stackers in Project Fun. Developed 3 solo video games: Golden Run, Move It, and Strut Developed over 10 board games in a variety of different styles. Developed Complex AI systems and numerous different methods of pathfinding including A*, jump point search, and steering behaviors. All game applications were data driven and used a component based architecture. Worked in teams of four to produce professional titles using Technical Certification Requirements Presented milestone presentations to student body highlighting the strengths and weaknesses of game builds. Developed Windows Event Driven Applications with Xbox 360 controller and FMOD audio support. Created custom Matrix, std::list, std::vector, std::string libraries for use in C++. Experience using vector math and Binary Maps for physics resolution and collision detection. Used XML, Binary Maps, and Unicode and ASCII Text for game object file IO serialization. Technologies used: C++, C, Visual Studio, Notepad++, GNU Compiler Collection, Borland C/C++ Compiler, Microsoft C/C++ Compiler, DirectX SDK, Microsoft Office Suite, and tortoiseSVN.

EXPERIENCE
7/2012 2/2013 Digipen Independent Game Project Bellevue, WA LEAD GAME DESIGNER, AI PROGRAMMER SWORD OF RESURRECTION + 1 PRESENTS:

S.P.A.R.K.
Small team of four programmers, and one artists; We finished the game for our school project. 2D puzzle platformer using DirectX 9.0 and the Win32 API. Developed game state manager using a behavior tree system Behavior tree allows new states to be added or removed on the fly keyboard and mouse input handled the windows message system for handling lost device Created the behavior tree system controlling all AI and Behaviors in game Full Direct X 9.0 support FMOD support Resolution and Full Screen switching in Windows OS complex XML serialization methods Advanced messaging system using the static keyword and unique Ids to quickly relay information between game objects and system objects. Technologies used: C++, MS Visual Studio 2012, DirectX SDK

9/2009 current DigiPen Institute Of Technology 8/2013 11/2013 Individual Projects MOVE IT (TO SEE EITHER OF THESE GAMES: Puzzle game made in a five week period for a class. Game programmed in Python using a prebuilt engine. (Zero Engine) Move It Platformer game made in a four week period for a class. Game Programmed in Python using prebuilt engine. (Zero Engine)

Redmond, WA Redmond, WA

Education:
DigiPen Institute Of Technology Bachelor of Science in Computer Science in Game Design

Interests: PC games. Advanced C++ Programming and Game Design. Console games. Card and board games. Snowboarding. Soccer. Game AI. MOBA Games. Esports.

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