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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
TUJUAN :
-

Menentukan PIT LIMIT berdasarkan SR Optimum atau SR Rencana, kualitas, dsb.,


serta melakukan RESERVE CALCULATION dalam limit.

DESKRIPSI :

SR ?
SR ?
SR ?
SR ?

SR kumulatif

DATA :
Data yang diperlukan
1. Stratmodel
2. Quality Model
3. Surface Topography Terakhir

<<<-

diperoleh dari (reference ke) model geology


diperoleh dari (reference ke) model geology
surface topografi lama (original atau progress) dan surface
topografi yang di-update dengan situasi terkini

4. Mining Parameters
- Mining block size
- Targeted SR: Maximum SR dan atau Cummulative SR
- Loss and dillution
- Walls configuration
- Loss and dillution
- 2nd priority: Dump Design and Road Design
- 3rd priority: Haul distance and others
5. Strategi blending SR dan Quality antar pit
Urutan Langkah Pekerjaan
A.

Membuat Block Penambangan (Solid)


1. Membuat Side Definitions
Side definitions adalah spesifikasi atau perlakuan yang akan diterapkan pada setiap sisi polygon
penambangan, berupa informasi sudut kemiringan dan offset.
-----------------------------------------------------------------------------------------------Minescape: SURFACE MINING > STRIPS > BLOCKS > SIDES > Create
-----------------------------------------------------------------------------------------------Buatlah side definition (rancangan geometry bench), antara lain sebagai-berikut:
a.

Side Name : FW (Foot Wall)

>
==============================================================================================
Project:train_2
- M I N E S C A P E User:geology
Side Name :

FW

Start Batter Angle :


37.5

( sesuai nama yang diketikkan )


( sudut overall )

End Batter Angle :


37.5
==============================================================================================
Project:train_2
- M I N E S C A P E User:geology
Side Name :
Start Offset :
0

FW
( umumnya diisi 0 saja )

End Offset :
0
==============================================================================================

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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
b. Side Name : HW (High Wall)
>
==============================================================================================
Project:train_2
- M I N E S C A P E User:geology
Side Name :

HW

Start Batter Angle :


42.5
End Batter Angle :
42.5
==============================================================================================
Project:train_2
- M I N E S C A P E User:geology
Side Name :

HW

Start Offset :
0
End Offset :
0
==============================================================================================

c. Side Name : EW (End Wall)


Jika : - temporary, sudut tak boleh terlalu tegak, agar bisa bebas untuk bergerak lagi
- final atau limit, sudut sama dengan highwall ( rekomendasi geoteknik ).
>
==============================================================================================
Project:train_2
- M I N E S C A P E User:geology
Side Name :

EW

Start Batter Angle :


42.5
End Batter Angle :
42.5
==============================================================================================
Project:train_2
- M I N E S C A P E User:geology
Side Name :

EW

Start Offset :
0
End Offset :
0
==============================================================================================

d. Side Name : IW (Interior Wall)


Catatan :
Dapat dipakai sudut high-wall/side-wall atau 90 deg.
>
==============================================================================================
Project:train_2
- M I N E S C A P E User:geology
Side Name :

IW

Start Batter Angle :


35
End Batter Angle :
35
==============================================================================================
Project:train_2
- M I N E S C A P E User:geology
Side Name :

IW

Start Offset :
0
End Offset :
0
==============================================================================================

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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
2. Membuat Polygon Limit Penambangan
Dengan menggunakan Magicad, buatlah polygon pada daerah yang berpotensi untuk ditambang atau pada
setiap daerah yang akan di-evaluasi.

2.a.

3.a.

di-copy-kan
2.b.

3.b.

3.b.

3.a.

Komponen penting pembentuk polygon:


a. Seam out-crop (gunakan out-crop / sub-crop dari seam terbawah jika merupakan multi seam pit)
b. Struktur kontur elevasi terbawah (yang akan diuji batas ekonomisnya).
Pembatas daerah tambang (pit area limitations) antara lain :
- Batas KP
- Sungai besar
- Perkampungan penduduk
- Pembatas lainnya ( disposal, jalan, dsb. )
3.

Membuat garis-garis pembatas pada arah strip dan block


a. Garis pembatas pada arah strip
Buatlah dua garis pembatas pada bagian luar polygon pada arah strip.
Start line: Out croop ; Finish line: Highwall
b. Garis pembatas pada arah block
Buatlah dua garis pembatas pada bagian luar polygon pada arah block.
Start line: End wall ; Finish Line: End wall

4. Membuat batter block


a. Membuat batter block pada arah STRIP
Catatan : - clip polygon element tidak usah diisi dulu.
------------------------------------------------------------------Minescape: SURFACE MINING > STRIPS > LONG TERM > Generate Strips
------------------------------------------------------------------>
==============================================================================================
Generate Batter blocks
--- Input -----------------------------------------------------------------Line design file: BLOCKS
Start line element : 19
End line element: 18
Clip polygon element: --- Side definitions ------------------------------------------------------Start side
: FW
Finish side
: HW
Left end side
: HW
Right end side : HW
Interior side
: HW
--- Output ----------------------------------------------------------------Graphics group name : STRIP_BB
Name prefix
: S
Start number
: 01
--- Controls --------------------------------------------------------------Parallel lines
: Yes
Average width
: 50.00
Minimum width
: 30.00
Maximum width
: 80.00
Strip mode
: LEAVE
==============================================================================================

b. Membuat batter block pada arah BLOCK


--------------------------------------------------------------------Minescape: SURFACE MINING > STRIPS > LONG TERM > Generate Strips
--------------------------------------------------------------------Catatan :
- Pada saat batter block di detail ada definisi batter block yang negatif untuk menyesuaikan
definisi wall dengan yang ada di sebelahnya
- Perhatikan penggunaan polygon sebagai elemen untuk meng-clip
>
==============================================================================================
Generate Batter blocks

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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
--- Input -----------------------------------------------------------------Line design file: BLOCKS
Start line element : 17
End line element: 12
Clip polygon element: 14
--- Side definitions ------------------------------------------------------Start side
: HW
Finish side
: HW
Left end side
: HW
Right end side : FW
Interior side
: HW
--- Output ----------------------------------------------------------------Graphics group name : BLOCK_BB
Name prefix
: B
Start number
: 01
--- Controls --------------------------------------------------------------Parallel lines
: No
Average width
: 100.00
Minimum width
: 50.00
Maximum width
: 150.00
Strip mode
: LEAVE
==============================================================================================

Catatan :
- pemilihan element bisa dengan cara diketikkan atau dengan memilih di Magicad, dengan memakai
kunci fungsi F8 atau Shift-F8, kemudian pindah ke Magicad untuk memilih dengan kursor.
- periksa penamaan bench batter block, jika salah agar dilakukan edit.
c. Meng-intersect batter block
------------------------------------------------------------Minescape: SURFACE MINING > STRIP > LONG TERM > Intersect
------------------------------------------------------------Catatan:
- Untuk kebutuhan proses selanjutnya, gunakan batter blocks arah block sebagai primary list, dan
batter blocks arah strip sebagai secondary list.
>
==============================================================================================
Intersect Batter Blocks
--- Input -----------------------------------------------------------------Block names - primary list
Block names - secondary list
B30
B02
S01
S02
B03
B04
S03
S04
B05
B06
S05
S06
B07
B08
B09
B10
B11
B12
B13
B14
and/or
and/or
Primary list file:
Second. list file:
--- Output ----------------------------------------------------------------Graphics group : STRIPBLOCK_BB
--- Name construction -----------------------------------------------------Name Type
Name Value
C
SMA
1
123
2
123
==============================================================================================

5. Menggabungkan Batter Block


a. Menggabungkan batter block
Catatan : hal ini dilakukan untuk menggabungkan batter block yang berukuran terlalu kecil untuk
dipisahkan sebagai batter block tunggal.
----------------------------------------------------------Minescape: SURFACE MINING > STRIP > LONG TERM > Merge
---------------------------------------------------------->
==============================================================================================
Merge Batter Blocks
--- Input -----------------------------------------------------------------Block names:
SMAB30S01A
SMAB30S01B
SMAB30S02
--- Output ----------------------------------------------------------------New batter block : SMAB30S02
Graphics group
: STRIPBLOCK_BB
--- Controls -------------------------------------------------------------Distance tolerance: ==============================================================================================

b. Menggabungkan batter block yang berukuran kecil


---------------------------------------------------------------Minescape: SURFACE MINING > STRIP > LONG TERM > Merge Small
---------------------------------------------------------------Rearranged by FDJ - BMO

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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
>
6. Membuat solid block
a. Membuat batter block file list
---------------------------------------------------------------Minescape: GENERAL > BLOCKS > BATTER BLOCKS > File List
---------------------------------------------------------------ketikkan nama file
> ( ketikkan nama file dan periksa di daftar file jenis data )
b. Membuat solid dari batter block
Catatan :
- sebelumnya harus terlebih dulu ada surface dari Seam terbawah (total floor)
-------------------------------------------------------Minescape: GENERAL > SURFACE > EXPRESSION > Create
------------------------------------------------------->
==============================================================================================
Project:train_2
- M I N E S C A P E User:geology
Surface Expression Management
Schema :
Name :

SCH_00_A_2

*) pemilihan skema dengan SET SCHEME

TOTFL_H

*) penamaan surface untuk dipakai selanjutnya

totalfloor ('H')
Display Definition :

*) ekspresi untuk menentukan surface terbawah


RED

Unit Category : DEPTH


Unit : Metres
==============================================================================================

c. Generate Solid :
----------------------------------------------------------Minescape: SURFACE MINING > STRIP > LONG TERM > Project
---------------------------------------------------------->
==============================================================================================
Generate Solids from Batter Blocks
(1 of 2)
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input Batter Blocks ---------------------------------------------------Block list file: BB_LIST
and/or
Blocks to project :
(dikosongkan kalau sudah ada block list file)
==============================================================================================

> (lanjutan )

==============================================================================================
Generate Solids
(2 of 2)
--- Output ---------------------------------------------------------------Graphics group for solids
: SOLIDSS
Graphics group for final batter blocks
: SOLIDSS_FB
--- Solid Construction Operations ----------------------------------------Operation
Label
Surface
Save now
LOCATE
TOTFL_H
No
UP
TOPO_1000_BOR
Yes
--- Name construction -----------------------------------------------------Solid Type
Value
Batter
Type
Value
Names C
SOL
Block
1
456789
Names
--- Controls --------------------------------------------------------------Generate batter blocks of the final projected polygons?: No
Perimeter sampling length: 5
Side sampling frequency: 1.000
Batter angles are maximum slopes?: Yes
==============================================================================================

7. Memeriksa solid block dengan cross sections


a. Membuat solid file list .............................
------------------------------------------------------Minescape: GENERAL > BLOCKS > SOLIDS > File List
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A.7.a

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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
------------------------------------------------------> ( ketikkan nama file dan periksa di daftar file jenis data )
b. Membuat beberapa line section untuk maksud pemeriksaan
Catatan : - buat group baru :
- group solid di-on-kan
:
c. Membuat cross section
- Menampilkan surfaces pada cross section
----------------------------------------------------------Minescape: GENERAL > GRAPHICS > SECTIONS > Surface
---------------------------------------------------------->

==============================================================================================
Create a Section through Surfaces
(1 of 2)
--- Input -----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
Surfaces
:
TOPO_1000_BOR
Intervals

L
L_1
K
J1
J
I1
I
H
G
Section line design file : BLOCKS
--- Output ----------------------------------------------------------------Design file
: SCT2D_00
Default group : CHECK_SOL
Append?
: No
Graphics title: Suka-suka
--- Input/Output ----------------------------------------------------------Section elements
Output groups
Append?
2D X origin
2D Y origin
1549
0.00
0.00
==============================================================================================

> ( lanjutan )

==============================================================================================
Create a Section through Surfaces
(2 of 2)
--- Controls --------------------------------------------------------------Number of steps
: Step size
: 5.00
Top surface limit :
Bottom surf. limit:
Section plane dip : 90.00
Orientation grids?: Yes
Z exaggeration
: 1.00
Grid Z interval
: 50.00
Grid XY interval : Minimum level
: -200.00
Maximum level
: 100.00
==============================================================================================

- Menampilkan solid pada cross section


---------------------------------------------------------Minescape: GENERAL > GRAPHICS > SECTIONS > Blocks
--------------------------------------------------------->
==============================================================================================
Create a Section through Solid Blocks
(1 of 2)
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input -----------------------------------------------------------------Solids:
SOLHB03S05
SOLHB03S04
SOLHB03S03
SOLHB03S02
Section line design file : BLOCKS
--- Output ----------------------------------------------------------------Design file
: SCT2D_00
Default group : CHECK_SOL
Append?
: Yes
Graphics title: Suka-suka
--- Input/Output ----------------------------------------------------------Section elements
Output groups
Append?
2D X origin
2D Y origin
1549
0.00
0.00
==============================================================================================

> ( lanjutan )

==============================================================================================
Create a Section through Solid Blocks
(2 of 2)
--- Controls --------------------------------------------------------------Number of steps
: Step size
: 5.00
Section plane dip : 90.00
Orientation grids?: No
Z exaggeration
: 1.00
Grid Z interval
: 50.00
Grid XY interval : Minimum level
: -200.00
Maximum level
: 100.00
==============================================================================================

B. Membuat Table Reserve


1. Men-setup table reserve
-----------------------------------------------------------Minescape: GEOLOGY > STRATIGRAPHIC > RESERVE > Setup
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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
----------------------------------------------------------->
==============================================================================================
Set up Sampling Controls and Options
--- Schema
Schema

----------------------------------------------------- (Optional)
: SCH_00_A_2
Model type
: GRID

--- Definitions ------------------------------------------------ (Optional)


Surface representing topography : TOPO_1000_BOR
--- Optional Sample Table Columns
Volume
: Yes
Top area
: No
Top slope
: No
Top azimuth
: No
Mass
: Yes
True thickness : No
Block area
: Yes

-----------------------------------------Plan area
: No
Bottom area
: No
Bottom slope
: No
Bottom azimuth : No
Parting
: Yes
Vert.thickness : Yes

--- Display Definitions ------------------------ (Design File Output Only)


Samples
: BLOCK
==============================================================================================

2. Membuat table reserve dari solid


----------------------------------------------------------------------------Minescape: GEOLOGY > STRATIGRAPHIC > RESERVE > SAMPLE > SAMPLE+ > Solid
---------------------------------------------------------------------------->

==============================================================================================
Generate Surface Samples from Solids
(1 of 3)
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input Solids ----------------------------------------------------------Solid list file : SOL_LIST
and/or
Solid name
Solid recovery
Solid name
Solid recovery

--- Table Output ----------------------------------------------------------Table file


: RES_BDS
Solid column
: NAMA_BLOCK
Block area
: BOTTOM
(Surface
: TOPO_1000_BOR
)
--- Design File Output ----------------------------------------- (Optional)
Design file
:
Graphics group :
Append?
:
Graphics title :
--- Controls --------------------------------------------------------------Sample type
: AREA
Sample density : 200.000
Accumulate?
: No
Use centroid?
: Yes
==============================================================================================

> ( lanjutan )

==============================================================================================
Generate Surface Samples
(2 of 3)
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input Reserve Intervals ------------------------------------ (Optional)
Res. int. column: SEAM
Burden column
: BURDEN
Reserve intervals Selection expressions
LUU
thick('LUU')>=0.1
I
thick('LUL')>0.1
H
G
Surface representing topography : TOPO_1000_BOR
--- Input Surface Sets ----------------------------------------- (Optional)
Subset column
:
Subset name
Upper surface
Lower surface
Selection expression

--- Geological Surfaces/Intervals ------------------------------ (Optional)


Surfaces
: TOPO_1000_BOR
Intervals
:
==============================================================================================

> ( lanjutan )

==============================================================================================
Evaluate Qualities for Samples
(3 of 3)
--- Models ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
Quality
: Q_BLOCK_A
--- Input Qualities -------------------------------------------- (Optional)
Qualities
: RD
TSAD
---

Washability

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------------------------------------------------ (Optional)

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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
Include washability? :
Reserve intervals
Input wash table files

Output wash table files

Search radius
: ==============================================================================================

Catatan :
- Gunakan Solid file list yang telah dibuat pada A.7.a di atas untuk pembuatan table reserve ini
- Jawab No untuk pertanyaan Controls: Accumulate ?
3. Memperhitungkan loss and dillution pada table reserve
-------------------------------------------------------------------Minescape: GEOLOGY > STRATIGRAPHIC > RESERVE > Mining Reserve
------------------------------------------------------------------->

==============================================================================================
Calculate Mining Reserves
--- Models ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
Quality
: Q_BLOCK_A
--- Input -----------------------------------------------------------------Table file
: RES_BDS
--- Output ----------------------------------------------------------------Table file
: RES_MIN
--- Loss and Dilution for Reserve Intervals -------------------------------Res. Interval Loss
Loss Type
Dilution Surface Dil. Default Dil. Type
I1L
10.00 PERCENT
IUUU
10.00 PERCENT
IUUL
10.00 PERCENT
IUL
10.00 PERCENT
ILU
10.00 PERCENT
ILL
10.00 PERCENT
--- Controls --------------------------------------------------------------Quality basis to output : INSITU
ROM moisture value
: Type:
Product moisture value : Type: TOTALPERCENT
==============================================================================================

4. Mengakumulasikan table reserve ..............................


B.4.
--------------------------------------------------------------Minescape: GEOLOGY > STRATIGRAPHIC > RESERVE > Accumulate
-------------------------------------------------------------->
==============================================================================================
Accumulate Surface Samples
--- Input -----------------------------------------------------------------Table file
: RES_MIN
--- Output ----------------------------------------------------------------Table file
: ACC_RES_MIN
==============================================================================================

5. Mengubah format (reformat) table reserve


a. Men-setup reformat table reserve
-------------------------------------------------------------------Minescape: GEOLOGY > STRATIGRAPHIC > RESERVE > REFORMAT > Setup
------------------------------------------------------------------->

==============================================================================================
Set Columns for Reformatted Sample Table
(1 of 2)
--- Reporting Controls ----------------------------------------------------X,Y centroid?
: No
Elevation limits?
: No
Surface limits?
: No
Total volume?
: Yes
Total in situ mass?
: Yes
Total raw recoverable mass?: Yes
Total masses for all bases?: No
Top slope?
: No
Top slope direction?
: No
Bottom slope?
: No
Bottom slope direction?
: No
Quality area?
: No
Interval plan area?
: No
Interval slope area?
: No
Interval average thickness?: No
Interval true thickness?
: No
Interval vert. thickness? : No
Interval floor slope?
: No
Interval floor slope dir.? : No
Interval volume?
: No
Interval in situ mass?
: No
Interval raw recov. mass? : No
Interval masses for bases? : No
Interval loss?
: No
Interval dilution?
: No
Surfaces?
: No
Surface slopes?
: No
Surface slope directions? : No
Block area?
: No
==============================================================================================

> ( lanjutan )

==============================================================================================
Set Columns for Reformatted Sample Table
(2 of 2)

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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
--- Reporting Controls (Continued) ----------------------------------------Overburden volume?
: Yes
Overburden area?
: No
Overburden av. thickness? : No
Overburden vert. thickness?: No
Parting volume?
: Yes
Parting area?
: No
Parting average thickness? : No
Underburden volume?
: Yes
Underburden area?
: No
Underburden av. thickness? : No
Underburden vert.thickness?: No
Interburden volume?
: Yes
Interburden interval name? : No
Interburden area?
: No
Interburden av. thickness? : No
Interburden vert.thickness?: No
Unassigned volume?
: Yes
Unassigned area?
: No
Unassigned av. thickness? : No
Unassigned vert. thickness?: No
Qualities to output: RD
TSAD
==============================================================================================

b. Reformat table reserve


---------------------------------------------------------------------------Minescape: GEOLOGY > STRATIGRAPHIC > RESERVE > REFORMAT > Block Format
--------------------------------------------------------------------------->
==============================================================================================
Reformat a Sample Table
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input -----------------------------------------------------------------Table file: ACC_RES_MIN
Selection expression
:
--- Output ----------------------------------------------------------------Table file: RFM_ACC_RES_MIN
Reserve run description :
--- Naming Components ------------------------------------------ (Optional)
Identifier
Type
Value
==============================================================================================

6. Menambahkan kolom pada table reserve


Beberapa kolom perlu ditambahkan pada table reserve yang telah di-reformat dengan maksud untuk
menampung informasi tambahan, seperti berikut:
- Total Overburden
- SR
- SR Color
- Cumulative Overburden
- Cumulative Raw Recoverable Mass
- SR Cumulative
- SR Cumulative Color
a. Menambahkan kolom Total Overburden, SR, dan SR Color
Untuk menambahkan tiga kolom di atas, diperlukan MXL yang mengandung formula yang sesuai untuk
kolom-kolom tersebut di atas. Adapun formula untuk kolom-kolom di atas sbb:
Total Overburden = Total Volume - ( Total Recoverable Mass / RD )
SR = Total Overburden / Total Recoverable Mass
SR Color = (SR / SR Maximum) * 75 + 125
SR Color Cumulative = (SR Cum / SR Targeted) * 75 + 125
Note:
Coloring pada Minescape adalah Min (White) = 100 dan Max (Red) = 200, sehingga warna SR akan
merupakan gradasi dari White (Low SR) hingga Red (High SR).
1. Membuat MXL untuk penambahan kolom TOTAL_OVERBURDEN,
SR, dan SR_COLOR
Minos: MINESCAPE > Examine MXL Files, dan
Minos: Create
- total_overburden.mxl
Ketikkan pada layar e-macs:
TOTAL_VOLUME - (TOTALRAWRECMASS / 1.3)
- sr.mxl
Ketikkan pada layar e-macs:
TOTAL_OVERBURDEN / TOTALRAWRECMASS
- sr_color.mxl
Ketikkan pada layar e-macs:
if sr<=11 then
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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
(SR / 10) * 75 + 125
else
200
endif
- sr_cum_color.mxl
Ketikkan pada layar e-macs:
(SR_CUM / 7) * 75 + 125
Note:
Pada contoh di atas, diasumsikan bahwa SR Maximum adalah 11 dan SR cumulative yang
ditargetkan adalah 7.
2. Membuat kolom TOTAL_OVERBURDEN, SR dan SR_COLOR
Buatlah kolom TOTAL_OVERBURDEN, SR dan SR_COLOR secara berurutan dengan menggunakan MXL yang
telah dipersiapkan di atas. Gunakan -f untuk memanggil/ mengaplikasikan MXL pada field
expression, contoh:
Expression:
-f total_overburden.mxl
-----------------------------------------------------------Minescape: GENERAL > FILES > TABLE > COLUMN > Create
----------------------------------------------------------->
==============================================================================================
Add a Column to an Existing Table
--- Input -----------------------------------------------------------------Table file
: RFM_ACC_RES_MIN
--- Column Details --------------------------------------------------------Column
: TOTAL_BURDEN
Column description : total burden nya
Column type
: NUMERIC
Column length
: Column unit category: DECIMAL2
Column units
: Stnd Metric
Column parent
:
--- Initialisation --------------------------------------------------------Expression :
-f total_burden.mxl
==============================================================================================

b. Menambahkan kolom CUM_OVERBURDEN, CUM_RAWRECMASS,


SR_CUM dan SR_CUM_COLOR (di dump ke file ascii)
1. Melakukan unloading data dari table reserve
Step ini adalah untuk mendapatkan data-data yang diperlukan dari table reserve di atas untuk
kemudian diproses dengan menggunakan spreadsheet untuk mendapatkan SR Cumulative.
Data yang diperlukan untuk keperluan ini diperoleh dari kolom-kolom sebagai berikut:
- SOLID_NAME
- TOTAL_OVERBURDEN, dan
- TOTALRAWRECMASS
Dengan Minescape:
---------------------------------------------------------Minescape: GENERAL > FILE > TABLE > EXPORT > unload
--------------------------------------------------------->
2. Dengan bantuan program FTP di Windows system, pindahkan data unload tersebut ke PC
3. Pada PC, dengan menggunakan berbagai macam jenis program spreadsheet, seperti Excell atau
Lotus 123, lakukanlah pemrosesan data untuk mengakumulasikan nilai TOTAL_OVERBURDEN dan
TOTALRAWRECMASS pada arah devide, dan bukan pada arah strip.
Pada spreadsheet ini, tambahkan kolom baru yang berisi nilai kumulatif dari TOTAL_OVERBURDEN
dan TOTALRAWRECMASS, serta SR_CUM, dimana:
SR_CUM = TOTAL_OVERBURDEN / TOTALRAWRECMASS
Catatan:
Penting untuk diperhatikan, agar pada saat editing atau pemrosesan data untuk tidak merubah
susunan atau urutan row.
Setelah selesai dengan step penambahan kolom baru, simpan informasi dari spreadsheet ke
dalam bentuk TXT file.
-

4. Dengan bantuan program FTP, transfer file TXT di atas ke Minescape dengan project yang sama
pada directory Data File.
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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
5. Membuat dan mengisikan kolom tambahan CUM_OVERBURDEN, CUM_RAWRECMASS, dan SR_CUM.
a. Membuat kolom tambahan pada table reserve
-------------------------------------------------------Minescape: GENERAL > FILE > TABLE > COLUMN > Create
------------------------------------------------------->
Note:
Buatlah tiga buah kolom tambahan yaitu CUM_OVERBURDEN, CUM_RAWRECMASS dan SR_CUM dengan
masing-masing kolom tersebut berisi nilai 0 (Nol).
b. Meng-update nilai pada kolom tambahan
Note:
Kolom CUM_OVERBURDEN akan di-update isinya dengan informasi cumulative overburden yang
berasal dari Data File yang terakhir ditransfer melalui FTP. Demikian Juga, CUM_RAWRECMASS
dan SR_CUM akan di-update oleh nilai cumulative total raw recoverable mass dan cummulative
SR dari Data File yang sama.
-------------------------------------------------------Minescape: GENERAL > FILE > TABLE > IMPORT > Load
------------------------------------------------------->
==============================================================================================
Load Data to a Table
--- Input -----------------------------------------------------------------Data file
: RES_MA.PRN
--- Output ----------------------------------------------------------------Table file : RFM_ACC_RES_MIN
--- Controls --------------------------------------------------------------Table column
Fixed format?
Start position Field length/token number
BURDEN_CUM
No
1
4
COAL_CUM
No
1
5
SR_CUM
No
1
6
Delete existing table?: No
Update existing rows? : Yes
Table start row
: 1
==============================================================================================

6. Membuat dan mengisikan kolom tambahan SR_CUM_COLOR


Dengan memanfaatkan MXL yang telah dibuat pada step B.7.a.1 di
atas, maka buat dan isikan kolom SR_CUM_COLOR.
-------------------------------------------------------------Minescape: GENERAL > FILE > TABLE > COLUMN > Create
------------------------------------------------------------->
Note:
- Pada expression field isikan:
-f sr_cum_color.mxl
C. Meng-identifikasi daerah penambangan prospek
Terdapat dua kriteria yang secara bersamaan dipertimbangkan untuk menentukan daerah tambang yang
mineable. Kriteria tersebut adalah dengan membatasi daerah tambang berdasarkan SR Maksimum dan SR
kumulatif yang telah ditargetkan. Hingga step di atas, telah dihasilkan dua informasi yang diperlukan
tersebut yang akan digunakan untuk meng-identifikasi daerah tambang yang mineable.
Identifikasi dilakukan dengan membuat polygon yang membatasi daerah tambang berdasarkan SR maksimum dan
SR kumulatif, dimana kedua buah polygon tersebut dibuat dengan melihat SR pada setiap block tambang.
Kondisi prospek atau optimum adalah block pertama yang dijumpai dari arah out-croop ke down dip yang
harga SR-nya merupakan SR pembatas.
1. Meng-identifikasi daerah tambang berdasarkan SR maksimum
a. Menampilkan informasi SR maksimum
Note:
Informasi yang perlu ditampilkan pada layar Magicad dari table reserve adalah kolom solid name
dan SR
----------------------------------------Minescape: SPECIAL > Reserve Graphic
---------------------------------------->
b. Meng-identifikasi daerah prospek melalui pembuatan polygon dengan cara melakukan snapping pada
block tambang.
2. Meng-identifikasi daerah tambang berdasarkan SR targeted
a. Menampilkan informasi SR targeted
Note:
Rearranged by FDJ - BMO

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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
Informasi yang perlu ditampilkan pada layar Magicad dari table reserve adalah kolom solid name
dan SR_CUM
----------------------------------------Minescape: SPECIAL > Graphic Reserve
---------------------------------------->
b. Meng-identifikasi daerah prospek melalui pembuatan polygon dengan cara melakukan snapping pada
block tambang.
3. Membuat polygon intersect dari kedua polygon di atas. Gunakan batas polygon yang pertama dijumpai
dari arah out-croop ke down dip. ... C.3.
D. Menghitung Coal Reserve
1. Men-clip table reserve dengan polygon batas penambangan optimum
Catatan :
- dibuat polygon limit optimum, yang digunakan untuk meng-clip tabel reserve (tabel individual
sebelum accumulated)
---------------------------------------------Minescape: GENERAL > RESERVE > Clip
--------------------------------------------->

==============================================================================================
Clip Surface Samples to Design File Polygons
--- Input -----------------------------------------------------------------Table file
: RES_MIN
--- Polygon Domains
Domain design file :
IDs
: 1626
Include? : Yes

-------------------------------------------------------BLOCKS

--- Output ----------------------------------------------------------------Table file


: CLIP_RES_MIN
==============================================================================================

2. Meng-accumulate tabel reserve

---------------------------------------------Minescape: GENERAL > RESERVE > Clip


--------------------------------------------->

==============================================================================================
Accumulate Surface Samples
--- Input
Table file

-----------------------------------------------------------------: CLIP_RES_MIN

--- Output ----------------------------------------------------------------Table file


: ACC_CLIP_RES_MIN
==============================================================================================

Catatan:
Table reserve yang digunakan adalah table reserve yang dihasilkan pada step B.4. di atas, sementara
itu polygon yang digunakan adalah yang dihasilkan pada C.3.
3. Membuat report dari coal reserve
---------------------------------------------------Minescape: GENERAL > RESERVE > REPORT > Summary
--------------------------------------------------->
==============================================================================================
Report a Sample Table using Repent
--- Input -----------------------------------------------------------------Table file
: ACC_CLIP_RES_MIN
Selection expression
:
Repent files : \TABLES/MINESCAPE/REPDEF/RESSUM
--- Output ----------------------------------------------------------------Report file : RPT_ACC_CLIP_RES_MIN
Report description : Laporan optimum nya
--- Naming Components -----------------------------------------------------Identifier
Type
Value
==============================================================================================

Catatan :
- batas stripblock optimum ini kemudian dipakai untuk melakukan perhitungan ulang (re-design)
yang lebih rinci
- Jenis report lain yang bisa untuk ditampilkan juga adalah Quality, Stripping Ratio, Mining,
Burden, Interval, dsb.
Rearranged by FDJ - BMO

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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
>
==============================================================================================
Report a Sample Table using Repent
--- Input -----------------------------------------------------------------Table file
: ACC_CLIP_RES_MIN
Selection expression
:
Repent files : \TABLES/MINESCAPE/REPDEF/RESRATIO
--- Output ----------------------------------------------------------------Report file : RPT_SR
Report description : Laporan pertanggungan SR
--- Naming Components -----------------------------------------------------Identifier
Type
Value
==============================================================================================

E. Menampilkan Lay-out Daerah Penambangan


Catatan : - menggunakan batas optimum yang dihitung
- Element limit di-drape ke floor seam
---------------------------------------------------------------------Minescape : SURFACE MINING > STRIPS > SURFACES > PROCESS > Drape
--------------------------------------------------------------------->
==============================================================================================
Drape Graphics Elements on to a Surface
--- Input/Output Elements -------------------------------------------------Design file
: BLOCKS
Search groups :
and/or
Elements to drape:
1630
1631
1629
--- Input Surface ---------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
Surface expression: tot_fl_h
--- Controls --------------------------------------------------------------Sampling interval: 2.00
==============================================================================================

----------------------------------------------------------------Minescape: SURFACE MINING > STRIP > SHORT TERM > Excavation
---------------------------------------------------------------->

==============================================================================================
Generate Crests and Toes using Projection and Offset
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input -----------------------------------------------------------------Design file for construction elements : BLOCKS
--- Output ----------------------------------------------------------------Design file
: BLOCKS
Graphics group: PIT_PROJECTION
Append?
: No
Graphics title: Proyeksi untuk layout
--- Construction Operations -----------------------------------------------Operation Element Side
Angle/ Bearing
Bench
Surface
Label
I.D.
Definition Offset
Height
LOCATE
1630
TOT_FL_H
UP
FW
TOPO_1000_BO
--- Controls --------------------------------------------------------------Sampling density: 5.00
Filtering tolerance: ==============================================================================================

Catatan :
Jika, dilakukan bersamaan, maka beginilah formatnya :
==============================================================================================
Generate Crests and Toes using Projection and Offset
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input -----------------------------------------------------------------Design file for construction elements : BLOCKS
--- Output ----------------------------------------------------------------Design file
: BLOCKS
Graphics group: PIT_PROJECTION
Append?
: No
Graphics title: Proyeksi untuk layout
--- Construction Operations -----------------------------------------------Operation Element Side
Angle/ Bearing
Bench
Surface
Label
I.D.
Definition Offset
Height
LOCATE
1630
TOT_FL_H

Rearranged by FDJ - BMO

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MODUL KURSUS MINESCAPE

PIT LIMIT & RESERVE CALCULATION


AUG 2000
______________________________________________________________________________________________________________________________
UP
LOCATE
UP
LOCATE
UP

1631
1629
-

FW
EW
HW

TOPO_1000_BO
TOT_FL_H
TOPO_1000_BO
TOT_FL_H
TOPO_1000_BO

--- Controls --------------------------------------------------------------Sampling density: 2.00


Filtering tolerance: ==============================================================================================

Catatan :
- terus, element-element (segment) yang terbentuk dari hasil proyeksi di-connect

Rearranged by FDJ - BMO

Page 14 of 14

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