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DESKRIPSI :
SR ?
SR ?
SR ?
SR ?
SR kumulatif
DATA :
Data yang diperlukan
1. Stratmodel
2. Quality Model
3. Surface Topography Terakhir
<<<-
4. Mining Parameters
- Mining block size
- Targeted SR: Maximum SR dan atau Cummulative SR
- Loss and dillution
- Walls configuration
- Loss and dillution
- 2nd priority: Dump Design and Road Design
- 3rd priority: Haul distance and others
5. Strategi blending SR dan Quality antar pit
Urutan Langkah Pekerjaan
A.
>
==============================================================================================
Project:train_2
- M I N E S C A P E User:geology
Side Name :
FW
FW
( umumnya diisi 0 saja )
End Offset :
0
==============================================================================================
Page 1 of 14
HW
HW
Start Offset :
0
End Offset :
0
==============================================================================================
EW
EW
Start Offset :
0
End Offset :
0
==============================================================================================
IW
IW
Start Offset :
0
End Offset :
0
==============================================================================================
Page 2 of 14
2.a.
3.a.
di-copy-kan
2.b.
3.b.
3.b.
3.a.
Page 3 of 14
Catatan :
- pemilihan element bisa dengan cara diketikkan atau dengan memilih di Magicad, dengan memakai
kunci fungsi F8 atau Shift-F8, kemudian pindah ke Magicad untuk memilih dengan kursor.
- periksa penamaan bench batter block, jika salah agar dilakukan edit.
c. Meng-intersect batter block
------------------------------------------------------------Minescape: SURFACE MINING > STRIP > LONG TERM > Intersect
------------------------------------------------------------Catatan:
- Untuk kebutuhan proses selanjutnya, gunakan batter blocks arah block sebagai primary list, dan
batter blocks arah strip sebagai secondary list.
>
==============================================================================================
Intersect Batter Blocks
--- Input -----------------------------------------------------------------Block names - primary list
Block names - secondary list
B30
B02
S01
S02
B03
B04
S03
S04
B05
B06
S05
S06
B07
B08
B09
B10
B11
B12
B13
B14
and/or
and/or
Primary list file:
Second. list file:
--- Output ----------------------------------------------------------------Graphics group : STRIPBLOCK_BB
--- Name construction -----------------------------------------------------Name Type
Name Value
C
SMA
1
123
2
123
==============================================================================================
Page 4 of 14
SCH_00_A_2
TOTFL_H
totalfloor ('H')
Display Definition :
c. Generate Solid :
----------------------------------------------------------Minescape: SURFACE MINING > STRIP > LONG TERM > Project
---------------------------------------------------------->
==============================================================================================
Generate Solids from Batter Blocks
(1 of 2)
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input Batter Blocks ---------------------------------------------------Block list file: BB_LIST
and/or
Blocks to project :
(dikosongkan kalau sudah ada block list file)
==============================================================================================
> (lanjutan )
==============================================================================================
Generate Solids
(2 of 2)
--- Output ---------------------------------------------------------------Graphics group for solids
: SOLIDSS
Graphics group for final batter blocks
: SOLIDSS_FB
--- Solid Construction Operations ----------------------------------------Operation
Label
Surface
Save now
LOCATE
TOTFL_H
No
UP
TOPO_1000_BOR
Yes
--- Name construction -----------------------------------------------------Solid Type
Value
Batter
Type
Value
Names C
SOL
Block
1
456789
Names
--- Controls --------------------------------------------------------------Generate batter blocks of the final projected polygons?: No
Perimeter sampling length: 5
Side sampling frequency: 1.000
Batter angles are maximum slopes?: Yes
==============================================================================================
A.7.a
Page 5 of 14
==============================================================================================
Create a Section through Surfaces
(1 of 2)
--- Input -----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
Surfaces
:
TOPO_1000_BOR
Intervals
L
L_1
K
J1
J
I1
I
H
G
Section line design file : BLOCKS
--- Output ----------------------------------------------------------------Design file
: SCT2D_00
Default group : CHECK_SOL
Append?
: No
Graphics title: Suka-suka
--- Input/Output ----------------------------------------------------------Section elements
Output groups
Append?
2D X origin
2D Y origin
1549
0.00
0.00
==============================================================================================
> ( lanjutan )
==============================================================================================
Create a Section through Surfaces
(2 of 2)
--- Controls --------------------------------------------------------------Number of steps
: Step size
: 5.00
Top surface limit :
Bottom surf. limit:
Section plane dip : 90.00
Orientation grids?: Yes
Z exaggeration
: 1.00
Grid Z interval
: 50.00
Grid XY interval : Minimum level
: -200.00
Maximum level
: 100.00
==============================================================================================
> ( lanjutan )
==============================================================================================
Create a Section through Solid Blocks
(2 of 2)
--- Controls --------------------------------------------------------------Number of steps
: Step size
: 5.00
Section plane dip : 90.00
Orientation grids?: No
Z exaggeration
: 1.00
Grid Z interval
: 50.00
Grid XY interval : Minimum level
: -200.00
Maximum level
: 100.00
==============================================================================================
Page 6 of 14
----------------------------------------------------- (Optional)
: SCH_00_A_2
Model type
: GRID
-----------------------------------------Plan area
: No
Bottom area
: No
Bottom slope
: No
Bottom azimuth : No
Parting
: Yes
Vert.thickness : Yes
==============================================================================================
Generate Surface Samples from Solids
(1 of 3)
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input Solids ----------------------------------------------------------Solid list file : SOL_LIST
and/or
Solid name
Solid recovery
Solid name
Solid recovery
> ( lanjutan )
==============================================================================================
Generate Surface Samples
(2 of 3)
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input Reserve Intervals ------------------------------------ (Optional)
Res. int. column: SEAM
Burden column
: BURDEN
Reserve intervals Selection expressions
LUU
thick('LUU')>=0.1
I
thick('LUL')>0.1
H
G
Surface representing topography : TOPO_1000_BOR
--- Input Surface Sets ----------------------------------------- (Optional)
Subset column
:
Subset name
Upper surface
Lower surface
Selection expression
> ( lanjutan )
==============================================================================================
Evaluate Qualities for Samples
(3 of 3)
--- Models ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
Quality
: Q_BLOCK_A
--- Input Qualities -------------------------------------------- (Optional)
Qualities
: RD
TSAD
---
Washability
------------------------------------------------ (Optional)
Page 7 of 14
Search radius
: ==============================================================================================
Catatan :
- Gunakan Solid file list yang telah dibuat pada A.7.a di atas untuk pembuatan table reserve ini
- Jawab No untuk pertanyaan Controls: Accumulate ?
3. Memperhitungkan loss and dillution pada table reserve
-------------------------------------------------------------------Minescape: GEOLOGY > STRATIGRAPHIC > RESERVE > Mining Reserve
------------------------------------------------------------------->
==============================================================================================
Calculate Mining Reserves
--- Models ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
Quality
: Q_BLOCK_A
--- Input -----------------------------------------------------------------Table file
: RES_BDS
--- Output ----------------------------------------------------------------Table file
: RES_MIN
--- Loss and Dilution for Reserve Intervals -------------------------------Res. Interval Loss
Loss Type
Dilution Surface Dil. Default Dil. Type
I1L
10.00 PERCENT
IUUU
10.00 PERCENT
IUUL
10.00 PERCENT
IUL
10.00 PERCENT
ILU
10.00 PERCENT
ILL
10.00 PERCENT
--- Controls --------------------------------------------------------------Quality basis to output : INSITU
ROM moisture value
: Type:
Product moisture value : Type: TOTALPERCENT
==============================================================================================
==============================================================================================
Set Columns for Reformatted Sample Table
(1 of 2)
--- Reporting Controls ----------------------------------------------------X,Y centroid?
: No
Elevation limits?
: No
Surface limits?
: No
Total volume?
: Yes
Total in situ mass?
: Yes
Total raw recoverable mass?: Yes
Total masses for all bases?: No
Top slope?
: No
Top slope direction?
: No
Bottom slope?
: No
Bottom slope direction?
: No
Quality area?
: No
Interval plan area?
: No
Interval slope area?
: No
Interval average thickness?: No
Interval true thickness?
: No
Interval vert. thickness? : No
Interval floor slope?
: No
Interval floor slope dir.? : No
Interval volume?
: No
Interval in situ mass?
: No
Interval raw recov. mass? : No
Interval masses for bases? : No
Interval loss?
: No
Interval dilution?
: No
Surfaces?
: No
Surface slopes?
: No
Surface slope directions? : No
Block area?
: No
==============================================================================================
> ( lanjutan )
==============================================================================================
Set Columns for Reformatted Sample Table
(2 of 2)
Page 8 of 14
Page 9 of 14
4. Dengan bantuan program FTP, transfer file TXT di atas ke Minescape dengan project yang sama
pada directory Data File.
Rearranged by FDJ - BMO
Page 10 of 14
Page 11 of 14
==============================================================================================
Clip Surface Samples to Design File Polygons
--- Input -----------------------------------------------------------------Table file
: RES_MIN
--- Polygon Domains
Domain design file :
IDs
: 1626
Include? : Yes
-------------------------------------------------------BLOCKS
==============================================================================================
Accumulate Surface Samples
--- Input
Table file
-----------------------------------------------------------------: CLIP_RES_MIN
Catatan:
Table reserve yang digunakan adalah table reserve yang dihasilkan pada step B.4. di atas, sementara
itu polygon yang digunakan adalah yang dihasilkan pada C.3.
3. Membuat report dari coal reserve
---------------------------------------------------Minescape: GENERAL > RESERVE > REPORT > Summary
--------------------------------------------------->
==============================================================================================
Report a Sample Table using Repent
--- Input -----------------------------------------------------------------Table file
: ACC_CLIP_RES_MIN
Selection expression
:
Repent files : \TABLES/MINESCAPE/REPDEF/RESSUM
--- Output ----------------------------------------------------------------Report file : RPT_ACC_CLIP_RES_MIN
Report description : Laporan optimum nya
--- Naming Components -----------------------------------------------------Identifier
Type
Value
==============================================================================================
Catatan :
- batas stripblock optimum ini kemudian dipakai untuk melakukan perhitungan ulang (re-design)
yang lebih rinci
- Jenis report lain yang bisa untuk ditampilkan juga adalah Quality, Stripping Ratio, Mining,
Burden, Interval, dsb.
Rearranged by FDJ - BMO
Page 12 of 14
----------------------------------------------------------------Minescape: SURFACE MINING > STRIP > SHORT TERM > Excavation
---------------------------------------------------------------->
==============================================================================================
Generate Crests and Toes using Projection and Offset
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input -----------------------------------------------------------------Design file for construction elements : BLOCKS
--- Output ----------------------------------------------------------------Design file
: BLOCKS
Graphics group: PIT_PROJECTION
Append?
: No
Graphics title: Proyeksi untuk layout
--- Construction Operations -----------------------------------------------Operation Element Side
Angle/ Bearing
Bench
Surface
Label
I.D.
Definition Offset
Height
LOCATE
1630
TOT_FL_H
UP
FW
TOPO_1000_BO
--- Controls --------------------------------------------------------------Sampling density: 5.00
Filtering tolerance: ==============================================================================================
Catatan :
Jika, dilakukan bersamaan, maka beginilah formatnya :
==============================================================================================
Generate Crests and Toes using Projection and Offset
--- Schema ----------------------------------------------------------------Schema
: SCH_00_A_2
Model type
: GRID
--- Input -----------------------------------------------------------------Design file for construction elements : BLOCKS
--- Output ----------------------------------------------------------------Design file
: BLOCKS
Graphics group: PIT_PROJECTION
Append?
: No
Graphics title: Proyeksi untuk layout
--- Construction Operations -----------------------------------------------Operation Element Side
Angle/ Bearing
Bench
Surface
Label
I.D.
Definition Offset
Height
LOCATE
1630
TOT_FL_H
Page 13 of 14
1631
1629
-
FW
EW
HW
TOPO_1000_BO
TOT_FL_H
TOPO_1000_BO
TOT_FL_H
TOPO_1000_BO
Catatan :
- terus, element-element (segment) yang terbentuk dari hasil proyeksi di-connect
Page 14 of 14