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Spawn Cost Count
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Aspect-Free Miniatures
Spawn Cost Count

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Dual-Aspect Miniatures
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Spawn Cost Count
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No Abilities 40
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No Abilities 41
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No Abilities 42
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Spawn Cost Count
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Locations 44
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Locations 45
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Spawn Cost Count
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Spawn Cost Count
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Spawn Cost Count

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(Unprinted Miniatures)
Spawn Cost Count
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Using the spawn cost (dependent variable) and power, defense, and life (independent variables) from all No-Ability miniatures, we obtain the
following spawn cost prediction formula via multiple linear regression:
SPAWNCOST = 1.7875 + (0.9878 POWER) + (0.3388 DEF) + (0.2538 LIFE)
Applying this formula to all miniatures yields a predicted spawn cost for each miniature. The dierence between the actual spawn cost and
predicted spawn cost for each miniature is given below. Actual spawn costs of No-Ability miniatures range from roughly 0.5 below their predicted
cost (Blood-Ash Archer) to roughly 0.5 above their predicted cost (Runetagged Initiate). Hence miniatures whose actual costs are within 0.5 of
their predicted costs have stats comparable to No-Ability miniatures.
Outside of the (-0.5, 0.5) dierence interval, miniatures whose actual spawn cost is less than the prediction (how much less is denoted by
negative numbers below) are less expensive to spawn than a no-ability miniature with identical stats, but usually come with some drawback.
Miniatures whose actual spawn cost is more than the prediction (how much more is denoted by positive numbers below) are more expensive to
spawn than a no-ability miniature with identical statistics, but usually come with a benecial ability.
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