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Episode 1: Snatched from the Streets!


Introduction

Dr Marcus sat back and swirled the amber liquid in the glass. He raised the glass to his lips and
enjoyed the fiery taste of the brandy. Marcus reflected on the conversation over dinner- finally the plans
where beginning to take shape. It looked as though he was correct about Harun Al-Omar- he’d just
joined the team and he’d was already proving himself to be a valuable addition. Harun was able to
provide intimate information about Cairo and it’s people, in fact Harun had even been able to arrange
an alternative guide for them, a local guide who wouldn’t screw them over like last time. Rene’s money
was being well spent. Rene Theroux, successful business man, philanthropist and hobby Egyptologist
agreed to bank roll the expedition- provided that he could come along. And the expedition, well the
expedition involves finding the fabled lost valley of the dead. It was then the waiter arrived.

“M'excuser monsieur, I have been given this note for you… You are Dr Marcus Edwin, oui?”

Marcus glanced up at the man and nodded, the waiter smiled and handed him a small envelope,
instantly Marcus recognized the scrawl on the front.

“Avery” He whispered. “What’s this about?”

Marcus opened the letter and read it, twice, before handing it over to Harun. Harun, glanced
down at the note, his head immediately jerked up. Marcus noticed the worried look creep across
Harun’s face before his normal taciturn visage returned.
“Lets go” Marcus’ voice was barely audible. Harun nodded in agreement his hand swaying to the ever
present dagger at his side, the dagger which he passed off as an ancient family relic and a ‘traditional
ceremonial piece of grab’.

As the pair made a quick exit through the service door, the confused waiter glanced at the
opened note now lying face up on the table.

“Marcus get yourself back to the University


immediately… Don Chianti is sending men to get you…
Get yourself out!

-Jack Avery”
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The Scenario

Dr Marcus and Professor Harun are discussing plans for their upcoming dig over dinner when
they receive a message telling them to get out of there- a local mobster is going to attempt to kidnap
him. The gangsters are waiting outside the restaurant, Jack Avery and some members of the faculty are
making their way to the restaurant to ensure the doctors safety. Mean while the action has caught the
attention of the AIIA (the American International Intelligence Agency) who surprisingly, are sending
several agents to ensure the doctor remains out of the mobsters and their employers hands.

The Board

The playing space is 3’ by 2’. The board should be set up as a street scene with a restaurant, a
small park and several buildings. Please note the entrance points for the different groups involved
within the scenario.

3 Legend
1
Building with Pavement

4 6 Parks with Trees

Faculty Set up Area

Restaurant AIIA Set up Area


5
2 7

The Models

Each of the Players has a grade three model. There are four player models required to play the
scenario these are; Dr Marcus, Professor Harun, Jack Avery and Captain Howard Black. Another 5
characters are available for additional players.

Due to the unique set up of the board, this scenario is not an evenly pitched battle. The total
pool of grades open to the GM depends on the total number of heroes, this is displayed in the table
below.

Number of Heroes Maximum Gangsters


(Total Grade) Grade.
4 (12) 9
5 (15) 10
6 (18) 12
7 (21) 14

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8 (24) 16
9 (27) 18

Set-up

Dr Marcus and Professor Harun should set up first, they must be placed within 1” of a door of
the restaurant. Jack Avery and any members of the faculty are placed next, they must be placed on the
table edge. The gangsters set up next, they must be placed within 18” of the restaurant, but no closer
than 6” to a member of the faculty or Dr Marcus/Professor Harun. The AIIA agents are kept off the
board, and at the start of each turn one of the AIIA players must roll a dice and compare it to the table
below.

Turn Roll Required to


Enter the table.
2 10
3 8+
4 6+
5 Automatic.
When the AIIA Agents are activated they are placed on the board edge, and may move normally
according to initiative.

Victory Conditions

The game ends when Dr Marcus leaves table edge 4. If he is unconscious and carried of by a
gangster, pushed off by a gangster or carried by the gangsters in the back of a vehicle then the gangsters
have won. However if Dr Marcus walks off of table edge 4, with friendly models then both the Faculty
and the AIIA are considered to have won the scenario.

Encounter Markets

Marker Number Encounter


1 Sleeping Drunk
2 Nothing
3 The Watcher in the Park
4 Paper Boy
5 Nothing
6 Tony Costello & Mike Lucini
7 Find a Penny…
Sleeping Drunk: A drunken worker has found a quiet place to catch 40-winks, however the character
who activates the encounter notices an old six-gun protruding from his inside pocket. A successful
DODGE test is required to remove gun from the drunks pocket without waking him. If the dodge test is
failed then the drunk wakes up and immediately attacks the character removing the pistol. The drunk

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will continue to fight until he drops his opponent or is himself dropped. When he drops his opponent he
staggers to the nearest table edge and is removed from play.

Location Base DR Wound Level


(Die Roll)
Head (1) BR=2 4 BR=2 Killed
Torso (2-4) BW=3 4 BW=3 BW=3 Killed
GT=5 GT=5 GT=5
Arms (5-7) HT=3 4 HT=1 HT=3 HT=1 No Attacks
SH=5 SH=4 SH=5 SH=3 Can’t Carry
Legs (8-10) DG=3 4 DG=2 DG=3 DG=2 Crawl Only
SP=5 SP=5 SP=3 SP=1
Nothing: Thankfully this encounter chit holds nothing!

The Watcher in the Park: The model that activates this encounter must make a BRAINS test. As the
model gets closer to the marker they notice a shadow figure running away. The model cannot catch up
with the figure that immediately leaves the board. If the BRAINS test is passed then the model noticed
the figure dropping something. Give the players handout 1- which is scrunched up packet of Gitanes- a
French cigarettes. This clue won’t mean much to the players just now. If the model failed their BRAINS
test then they don’t notice the figure dropping anything.

Paper Boy: The encounter is a paper boy selling papers. The model activating the encounter may spend
the rest of the round picking up a paper. If they do give the players handout 2 which is a newspaper
clipping. The newspaper clipping details a gang fight which occurred a few days before- the paper gives
the players a bonus in the next episode- they get to choice of area to set up in.

Tony Costello & Mike Lucini: These two ‘free’ half grade gangsters have been given orders to attack
anyone who attempts to intervene in the kidnapping. When activated the GM may use them in the
round as though they where waiting

Location Base DR Wound Level DR Wound Level


(Die Roll)
Head (1) Brains=2 4 BR=2 Killed 4 BR=2 Killed

Torso (2-4) Brawn=3 4 BW=3 Killed 4 BW=3 Killed


Guts=4 GT=4 GT=4
Arms (5-7) Heater=2 4 HT=2 HT=1 No Atk 4 HT=2 HT=1 No Atk
Shiv=2 SH=2 SH=1 Carry SH=2 SH=1 Carry
Legs (8-10) Dodge=3 4 DG=3 DG=1 Crawl 4 DG=3 DG=1 Crawl
Speed=6 SP=5 SP=3 SP=5 SP=3
Skills: Pistol, Sprint (+1).

Find a Penny…: This encounter emulates the old saying, about finding pennies passing them on and
getting good luck. Give the player who activates the encounter handout 3- a penny. If the player keeps
the coin he gets an additional ‘free’ hero point to use in this scenario. However the player may pass it to

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another player, if they elect to do that then the player who the penny is passed to receives two ‘free’
hero points to use in this scenario- the activating player receives no benefits except a warm fuzzy feeling
for helping another player out.

Special Rules

Night Rules: All line of sight is reduced to 12”, unless the target is on the main street i.e. not an alley
way of the park. If the target is on the lighted street then they are considered to be obscured beyond
12”. (Obscured models are -2 to hit).

Out for Dinner: Dr Marcus and Professor Harun where out for dinner, and as such they don’t carry any
weapons except from Professor Harun’s traditional dagger (his short blade). Jack Avery carries both of
their equipment. Jack may pass the equipment to another model, he can only pass it to one model a
round. While passing the equipment Jack cannot fire or move (although he may move before he passes
the equipment) and must be in base to base contact with the model. If Jack is knocked unconscious a
model may move into base to base contact with him and spend the round collecting the equipment. If
Jack is panicked while carrying the equipment then he immediately drops it, place a marker to show
where he dropped it. Any model may move up to the equipment and spend the rest of the round picking
it up (meaning that they cannot shoot or willingly go prone.)

Don’t shoot the Doc: The gangsters are not willing to take the chance of killing Dr Marcus, and so may
not shoot at the Doctor unless he shoots at the model or a friendly model within 6”.

Get the Doc!: The gangsters are hoping to beat the Doctor unconscious and either carry him off of the
board- either by muscle or in the back of a van. If the Doctor is knocked unconscious then any gangster
models may attempt to lift the unconscious doctor and carry him. To successfully lift the doctor the
model must make a successful BRAWN check- multiple models may lift the Doctor, pooling their BRAWN
scores. Any model carrying Dr Marcus may do nothing other than move- and they do so at half of their
SPEED score.

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