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JTLBCrossHairs version 9

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A CrossHair collection for Tactical OPS (Unreal Tournament Mod)
or Unreal Tournament/Unreal Tournament Mod.
Produced by Jesper Backman.
Title: JTLBCrossHairs
Filename: JTLBCrossHairs.utx
Author: Jesper Backman (jesper.backman@telia.com)

Description: A CrossHair collection for Tactical OPS (Unreal Tourname
nt Mod)
or Unreal Tournament/Unreal Tournament Mod.
Single Player: Yes
Multiplayer: Yes
Build Time: Don't know (Ongoing project)
Base: New Crosshairs from scratch
Editor(s) used: UnrealEd (Tactical OPS version, Paintshop Pro 7)
Version History
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Version 9
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Added LOADS of crosshairs (mostly colored variants)
Changed all names (almost)
Version 8
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Added allot of new crosshairs
The "R" series (bottom of preview.jpg)
This is a one pixel dot with a dark (transparent) circle around in diffrent colo
rs. Very good in 1280*1024.
Try also triangle, its a scaleddown version of the orginal.
1pixel_10 is also something you should try (good in 1280*1024)
bigring_3 is a mega cross, try it.
Last minute addon.....Added bigring_4 (not included in preview.jpg)
Changed some names
Version 7
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Added some new crosshairs.
Cleaned upp some of the old ones.
Version 6
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Added a lots of crosshairs, especially colored variants of excisting versions.
Cleaned up some names.
Removed some crosshairs.
Version 5
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Added colored one pixels crosshairs, and changed there names
Added one more animated crosshair
Changed some crosshairs
Version 4
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Fixed the one pixel faceoff on all static crosshairs (animated will be fixed lat
er).
Added some crosshairs for "1280x1024" screen resolution players.
1pixeldot
Circle_1
Circle_2
Circle_3
Octa_1
Octa_2
but all others work fine aswell but they tend to be a little to big.
Version 3
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Added some new crosshairs.
Added 2 animated crosshairs.
Version 2
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Added some new crosshairs.
Placed all static crosshairs in a group named "Static".
Added 2 animated crosshairs.
Renamed all crosshairs.
Install Instructions:
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Place "JTLBCrossHairs.utx" in "C:\spel\Tactical OPS\textures", or where your gam
e-folder is located.
(not C:\spel\Tactical OPS\TacticalOPS\textures)

Find "User.ini" in "C:\Games\Tactical OPS\system". Make a backup of this file, b
efore you start editing.
Locate this area in "User.ini"
CrosshairCount=20
CrossHairs[0]=Botpack.CHair1
CrossHairs[1]=Botpack.CHair2
CrossHairs[2]=Botpack.CHair3
CrossHairs[3]=Botpack.CHair4
CrossHairs[4]=Botpack.CHair5
CrossHairs[5]=Botpack.CHair6
CrossHairs[6]=Botpack.CHair7
CrossHairs[7]=Botpack.CHair8
CrossHairs[8]=Botpack.CHair9
CrossHairs[9]=x
CrossHairs[10]=x
CrossHairs[11]=x
CrossHairs[12]=x
CrossHairs[13]=x
CrossHairs[14]=x
CrossHairs[15]=x
CrossHairs[16]=x
CrossHairs[17]=x
CrossHairs[18]=x
CrossHairs[19]=x
For Static Crosshairs, replace "x" and/or "Botpack.CHair#" with
"JTLBStatic.Static.###" and replace # with name number. (See "Preview1.jpg or Pr
eview2.jpg")
For Animated crosshair,replace "x" and/or "Botpack.CHair#" with
"JTLBAnims.Anim_1.cross_1_0" or
"JTLBAnims.Anim_2.cross_2_0" or
"JTLBAnims.Anim_3.cross_3_0" or
"JTLBAnims.Anim_4.cross_4_0" or
"JTLBAnims.Anim_5.cross_5_0"
Save file and launch "Tactical OPS".

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