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The Chaplains of a Space Marine Chapter are priests of the Chapter's warrior cult.

As exemplars of the
Chapter's honour, they inspire their battle-brothers with their orations and their combat prowess. The
instructions for a mission will tell you if a Terminator Chaplain is part of the Space Marine force.

COMBAT VETERAN
Terminator Chaplains are highly experienced combat veterans. To represent this they add +1 to the dice
in a close assault in the same manner as a Space Marine Sergeant.

INSPIRATIONAL
When war calls, a Chaplain fights wherever the conflict is fiercest, leading from the front and rejoicing in
the slaughter of the enemy as one doing righteous work. He chants the liturgies of battle with every
breath, punctuating his praise with strikes from his Crozius Arcanum. By his example and his piety, the
Chaplain exhorts his Brother-Marines to the pinnacle of dedication, so that they might conquer with valour
that which would resist all else. Any Space Marine model that is within 12 squares of a Terminator
Chaplain adds +1 to the results when resolving a close assault action. The Space Marine is considered to
be within 12 squares of the Terminator Chaplain if it can trace a path to the Terminator Chaplain model in
12 squares or less, and may not be separated from the Chaplain by a closed door or wall.

CROZIUS ARCANUM
The Chaplain's Crozius Arcanum serves as both a badge of office and a weapon of war. A Crozius
Arcanum functions as a power maul (see the Expanded Weapons Rules).

STORM BOLTER
Terminator Chaplains are armed with storm bolters, following the normal rules for those weapons.
We use our chaplains to buff our marines. 'Recite' can be set similarly to guard or Overwatch. It costs
2AP but can be done during the action phase and takes effect immediately. If the chaplain moves or
performs another action (other than assaulting or shooting) once set to recite in the action phase, Recite
is lost. Note that Recite is a combat enhancer, therefore if the Chaplain is assaulted or fires in Overwatch
whilst on recite, Recite is not lost!

Recite adds +1 to close combat dice. We experimented with it allowing a re-roll like a parry but decided
that whilst enraged you are likely to be more brutal/stronger/faster in CA, not necessarily more skillfull. In
addition, Recite adds another die to Overwatch/Shooting. This reflects the marksmanship focus provided
by Recite. Another die of course adds a greater chance of weapons jam, so it's not all gravy. Due to vox
comms, Recite is valid for marines activated up to 12 squares away, not in LOS or same room as you
use. Any further and the Hulk disrupts vox comms making them useless.

Another byproduct of Recite is Vengeful, whereby all buffed marines who can see a marine killed in CA
will turn and fire/assault at no AP cost at the killer stealer in an attempt to avenge their fallen brother. This
occurs whether they are in immediate danger themselves or not, and can wreak havoc with your carefull
planned fields of overwatch fire or guard. Remaining CP can be used to return marines to their previous
orientation, and they do not lose Overwatch/Guard. If assaulted themselves in their new orientation,
results are resolved normally with the +1 still in place. We felt that this adds a level to using Recite, so it
doesn't become totally lobsided toward angry Terminators waltzing through missions.

As far as the Chaplain himself, we treat him as you do, adding +1 to his CA but he always gets 3 dice in
shooting. We think that in order to survive in the vanguard of any Company you must be a steely eyed
dealer of death, and to be the 1st Coy Chaplain you must be doubly so. We have played with 5AP for
Chaplains/Captains and also with recite costing 4AP. We felt that a 4AP Recite cost removes the
Chaplain from front line action and combat, and puts him in a a more support/reactive role, which is not
how we view them as stated above. We think they should be getting messy at the front but have the
survivability to do so. We have experimented with +1 AND a parry and our chaplain survived an entire
mission almost singlehandedly and killed a Broodlord, so it may be overpowered, but more testing
required.

Please note that our small group are pretty narrative and heroic action driven and do not do battle maths
etc. Our rules are not watertight by any means, simply designed to get more flavour and characters in the
game. It's likely that some of our rules are overpowered but we all enjoy last stands and skin of our teeth
successes. I'm really happy and thankful to be involved in this discussion!

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