Professional Documents
Culture Documents
LEE HAMMOCK
ART D I R E C T I O N
DANILO MORETTI
A D D I T I O N A L WR ITING
ED ITING
JUSTIN D. JACOBSON
in the United States and other countries and are used with permission.
All other content is 2005 Justin D. Jacobson. Dawning Star, Operation Quick
Launch, their corresponding logos, and all Blue Devil Games logos are trademarks of Justin D. Jacobson. This edition of Dawning Star: Operation Quick
Launch is produced under version 1.0a of the Open Game License, version 6.0 of
the d20 System License, version 5.0 of the d20 System Trademark Logo Guide, and
the Modern System Reference Document by permission of Wizards of the Coast,
Inc. Subsequent versions of this product will incorporate later versions. All rights
reserved.
Author's Note: The velin myth that appears at the beginning of Chapter 5 is a reimagining of a Cherokee Tribe myth.
d20 SYSTEM logo art by George Edward Purdy.
T E C H N I C A L ADVICE
ROBERT J. GRADY
INITIAL CONCEPT
JOSEPH MARTIN
PLAYTESTERS
DAVE AHERN, NICK BRITSKY, GREG BRYANT,
JOHN GRAHAM, NICK KELLEY, CHRIS LITTLE,
MARION NALEPA, BRIAN RODERMAN,
RON SHEPHARD, TIM THOMAS, DAVE WALTERS,
BECKETT WARREN, JAMES WHISNANT
TABLE OF CONTENTS
Salutation of the Dawn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
I NTRODUCTION : T HE B REAK
OF
D AWN
Contributor Bios. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
C HAPTER I: H ISTORY
Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
21
Species . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Talent Trees. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Occupations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Feats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Species Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Advanced Classes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Prestige Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
73
Adventuring Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Ammunition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Weapon Gadgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Armor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Computers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Terraforming Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Cybernetics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Relics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Atmospheric and Surface Vehicles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Vehicle Weapons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
Mecha . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Starships . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
OF
E OS
119
2
D AWNING STAR OPERATION QUICK LAUNCH
141
147
173
C HAPTER VIII: A D AY
IN THE
L IFE
183
3
DAWNING STAR TABLE OF C ON T E N T S
The Salutation of the Dawn was originally written in Sanskrit. The author of the poem is unknown, but many
scholars attribute it to Klidsa, a Hindu dramatist and lyric poet of the fifth century A.D.
IT MUST BE FUN
Some settings are so preoccupied
with impressing you by the detail of
the campaign world that they forget
it's supposed to be fun. DAWNING
STAR goes further. When considering each element of the settingfrom the overarching concept to the
last feat-we asked ourselves: Is
this contributing to an enjoyable
gaming experience? If the answer
was "no," it was cut. If our
playtesters found something to be
boring, it got reworked. Everything
in this book (and the soon-to-bereleased DAWNING STAR: HELIOS
RISING) is in here because it got a
firm "yes."
IT MUST BE BELIEVABLE
Among the first people brought in
on the project was our technical
advisor, Robert J. Grady. He
played an instrumental role in
shaping the back story for the setting to ensure a level of verisimilitude necessary to a science-fiction
setting. Everything in this book is
theoretically possible. Some of it
may seem wild or even far-fetched,
but it is, in fact, the result of studied reasoning. You may have heard
the term "hard science." This normally refers to a setting that is
utterly grounded in science.
Unfortunately, strict adherence to
the iron grip of science can make
role-playing tedious. That's why we
refer to DAWNING STAR as a "firm
science" setting. It's hard science
up until it encroaches on Rule 1;
then, we take a step back. The
result, we are confident, is a science-fiction setting that will provide
you with years of role-playing
enjoyment.
6
D AWNING STAR OPERATION QUICK LAUNCH
8
D AWNING STAR OPERATION QUICK LAUNCH
10
HISTORICAL OVERVIEW,
P R E P A R E D BY THE D AWNING
STAR R E P UBL I C D E P A R T M E N T
OF STATE FOR NEW
DELEGATE TRAINING
FALSE DAWN
LANGUAGES
11
DAYBREAK
12
THE WAKING
On August 30, 2228, Landfall day 30 years after
the day the Dawning Star set down on Eos, the
terraforming process was declared complete, and
the first passengers were revived from their cryogenic stasis. The process of waking the passengers from their cryogenic sleep continued for ten
years as the colonists adjusted to having a larger
population; new buildings were constructed, and
new fields were planted. The newly awakened
colonists increased the variety and breadth of
skills available to the colony, which had previously
been primarily inhabited by the Dawning Star
crew, military personnel, and terraformers.
Numerous agricultural engineers, planetologists,
and biologists helped improve the quality of life on
Eos. Soon thousands of acres of transplanted
earth crops were being cultivated, and by 2232
the colony was self sufficient with regard to food
sources.
One of the indigenous life forms, a bovine-like
creature called a murcow, was the first native life
form officially proclaimed fit for human consumption
by colony scientists. The murcow was the first
source of food native to Eos used by the colonists,
and it remains a mainstay of the colonial diet. Soon
13
14
favored food among our citizens and the factioncamps. Plantations growing pectar fruit have begun
to spring up in the regions to the south, and the
pectar fruit industry is considered one of the great
growth industries of the next few years. While
humans find few indigenous plants or animals on
Eos edible, our planetary neighbors, the velin, eat a
wide variety of plants native to Eos. Their physiology, though only slightly different than our own, is
more accepting of the native flora.
NAMING CONVENTIONS
15
and hover scouts. They had not been used since the
Dawning Star landed on Eos except in training drills,
and none of their crew had any real combat experience. Along with these vehicles, the Department of
Defense created a volunteer military force, the
Republic Militia, to collect and organize individuals
who wanted to serve their colony and strike back
against Red Hill and the Eos Freedom League. Two
months later when the 1st Armored
Company, 1st Air Company, and 1st
Infantry Company of the
Republic Militia marched out
of Dawning Star, they did so
to cheers and adulation.
A week later, the dissidents of Red Hill and
the Eos Freedom
League found they had
drastically underestimated the courage
and tenacity of our
Republic and its citizens. Many of those in
the faction-camps think
our citizens are weak and
slothful, having grown soft
from easy living, but that is
their mistake, for on Eos there is
no easy living. When the Republic
Militia marched on Red Hill, they met the
bulk of the Eos Freedom League forces just outside
the settlement and routed them handily. The
Freedom League had no proper armored vehicles,
only converted farm vehicles and cargo trucks with
a few crop dusters for air support, leaving them vastly outclassed by the Republic Militia's forces. The
battle lasted a single day. By evening, Red Hill was
officially annexed by the Dawning Star Republic,
and the Eos Freedom League had lost much of its
military equipment. Although Red Hill remains part
of our Republic, it has never completely taken to the
touch of law and order, and it remains a rough and
tumble place. To this day, there are constantly
rumors of Eos Freedom League agents operating
from within the town.
16
MAJOR EVENTS
LAW IN THE
DAWNING STAR REPUBLIC
17
CONTACT
18
D AWNING STAR OPERATION QUICK LAUNCH
other planets in exchange for diplomatic agreements and resources mined from Eos. The tentaari
revealed that the other planets of the Helios system
contained a high concentration of intelligent life,
thanks mainly to the efforts of the tentaari to save
species under threat of extinction as we once were.
The tentaari seek to encourage the technological
and industrial development of the Helios system for
the good of all.
Just after we had gotten over the shock of contact with the tentaari, we were in for another shock,
but this one came from our own backyard. In 2249,
reports began to filter in from outlying Republic outposts and some faction-camps about strange
humanoids lurking in some of the larger ruin complexes. Some thought these creatures to be darklings finally attempting to make contact with
humans, but this was quickly proven wrong.
Equipped with primitive weapons and clothes,
these purple-gray skinned aliens approached the
first group of Republic Rangers sent to find them,
bearing gifts and making gestures of peace but
speaking a language no one could understand.
After some lengthy pantomime and weeks of hard
work by the Republic's finest linguists, it was discovered that these humanoids, calling themselves
the velin, were native to Eos. They claimed to have
been hiding the entire time since the humans
arrived, an idea many colonists found highly dubious. The velin are a nomadic hunter-gatherer society that mainly use tools made from the ruins of
Eos. This has lead some to speculate that they are
the primitive descendants of the original inhabitants
of Eos, a theory backed up by the fact the velin
themselves claim to have always been on Eos.
Unfortunately, the velin do not seem to understand
time as humans do, for they claim that humans
have always been on Eos as well.
As with the tentaari, the first contact with the
velin proved peaceful and informative for all parties.
An alliance between the velin tribes and the
Dawning Star Republic was signed, and most of the
ruined areas of the planet were ceded to the velin
as their territory. Mining and salvaging rights were
reserved for certain areas. Fearing a repeat of the
treatment of indigenous peoples on Earth, the
Republic has been extremely careful in treating the
velin fairly. This treatment was encouraged by the
discovery that in addition to looking very similar to
humans, the two species share a similar genetic
structure. This has led some to theorize that the two
are somehow related, possibly a tentaari effort to
seed different worlds with human genetic material.
The tentaari have not commented on such ideas,
but the velin believe the idea completely and see
humans as being a lost tribe of velin. While some
humans do not trust the velin, blaming them for the
murders of 2240, the velins seem to trust humans
implicitly. Unfortunately, not all the faction-camps
THE TENTAARI
CONCLUSION
19
TIMELINE
2169 Destruction of the U.S.S. Washington, the first 2231 A group of explorers unleash a virulent disdeep space exploration vessel to reach the
outer planets.
2184 The dark object is first detected, though initially dismissed by most scientists.
2200 The colonists begin exploring the ruins scattered across Eos, finding evidence of an
advanced society living on the world tens of
thousands of years ago.
20