Professional Documents
Culture Documents
Morrigan
8.1.2015
Emily Clarkson
Introductions
The Project
And initial influences
Storyboard
First draft
Character
Design
Environment
Design
My initial designs were inspired by Celtic patterns and knots. This asset was intended to be the more
complicated in aesthetics and the characters simpler, so as to stand out. Playing on the theme of pop up
story books, dioramas and paper cutouts, I felt I could create an environment consisting of literal layers
and simple subdued colours. And the Celtic theme presented in texture form.
Having struggled with this approach to my environment design I have decided to take a different approach and instead create the
environment with the same Jewelry elements used in my character design.
Environment Design
In terms of the design and physically creating my
environments I find I am more drawn towards
using a paper cutout route. A lot of layering can be
achieved with room to animate within a 3D space,
using interspersed 3D and 2D elements.
Thinking in terms of transitions I like the idea of
taking a paper theatre approach, or a carousel (or
both) in order to achieve the transitions from
scene to scene. I have attempted to exemplify this
in a short clip using Autodesk Maya.
Environment Animation Test
Environment Design
Taking the same methodology
used on the character design I
started to look into doing the
environment design using the
shapes from Celtic style jewelry .
Here are some tree tests using
some Celtic pattern designs and
intertwining line work. In trying
to recreate two of the thumbnails
below a lot of compromise was
needed within the 3D.
Environment Design
Using the earlier built trees I began to experiment placing them in a scene. Initially they were coloured more conventionally, but
then the set returned to those used consistently throughout the project. I incorporated some basic lights and used shadows. The
shapes that were cast provided some very interesting patterns across the ground plane.
This is an early test as to what the basic modelled environment could be. It is currently only coloured using shaders. To add more
interest it is likely there will be use of Celtic patterned textures using subtle colours. and transparency. I have yet to work out
effective lighting
Character
Pre-Production
Character Orthographics
Morrigan
Character Orthographics
The Hag
Character Orthographics
The Warrior
Modelling
The Warrior
Modelling these characters
requires a fair amount of
compromise. The 2D
designs may not
necessarily resolve
themselves in 3D (As
becomes more obvious
when building Morrigan)
On the left there are two
versions of the hand, one
where I incorporated
fingers but a second one in
the shape of the mitten
which is the final design,
truer to my original
concepts. There was also
an adjustment to the belt
area and removal of line
work there, to make
eventual skinning and
animation much easier.
Modelling
The Warrior
Modelling
The Warrior
The Warrior
Modelling
Young Morrigan
Modelling Morrigan
became complicated when
trying to create the hair.
The designs in 2D, though
appealing were slightly
unfeasible in 3D which led
to the changes in the
model seen left.
This model is currently a
work in progress. Without
the linework
Modelling
Young Morrigan
Modelling
The Warrior
Minor Submission
8.1.2015
Emily Clarkson