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Mechanics:
1. A group consisting of 18 members shall be allowed to play the game. The team
shall select one tribute.
2. A riddle will be given to the group and the gameplay is the same as Hangaroo.
This time, he/she (tribute) will be tied, blindfolded, tickled, or poured off by a soup
of worms or whatever punishment in expense of every wrong answer. Every answer
coming from the mouth of a member is considered as an answer. So, if you speak at
the same time, the punishment will be received also at the same time.
3. The punishments are not fatal, do not worry.
4. If the group has lost of all the chances to find the correct answer, they will be
asked to Guess or Leave.
5. If they choose to Guess, they have to guess the answer for the last time and if
they got it correctly, they can proceed to the next station. The price for taking this
risk is that they will have the opportunity to select one object from the store.
However, if they got it wrong, they have to forfeit two of the objects they have.
6. If however the group selected the option Leave, they will forfeit the challenge
and they have to leave one of their members in the station, he/she is, the tribute. If
they wish not to leave the tribute, they have to break their egg.
7. (This shall not be included in the brochure or whatever mechanics since this is
the surprise twist.) If the group chooses Leave, and leaves their tribute, they have
to surrender the egg and the facilitator will break it in front of them. If the exact
opposite happens, that is they will leave the egg so that their tribute will be freed,
they will pass the station.
The lesson for this game is the title itself, Save Your Friend. Those who break the
rules are scum. But those who abandon their friends are worse than scum.