You are on page 1of 18

TRENDING:

BigDat a

Careers

Cloud

ConsumerTech

Healthcare

ITStrategy

Mobile

SocialMedia

Security

Resources/WhitePapers

cio

Most read:

o
o
o
o

Search
Big Data
Careers/Staffing
Cloud Computing
Consumer Technology
Consumerization of IT
Developer
Enterprise Software
Government
Hardware
Healthcare
IT Industry
IT Strategy
ALL IT STRATEGY
CIO Role
CMO Role
IT Organization

o
o
o

o
o
o
o
o

o
o

o
o
o
o
o
o
o

o
o
o
o
o

o
o
o
o
o
o

o
o
o
o
o
o

o
o
o

o
o

Innovation
Leadership/Management
Outsourcing
Infrastructure
ALL INFRASTRUCTURE
Data Center
Networking
Storage
Virtualization
Insider
Internet
ALL INTERNET
Online Marketing
Mobile
ALL MOBILE
Mobile Application Management (MAM)
Mobile Apps
Mobile Device Management (MDM)
Smartphones
Tablets
Wearable Technology
Operating Systems
ALL OPERATING SYSTEMS
Apple OS
Google OS
Linux
Windows
Security
ALL SECURITY
Cybercrime
Disaster Recovery
Malware
Regulatory Compliance
Security Privacy
Social Media
ALL SOCIAL MEDIA
Facebook
Google +
LinkedIn
Social Enterprise
Twitter
Contact Us
Magazine
SUBSCRIPTION SERVICES
Subscribe
Archive
News
Opinion
Resources
Slideshows
Video
More
MORE
CIO Executive Council

Events
IT Jobs
Newsletters
RSS

o
o
o
o

Blogs

Home

Careers/Staffing
FEATURE

How to Use Gamification to


Engage Employees
MORE LIKE THIS

5 Key Benefits Gamification Brings to Your Business


7 Cool Consumer Technologies Coming Soon to a
Cubicle Near You
Gamification Goes Mainstream

More companies are adopting gamification to


improve engagement with both employees
and customers. Learn why gamification is an
evolution in management practices, how to
get started and where career opportunities
lie.
By Rich Hein
Follow
CIO | Jun 6, 2013 8:00 AM PT
Gamification is the process of using game
thinking and game mechanics to solve problems
and engage users, according to Gabe
Zichermann, author of the upcoming book "The
Gamification Revolution" and founder of
Dopamine, a consulting agency focused on

gamified campaigns for employees and


consumers.
"People may be motivated by getting a gift card,
but what really drives them is recognition [as
well as] status, access power and stuff
(the SAPS Model), "says Zichermann.

The problem with stuff is that it doesn't scale


very well and over time people want increasing
rewards for the same activity in order to feel
motivated. It's a common feature of humanity
called "habituation." Habituation means you've
become immured to a stimulus over time," says
Zichermann.
How does gamification fit in with managing a
tech staff--or any staff? Status, access and
power are virtual rewards, things like
recognizing employee achievement. These are
things that can scale cheaply and easily versus
"stuff" and cash. That's part of why businesses
are attracted to gamification--it scales.
Related Story: 11 Profiles in Bad Leadership
Behavior
The other part of it involves making work
increasingly fun by leveraging the concepts of
gamification. "It's about figuring out ways to
create alignment with incentives and
motivation. You increase productivity [and]
performance and you can attract a higherquality employee, this next generation of
employees or millennials generation who bring
with them their increased technology skills,"
says Zichermann.

Why Gamification Works: The Mechanics

Remember your first paycheck? It was pretty


exciting and felt awesome. Today, you probably
make more money, but you don't get as excited
about it. That's because it's the same stimulus
over and over again. Every type of reward will
need to increase in intensity over time due to
habituation, which is part of the behavior of
economics, according to Zichermann.
Rajat Paharia, founder of Bunchball and author
of the upcoming book "Loyalty 3.0: How to
Revolutionize Employee and Customer
Engagement With Big Data and Gamification"
lays out what he refers to as the 10 key
mechanics of Gamification:
1. Fast Feedback
2. Transparency
3. Goals
4. Badges
5. Leveling up
6. Onboarding
7. Competition
8. Collaboration
9. Community
10. Points
"Game designers have known how to do this for
a long time. All the way back from Pong in 1972
up to modern day Call of Duty, they have had
every piece of data about how users work and
behave in their systems, and they've been able
to use that data to get players to perform
better," says Paharia.

Bunchball realized that game designers have all


this data and they've learned how to leverage
that data to improve performance of players.
"We thought, can we take it out of the gaming
world and use it to motivate people to do
anything better," says Paharia.

What Gamification Isn't


"Gamification is a word that just throws a lot of
people off. The thing you have to make clear to
people is that it has nothing to do with games.
Gamification is about driving business objectives
and motivating people through data. It's not new
but it has suddenly become more powerful
because we have all this data available to us,"
says Paharia.

Gamification Penetration
"Gamification has been going on in the
workplace for a long time. What's really changed
in the last three years has been the new set of
tools, technologies, design disciplines and
frameworks that are allowing us to do
gamification in the workplace in a more scalable
and repeatable way. It's also about
understanding the evolving science of human
engagement and interaction in a way that
produces better long-term results," says
Zichermann.
Related Story: 9 Steps to Build Your Personal
Brand (and Your Career)

3 Examples of Using Gamification to Engage Workers


Target
One of the most classic examples of
gamification is Target's approach. Being a
cashier can be a disconnected job--the only time

you may get feedback is when your drawer


count is off, but what Target has done is engage
employees by encouraging them to get in the
flow when checking out customers by making it
more game-like.
Target stores have implemented a little game
cashiers play when checking people out. It
shows the cashier in red and green based on
whether the item that was just scanned was
done so in the optimum time. Then they see
their immediate score on screen and know how
"in-time" they are with the ideal time.
This, according to Zichermann, illustrates a
great point--that gamification isn't about turning
everything into a game. It's about using the best
ideas from games, like loyalty programs and
behavioral economics, to drive the behavior that
businesses are looking for in their employees.
"The bias that people have to win something is
how achievement-oriented people tend to view
the world," says Zichermann. People who are
achievement-oriented want some sort of pay-off
or prize, but people who aren't as achievementor winning-oriented--which according to
Zichermann, is the majority of people--are
rewarded through a feeling that they control
their own destiny.
Before, as a cashier, you didn't know how you
were doing. You just checked people out and if
you did something wrong, your boss would come
and yell at you. "The idea here is to bring the
feedback as close to the action as possible and
make the feedback as constructive and positive
as possible," says Zichermann.

Omnicare
Zichermann's group also worked with Omnicare,
which is a more IT-centric organization that

produces pharmacy management software --a


kind of outsourced helpdesk for pharmacies.
Omnicare was experiencing long wait times at
its helpdesk. The employees were experienced
and knowledgeable about the service. The
company wanted to gamify a solution to
improve efficiency. It started by adding a
leaderboard and showing the reps the board.
They also issued cash rewards to employees
with the fastest times on the floor.
However, the results weren't what management
expected. Immediately wait times increased and
employee turnover spiked; people were quitting
their jobs and customer satisfaction plummeted.
The difference here versus the Target example is
that the client didn't think about what was
motivating the reps.
These helpdesk employees were high tech and,
according to Zichermann, felt like they already
had a sense of control over their own life. When
Omnicare introduced a scoring system as it did,
these employees felt like Big Brother was
watching them. "To a Target cashier, it's positive
feedback to a high-end helpdesk rep, it's Big
Brother," says Zichermann.
So Omnicare iterated and changed the design of
the system. Now instead of being all about time
and motion, they set up a series of
achievements that reps could reach. The reps
are given a challenge at the beginning of every
shift. For example, a helpdesk support analyst
might receive a note like this at the beginning of
their shift, "Today find three customers who
have a specific problem with billing and help
them with billing." As they progress through
these series of challenges, they are given shortterm rewards that are achievement and
recognition oriented (non-cash incentives).

"Time in their waiting queue was halved,


customer satisfaction went back up and
employee turnover was down. It's a very
different design, but with the same core premise
and with wildly different results," says
Zichermann. The bottom-line is that there is no
one-size-fits-all answer.

Ford Motor Company


Bunchball worked with the Ford Motor company
in Canada to help add gamification to its
learning portals to assist sales and services
teams that must become familiar with new car
models, financing plans, technologies and
options every year.
After testing and implementing the
methodology, Ford's learning portal saw a 417
percent increase in use and its younger
audiences, in particular, were more engaged,
which resulted in better sales and customer
satisfaction, according to Paharia.

3 Tips to Help Management Get Started With Gamification


1. Delegate someone to be the point person for
advancing the gamification idea. According to
Zichermann, one of the main things folks can do
to get started is to find the person who would be
the right kind of engagement advocate
internally.
2. Get your point person certified in gamification
design. This is an essential step and will provide
the basic frameworks to get started.
3. Identify where the engagement issues are
with your employees and/or customers. Using
this gamification framework and methodology,

the point person can apply this knowledge


against whatever engagement issues your
company faces.
You can do a low-tech or a high-tech
implementation, according to Paharia. For
example, in a car dealership, you'll see a
leaderboard that shows monthly sales. In many
hotels, in the back you'll see a leaderboard that
shows most rooms cleaned or best customer
satisfaction rankings.

Gamification Career Opportunities


In a recent article, Zichermann answers his most
frequently asked question: How do you build a
career in gamification? Below is the list he put
together on what he sees as the top career
opportunities within the emerging gamification
job market:

Gamification Design Consultant

Gamification Project Manager

Business Process Analyst/Engineer

Product Manager/Designer

As companies grow, according to Zichermann,


they will need to have a Chief Engagement
Officer or someone inside the organization, likely
from IT, who is responsible for knowing how to
engage both employees and customers.
Companies will need someone who knows what
the best practices are and can put those into
action. "It's not about knowing everyone's
perspective; it's about knowing the science
behind engagement. It's a lot of design and a
little bit of psychology," says Zichermann.

If you want to further investigate gamification


credentials, these organizations offer
gamification design courses and certifications:
1. Gamification Design Certification from the
Engagement Alliance
2. Gamification from Coursera and the University of
Pennsylvania
(This list isn't all inclusive. If you know of a
gamification course or certification, please add it
in the comments section below.)
Is your company putting gamification into action
or do you think it's a passing fad. We'd love to
hear your thoughts and feedback so please add
your comments.
Rich Hein is a senior writer for CIO.com. He
covers IT careers. Follow everything from
CIO.com on Twitter @CIOonline.

Rich Hein Managing Editor


Rich Hein is Managing Editor for CIO.com. He covers IT careers.
Follow everything from CIO.com on Twitter @CIOonline,
on Facebook, and on Google +.
Insider Resume Makeover: How (and When) to Break the
Rules
RECOMMENDED

Tech and Exec Disasters Put J.C. Penney in a Bind

4 Ways Your Competitors Are Stealing Your IT Talent

Top 10 Tech Industry Megatrends of 2015

Analytics App Uncovers Untapped Sales Opportunities

BRANDPOST
Sponsored by Cisco

The 6 Things You Can Do to Combat IT Skills Shortage Besides


Paying More
Looking for a network infrastructure job? Do a Google search and
youve hit pay dirt. Shaky...

WHITE PAPER

2014 State of Enterprise Mobility Survey


JOIN THE DISCUSSION
Our Commenting Policies
Login

2 Comments

Sort

Subscribe

RSS

56 days ago
Danny Oldenhave
In the Netherlands I teach two accredited post-hbo (dutch) courses
regarding Gamification at the HAN University of Applied Sciences
(sponsored by Atos). Partly based on the framework introduced by
Werbach in his book and course. Students who pass the exam (there
is an exam to conclude both courses) receive an certificate from the
HAN. You can find more information here: Gamification Foundation
Course http://www.han.nl/opleidingen/cursus/gamification-foundation/ & Gamification Advanced Course http://www.han.nl/opleidingen/cursus/gamification-advanced/

Like

Reply
0

100 days ago


Marcel Heys
If you're looking for a Help Desk solution that integrates the
Gamification features Hein mentions above, check out InvGate
Service Desk.
http://www.invgate.com/en/service-desk/gamification/

Like

Reply
0
POPULAR ON CIO.COM
6 Things Galaxy Note 4 Does That iPhone 6 Can't
The Apple iPhone 6 and Galaxy Note 4 are two of the hottest
smartphones available, but they each have...

How to Tell If the iPhone 6 or iPhone 6 Plus Is Right For You

6 Hot New IT Roles for 2015


NEWSLETTERS
Sign up and receive the latest news, reviews and trends on your
favorite technology topics.
Get our Daily News newsletter
Go
BUSINESS ANALYTICS HUB
SPONSORED BY

THE AGILE DATA CENTER


SPONSORED BY

10 Hot Internet of Things Startups


As Internet connectivity gets embedded into every aspect of our
lives, investors, entrepreneurs and...
Mobile Workers: I Want My BlackBerry Back
The leading smartphones weren't designed with business
implications in mind. One of the results: When...
BRANDPOST
LEARN MORE

SPONSORED BY Cisco
Should Your Company Consider Using Drones?

SPONSORED BY NetApp
Checklist: How To Use Cloud To Meet Business Needs

SPONSORED BY Dell Software


The Ethics of BYOD

SPONSORED BY PC Connection
No One Is Immune to Microsoft's Software Audits
RESOURCES

WHITE PAPER
2014 State of Enterprise Mobility Survey

WHITE PAPER
Analyzing the Economic Value of RHELOSP and Red Hat
Storage for Private Clouds

An Open, Software-Defined Storage Platform for Physical,


Virtual and Cloud Environment

WHITE PAPER
A Practical Guide to Hybrid Cloud

WHITE PAPER
A Rapid Path to Integration and Mobility for Enterprise
Applications
Go
FEATURED STORIES
Health IT Success Hinges on CIO-Business Collaboration
Healthcare CIOs must engage with executives and medical staff to
bridge the gap in the enterprise and...
7 Ways to Use Social Media to Attract Holiday Shoppers
Marketing and social media experts share their tips on how to use
social media to get people talking...
How to Make Sense of Facebook's Marketing Policies
Facebook says it knows its marketing policies are confusing. In an
attempt to clarify, a Facebook...
H1B Visa Controversy Obscures Bigger Issues
U.S. immigration policy took center stage last night when President
Obama outlined his plans to use...
CIOFOLLOWUS

FEATURE

NEWS

NEWS ANALYSIS

OPINION

SLIDESHOWS

VIDEOS

Sign up for Newsletters

Sign up for Insider

Subscribe to the Magazine

ABOUT C IO

AD CHOICES

ADVERTISING

C AREERS AT IDG

C ONTAC T US

PRIVACY POLICY

TERMS OF SERVICE

SITE MAP

SUBSC RIPTION SERVIC ES

Copyright 1994 - 2014 CXO Media Inc. a subsidiary of IDG Enterprise


Explore the IDG Networkdescend

You might also like