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Think-Rex

Hero:__________________________________________________________________________________________
"Dino Rigoletto"
x Secret Public
Player: ________________________ Identity: ___________________________

Man!
Old?
16.7 ft
Lots
Brown
N/A
Gender: __________________
Age: __________________
Height: __________________
Weight: __________________
Eyes: __________________
Hair: __________________
Is it really necessary?
10
Jurassic Period
Group Affiliation: _________________________________________
Base of Operations: ________________________________________
Power Level: __________________
155
14
108
5
12 = ____________
16
Power Point Totals: Abilities ____________
+ Powers ____________
+ Advantages ____________
+ Skills ____________
+ Defenses ____________

Strength
Stamina

3/10

2/9

Agility
Dexterity

Fighting

-2

Intellect

6
-4/7

Offense
Dino-Bite!

Awareness

3/5

Presence

0/5

Dodge (agl) 6/3

Initiative
+7

Defense

Strength-Based Damage 13

Parry (FGT)

6/3

Fortitude (STA)

2/9

Toughness (STA) 4/13


Will (awe)

Notes & Conditions

7/9

Hero
points
Power points
Earned
Power points
Spent

Powers & Devices

Tyrannosaurus Rex Biology Power Array (24 pts.)


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I'm a Dinosaur? (Growth 7, Innate, Permanent)
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+7 Str/Sta, -3 Dodge/Parry, -7 Stealth, +3 Intimidation, +1 Size Rank [15 feet tall]
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Dinosaur Bite: Strength-Based Damage 3 (Piercing) ;Tough Hide: Protection 2
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Predator Senses: Senses 4 (Low-light Vis., Acute Smell, Track, Ultra-hearing)
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Mental
Power Array --[84]
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Dino-Telepathy:
Communication 2 (Mental) 1-Mile Range --[10pts]
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Dino-llusions:
Illusion 6 (All Senses), Selective, Limit 1 target, Resist. by Will --[24pts]
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A.E.:
Dino-Mind Meld: Mind Reading 10, Sensory link, Effortless, Ranged, Close,
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Cumulative, Feedback, Noticeable --[1pt]


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A.E.:
Dino-Telekinesis: Perception Range Move Object 8 --[1pt]
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A.E.: Dino-Control: Cum., Affliction 10 (Dazed, Compelled, Controlled),
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Resist/Over.: Will, Instant Recovery, Concentration --[1pt]
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A.E.:Dino-Translate: Comprehend 3 (Languages), Affect Others, Percep. Area (Hearing) --[1pt]
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Dino-Mind:
Senses 18 (Accurate, Acute, Extended, Ranged, Radius Mental
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Sense,
Counters Mental Illusions, Mental Awareness, Detect Minds), Enhanced INT 11,
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AWE 2, PRE 5 --[46pts]
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Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.

Character Illustration

Skills

Total

Acrobatics

Improved Grab, Improved Initiative, Animal Empathy


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Inventor, Assessment, Well-Informed
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Ranks

Other

Athletics

Advantages

Ability

3/10

Close Combat
Munch
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+7

1/6

0/5

-3/8

-4/7

Insight

8/10

3/5

Intimidation

3/8

0/5

Investigation

-3/8

-4/7

Perception

10/12

3/5

Persuasion

5/10

0/5

-2

-2

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Deception
Expertise
Science
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Complications

Motivation: Doing Good, Acceptance


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Accident: Big 'ole Dino Rigoletto can break things... accidentally.
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Disability: He's kinda big, and can't be normal size :'-(
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Enemy:
The Trapper, a Notorious Big-Game Hunter
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Fame:
The
Famous Psychic Dinosaur!
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Quirk: Carnivorous, and won't ever eat a gross vegetable.
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Prejudice: Hated for being a dinosaur... it's not easy being big...
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Weakness: Viridian Crystals can nullify his Mental abilities...
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Ranged Combat
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EQUIPMENT, VEHICLES, AND HEADQUARTERS

________________________________________

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Sleight of Hand

-2

-2

Stealth

-7

Technology

1/12

-4/7

Treatment

-3/8

-4/7

-2

Vehicles

-1

Series: _________________________________________________________________________________________ Gamemaster: _____________________________________________________________________

-7

Information

Long ago, a particular Tyrannosaurs Rex was the big king of the region which would one-day be downtown Emerald
Notes: ________________________________________________________________________________________________________________________________________________________________________________________________________
City; however, the rip in space-time thrust this dinosaur through a portal surging with extra-dimensional energy and causing
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him to mildly shrink in size and become powerfully telepathic and telekinetic.
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Taking the name Dino Rigoletto (pronounced "Deeno Rigolettoh"), he now uses his abilities in his strange, new time
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to help people, and attempt to find his way in a strange new world...
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A truly DINO-mighty hero!
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Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.

Actions
Action

Attack

Defense

Type

Effect

Aid

Std

Close; Attack check (DC 10), success grants +2 attack or defense, four degrees grants +5.

Aim

+5

Std

Close or Ranged; +2 bonus if longer than close range

Charge

-2

Std

Close; Speed rank in straight line, then attack

Defend

Std

Make an opposed check vs. attack, add 10 to roll of 10 or less

Disarm

-2

Std

Close; -5 at range; opposed check Damage vs. targets STR

Escape

Mve

Opposed Athletics or Sleight of Hand vs. opponents routine STR or grab effect

Grab

Std

Attack check, if successful, target resists with STR or Dodge; see Grab p. 176

Recover

+2

Std

Remove highest level of damage or fatigue, or make resistance check; one per combat

Smash

Std

-5 attack if vs. a held object

Trip

-2

Std

Attack vs. Parry, if successful make opposed Acrobatics or Athletics vs.


targets Acrobatics or Athletics; defender is prone

Maneuvers
Maneuver

Attack

Defense

Type

Effect

Accurate Attack

+1 or 2

Std

-1 or 2 to Effect

All-out Attack

+1 or 2

-1 or 2

Std

Defensive Attack

-1 or 2

+1 or 2

Std

Finishing Attack

Std

Auto hit or attack vs. DC 10, if successful treat as a crit.

Power Attack

-1 or 2

Std

+1 or 2 to Effect

Slam Attack

-1 or 2

+1 or 2

Std

Charge, Damage is Damage or Speed ranks +1, full-speed is +2; you make
Toughness check vs. 1/2 damage (round down)

Team Attack

Std

Must be simultaneous, must be vs. same defense, see page 179

Basic Conditions
Compelled: Single standard action determined by another.
Controlled: Another character determines actions.

Immobile: Have no movement speed, cannot move, but can take


actions. Supersedes hindered.
Impaired: -2 penalty on checks.

Dazed: May only take a single standard action.


Debilitated: One or more abilities at -5.

Normal: Unaffected by other conditions.

Defenseless: Active defenses equal 0, often prone. Supersedes


vulnerable.

Transformed: Traits altered by an outside agent. Depends on effect.

Disabled: -5 penalty on checks. Supersedes impaired.


Fatigued: Hindered, recover after 1hour of rest.
Hindered: Move at -1 speed rank.

Stunned: Cannot take actions.


Unaware: Unable to make interaction or Perception checks or
perform actions based on them.
Vulnerable: Active defenses are halved (round up).
Weakened: Temporarily lost power points in a trait. Depends on effect.

Combined Conditions
Asleep: Defenseless, stunned, and unaware.
Blind: Hindered, visually unaware, vulnerable, may be impaired or
disabled for visual tasks.
Bound: Defenseless, immobile, and impaired.
Deaf: Auditory unaware.
Dying: Incapacitated. May die, see p. 19.
Entranced: Stunned, but may only pay attention to entrancing effect.
Breaks free if threatened or from allies interaction skill check (DC
10+effect rank).

Exhausted: Impaired and hindered, recover after 1hour of rest.


Incapacitated: Defenseless, stunned, and unaware. Usually prone.
Paralyzed: Defenseless, immobile, and physically stunned; may be
able to take mental actions.
Prone: Hindered, -5 penalty on close attack checks, +5 bonus to
attackers close attack checks, but -5 penalty to attackers ranged
attack checks. Move action to stand.
Restrained: Hindered and vulnerable, immobile if restraints are
anchored.
Staggered: Dazed and hindered.
Surprised: Stunned and vulnerable.

Mutants & Masterminds Third Edition 2011 Green Ronin Publishing, LLC. All rights reserved.

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