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Vector Spaces And The Checkered Cube

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Written By Adi Cox 26th June 2015
What is the checkered cube?
The checkered cube can be described as the three dimensional analog
of the two dimensional checkered square similar to that which we are
familiar with as the board that we play on when playing chess.
As a mathematical object the cube is represented by the three
coordinate axis x, y, and z. The dividing planes of the two tone
cubes are a lattice of planes where x=n, y=n, and z=n where n is any
integer.
Each cube is within six planes: x=n-1, x=n, y=n-1, y=n, z=n-1, z=n,
The parities of n determines the tone of the cube that is between n
and n-1. So if we call the three n values nx, ny, and nz, Then the
tone of the cube that is between nx and nx-1, ny and ny-1, and nz
and nz-1, is determined by the dominant parity of nx, ny, and, nz.
If nx is odd, ny is even, nz is odd then the odd parity is dominant
and the cubes tone will be the same as any other nx, ny, nz, that
has two odd and one even parity whatever order the parity is in.

R3, R2, R1 Vector Spaces And Subspaces


R3 is the 3 dimensional vector space that is all the real space
within the three axis x, y, and z. So the x, y, and z coordinates
can be any real number. R3 is all the space in an infinitely large
checkered cube.
R3 can have an R3 subspace. An example here could be the R3 subspace
where at least one of the x, y, z, coordinates are an integer. This
would be a lattice of planes where x=n, y=n, and z=n where n is any
integer.
An R2 subspace is a two dimensional space that could be represented
by any point on the plane - x - y + z = 0. This could be the surface
of the cross section of the checkered cube where the surface
wallpaper pattern is p3m1
The dividing lines of the two coloured surface is the R1 one
dimensional result where the points of - x - y + z = 0 has at least
one of the x, y, z, coordinates as an integer.
Vectors On The Plane A = - x - y + z = 0
where vectors = <x,y,z>
vectors a = <0,0,0>, b = <1,0,1>, c = <0,1,1>
Proof that the vectors are on plane A:

<x,y,z>

- x - y + z = 0

a = <0,0,0>
b = <1,0,1>
c = <0,1,1>

- 0 - 0 + 0 = 0
- 1 - 0 + 1 = 0
- 0 - 1 + 1 = 0

Find The Angle Between The Vectors b And c:


manitude b = |b| = square root (1^2 + 0^2 + 1^2) = 2^(1/2)
manitude c = |c| = square root (0^2 + 1^2 + 1^2) = 2^(1/2)
2^(1/2) = square root of 2.
dot product b.c = 1x0 + 0x1 + 1x1 = 1
b.c
1
1
cos(v) = -------- = --------------- = --|b|x|c| 2^(1/2) x 2^(1/2)
2
arccos(1/2) = 60 degrees = pi/3 radians = 1.047197551 radians.
d
_____________
\
/
\
/
c \_______/ b
\ 60 /
\ /
\ /
Find vector d where vector d is the vector from b to c:
d = -b + c = <-1+0, -0+1, -1+1> = <-1,1,0>
Check that vector d is on plane A:
<x,y,z>

- x - y + z = 0

d = <0,0,0>

- -1 - 1 + 0 = 0

Yes, vector d is on plane A


Find The Angle Between The Vectors b And d:
manitude b = |b| = square root (1^2 + 0^2 + 1^2) = 2^(1/2)
manitude d = |d| = square root (-1^2 + 1^2 + 0^2) = 2^(1/2)
2^(1/2) = square root of 2.
dot product b.d = 1x-1 + 0x1 + 1x0 = -1
b.d
1
-1
cos(v) = -------- = --------------- = --|b|x|d| 2^(1/2) x 2^(1/2)
2
arccos(-1/2) = 120 degrees = 2pi/3 radians = 2.094395102 radians.

This angle between vector b and d is the external angle of the


equilateral triangle that the vectors a, b, and c make. If we change
the direction of vector b or vector d then one of the vectors
will be negative and then the angle that we get will be the internal
angle between vector b and d.

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