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Player Grading Matrix

Low
1

Time
Management

Scenario
Awareness

Spacing and
Placement

Ta r g e t P r i o r i t y

Effectiveness

Cool

Grade

Below Average
2

Average
5

Above Average
6

Perfect

10

Lost with excessive time remaining


on opponents clock/ frequently did
not get all activations completed/
spent significant amounts of time
in planning every round

Ended game with a sizable time


gap below opponent/ did not get
several very important activations
completed/ lost too much time in
planning and prep

May or may not have ran out of


time/ Had a few missed activations
but none of them major/ spent a
little excess time in planning

Got ahead on time and maintained


that gap/ Never missed a major
activation but had to rush once or
twice/ Only spent a little extra time
on the very important turn

Got way ahead on time and


improved the gap all the way
to victory/ Never missed any
activations or had to rush any/
Always had a plan ready and
executed it without delay or
rushing

Lost on scenario with options/


Left major opportunities for his
opponent to win by scenario/
Completely ignored scenario or let
scenario pressure push him into an
unwinnable situation

Player was unaware of some


important scenario options that
could have won him the game/ Left
significant opportunities to score
open for his opponent

Did not make strong strategy


selections based on the scenario,
instead waited for them to open
up/ Unfamiliarity with the rules
caused serious problems

Player played to the scenario


and used it to help him win/ May
have over committed or under
committed at various points/ Could
have put more scenario pressure
on his opponent

Player took full advantage of the


scenario including significant
planning ahead/ Never over
committed or under committed
to the scenario/ Put significant
scenario pressure on his opponent

Deployed poorly ignoring terrain


or his opponents deployment/ Lost
significant numbers of models with
no trade or no value returned/
Completely ignored possible terrain
advantages or disadvantages

Made some significant deployment


mistakes/ Lost a few very key
pieces with no trade or very little in
return/ Did not recognize the best
matchups for his units or models/
Had too many issues with terrain or
did not take enough advantage of
the terrain

Made some minor deployment


mistakes/ Did not lose a significant
number of models to poor
placement but also did not gain
any by superior placement/ Missed
a few key model or unit matchups
that would have made the game
tilt in his favor

Made quality decisions in


deployment that helped him push
better model or unit matchups/
Was able to force a quality piece
trade that got him ahead in the
game/ Used the terrain to his
advantaged or forced terrain
disadvantages on his opponent

Made no noticeable deployment


errors or forced significant
matchup problems on his
opponent during setup/ Made
several quality piece trades or
excellent spacing judgments that
made his opponent fail significant
attacks/ Lost very few, if any, pieces
without something in return

Failed to recognize important


targets or spent significant
amounts of attacks or types of
attacks on the wrong targets/
Spent a lot of high quantity attacks
on low quality targets/ Got hung up
on insignificant targets

Recognized some important targets


but did not focus enough attacks or
way too many/ Failed to recognize
all the very important targets/
Spent more high quality attacks
on low quality targets than should
have

Recognized the vast majority of


important targets but only applied
the correct amount of priority
to some of them/ Sometimes
approached order of activations
incorrectly/ Did not put enough
thought into attack placement

Recognized all the important


targets and for the key models
applied the appropriate quality and
amount of attacks/ Made very few
operational errors or misallocation
of force/ Ignored models that
could be safely ignored or forced
opponent to misallocate attacks on
unimportant models

No important targets ignored and


no serious over commitment of
attacks/ Applied appropriate force
to important models and only used
left over attacks on unimportant
models/ Forced a significant
number of misallocation of attacks.

Used extremely sketchy math or


impossible math/ Rarely mitigated
any risk, would have needed
extremely high odds to succeed/
Took lots of risks that could have
lost the game or handed the game
to his opponent

Took to many unmitigated risks and


chances involving poor dice math/
Made poorly conceived plans that
had very low chance of success/
Took unnecessary risks, some of
them significant to the outcome of
the game

Mitigated a few risks but still made


plans that stood below average
chance to succeed/ Had some good
plans but did not execute them in
the most effective manner/ Took a
few unnecessary risks, potentially
one or two with significant impact

Used good dice math for most of


the game or did a reasonable job
at mitigating the risks involved/
Used quality plans with an above
average chance of success/ May
have taken some calculated risks
but with potential options

Used solid dice math with


mitigation in almost every plan for
possible spikes/ Used innovative
plans that his opponent did not
expect or that completely negated
potential failure/ Only took risks
in dire straits or with secondary
options

Completely lost cool or went so


far on tilt that the game had to be
stopped or ended prematurely/
Let uncontrollable factors remove
his focus and never regained that
focus

Lost cool and did not refocus


quickly enough before serious
mistakes were made/ Player failed
to regain focus for a significant
amount of the game

Mental focus wavered throughout


the game never significantly but
with some lack of focus causing a
few mental errors/ Player lost cool
or focus but was able to regain
focus without major error

Remained calm and collected


throughout the entire game/
Mental focus rarely wavered and
very few overall mental errors /
Lost cool or focus but was able to
regain composure immediately and
not really miss a beat

Ice water in veins, never wavering/


Perfect mental focus, never
allowing opponent, dice, or other
influence to affect the game/ No
mental errors

F: 6 - 15

D: 16 - 24

C: 25 - 36

B: 37 - 45

A: 46+

Rate each category using a scale of 1-10 according to the recommendations. If a player fits in multiple categories try to use the higher or lower rating to get as close as possible to their overall play. Add the totals in each
category to give a general composite grade. Grades should not be limited to the scores listed, the scores are only a guideline. Chain-Attack.com 2013. Permission granted to photocopy for personal use.

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