Professional Documents
Culture Documents
4Eyes!
1
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
Totte Alm
Jesper Alm
John C. Walborn
Some graphics is LPJ Design
!
!
!
!
!
!
!
!
Totte Alm
Totte Alm
!
!
!
!
!
!
!
!
!
!
Tools used:! !
!
!
!
!
!
!
!
!
!
!
!
!
Play testers:! !
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
!
Jesper Alm
Matthias Wppling
Stefan Strm
!
!
!
!
!
!
!
!
!
!
!
!
OmniGraffle
Cheetah 3D
Graphic Converter
Pages
Bryce 3D
4Eyes!
2
The Inn
Read of paraphrase the the speak-box below:
Adventure synopsis
The PCs will be enjoying dinner, ale and
staying the night at The Bed & Bread Inn, in
the village Archerton. They see and talk to a lot
of other people in the inn, like you always do.
Everyone has their own business to attend to,
and the stay at the inn is pretty eventless.
For the DM
The Inn got its name from the habit of sending
a loaf of fresh baked bread with the guests
who left in the morning, as a token of
friendship and for a safe journey. This is an old
tradition among certain dragonborn families,
and Mr Tucc took that tradition with him when
he returned from his adventuring to settle
down.
Good luck.
The Dinner
Read of paraphrase the the speak-box below:
DM Note
The merchants have been raided and
plundered buy some local bandits. The bandits
have captured two merchants and stolen their
wagon of goods.
The ornamented sword is worth 125 g.p.
Archerton
A small rural village, about 70 inhabitants living
in a dozen houses and farms here. A small
shop for gear and provision is located next to
the inn.
Skill challenge
Location: The road to to somewhere.
Setup: To track the bandits.
Level: 3
XP: 650
Complexity: 3 (requires 8 successes before 4 failures)
DC: 15
Primary Skills: Nature, Perception,
Secondary Skills: Stealth, Endurance.
Success:
The PCs successfully find the hidden cave that is
used as a base by the bandits. Move directly to
encounter E3.
Failure:
The bandit watch notice the PCs walking around in
circles in the woods and sets up an ambush, run
encounter E2.
DM Note
The reason the skill challenge gives such
amount of xp is that it should be better to
success in the skill challenge that fail.
Bandit (Human)
E2 - The Ambush
Level 3 Skirmisher
XP 150
Languages Common
Dex 16 (+4)
Wis 11 (+2)
Con 14 (+3)
Int 10 (+2)
Cha 12 (+3)
LEVEL 3 ENCOUNTER
XP 125
A = Bandit Archer
B = Bandits
C = Bandidos
Forrest squares are difficult terrain.
580 XP
2 Bandits
1 Bandit Archer
5 Bandidos
Bandidos (Tiefling)
Medium natural humanoid
Level 2 Minion
XP 31
Alignment Evil
Languages Common
Languages Common
Str 11 (+0)
Dex 16 (+3)
Wis 9 (-1)
Con 13 (+1)
Int 9 (-1)
Cha 11 (+0)
Str 12 (+2)
Dex 16 (+4)
Wis 11 (+2)
Con 14 (+3)
Int 10 (+2)
Cha 12 (+3)
For DM
Check Passive Perception (DC 20) to see if
any of the PCs sees the ambush. If they fail,
the bandits will get a surprise action.
Tactics
The ambushers will surround the PCs,
attacking from all directions.
The bandits will give up if they feel they will
lose the fight, the Bandidos will not, they will
keep fighting even if the bandits or the bandit
archer have surrendered.
The bandits will reveal the location of their
secret cave if convinced.
Treasure
Each bandit has 1d6 gp and 3d6 sp, each
bandido has 3d6 cp.
Bandit (Human)
E3 - Bandits Cave
Level 3 Skirmisher
XP 150
Languages Common
Dex 16 (+4)
Wis 11 (+2)
Con 14 (+3)
Int 10 (+2)
Cha 12 (+3)
XP 125
Bandits cave
A = Archer B = Bandit C = Bandidos
LEVEL 3 ENCOUNTER
490 XP
2 Bandits
1 Bandit Archer
2 Bandidos
Bandidos (Tiefling)
Medium natural humanoid
Level 2 Minion
XP 31
Languages Common
Languages Common
Str 11 (+0)
Dex 16 (+3)
Wis 9 (-1)
Con 13 (+1)
Int 9 (-1)
Cha 11 (+0)
Str 12 (+2)
Dex 16 (+4)
Wis 11 (+2)
Con 14 (+3)
Int 10 (+2)
Cha 12 (+3)
Tactics
The Bandits will try to defend the cave at all
cost. If they can, one Bandit will try to rush into
the cave and warn the leader.
Level 2 Minion
XP 31
Bandidos (Tiefling)
Medium natural humanoid
Treasure
Most of the loot seems to be from the wagon,
spices, fine silk etc.
Alignment Evil
Languages Common
Str 11 (+0)
Dex 16 (+3)
Wis 9 (-1)
Con 13 (+1)
Int 9 (-1)
Cha 11 (+0)
Bandit (Human)
Medium natural humanoid
Level 3 Skirmisher
XP 150
B = Bandit
C=Bandidos
L=Bandit Leader
M=Merchants
LEVEL 5 ENCOUNTER
800 XP
Languages Common
3 Bandits
1 Bandit Leader
5 Bandidos
Tactics
The Bandits will defend their cave until the
bitter end, as they know surrender will equal
the gallows.
Str 12 (+2)
Dex 16 (+4)
Wis 11 (+2)
Con 14 (+3)
Int 10 (+2)
Cha 12 (+3)
Treasure
In the loot bags from the bandits, the PCs finds
what seems to be some adventures gear, and
a small paper inside a pocket of one of the
clothes.
Level 5 Leader
XP 200
DM Note
This is where you as a DM can add hints to
your next adventure. The unlucky adventurers
who have been killed by the bandits were on
the way to explore what ever your PCs are
going for.
Languages Common
Dex 17 (+6)
Wis 11 (+3)
Con 15 (+4)
Int 12 (+4)
Cha 13 (+4)
The merchants
The two merchants, Harvold, and Reivakk are
very happy to be rescued by the brave
adventurers, and they ask the PCs if they
would like to earn some gold by working as
guards and escort the merchants to the village
Turnip Valley, which lies about week to the
north.
They offer the each PCs 50 gp up front and
another 50 gp each when they arrive in Turnip
Alley. They also agree to pay the PCs 50 gp
each for the rescue from the bandits and
another 100 gp for the wagon with their goods.
DM note
The goods on the wagon has a value of about
400 gp if sold to the right persons.
LEVEL 3 ENCOUNTER
400 XP
Level 5 Brute
XP 200
Languages -
Str 12 (+3)
Dex 19 (+6)
Wis 10 (-2)
Con 15 (+4)
Int 2 (-2)
Cha 14 (+4)
Tactics
The snakes are in for a meal and will attack
anyone not near the camp fire. The snakes will
not crawl within 2 squares of the fire.
Treasure
A Nature (DC 15) or a Arcana (DC 15) will
reveal the fact that the head from a Green
Vermoth Snake is worth about 50 gp .
10
11
E2 - The Ambush #1
E2 - The Ambush #2
E3 - Bandits Cave #1
E3 - Bandits Cave #2