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Encounter 1
Monsters
Barghests. Flesh moulders. Goblin archers.
Setup
Heroes place their figures on the Ford in the unique
spaces marked with an "X."
Reinforcements
At the start of each overlord turn, he may place 1
monster from each monster group whose chieftain is
currently on the map. These monsters may be placed
on either the Camp Site or the Ruins, respecting group
limits.
At the end of each overlord turn, if the number of
chieftains on the map is less than 2, the overlord may
place 1 monster group that has not yet been placed
during this quest. This monster group may be placed on
either the Camp Site or the Ruins.
Special Rules
THE GOBLIN CHIEFTAINS
Each master monster in this encounter is a goblin
chieftain and corresponds to an objective token.
Chief Zag is the chieftain of the goblin archers. When
Chief Zag is placed, read the following aloud:
Setup
Place Splig on the Throne Room as indicated. Place
goblin archers on the Antechamber. Place the open
group on the Throne Room.
Reinforcements
At the start of each overlord turn, if Splig is not on the
map, the overlord may place Splig in a space adjacent to
the Throne of All Goblins.
Rewards
Win or lose, each player recieves 1 XP.
If the heroes win, they recieve 25 gold per hero.
If the overlord wins, he recieves 1 additional XP.