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The King of All Goblins

Encounter 1

"He calls himself the King of All Goblins," says Baron


Greigory. "Please stop laughing, this is actually a serious
matter. This rotund rascal, Splig, has called all the
goblin tribes of northern Terrinoth and the Dunwarr
Mountains to pay homage and gather under his banner.
Alone, each tribe is simply a nuisance. United, they
could pose a genuine threat to Arhynn."
The old baron touches one leg absently and trails off, as
if in memory. After a moment he comes back to
himself. "Ahem, well, the simplest way to solve a
problem like this is to intercept the goblin chieftains
and jolly well eliminate them. Then press on to the hem - 'Goblin Throne,' which I understand is just a
rock in a cave, and tear it down before Splig completes
his crowning ritual."
With his words still ringing in your ears, you press on
towards the "Goblin Throne" and prepare to intercept
the goblin chieftains on the banks of a nameless river
descending from the Carthmounts. You wonder why
the old man seemed so concerned. They are only
goblins, right?

Monsters
Barghests. Flesh moulders. Goblin archers.

Setup
Heroes place their figures on the Ford in the unique
spaces marked with an "X."

Chief Wyrd is the chieftain of the flesh moulders.


When Chief Wyrd is placed, read the following aloud:

It is possible that the creatures that caper into sight


were goblins once, but their flesh has been twisted
beyond all recognition. The tallest creature seems like it
might have once been two goblins, now blended
together by fel magics.
ESCAPING THE AMBUSH
Each goblin chieftain may move off the map through an
Exit. When a goblin chieftain moves off the map
through either Exit, remove the objective token from
its corresponding Monster card and place it in the
overlord's play area. If a goblin chieftain is defeated,
remove the objective token from its corresponding
Monster card and place it in the heroes' play area.

Reinforcements
At the start of each overlord turn, he may place 1
monster from each monster group whose chieftain is
currently on the map. These monsters may be placed
on either the Camp Site or the Ruins, respecting group
limits.
At the end of each overlord turn, if the number of
chieftains on the map is less than 2, the overlord may
place 1 monster group that has not yet been placed
during this quest. This monster group may be placed on
either the Camp Site or the Ruins.

Place 1 monster group on either the Camp Site or the


Victory
Ruins. The other monster groups are not placed during
If all objective tokens have been removed from their
setup.
corresponding Monster cards and there are at least 2
Place 1 green objective token faceup on the goblin
objective tokens in the heroes' play area, read the
archer Monster card. Place 1 blue objective token
following aloud:
faceup on the barghest Monster card. Place 1 white
Well, that wasnt so bad. Above you on the mountain
objective token faceup on the flesh moulder Monster
slope, you can see a trickle of goblins creeping into a
card.
sinister cave. That must be where Splig lurks.
Place search tokens based on the number of heroes.
The heroes win this encounter!

Special Rules
THE GOBLIN CHIEFTAINS
Each master monster in this encounter is a goblin
chieftain and corresponds to an objective token.
Chief Zag is the chieftain of the goblin archers. When
Chief Zag is placed, read the following aloud:

A goblin with a strange red cap leaps from the trees,


shrieking in his primitive language. Soon, more of his
tribe follow. They dash forward fearlessly!
Chief Zig is the chieftain of the barghests. When Chief
Zig is placed, read the following aloud:

Heralded by an eerie howl, a pack of barghests


approaches. With mounting terror, you realize that the
grim dogs are serving as mounts for a tribe of goblins,
led by a chieftain with a wicked-looking spear.

If all objective tokens have been removed from their


corresponding Monster cards and there are at least 2
objective tokens in the overlord's play area, read the
following aloud:

Above you on the mountain slope, you can see the


mouth of a sinister cave. In ones and twos, led by their
chieftains, goblins pour into the cavern. Its possible
that Baron Greigory had a point.
The overlord wins this encounter!
Note which objective tokens are in the overlord's play
area. These are important for Encounter 2 (see "The
United Goblin Tribes").

The King of All Goblins


Encounter 1

The King of All Goblins


Encounter 2

As you pass into the cave, you find flickering torches


and hear the high-pitched squeaking of many goblin
voices. Are they chanting? Is this some sort of goblin
ceremony?

The Throne of all Goblins must be destroyed. A hero


may attack the Throne of All Goblins as if it were a
monster with 2 gray defense dice. If the hero's attack
deals at least 1 , place 1 fatigue token on the Throne
of All Goblins.

You hear the familiar voice of Splig, King of All


Goblins echoing from within. I am your king! I am the As an action, while adjacent to the Throne of All
biggest and the strongest!
Goblins, a hero may test . If he passes, place 1 fatigue
token on the Throne of All Goblins.
Yeah, boss, says another reedy voice, but what about
those heroes outside? Are you bigger and stronger than THE CORONATION OF ALL GOBLINS
them?
Splig is performing a ritual to complete his coronation.
Of course I am! bellows Splig. I am bigger and
Each time Splig performs an attack that defeats a hero,
stronger than anyone!
the overlord places 1 fatigue token in his play area.
Prove it, says the second voice, and Ill bow to you as Once per turn, as an action, while adjacent to the
King of All Goblins!
Throne of All Goblins, Splig may call for help. If he
does, place 1 goblin archer on the Exit.
Youre not quite certain what that mean. Bring me the
Club of All Goblins! you hear Splig shout.
The first time Splig is defeated, read the following
aloud:
Ah. Well, that makes it simple. Smash the Throne
before Splig smashes you.
You dare lay a hand on Splig, the King of All
Goblins? bellows Splig. With a shocking bound, he
leaps high into the air and comes to rest atop the
Monsters
supposed throne at the far end of the chamber. You
Splig. Goblin archers. 1 open group.
will be punished for your insolence!

Setup
Place Splig on the Throne Room as indicated. Place
goblin archers on the Antechamber. Place the open
group on the Throne Room.

Reinforcements
At the start of each overlord turn, if Splig is not on the
map, the overlord may place Splig in a space adjacent to
the Throne of All Goblins.

Place 1 objective token facedown on the Throne Room


At the end of each overlord turn, he may place 1 goblin
as indicated. This is the Throne of All Goblins.
archer on the Entrance or Exit, respecting group limits.
The overlord collects search tokens based on the
number of heroes. He replaces 1 of these search tokens Victory
with the unique search token and places them based on If there are ever 4 fatigue tokens on the Throne of All
the number of heroes. The unique search token is the
Goblins, read the following aloud:
Key of All Goblins.
Aw, my boulder - I mean, the Throne of All Goblins!
shrieks Splig. These intruders have committed
Special Rules
sacrilege!
If a hero reveals the unique search token, he has
discovered the Key of All Goblins. The hero draws a
Yeah, but, boss, says one nearby goblin, scratching
Search card as normal and discards the unique search
thoughtfully behind one ear. That boulder is just like
token. The locked door may now be opened normally. that other one over there.
THE UNITED GOBLIN TRIBES
Each objective token in the overlord's play area
represents abilities gained by the goblin archers.
Green - Courageous: Each minion goblin
archer is treated as if it did not have
the Cowardly ability.
Blue - Frenzied: Each goblin archer deals
+1 on each attack.
White - Twisted: Each goblin archer gains 2
additonal Health.
THE THRONE OF ALL GOBLINS

Sure, says a third goblin. And also it was too pointy


to sit on anyway. No proper throne.
I dont see how it can be sacri-whatever to smash a
rock, says the second goblin again. You smashed a
rock just yesterday.
No, listen to me! bellows Splig. Kill the intruders!
Am I not your king?
About that
As the argument continues, you scoop up some
discarded goblin loot and walk out. No one tries to stop
you. Problemsolved?
The heroes win!

If there are ever 3 fatigue tokens in the overlord's play


area, read the following aloud:

Splig! Splig! Splig! Splig! Goblins pour into the


chamber like water, struggling to lift their corpulent
champion upon their shoulders. A half dozen
squashed-flat goblins later, Splig is carried
triumphantly out of sight. You decide to leave before
they remember youre still alive.
The overlord wins!

Rewards
Win or lose, each player recieves 1 XP.
If the heroes win, they recieve 25 gold per hero.
If the overlord wins, he recieves 1 additional XP.

The King of All Goblins


Encounter 2

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