Professional Documents
Culture Documents
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1 Your first C++ FireMonkey Apps for Win32, Win64 and OSX
video6
In this first video you will learn how to create a simple FireMonkey application
and compile and run it on Windows and Macintosh.
David's Blog Post
2 Using C++ FireMonkey Anchors and Layouts
video6
Here you will learn how to use the Anchors properties and Layout
components (TScaledLayout, TFlowLayout and TGridLayout) in the forms
designer for your C++ FireMonkey applications.
David's Blog Post
3 Adding Actions and Gestures to a C++ FireMonkey App
video6
Learn how to add Actions and Gestures to an existing C++ FireMonkey
sample application, FireFlow, using the TActionList and TGestureManager
components and a few additional lines of C++ code.
David's Blog Post
4 Working with C++ FireMonkey Devices and Sensors
Working with C++ FireMonkey Devices and Sensors
Learn how to use the new Devices and Sensors support in your C++
FireMonkey applications. Device support is included for audio and video
devices. Sensor support is included for Motion, Location and other hardware
and software sensors.
class.
David's Blog Post
10 Playing and Capturing Audio on Windows and Mac
video10
Learn how to play and capture audio on Windows and Mac using C++Builder
XE3 and FireMonkey.
David's Blog Post
11 Capturing bitmaps from two video cameras
video11
Learn how to control the cameras and capture bitmaps from a computer that
has two video cameras on a computer running Windows and Mac using C+
+Builder XE3 and FireMonkey.
David's Blog Post
12 Using Platform Services and OS info
video12
Learn how use FireMonkey 2s new Platform Services interfaces and
TOSVersion (operating system information) in order to determine the services
that are available on the run-time platform, and also to enable and use those
services in your application running on Windows and Mac (and other devices
in the future) using C++Builder XE3.
David's Blog Post
13 Using the Motion and Location Sensor components
video13
Learn how to use the MotionSensor and LocationSensor components to
motion and location enable your C++Builder XE3 and FireMonkey
applications.
David's Blog Post
14 Using Pixel Shader Image Effects
video14
Learn how to use the Pixel Shader based image effects and transition
components with C++Builder XE3 and FireMonkey. Image effects can be used
if you have a GPU and drivers for Windows and Mac.
David's Blog Post
15 Build a C++ Builder FireMonkey 3D Windows / Mac app
video15
Learn how to create your first 3D desktop application with C++Builder XE3
and FireMonkey.
David's Blog Post
16 Using HD Controls, Cameras and Textures
video16
Learn how to add standard UI controls, Layers, Textures and manipulate
multiple cameras in your C++Builder XE3 Windows and Mac 3D desktop
applications.
David's Blog Post
17 Using 3D in your Windows and Mac HD Apps
video17
Learn how to add standard 3D controls to your C++Builder XE3 Windows and
Mac HD applications using the ViewPort3D and TLight components.
David's Blog Post
18 Building C++ and FireMonkey SQLite Database Apps
video18
learn how to build the SQLite Windown 64-bit DLL and use SQLite in your your
C++Builder XE3 and FireMonkey Windows and Mac HD applications.
David's Blog Post
19 Using Image Effect Filters in your Windows and Mac apps
video19
Learn how to use the FireMonkey image effect filters to apply filters to
bitmaps and get the resulting bitmap using the filters Input and Output
properties.