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Preferences Design Lab PDF
Preferences Design Lab PDF
PEKKA MURTU
HESAM.PAKBEEN@AALTO.FI
PEKKA.MURTU@AALTO.FI
ABSTRACT
Engaging end-users in the early stages of a concept design
and product development is widely considered to be a
crucial factor in the design process. Similarly, in the
context of cruise ship design the importance of involving
passengers in the fuzzy front end of a concept generation
has received much attention. This paper presents a design
research approach to determine the locational preferences
of the potential cruisers and consequently to elicit the
influential values on their preferences. For this reason, we
conducted a design lab in which a 3D mock-up was used
to study the locational preferences of the participants. The
results of this study provide an understanding of endusers desires and values that encourages innovative
designs of the future cruise ships.
INTRODUCTION
The multiplicity of user roles in different stages of design
innovation and product development has been broadly
addressed over the recent decades (Kanilo, 1998; Sanders,
2002; Oudshoorn and Pinch, 2003; Kujala, 2003).
Accordingly, the understanding of end-users is set to
become a crucial factor in the process of design. For this
reason, various approaches such as participatory design,
contextual design and co-design have been proposed to
involve end-users in all the stages of the innovation
process (Steen, Kuijt-Evers and Klok, 2007). One of the
most fundamental stages of the design process and
product development includes the fuzzy front end, which
has been described as the early stage of concept
generation (Cagan and Vogel, 2002). Therefore, involving
end-users in the fuzzy front end of a concept design is of
primary importance (Koen et al., 2002).
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