Professional Documents
Culture Documents
Level 1
General
Dungeon History
Dungeon Walls
Dungeon Floor
Flagstone
Dungeon Floor
Temperature
Illumination
Corridors
Room #1
Flagstone
Cool
Shadowy (phosphorescent fungus or candles every 20 ft.)
North Entry
West Entry #1
West Entry #2
Archway
East Entry
South Entry
Empty
Room #2
West Entry
East Entry #1
Trapped and Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides up)
Rune of Dread: DC 20 to find, DC 20 to disable; affects all targets
within 10 ft., DC 12 save or become frightened for 1d4 rounds
Leads to room #24
East Entry #2
South Entry
Room Features
Room #3
North Entry
East Entry
A stone stair ascends towards the south wall, A foul odor fills the center of
the room
South Entry
Empty
Room #4
North Entry
West Entry
East Entry
Empty
Room #5
North Entry
West Entry #1
West Entry #2
West Entry #3
South Entry
Empty
Room #6
West Entry
East Entry
South Entry #1
South Entry #2
Empty
Room #7
North Entry #1
North Entry #2
South Entry
Archway
Empty
Room #8
North Entry #1
North Entry #2
South Entry #1
Secret (DC 15 to find) Trapped and Unlocked Good Wooden Door (15 hp)
(magically reinforced, disadvantage to break)
The door is concealed within a mosaic of a legendary battle
Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each
creature which touches the crystal, DC 11 save or be teleported to
another location
South Entry #2
Trap
Room #9
West Entry
East Entry
South Entry
Hidden Treasure
Room #10
West Entry #1
Archway
West Entry #2
East Entry
Empty
Room #11
West Entry
South Entry #1
South Entry #2
Room Features
A balcony hangs from the south wall, The south and east walls are covered
with goblin graffiti
Room #12
West Entry
East Entry #1
East Entry #2
East Entry #3
Archway
South Entry
Room Features
Room #13
North Entry
West Entry
East Entry
Trap
Room #14
North Entry
East Entry
South Entry
Room Features
Room #15
West Entry
Archway
Unlocked Strong Wooden Door (20 hp)
Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
A shallow pit lies in the east side of the room, Someone has scrawled "No,
I said it had eleven eyes" in dwarvish runes on the east wall
East Entry
South Entry
Hidden Treasure
Archway
Stuck Strong Wooden Door (DC 15 to break; 20 hp)
Hidden (DC 15 to find) Locked Simple Wooden Chest (DC 15 to unlock, DC
15 to break; 10 hp)
2500 cp, 900 sp, 100 gp, Azurite (10 gp), Banded agate (10 gp), Blue quartz
(10 gp), Eye agate (10 gp), 2 x Hematite (10 gp), Lapis lazuli (10 gp),
Malachite (10 gp), Obsidian (10 gp), Turquoise (10 gp), Spell Scroll
(Dancing Lights), Potion of Healing
Room #16
North Entry
West Entry
West Entry
Empty
Room #17
West Entry #1
West Entry #2
East Entry
Empty
Room #18
North Entry #1
North Entry #2
East Entry #1
Secret (DC 25 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
(slides to one side)
A bookcase and concealed door pivots smoothly
East Entry #2
Room #19
Room Features
Spirals of green stones cover the floor, Burning torches in iron sconces line
the south and west walls
North Entry #1
North Entry #2
West Entry
South Entry
Room Features
Room #20
Archway
North Entry
The room has a high domed ceiling, A group of draconic faces have been
carved into the east wall
East Entry
Room Features
Room #21
West Entry #1
West Entry #2
East Entry
South Entry
Room #22
West Entry
East Entry
A group of draconic faces have been carved into the east wall, Lit candles
are scattered across the floor
Empty
Room #23
West Entry
East Entry #1
East Entry #2
Empty
Room #24
West Entry
Trapped and Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides up)
Rune of Dread: DC 20 to find, DC 20 to disable; affects all targets
within 10 ft., DC 12 save or become frightened for 1d4 rounds
Leads to room #2
Room Features
Room #25
East Entry
Someone has scrawled "five, five, seven, two" on the west wall, A pile of
rotten rope lies in the south side of the room
South Entry
Room Features
Room #26
West Entry
A tile mosaic of a legendary battle covers the floor, The south and east
walls are covered with claw marks
East Entry
South Entry #1
South Entry #2
Hidden Treasure
Room #27
North Entry
East Entry
South Entry #1
Secret (DC 20 to find) Stuck Simple Wooden Door (DC 10 to break; 10 hp)
The door is located above a small stone dais and concealed behind a
pile of broken stone
South Entry #2
South Entry #3
Room Features
Room #28
A chute descends from the room into the next dungeon level down,
Someone has scrawled "jade, emerald, sapphire, ruby, emerald" in goblin
runes on the north wall
West Entry #1
West Entry #2
East Entry #1
East Entry #2
South Entry
Room Features
Room #29
North Entry
West Entry
Room Features
Room #30
West Entry
The floor is covered in perfect hexagonal tiles, A grinding noise fills the
room
another location
Leads to room #3
South Entry
Empty
Room #31
North Entry
West Entry
South Entry
Empty
Room #32
North Entry
South Entry #1
South Entry #2
Room #33
South Entry #3
Room Features
A narrow pit covered by iron bars lies in the north-east corner of the room,
An iron chandelier hangs from the ceiling in the center of the room
West Entry
East Entry
South Entry
Empty
Room #34
East Entry
South Entry #1
South Entry #2
Archway
Room Features
Someone has scrawled "The thief will betray you" in orcish runes on the
west wall, Several pieces of rotten bread are scattered throughout the room