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Catapult Gaming, LLC

Safety Guidelines
Introduction:
In legends of the Aether we offer boffer combat for our participants
mixed with an immersive role-play experience. We take our other
safety guidelines very seriously. We are part of a community and we
aim to leave behind as little as humanly possible as to preserve the
wild-life, the property, and our public relationships with our venues.
With any sort of combat oriented gameplay we take safety very
seriously. Boffer combat should be to simulate confrontations between
player(s) and NPC(s) or Player(s) and Player(s). This guideline is to
outline the specific etiquette and safety protocols that must be
followed at all times. There will be a marshal on the field for any and all
combats that take place. If a Marshal is not present combat will not be
permitted. This usually falls under after-hour rules and Soft role-play
rules.
Legends of the Aether:
Some basic information for our service and game Legends of the
Aether is that we are a Boffer LARP (Live Action Role Play). We pride
ourselves on immersion and fully expect players to follow the
guidelines below to their fullest extent. Anyone found breaking the
policies below will be subjected to disciplinary action as determined in
our Disciplinary Guidelines. However, there are a few rules that must
be adhered to prior to in-game and on-site policies.

General Policies
Age Limit:
Unfortunately due to insurance restrictions we must limit the game to
18+. Anyone under the age of 18 will not be permitted to play Legends
of the Aether.

Waiver:
Before attending in-game you will have to sign and agree to our safety
waiver which is put into place for liability reasons. Like any physical
event things do happen and people can get injured.
Clothing:
While we do suggest bringing garb (Costume clothing) that is weather
appropriate, if weather conditions are harsh (Cold, wet, or hot) we will
never hold it against anyone to stay warm or to stay dry. Please dress
appropriately for the weather. Also, if costumes are deemed
inappropriate we have the right to ask that person in question to
change into less revealing adornments. Again, we want immersion, but
in no way will we facilitate risqu or revealing garments that would be
deemed too revealing.

Disciplinary Guidelines & On-Site


Policies
Leave No Trace:
Legends of the Aether and Catapult Gaming, LLC both take into
account the safety of our environment as well as the safety of our
players. We follow the Leave no Trace rule in which any discarded
trash will be picked up and removed to preserve our camp-grounds or
parks where we attend. This is a very serious role we must abide to
and anyone caught openly discarded garbage or harming the
surrounding environment intentionally will be asked to leave and
barred from the game for no less than 1 season (9 events). We
understand things might fly out of your bags or pockets but we ask you
to please hold on to any wrappers, bottles, caps, etc. until they can be
placed into garbage receptacles. Anyone seen defacing any property
will be banned permanently and prosecuted for vandalism at the
behest of our site coordinators.
Drugs & Alcohol:
Drugs and Alcohol of ANY kind are not permitted on the premises. If
you have any medication you are required to take we ask that we are
simply informed beforehand in case of emergencies. Alcohol is strictly

forbidden from our camp site and anyone found in violation of these
two principles will be immediately ejected and banned from the
premises and any affiliated games within Catapult Gamings purview.
This is a NO TOLERANCE policy.

Prop Vs Real:
Any real blade/dangerous object (Outside of eating utensils or crafting
supplies) will NOT be permitted on the site. Anyone found in violation
of this rule will have the item confiscated and returned as well as
receive a strike per our disciplinary action guidelines.
Physical Contact:
As a role-playing game, we understand that tempers may fly. At no
point in time should anyone ever touch another player or staff with
malicious intention, or even safe intentions. Any physical contact must
be consented to and this can be represented with Do you accept my
physical role-play? If the staff feels that you have violated this
guideline then you will be immediately subjected to disciplinary action
based on the severity of the infraction. If anyone is involved in a
physical confrontation you will be immediately expelled and
prosecuted on behalf of the facilities and victim to the fullest extent of
local judiciary policies. We have a no tolerance policy and you will be
banned from our venues for life without appeal.
Harassment:
Catapult Gaming holds a strong policy on no-tolerance for harassment
of any kind. Religion, Sexual orientation, ethnicity, culture, or gender
should never be used to belittle or used in a malicious fashion against
another player. Anyone found guilty of violating this procedure will be
taken aside, granted a strike, and asked to leave the facility for that
event until they can prove to staff that they are capable of maintaining
an appropriate behavior for the service, venue, and facility. In no way
will Catapult Gaming allow for other types of physical harassment (See
Confrontation and Resolution above). Obviously we can never have
eyes on everyone at every moment and we advise that if you witness
such behavior you report it immediately.
Disruptive Behavior:

We all want to come to game and have fun. Unfortunately this does
mean remaining in character the majority of the time you are here. If
at any point OOC (Out of Character) conversations become too
disruptive or if behavior becomes too immersion breaking for our game
to continue you will be asked to leave and given a strike. This is to
harbor a safe, comfortable, and immersive environment.
Camp-fire Guidelines:
Camp-fires are wonderful tools to have for cooking, warmth, and
immersion. Around
the facilities we may often have access to fire-pits.
Fire-pits or designated areas as
described under our facility guidelines
should be the ONLY place a fire should be
started. Candles should
always be LED or battery powered. Any fire started in a fire-pit
must be
attended. Anyone seen abandoning a fire will face moderate to extreme
disciplinary repercussions.
Disclaimer:
At any point in time Catapult Gaming, LLC has the right to eject anyone
for any reason
from our event in the case of grey areas. We hold full
responsibility for our attendees
and their safety and well-being and
under Ohio State law we have the right to refuse
service.
Disciplinary Guidelines:
Some infractions are less severe than others and we at Catapult
Gaming understand that people can often make mistakes. It is,
however, our responsibility to report any activity to our facility
coordinators under our insurance agreement and State law. Catapult
Gaming works on an internal disciplinary system as well. Strikes are
infractions set against a player for many different reasons. This could
be disrupting behavior, out of character harassment, harassment of
staff, breaking a guideline intentionally or unintentionally, or being
unsafe as per our facility providers requirements. Below you will find
the strikes, their punishments, and finally our appeals process.
1 strike Usually given for small infractions or disruptive behavior. This
is a verbal warning as well as a 1 game suspension.
2 Strikes This is an escalated or cumulative level, but it can be given
for more extreme cases. If a player obtains 2 strikes in a given time
frame they will be banned for the rest of the season or 6 games,
whichever is longer.

3 Strikes Severe infractions or cumulative non-compliance to our


rules. If a player ever, for any reason obtains 3 strikes they will be
immediately removed from the venue and barred for life from any
Catapult Gaming services or venues in the future. This is a no
tolerance policy.
Appeal Process:
From the day you receive your strike(s) you have 3 months before you
can file for an appeal on our forums or through a written letter to head
of operations. Catapult Gaming will then have 1 week to review the
appeal and make a decision on releasing one or multiple strikes from
that person. Anyone who has received 3 strikes in a 1 year period will
not be eligible for an appeal.

Boffer Safety Guidelines


Hold Call:
If anyone yells Hold! loudly anyone and everyone should
immediately take a knee so that the situation can be assessed. This
call is for EMERGENCIES only and if anyone is seen using this call
frivolously they will receive and immediate verbal warning. If this is a
continued infraction then the person(s) will be asked to leave the
event. This call is to indicate that there are unsafe conditions on the
field (IE: Rocks, Large stumps, Dangerous material on the ground etc)
or that someone is physically injured. It is the responsibility of the
Marshal and the players to keep an eye out for such occurrences.
Safety is our number 1 priority for our attendees.
Striking:
As a boffer combat we are a tap based game. We as marshals
understand that in the heat of the moment that things can get chaotic,
however, it is the responsibility of the player to swing with no great
than a 90 degree angle at any given time (IE: No baseball swings) and
that the contact not constitute anything greater that a firm tap. It is
completely acceptable to call someone on their hard swings,
remember, there is no such thing as too soft. If the boffer touches your
person followed by a damage call, then you take the damage to your
HP pool. Drum-Rolling is also forbidden from this venue. Swings
should be conducted in no more than 1 per 1 second intervals per hand
(Thus someone wield two weapons would technically be able to swing

both weapons in concession). This is to prevent unhealthy combat


habits.

Legal Striking Surfaces:


In this venue we have a very strict striking surface policy. Anything
from the shoulders to the ankles is considered a valid striking surface
(Except the groin). The head, throat, feet, hands, and groin are not
considered valid shots and should be avoided at all costs. If someone is
considered unwieldy and continued to strike these areas they will be
given a verbal warning and at minimum a 20 minute reevaluation.
Martial Stamp:
Any participant in this venue will have to be approved for Boffer
combat prior to entering into any situation. This will be found on your
character sheet that has been signed and stamped by a certified
Martial within the venues authority. In order to become a certified
boffer participant you will need to show that you understand our rules
and guidelines and show that you can use a boffer safely and
effectively with the realms of our ruleset. Again, safety is our number 1
priority.
Ranged Combat:
Ranged combat is particular to our system. Any and all projectiles
will be designated by packets. Under no circumstances are hafted
projectiles allowed and our only exception to this rule are foam balls
covered in duct-tape to signify the physical representation of a rock, or
a coreless foam or latex foam dagger physical representation. A packet
as defined in our phys-rep* guideline.
Throwing:
When throwing a packet for any reason be mind-full of the legal
areas. Packets follow the same striking area guidelines as boffer
weapons. Do not base-ball throw packets for any reason. A good
guideline for throwing a packet is to push the packet from your
hand instead of throwing it like one traditionally would. Lobbing a
small packet increased both the accuracy and limits throwing
power as opposed to throwing it.

List of Certified Marshals:


Stephen Stallkamp

Experience 10 years

Certified in Martial Combat/Magic


Combat/Archery/First

Aid/CPR/Diabetic Insulin Cert.


Tom Montez

Experience 8 years

Certified in Magic Combat/Roguery

Robert Grey

Experience 7 years

Certified in Archery/Crafting/Magic Combat

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