You are on page 1of 6

HvZ:

Athens
Overview
Humans vs. Zombies is a heavily modified game of tag. In HvZ, all players start the game as humans. A small number of volunteers will be selected to be the first zombies. Zombies tag humans to turn them into zombies as well. Once a player is turned, they remain a zombie for the rest of the game.

Objectives
The objective for humans is simple; try to stay alive long enough to stop the infection from spreading, or optionally go out in a blaze of heroic glory. Zombies will try to turn as many humans as they can, hoping to kill off all resistance and spread the infection. There will be a few missions, and mini-missions throughout the week that will have special objectives and rewards for both sides. These will be announced and explained on the website before they start.

Identification:
Wearing a bandana of any color symbolizes participation in this event. Humans wear theirs on their right or left bicep while zombies are worn around their head or neck. The bandanas colors are irrelevant so long as they are clearly visible and not camouflaged with what you are wearing.

Neither side may directly lie about whether they are players, but they do not need to answer an opposing player if asked. For example, if a human sees a zombie walking towards them and asks Are you an active zombie?, the zombie wouldnt be able to respond No. They could however ignore the question entirely. Anyone is welcome to start playing at anytime. No registration is required, just put on a bandana and play. The game is played 24/7, so please wear your bandana at all times and actively participate as much as possible.

Infection:
In order to infect a human, a zombie must grab a humans bandana. As long as the zombie gets a good tug on the humans bandana, the human will be considered infected. The bandana does not have to be removed.

Slaying:
Slaying a zombie can only be done with Nerf or other soft foam projectile weapons. Socks may also be rolled into balls and thrown. Nerf darts must be launched. Sockballs must be thrown. Melee weapons are not allowed. It is highly encouraged that your weapons remain brightly colored so that they can be swiftly identified as such by law enforcement.

Only a single hit is required to kill a zombie. Once hit, the zombie will remain inactive until the next respawn time. Inactive zombies should not influence the game in any way. This includes blocking projectiles (known as meat shielding) or scouting for active zombies.

Respawning:
Respawn: Zombies who have been shot or hit by sockballs respawn at the top of every hour ( 1:00, 2:00, 3:00 etc ). These times will remain constant though the week, but events such as the final night often have special rules which will be posted on the site as the time approaches.

Special Zombies:
Throughout the week there may be a handful of special zombies with extra abilities or rule sets. These specific zombies will be very identifiable and will be announced beforehand on the site. Specific rules regarding special zombies can be found on the special zombie rule page.

The Witch:
The witch is not aggressive towards humans until she is aggravated. If a human gets too close or somehow disturbs the witch, she will become activated mainly focusing on the person responsible. For 5 seconds after activation, the witch will be immune to all nerf darts and sockbombs. This time will be counted and announced by a neutral moderator nearby the witch. If the witch is shot after this 5 second period, she will return to her original spot and go back to being non-agressive. The moment she gets back to her original location, she is able to be startled again.

The witch will be identifiable by a green glowstick, as well as audio clues, and will only be out during missions.

The Tank:
Tank is a walking mass of muscle who will stop at nothing to destroy humanity. Tank isn't a stealth creature loud, angry, and searching to kill. Tank does not die... or does it? Tank does not follow normal zombie respawn rules. Tank is big, but slow. Moves at a reduced, unrelenting pace. Tank can be stunned by normal means. When stunned, Tank will announce a countdown to when it will become active. The tank will be identifiable by a green glowstick, as well as angry yelling.

Safe Zones:
Players may not be infected or shot in safe zones. Players also cannot shoot from safe zones at players outside of safe zones. A player considered inside a safe zone until both feet are outside of the safe zone. Public buildings such as university buildings and dorms are safe zones; in addition so are private businesses. If inside a building, you are probably in a safe zone. Vehicles are also safe zones. This includes cars, public transportation, and bikes. Because of this, vehicle use by players should be avoided unless necessary.

Disputes:
This game is run on the honor system, but there may still be times where the outcome might not be clear. If there is a situation where the rules are in question, the first thing that should be done is to try and work it out amongst those involved. Good sportsmanship is essential to keeping this game running smoothly. In most cases where it is unclear if a human was turned, it should be decided in favor of the human. If it is needed, the players can find a moderator can be found to help resolve the situation.

Donts:
Physical violence in any form is absolutely prohibited. Use common sense, getting a kill is not worth someone being injured. Dont use any weapon that might hurt someone. Once again, use common sense. You probably shouldnt be shooting a stranger with a nerf gun that leaves welts. Sockballs shouldnt contain anything except for a sock. Dont wear anything that will cover your face during play. This is a request from the police. They dont want anyone playing who will not be able to be identified. Other than this, any attire is acceptable as long as your bandanna is clearly visible.

Dos:
Remember to have fun, be courteous of others, be safe, and sporting. If you see someone fall, stop and check if they are hurt or need assistance. Remember, it is only a game. Listen to game Admins/Moderators. They are looking out for the best interests of the game.

Admins/Moderator
During the game there will be a non-player admin observing to make sure things are going smoothly and to answer any questions that may come up. In addition, there will be several moderators who will be in play, but able to pause in order to solve disputes or help players. Admins/Moderators will be identified by blue glowsticks. If you are talking to a moderator or admin while they have their glowstick out, you will be considered to be in a safe zone. The Admin and Moderators are listed on the Moderator Page. Anyone claiming to be a moderator who is not on this page should not be trusted as a moderator.

You might also like