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HUMANS VS.

ZOMBIES-SMPC Back to School


Fundraiser
Friday, August 26th, 2016
Fundraiser to raise money for Smokey Mountain Pregnancy Center
General rules:
Its humans vs. zombies. Zombies try to get humans, humans try to get the
cure. There are two vials that contain the cure hidden throughout the church.
The Studio is the C.D.C. Research Center where the humans will bring both of
the cures to finish the game
Rules for searching:
OPEN DOORS STAY OPEN AND CLOSED DOORS STAY CLOSED!!!
The only times that students should be outside of the church building is
going between the sanctuary and Studio (C.D.C. Research Center) when the
humans have gathered both cures and are going to win the game.
The cure WILL NOT BE BY, NEAR, OR IN ANY: INSTRUMENTS, TVS,
COMPUTERS, OR ANYTHING EXPENSIVE SO DO NOT TRY TO LOOK.
IT WILL NOT BE ON THE PLATFORM IN THE SANCTUARY, OR
BACKSTAGE/UPSTAIRS IN THE FAMILY LIFE BUILDING.
While groups are encouraged, there will be NO PAIRING OFF between boys
and girls. Any students found coupling off will be eliminated from the game
and sent home immediately.
Safe rooms:
Humans can go to safe rooms to escape from zombies for a moment. Safe
rooms will be clearly marked. Zombies cannot come into safe rooms, and
must give humans a 30 second immunity when leaving safe rooms.

Rules for Humans:

Once you have no more bandanas and get tagged by a zombie, you then
become a zombie. You are tagged by a zombie when the zombie touches you
with two hands. If you are tagged by a zombie, you must wait 30 seconds
(count out loud) before you become a zombie. To signify that you've become
a zombie, take the bandana off your arm and put it around your head. You
must also put your socks (if you're using socks as weapons) on the ground or
put your nerf guns on the ground. Zombies cannot carry weapons).
This is how you distinguish who is a human and who is a zombie. Humans
have bandanas on their arms and zombies have bandanas on their heads.
When you hit a zombie with a nerf dart or sock the zombie must stand still
for 30 seconds (they must count out loud) and zombies cannot tag you while
they are standing still.
If a player has more than one bandana as a result of buying another life,
when a zombie tags that player, they lose one of their bandanas and cannot
be tagged again for 30 seconds.

Rules for Zombies


Tag humans and turn them into zombies by tagging them with two hands.
If you are hit by a sock or nerf dart you must stay still for 30 seconds. You
cannot attack people or interfere with gameplay in any way. In order to "bite"
someone you must tag them firmly with both hands. Zombies cannot carry
socks or nerf guns.
You can only tag one player at a time.
Zombies cannot use shields of any kind
If a player has more than one bandana as a result of buying another life,
when a zombie tags that player, they lose one of their bandanas and cannot
be tagged again for 30 seconds.

Final Rules
Do not physically attack other players
No leaving the church unless coming to Studio with both vials of the cure
Humans are not required to work together, but it is encouraged to avoid
confusion of who has one of the cures

Last Rule: HAVE FUN!

PRICE LIST:
(Remember, all proceeds go to Smokey Mountain Pregnancy Care Center)

$1 - to play
$2 per sock (for humans)
$5 3 socks (for humans)
$10 1 extra bandana (limit 3 per person)
$20 Nerf Zombie Pistol with 10 bullets
o $10 10 extra bullets
$30 Nerf Zombie Shotgun with 15 bullets
$50 Survival package

includes 3 socks, 2 bandanas, 1 Nerf Shotgun


with 20 bullets

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