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EPIC EMPIRES Event UG (haftungsbeschränkt)

EPIC EMPIRES

- Rules & FAQ -

Version 1 from 30-Dec-2014


1. About EPIC EMPIRES 3
1.1 What is EPIC EMPIRES 3
1.2 Maximum Immersion 3

2. General Rules 4
2.1 Rules 4
2.2 You can what you can present 4
2.2.1 Victim rule 4
2.2.2 Hollywood-style 5
2.2.3 No telling! 5
2.3 Alliances and diplomatic treaties vs. Conflict play 5

3. Fights 6
3.1 General Rules 6
3.2 Responsibility for your gear 6
3.3 No Debates! 7
3.4 Physicality in battle 7
3.4.1 Without arrangement 7
3.4.2 With arrangement 7
a) The EPIC-EMPIRES-AUFS-MAUL-CODEX (AMC) 8
b) Individual arrangements 9
3.4.4 Excessive physicality 9
3.5 In-game injuries and armor 10
3.5.1 Injuries 10
3.5.2 Armor 10
3.5.5 Armor, a pictured guide 10
3.6 Healing and death 12
3.6.1 Healing 12
3.6.2 Death and its effect 12
3.7 Siege 13

4. Magic 13
5. FAQ 14

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1. About EPIC EMPIRES

1.1 What is EPIC EMPIRES?


Our main aim when starting EPIC EMPIRES, was to create a deep world everybody could
completely plunge into. Everything else was subordinated to this idea. Apart from some small
areas, the complete IT area is in time 24/7 as of the opening ritual.

According to this it may come to any actions or fight anywhere at any time. In order to let the
game run freely, the Refs are staying discreetly in the background.

Play and game experience are central. Instead of counting points and make you work through
paragraphs, we decided to create a highly simplified rule system basing on self-responsibility and
human intellect/common sense. To ensure this EPIC EMPIRES is for adults (18+) only.

To guarantee the best possible immersion we established some rules like the ban of OT-Tents or
the prereq for costume guides for all different camps and city districts. Camps are being organized
by their own internal crews (normal players) in a self-responsible way. These crews are managing
the registration of their players, coordinate their constructions and build up own camp rules. To
improve game play and constructions we set up some financial systems every camp can apply to.

1.2 Maximum Immersion


To guarantee the best game play experience EPIC EMPIRES is based on the following
fundamentals everybody has to follow.

 Goodbye igloos: It is forbidden to bring any non IT usable tents. This includes plastic tents
and pavilions, disaster protection tents as well as camping cloth tents from the sixties. To
camouflage such tents with e.g. cloth is also not allowed. Explicitly excluded from this rule
are NPC, as tents are located in a special OT area.

 Goodbye waste: The ambiance of a camp has to be as high as possible. This is why leaving
waste or anything else that impacts the quality of camp ambiance is strictly forbidden. Please
remember we're not a festival and we're not at a barbeque. Our aim with EPIC EMPIRES is
to create a world in which you and all others can immerse yourselves.

 Goodbye pirate shirts: The costume standard of EPIC EMPIRES is one reason for its rising
success. Every player follows the costume guide given by his camp or district. The aim is
NOT to have some kind of elitist LARP but to keep the high standard of our players or even
improve it.

 Goodbye whining: EPIC EMPIRES fight philosophy is: No whining, no debates, no


complaining. Fights on EPIC EMPIRES are usually a bit harder than you might be used to
from other events. You should be aware of this, before engaging into a fight. More about
fights can be found on our new rules under 3.4 Hardship in battle.

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2. General Rules
2.1 Rules
EPIC EMPIRES is a 24/7 IT event. This means there can be IT actions and fights anytime and
anywhere. Notwithstanding some special areas like the Orgaplex and the sanitary installations.

What is not forbidden within the rule system falls under the rule of human intellect. This means,
we are not telling you that you shouldn't throw 5 kilo stone blocks from the palisade or which
armor level your opponent needs to have so you'd be allowed to charge him. Beside all existing
rules there is always our absolute main rule:

“You are responsible for all your actions, as well as the


consequences those might have.”
This starts with burning holes in the ground, damage of property up to malicious wounding.
Self-responsibility also includes to waive anything you can‘t assess. Is the palisade climbable?
Does the guy in front of me have a problem when I charge him at full speed?

Just because something is absolutely normal to you and just because this is not explicitly
forbidden in the rules, doesn't make it to a good idea. It simply doesn't have to be the same for
other participants.
A hard strike on somebody's unprotected head might be as normal for you as to fondle a
waitress in a tavern or climb an unsecured 5 meter palisade.
Such behavior is not going to be tolerated either by us or your co-players. Especially when it is
not okay for your co-players we feel in the responsibility the react which might end in fact with
you being expelled from the event directly.

2.2 You can do what you can present


This literal German translation actually describes another fundamental of EPIC EMPIRES.
There are no points for abilities or skills, it’s all about presentation. This is complemented with
something we call [2.2.1 victim rule]. Talking about presentation, please keep in mind that on
EPIC EMPIRES the aspiration level of presentation is very high. So it’s not about presenting it
somehow but [2.2.2 Hollywood-style] and [2.2.3 No Telling!].

2.2.1 Victim rule


The victim rule actually means that you as the „victim“ of an action fully decide about the
consequences this has for you and your character. So it’s up to the victim of an assassination if
the character dies once and for all or (thanks to EE rules [3.6 Healing and death]) survives.
However this is not a free ticket for cheating, as there has always to be suitable reaction.

As victim of a spell you should at least have a grim look or fight against it with an eloquently
speech to show the co-player that you recognized the spell but managed to resist. Then again
you can never expect from your opponent to react as you'd like in any particular situation. So
can't he, so the victim rules’ freedom is valid for everyone.

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2.2.2 Hollywood-style
Our and your co-players expectations towards you are: Play the scene as if you are in a good
movie.

The focus of EPIC EMPIRES lies on the presentation and the acting in a scene.
Loud bawling, groaning, staggering after being hit, screaming when being injured, all that
makes a scene more intense and more real is part of this. Just try to give someone looking at
the scene the impression as if he was watching a good movie (where heroes also suffer!). Try
to put the presentation into the center. Of course it is inefficient to stagger around or reach for
cover after being hit but your opponent, who is also playing Hollywood-style, might then take a
big swing to give you time to catch up, instead of covering you with staccato hits to breach the
defense line, which is efficient, but shabby.

2.2.3 No telling!
Telling describes the verbal description of an effect to someone instead of presenting. I.e.
shouting your weapons damage „2, 2, 2...“, magical spell „lightning bolt”, or the effect of a
potion, like „poison“, „paralysis“ etc.

The general rule here is: If an effect can’t be communicated in another way than verbally,
then do not do it!

If possible you can transfer the presentation to non-verbal communication.


Instead of shouting „2“, you can wield the weapon accordingly. Instead of screaming „lightning
bolt“, you could use a SAFE but nice pyrotechnical effect. If the reaction to this is not as
expected, please keep in mind that according to [2.2.1 victims rule] this is still totally okay.

2.3 Alliances and diplomatic treaties vs. conflict play


EPIC EMPIRES is an action driven battle event and will always be As nice as the creation of
alliances and friendship treaties can be, as deadly are they for everyone’s fun. Two diplomats
signing a ceasefire „for“ their camps, force hundreds of players to inactivity and boredom.
Please keep in mind that absolute majority of player is coming to bash each other up. Doing
this diplomatic stuff destroys the fun and play of all other players on the event. Use your
creativity and your eloquence instead to raise old conflicts or open up new ones and move
forward well thought to escalate the spiral of violence.

In short: Don't do ceasefire or peace treaties. You’re on EPIC EMPIRES to fight big
battles and hard fights, not to sit around and aim for Nobel Peace Prize.

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3. Fights
3.1 General Rules
 No static battle lines: There is nothing more boring than two battle lines fighting each
other at 1 or 2 meters distance. Try to avoid this whenever possible. This is absolutely
misplaced on EPIC EMPIRES.

 STOP Order: There is NO stop order announced by players or NPC's. STOP Orders are
only given by the refs except there is a real treat to health or someone’s life!
There is especially no STOP for any material lying around like swords arrows, glasses or
any other gear.

 Self-evaluation: If a fight becomes OT too dangerous for you, please fall back from the
situation. It’s not a shame when wearing no armor, you do not want find yourself
between two highly armored battle lines crushing into each other. You’re always
responsible for your own security.

 No debates: Debates about correct play with your opponent in battle are strictly
forbidden. [See 3.3 No Debates ]

 No gear check by the team: You are always responsible for the safety status of your
gear, such as armor and weapons! [3.2 Responsibility for your gear]

 Findings: The team doesn't take any lost property during a battle.

Excessive violence in battle may lead to exclusion from the event. [3.4.3 excessive violence]

3.2 Responsibility for your gear


As organizers of the event, we do not do any safety checks of your gear. As responsible player,
you are responsible for your weapons and insuring they are safe to use.

If we see you using any gear that we consider not to be safe, we'll take it out of the game. This
concerns weapons as well as anything else like armory, shields, arrows and bolts. If you are
endangering yourself and others, you are potentially not qualified for self-responsible play. In
this case we reserve the right to expel you from the event.

3.3 No Debates!
EPIC EMPIRES is an action driven battle event. Our battlefields are not a debating society. We
try to enable a very high level of immersion to every participant. If you distract your co-players
from this experience because you want to discuss with someone about the damage rate of two-
handed weapons or his „armour count“, then the battlefield on EPIC EMPIRES is surely the
wrong place for you to be.

If your opponent is not behaving in an inadequate way, just pass over it. Leave the situation if
necessary and try to speak OT with him after the situation is over, in order to not disturb any
ongoing play. Responsible for the clearing of this situation are only you and the person in front
of you. Anything not relevant to safety has time until the fight is over.

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If you’re stuck in your discussion you can get in contact with your camp management or a
game master for mediation. However if his way to fight is too hard for you, leave the scene. If
after a short break you still feel he acted too hard, please feel free to approach him off side. If
there is no possibility to do this, memorize his appearance („he had a helmet and pointed ears”
is not a really sufficient description). If really necessary we can find anyone later with the help
of the camp management when having a good characterization.

3.4 Physicality in battle


Fights on EPIC EMPIRES should be very dynamic and nice to look at – simply epic. This is why
players are relatively free in how they want to fight. Everything is possible, if wanted by BOTH(!)
Sides. So there needs to be an arrangement between the parties. If you and your opponent
would like to beat yourselves on your helmets then an EPIC EMPIRES game master will totally
accept this. This is why the event is for 18+ only.

Reserving the event for adults and self-responsible players as unrestricted as possible, worked
very well the last years. Nevertheless there have been some irritations from time to time.
Especially for players being there the first time and making the conclusion from harder fights
that anything was allowed.
This is why we now decided to make absolutely clear, what is allowed without or with
arrangement.

3.4.1 Without arrangement


If there is no valid arrangement, because it is not possible in the situation or simply because it is
not wanted, the following rules are in place:

Allowed Not allowed


You're allowed to strike with buffer weapons You're not allowed to strike or thrust the head.
from all directions to arms, legs & torso.
You're allowed to thrust arms, legs & torso, You're not allowed to strike or thrust genitals.
with a suitable buffer weapon with increased
due diligence.
You're allowed to charge with increased due You're not allowed to hit with your shield
diligence as long as the charged person can unless it is completely made of foam.
prepare himself for the contact.
You’re allowed to push the opponent with You're not allowed to kick.
buffered shield parts.
Your allowed to make in-fights (pushing /
wrestle) with increased due diligence

3.4.2 With arrangement


An exception is always in place, when players mutually agreed BEFORE, to change the above
named general rules. If agreed before MUTUALLY you are allowed to kick each-others
genitals. We assume that you are mature, know what with an unbuffered shield or pull each-
others hair you do and want it exactly this way. A possible increased risk of injuries is then your

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own problem as a self-responsible player and not the one of game management, masters or
other players.

CAUTION! Whoever departs from the general rules 3.4.1 without agreement of his
opponent commits not only a severe breach of the rules but also is fully
responsible for any possible injury of the opponent and this by both civil &
penal law. You absolutely need to take care not to attack any non-participant
who didn't agree in the heat of action with the same hardness as persons
that agreed.

Previous agreements can be arranged with a small consultation before the according situation
or also as general agreement for the complete event.

Now it might be a bit complicated to consult in some situations in example on a loud battlefield
or just before an ambush. This is why we set up a collection of some popular EPIC EMPIRES
arrangements, that can now be arranged with a simple gesture or a short commando.

a) The EPIC-EMPIRES-AUFS-MAUL-CODEX (AMC)


The agreement can be made in both a verbal and a non-verbal way:

 Verbal: The person offering is making eye contact with his opponent and shouts „Aufs
Maul?“. The other party has to agree by answering „Aufs Maul!“

 Non-verbal: The person offering is making eye contact with his opponent, tipping his
helmet several times with is weapon. The other party has to accept by also tipping his
helmet several times with his weapon.

In both cases they agreed to fight following the AMC codex, knowing what is possible now.

If AMC is agreed the following rules are in place:

Allowed Not allowed


All that is allowed in the basic rules. You're not allowed to hit the had from the side.
You're allowed to strike on a helmet from You're not allowed to strike or thrust genitals.
above.
You're allowed to kick in a pushing manner You're not allowed to thrust heads.
only with your foot sole against torso or shield.
You're allowed to hit with shield edge against You're not allowed to kick arms or legs.
torso or arms.
You're allowed to strike your shield against a You're not allowed to kick with span or shin-
head or a leg if it is not core less and bone.
completely made of foam.

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b) Individual arrangements
The AMC is for quick consultancy. If there is time enough for a detailed one, if the participants
already know each other and already have a common fight style they can of course agree other
things. If the aim is to enter an agreement for the complete event, the players are of course
free to choose how they want to fight each other and what should be allowed or not.

Prerequisite is of course the use of foam/buffer weapons and that the limits of common sense
should be respected. If a third party is joining the battle it is always necessary to be able to
switch back to the basic rules.

Caution! If you are joining battles being allied with other groups or camps i.e. as
mercenaries, inform yourself before regarding potential agreements between
the fighting parties. If you find out in the middle of a battle that the style is too
hard for your liking, leave the fight immediately. If in reverse you see someone
within the fight who obviously doesn't belong to both sides fighting, fight with
him using the basic rules until something else agreed, i.e. he shows you that
he'd prefer fighting a harder style.

3.4.4 Excessive physicality


Every participant of a battle on EPIC EMPIRES should be aware of two things

1. The fights are tougher than on other usual LARP events!


This means they are physically and mentally challenging. Especially it can come to
unwanted physical contact, there may be hits in regions where you don't like them, like
head or genitals, people are being accidentally charged, you can get an arrow into your
eye, you can get injured, your gear might get broken. Please note that those things
shouldn't happen. But they might happen in the heat of the moment, like everywhere else.

2. You may do a lot, but we await a lot from you as well!


Due to a couple of complaints reg. interpretation of force level over the last years, we
become more active. This means, people, that are behaving harmful to one's health and
consciously provoke injuries or property damage, are being expelled from the running event
with immediate effect. Additionally a life-long ban can be announced. This is particularly
applicable to groups and people who already received a warning (letter) before.

We’re walking a thin line of „HEALTHY force“. Respecting these rules is absolutely
indispensable for the continued existence of our event. Whoever thinks of leaving this thin line
with exaggerated safety discussions on one side or excessive force on the other, is in both
cases completely wrong on EPIC EMPIRES.

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3.5 In-game injuries and armor
3.5.1 Injuries
Injuries: Every average human character falls after ONE (1) hit. This doesn't necessarily mean
he's dead, but he's disabled to fight and lying on the ground, wailing, screaming or being
unconscious. The absolute maximum (for characters with extreme constitution only) is taking
three hits.

Playing hits: We appeal to your self-responsibility and also refer again on the Hollywood rule
concerning hits on armor. On one hand we await more from you than a small shrug, when you
are hit by a two-handed sword. On the other hand we assume that you don't expect your
opponent to go down with a huge scream, when you hit his chest armor with a small dagger.

3.5.2 Armor
 OT security in battle: Armor also provides you OT protection. We highly recommend to
wear a helmet in order to protect your head and face as well as something for the region
between your legs.

 Armor strength: We are not offering any detailed armor rankings and don’t want any
discussions if heavy leather armor gives better protection than a gambeson.

 Armor coverage: Armor is only protecting where it is worn.

 Maintenance: Damaged Armor has to be repaired IT.

 Magical armor: Those are not allowed. In our understanding they are not show-able in a
way which would be suitable for EPIC EMPIRES. No colored naked torsos or blue sashes
give you any armor. Sashes are falling under the NO Telling rule anyway and are therefore
forbidden. If you really play a magician with LED and stagecraft your co-players will honor
it and it won't be necessary for you to have any magical armor.

3.5.5 Armor, a pictured guide


Basing on the rules you should play following rule 2.2 and 2.2.2 The idea behind this armor
guide is just to give you some orientation as well as maximum and minimum values.

Picture number 1 shows no armor at all, which means this character would be downed by the
first hit. Picture 2 shows light leather armor which would grant 1 point. The buffered jerkin has
an additional helmet (+1) which would give him 2 in total. Picture 4 is with an extra chain mail
and metal gauntlets so we have 4 points in total here. No helmet but additional metal legs
Armor provides also 4 points (pic. 5). The top is what you can see in pic. 6, where we have
plate armor incl. helmet, chain mail, buffered jerkin which would give the character 6 points of
armor.

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6 points of armor protection is the absolute maximum, no matter how much armor you wear.

Armor strength is just an abstract value that should give you an orientation. However we
await that you go down as well in a nice battle after the one epic hit, even if you should
still have some “points“ left.

3.6 Healing and death


3.6.1 Healing
Wounds need time to heal, no matter if they are surgical, magical or not treated at all. A
wounded character is out of action at least until the end of the battle, no matter how he's
healed. Spells and potions to heal like on an assembly line or to reduce the healing time are

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not allowed. (Exceptions are made due to the respawn rule during some special competitions,
where warriors can get back to action during one battle. It’s up to you, if you simply want to
respawn or play the healing with spells or potions. This doesn't have any impact on your
downtime.)

3.6.2 Death and its effect


Character only permanently die if the player wants this. If a character doesn't die permanently
he wakes up at his camp sanctuary were he's not able to perform any bigger actions (mentally
or physically) for at least 30 minutes. After his death a character is a nervous wreck, as he has
been virtually confronted with is worst fears, which of course may differ for each character
background.

A medieval character would consider himself just to have seen the devil himself or one of his
demonic henchmen while a Celt just escaped from the all scoffing mouth of Cromm Cruach.
This impression exists for some minutes and then fades SLOWLY.

In the subject Character Death we appeal to the player’s self-responsibility and therefore waive
any detailed rules. Everybody plays what's suitable for his background or what he wants. If you
like to play badly wounded and offer hours of play for healers, you’re absolutely free to do so
as well. Also other experiences like enlightenment or near death experience are left to your
self-responsibility. Normally every camp has an own concept suitable for the camp background
how to deal with death.

However, NOBODY can run from the effects of death and the included downtime.

CAUTION! If you fall in battle, you have to be aware of the risk. Heavy armored people
might step or fall on you. In a tough fight you should stand up shortly after you
fell down and try to find a securer place to play heavy wounded or dead man. If
you don't do that, you can't ask the people to take care of you when you lie
between the battle lines. All you do is fully up to your own responsibility.
Battlefield is there for fight. Healers play can perfectly be done on the sides of
such a field.

It might happen that a game master orders you to stand up and leave the
battlefield. You have to follow this order immediately!

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3.7 Siege
Climbing and destroying of palisades is forbidden if they are not explicitly made for this.

If the palisade doesn't encircle the camp completely, a rope can mark the position of the
missing palisade. Even if this is considered to be palisade as well, sieges and attacks should
take place on the show side of the camp, where palisade really exists. (i.e. near the gates) and
not against the rope. Even without rope borders, areal conditions like woods, trenches or
hedges can build a natural camp border. We assume that basing on common sense you'll see
were a camp is enclosed and were not. However there is no telling palisade. A free field is a
free field even if there are five tents in a row.

The structures building the camp boundaries may have a value between from 1 to 3, which is
showing how hard it is to destroy them. This value is set during the camp inspection done by
the round table just before game start.

4. Magic
Magic is very rare on EPIC EMPIRES. For its presentation we strictly point on 2.2 and 2.2.2.,
as well as on 2.2.1. A wizard has to convince his opponent by gestures, appearance and mime.
Technical gimmicks can improve the experience. The idea is that every spell should be a good
show. The more extensive and impressive the presentation is, the more likely is a positive
reaction by the other players.

Telling-based spells („You see how green-blue ranks are coming out of the ground and... “) is
totally NOT ALLOWED on EPIC EMPIRES. Also not allowed is the effect communication
based on objects, like a soft or tennis ball for a fire ball. Also unwanted is the communication of
the effect by so called "commando words" like "blablabla... FIRE BALL!“, "blablabla... Pain in
the ass!”

Acceptable is to communicate the effect with a description “Forces of the flames, burst these
unworthy worms with your all-consuming fire!“
It’s most important, that you need additional ways to communicate the effect beside the verbal
one. The fire spell i.e. would recommend a safe and harmless pyro-effect. [FAQ -5- Pyro]

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5. FAQ

I. Arrival 15
1. Day of arrival 15
2. Gateway to the terrain 15
3. Loading & unloading 15
4. When is Time-In? 15
5. CHECK-IN 15
6. ID control 15
7. Parking 15
8. CON payers 16
9. Early arrival 16

II. Logistics/Ordering 16
1. No external suppliers 16
2. Bread roll delivery service 16
3. Other supplies 16
4. Straw ban! 16
6. Firewood 16
7. Beer garden tables 17
8. Waste and construction timber disposal 17
9. Digging holes / campfires 17

III. Security 17
1. Medics and first aid 17
2. Medicine 17
3. Making fire 17
4. Be aware of the giant hogweed! 17
5. Medical transports 18

IV. Miscellaneous 18
1. Lost property 18
2. Toilet paper 18
3. Glasses 18
4. OT Zones 18
5. Pyrotechnics 18

V. Organizational matters 19
1. EPIC EMPIRES TÜV 19
2. Bring your own competition 19
3. B score 19

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I. Arrival
1. Day of arrival.
Regular day of arrival is Wednesday. Early arrival can be made from Friday until Tuesday
(included). Each person has to pay additional 10€ per day for their early arrival. Please note
that some camps do not allow early arrivals.

Excepted from this rule are up to 25 participants of the camps construction crews. Those have
to be named upfront by the camp management.

2. Gateway to the terrain


The entry is made over the business park Saar-Pfalz-Park. Driving on the terrains ways and
roads is only possible during the early arrival days, as well as the regular arrival, as well as the
departure day (Wednesday AND Sunday between 10 am and 6 pm). If you arrive later or want
to leave earlier, you have to carry your complete gear to the parking place in order to not
disturb the other players.

3. Loading & unloading


Please respect the one-way system, load and unload your cars as quickly as possible and
move them to the indicated parking places. The obligatory „Hello everybody“ can be done once
you have made place for the people waiting behind you. The roads and ways on UTOPION are
very narrow and so you need to keep them free for emergency vehicles as well.

Leaving your cars on the fields or driving over fields is strictly forbidden!

4. When is Time-In?
Whenever you are ready and after you consulted you camp management. At the latest after the
opening ritual on Wednesday around 9 pm.

5. CHECK-IN
Check-in is possible on Wednesday from 10 am to 20 pm. If you come earlier you'll have to
wait. The Check-In for newly arrived construction team members or early arrivals is made
every day at noon and 6 pm at the Orgaplex.

6. ID control
When entering the terrain age checks are made as well as during the event. For those, only
driver licenses or ID cards and passports are accepted.

As we are working with e-tickets, you imperatively need to bring the ID you used for your
identification during your registration.

7. Parking
Parking is only allowed on the indicated parking place ON the terrain. NOT in SAAR-PFALZ-
PARK! NOT in the terrains GATEWAY! NOT in the surrounding housing areas. Please follow
the signs. Cars not following these rules will be removed at the owner's expense.

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8. CON Payers
There will be no con-payers at all as all character checks are finished before the event starts
and the participants are known before.

Every ticket needs to be personalized, has to be printed out and shown at the entrance.

9. Early arrival
Every person who wants to come before Wednesday and doesn't participate in the construction
team of a camp or city district, needs to inform their camp management upfront. Per day and
person 10€ need to be paid. This fee has to be paid on the day of arrival during the Check-in at
the Orgaplex. The idea behind the early arrival is, that you participate in building up the camp
ambiance. People don't like to see you making some enlarged costumed vacation, while they
work hard for the game. This is why most of the camp and district management teams are not
allowing early arrival.

II. Logistics/Ordering
1. No external suppliers
It is not allowed to get supplied by any externals if you do not have a written permission by the
EPIC EMPIRES team. This concerns construction materials, groceries, drinks, hay, straw or
any other contractors.

2. Bread roll delivery service


To get daily fresh bread rolls on EPIC EMPIRES you have to order upfront on the web page of
Trutzhavener Feldküche how many you need on which day.
The conditions can be found here:
http://www.trutzhavener-feldkueche.de/trutzhavener-colonialwaaren/index.php

3. Other supplies
In Trutzhavener Colonialwaaren you can also buy OT stuff on place. You can find more details
on their Homepage:
http://www.trutzhavener-feldkueche.de/trutzhavener-colonialwaaren/index.php

4. Straw ban!
Like every year straw is still banned on EPIC EMPIRES. It is strictly forbidden to bring or order
straw in any form! For those of you who grew up in a city. Straw is this thick yellow stuff usually
gained when cutting crops. What is still allowed is hay which is actually cut grass and herbs.
(Looks a bit like the stuff lying around when the city maintenance passes by and cuts the green
stuff on the traffic islands in front of your house. While for hay we don't pay any waste fee,
straw is considered to be special waste which is extremely expensive and additionally destroys
the green fields on UTOPION.

6. Firewood
Your Firewood order from the online shop is ready to be taken on Sunday evening. Just go to
the Orgaplex.
Firewood you didn't burn can be returned the next Sunday at the Orgaplex. Please note that
there is no refund for the unused firewood.

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7. Beer garden tables
Here we are strongly depending on our supplier which wasn’t very reliable the last years. In a
lack of alternatives in Saarland we'll have to deal with this. The furniture is always ordered for
Monday, but in some years they arrived only Wednesday evening. Just go to the Orgaplex to
get further information.

Up-on receive you'll be informed where you can bring them back on Sunday.

8. Waste and construction timber disposal


This year there will again be waste containers on the so called Panzerstrasse (tank street).
For the disposal of your construction timber, there is going to be an own container. It will be
clearly marked as „Bauholz-Container“. Please take care BEFORE you put your waste inside,
that you chose the right container.

9. Digging holes / campfires


It is strictly forbidden to dig any holes or camp fires. If you don't follow this rule a penalty fee
will be announced over 100€ per hole. Exceptions can be made upfront the event by a written
permission given by EPIC EMPIRES ORGA.

III. Security
1. Medics and first aid
As of 2014 we will have a fix medical station. Therefore you can get back to any game master
or team member in case of an emergency. In case there is no such around you can dial:

XXXX-XXX XXX XXX

The medical personal is on the terrain and will move out to you directly. Additionally you can
find the medical station on the asphalt main road (Panzerstrasse). You can get there as well to
get medical treatment.

2. Medicine
Please note, that the medical station is not a free pharmacy. So you have to bring your
household remedies like headache or hang over pills as usual.

3. Making fire
Making fire is only allowed when you use flame bowls that do not have direct contact with the
ground to avoid burning it. In case you do not follow this rule you have to pay a penalty fee of
100€.
Open fire in the woods is strictly forbidden. You always have to keep a suitable extinguisher
nearby.

4. Be aware of the giant hogweed !


On UTOPION, close to the stream between old mill and lower town of Neu Ostringen, grows
some giant hogweed. As there are some trails near this position we want to inform you that any
contact with this plant in combination with sun light may lead to skin irritation and even
burnings.

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5. Medical transports
It might happen that you have to be transported to a hospital nearby. In this case please note
the following. In Germany it is not possible to accompany someone in an ambulance. This is
why we highly recommend to take a cell phone with you and to make sure one of your friends
is reachable. This might be necessary i.e. to organize your way back to UTIOPION after your
medical treatment.

IV. Miscellaneous
1. Lost property
Findings can be dropped off and retrieved up in an indicated box at the entrance to the
Orgaplex. (Not in the tavern)

2. Toilet paper
Since 2009 we don't offer any toilet paper on the sanitary installations. Please be aware and
bring your own.

3. Glasses
If you can’t – for whatever reason – spare wearing real glasses and contact lenses are not an
option for you, please think if the first line in a battle on EPIC EMPIRES is the right place for
you. Generally we recommend to secure your glasses with robust but inconspicuous band to
avoid losing them.

4. OT Zones
On EPIC EMPIRES we are 24/7 IT. Apart from the sanitary installations and the Orgaplex there
are only very few OT Zones that are strictly reserved to full-scale makeup camps like OHL,
HdC, NPC and the Elves. These camps do have an own indicated OT zone. All other areas are
IT zones 24/7. Except of course the sleeping tents.

5. Pyrotechnics
There is no rule generally prohibiting the usage of pyrotechnics on EPIC EMPIRES. However
you have to be fully aware of the risks and the consequences. You are fully responsible for the
consequences basing on your actions. Of course you need to inform yourself about the local
rules and laws i.e. at the local fire department.

We as organizers may use our right to completely prohibit any usage of pyrotechnics on place,
i.e. after a long dry period with high risk of forest fires.

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V. Organizational matters
1. EPIC EMPIRES TÜV
EPIC EMPIRES stands for ambiance, action and battles, self-responsible players and high
quality in portrayal.

To keep up atmosphere and game quality on a long term, we decided to make a yearly check
of all camps, to make sure they still fit their initial ideas. What we absolutely do not want is that
a once proud camp turns one day into a group of pink checkered magical cats on unicorns.

2. Bring your own competition


---

3. B score
We recently changed the B scoring. As of EPIC EMPIRES 2014 every camp sends two official
electors. Those electors vote in the name of their camp which camp they liked the best. Every
elector has one vote. Both can vote for the same camp as well as for 2 different ones. It is
depending on you how you get to a result within your camp. EPIC EMPIRES Team has also
votes.

By this rule we avoid that camps with a high vote rate minimize their own chances to win. We
hope that the votes now become more fair and additionally we safe a lot of work around the
votes, ballot cards etc.

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