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FAQ/Walkthrough by Absolute Steve

/ Bkstunt_31

Version: 1.20 | Updated: 10/01/12 | Search Guide | Bookmark Guide


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FAQ of the Month, October 2012

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|__ /\ / |__ |_) | | | | |/
|
/\ \_ |__ |_) |__| |__| |\
facebook.com/absolutesteve
facebook.com/bkstunt

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_|_ | \| | | \ |__| |_/ |__| \_ | _|_ |__| | \|
A FIGHT AGAINST CANCER
___________________________________________________________________________
_____
Welcome to our Resident Evil 6 guide. This strategy guide is a co-op
project
of Absolute Steve & Bkstunt and has been written for two main purposes:
Guiding gamers as thoroughly as possible through this game for free
Raising funds for a charity called CureSearch for Children's Cancer

http://www.curesearch.org/Research/Index.aspx
We're creating this guide not only to help our fellow gamers beat this
game, but
also to initiate a new type of charity project. We are selling licenses of
this
strategy guide, of which ALL revenue goes straight to a charity that fights
children's cancer. What does that have to do with guide writing? Why are we
doing it? The answer is simple. Every year, tens of thousands of children
die of
cancer, and a lot of research and medicine is needed in order to fight this
peril. We simply hope to show that even by doing something small like
writing a
videogame guide, one can greatly contribute towards projects such as the
worldwide fight against cancer. We want to thank all our licensors for
their
amazing support. Below is the current total amount we've raised from
licensors,
and we sincerely hope that this encourages some of you to start a similar
project.
AMOUNT RAISED GOING TO CURESEARCH FOR CHILDREN'S CANCER: $1300,
Feel free to make a donation yourself. See 'donations' below for more
info.
RESIDENT EVIL 6

The next installment of the Resident Evil series takes us all over the
globe and
is split into four campaigns. Players make their way through a mansion-like
environment as Leon and his partner Helena search for clues, hoping to find
the ones behind all the terror. Chris and his partner Piers will be
battling
their way through hordes of new enemies called J'avo, while Jake - son of
Wesker
- and his companion Sherry are being chased by a Nemesisesque monster
called
Ustanak. Meanwhile, the mysterious Ada somehow relates to the other
campaigns.
KEY FEATURES OF THIS GUIDE:
____________________

|
SPOILER FREE WALKTHROUGH (NO CUTSCENE DESCRIPTIONS)
FAQ/Walkthrough |
Freely available upon launch!
Steve & |
For Xbox 360 and PS3 both
|
Covers ALL items and collectibles
1.20
|
ALL emblem locations integrated into the walkthrough
faq@shillatime.org |
ALL item and treasure locations described in detail
____________________|
Integral walkthrough for both partners

Simple layout that gets straight to the point

|
|
| Absolute
|
|
|
|

Bkstunt
Version:

ZOMBIES

Zombies are back in RE6 and by looking at polls and boards, it seems like
they're more popular than ever. What exactly is so 'attractive' about these
unsavory creatures that we can't stop loving to kill them? And what exactly
makes someone a zombie, an 'undead person'?
Starting with that last question, it certainly seems invalid calling
zombies
'persons'. To be a person is to be an autonomous actor, while zombies seem
to do
anything but act autonomously. They show behavior; just not *human*
behavior. An
example of the recently created - highly dangerous and toxic - substance
called
'bath salt' (a synthetic drug) shows this. Apparently intake of this
substance
causes very strange behavior including forms of cannibalism. Such behavior
under influence (just like zombies are under influence of a virus) takes
away
large parts of the autonomy of the person; possibly all autonomy depending
on
how bad the trip is. And even though ants are different from people and as
such
don't have a similar level of autonomy, they do live in communities and at
least
prima facie seem to have some sort of self-government which is undermined
in an
example concerning 'zombie ants': There exists a fungus called Cordyceps
that
causes rain forest ants to behave strangely. Their normal behavior is
impaired
and taken over by the fungus. http://www.youtube.com/watch?v=XuKjBIBBAL8
In RE6 it's then clear that zombies are dead people under influence of a
still
living virus that has taken control of their bodies, exerting full control
over
all of their behavior. The same essentially applies to Plagas, Majini and
J'avo
parasites, although these are obviously a more advanced type of parasitic
virus.
Since zombies are no longer persons, the idea seems to be that it's no
longer
discriminating to kill - just to name an example from RE5 - African tribes
infected by the virus, something one could discuss at great lengths.
There are various possible explanations for the popularity of the classic
zombies. First of all, most people are familiar with classic zombie movies
such
as Dawn of the Dead and thus have been exposed to the zombie phenomenon.
It's
well known that familiarity with a phenomenon increases the likelihood of
people
being positively disposed about it. Of course, the first few RE games
featured
slow-moving zombies and had a certain atmosphere that was less prominent in
parts 4 and 5. Nostalgia may well play its part here.
But perhaps there's a minor sociological explanatory factor as well. Have
you

ever been annoyed by large herds of people in shopping malls not looking
where
they're going while you were minding your own business? Have they (nearly)
bumped into you? Aren't some of those herds - in a certain sense - zombies
already? Is the next iPhone out yet for some new proof?
LIFEWORLDS, PUBLIC PLACES & DOING JUSTICE TO A GAME

In my (Steve's) Deus Ex: Human Revolution guide, lifeworlds are briefly


discussed. When playing a videogame, our regular environmental lifeworld
coincides with the game's lifeworld for as long as you play. This also
happens
when reading a book or seeing a movie, but lifeworlds in video games are
unique
in the sense that they transfer some of our free will into that other world
we
enter. It is for this reason we can be disappointed that a game is 'too
linear';
we're being denied a portion of our free will that we could've had while
playing
the game.
While linearity is something on the side of developers to be aware of,
doing
justice to the 'public place' that the lifeworld of the game happens to be
is
something only a player can do. Once a game's lifeworld goes public, it
becomes
a 'public place' just as much as the Louvre or the Dam Square are. Both
types of
places had to be created by people before anyone could 'go' there. When you
plan
a visit to such a public place, one usually tries to experience it in all
its
detail. You ask a tour guide for information or look up things on your own.
Rushing by all the sights surely isn't doing them justice, and since
videogames
are indeed public places that one can converse about with others ("Have you
seen the spooky cemetery yet in RE6?"), doing them truly justice is to pay
attention to the little details in the environment of the lifeworld you're
visiting. "Who's in that painting hanging in Ivy University?" "What else
can be
seen in this area?" "What are exactly all the movements and attacks of
enemies?"
It's therefore not too strange to speak of guides as travel literature for
the
lifeworlds of videogames. We certainly hope to have done justice to the
game.
___________________________________________________________________________
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| | | |\ | (_
|_/ |__| | \| /\ | _|_ |__| | \| __)
______________________________________________
[TERMS OF USE, IN A CERTAIN SENSE]
If you found this guide helpful, feel free
to consider one of these options to donate:
1. Paypal donation at: faq@shillatime.org


ALL DONATIONS FOR THIS GUIDE GO TO THE
CHARITY MENTIONED IN THE INTRODUCTION!
2. Make a purchase at amazon.com by searching
for your item through my referral search
box (this grants 4% profit with no
additional costs for you), found at:
_____________________________________
Absolute Steve: shillatime.org/amazon
Bk_Stunt: http://bkstunt.com/

Thank you very much for your consideration!


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[TOC]

Use CTRL + F and copy/paste the [TAG] to find the section you're looking
for.
I.
1.1
1.11
1.12
1.13

CONTROLS, BASICS & TIPS [BSC]

Game Controls
Playstation 3 Controls ............. [BSC-1.11]
XBOX360 Controls ................... [BSC-1.12]
Advanced Controls .................. [BSC-1.13]

1.2

The Menu ........................... [BSC-1.2]

1.3
1.31
1.32
1.33
1.34
1.35

Basics .............................
Health Meter .......................
Mixing Herbs .......................
Stamina and Exhaustion Bar .........
Game Difficulty ....................
Skill Points .......................

[BSC-1.3]
[BSC-1.31]
[BSC-1.32]
[BSC-1.33]
[BSC-1.34]
[BSC-1.35]

1.4
1.41
1.42
1.43
1.44
1.45
1.46
1.47

Physical Attacks (Melee) ...........


Leon S. Kennedy ....................
Helena Harper ......................
Chris Redfield......................
Piers Nivans .......................
Jake Muller ........................
Sherry Birkin ......................
Ada Wong ...........................

[BSC-1.4]
[BSC-1.41]
[BSC-1.42]
[BSC-1.43]
[BSC-1.44]
[BSC-1.45]
[BSC-1.46]
[BSC-1.47]

1.5

Playing tips ....................... [BSC-1.5]

1.6

Campaign Rankings .................. [BSC-1.6]

II.

WALKTHROUGH [WLK]

A. LEON'S CAMPAIGN

Escape from the Campus ............. [WLK-2.11]

2.11

2.12
2.13
2.14
2.15

Cemetery and Cathedral .............


The Catacombs ......................
The Simmons Investigation ..........
City Under Attack ..................

[WLK-2.12]
[WLK-2.13]
[WLK-2.14]
[WLK-2.15]

2.21
2.22
2.23
2.24
2.25

B. CHRIS' CAMPAIGN

Big trouble in Little China ........


Drama in Edonia ....................
The B.O.W. Chase ...................
The Tanker .........................
Underwater Facility ................

[WLK-2.21]
[WLK-2.22]
[WLK-2.23]
[WLK-2.24]
[WLK-2.25]

2.31
2.32
2.33
2.34
2.35

C. JAKE'S CAMPAIGN

Escape from Ustanak ................


The Snowstorm ......................
The Great Escape....................
Learning the Truth..................
To Save the World...................

[WLK-2.31]
[WLK-2.32]
[WLK-2.33]
[WLK-2.34]
[WLK-2.35]

2.41
2.42
2.43
2.44
2.45

D. ADA'S CAMPAIGN

Submarine Secrets ..................


A Game for Two .....................
The Chinese Connection .............
Revelation at Sea ..................
Clearing One's Name ................

[WLK-2.41]
[WLK-2.42]
[WLK-2.43]
[WLK-2.44]
[WLK-2.45]

III.
3.1
3.2
3.3
3.4
3.5
3.6

SKILLS, TEMPLATES, EMBLEMS & TITLES [SKL]

Campaign Skill List ................ [SKL-3.1]


Agent Hunt Skill List .............. [SKL-3.2]
Mercenaries Skill List ............. [SKL-3.3]
Template List ...................... [SKL-3.4]
Emblems List ....................... [SKL-3.5]
Titles List ........................ [SKL-3.6]

IV.

WEAPONS [WEAP]

V.

MERCENARIES [MERC]

VI.

ENEMIES [ENM]

VII.

APPENDIX [APX]

Xbox 360 Achievements .............. [APX-1]


Playstation 3 Trophies ............. [APX-2]

7.1
7.2

VIII. FREQUENTLY ASKED QUESTIONS [FAQS]

VERSION HISTORY

CREDITS


COPYRIGHT

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__)
[BSC]

______________________________________________________________________
|
|
|
PLAYSTATION 3 CONTROLS [BSC-1.11]
|
|
______________________________________________________________________|

.----------------------------.--------------------.
|ACTION:
|COMMAND:
|
|============================|====================|
|Look around
|Right Stick
|
|Switch camera angle
|Right Stick (push) |
|Move around
|Left Stick
|
|Quick turn
|Left Stick Down + X |
|Dash/Run
|Left Stick + X
|
|Dodge
|Left Stick + L2 + X |
|Center camera angle/Dash
|Left Stick (push)
|
|Melee attack
|R1
|
|Aim/Ready weapon
|L1
|
|Attack/Fire
|[L1 +] R1
|
|Quick shot
|L2 + R1
|
|Use health tablet
|R2
|
|Quickly mix herbs in tablets|RB + X
|
|Displays route to goal
|L2
|
|Inventory
|Triangle
|
|Solo action
|X
|
|Partner action
|O
|
|Reload weapon/Pick up items |Square
|
|Swap weapons
|D-pad left/right
|
|Swap grenades
|D-pad up/down
|
|Mix Herbs
|R1 + Square
|
|Game menu
|START
|
|Skip cutscenes
|SELECT
|
|----------------------------|--------------------|
|PARTNER CONVERSATION:
|
|
|============================|====================|
|Move command
|O + D-pad up
|
|Wait command
|O + D-pad left
|
|Call command
|O + D-pad down
|
|Follow command
|O + D-pad right
|
|Thanks command
|O + L1
|
|Praise command
|O + R1
|
|Respond with "Yes"
|O + D-pad up
|
|Respond with "No"
|O + D-pad down
|
'----------------------------'--------------------'
Note: During 'Dying Status' you can only aim/fire
your gun and move around.
______________________________________________________________________

|
|
|
XBOX360 CONTROLS [BSC-1.12]
|
|
______________________________________________________________________|

.----------------------------.--------------------.
|ACTION:
|COMMAND:
|
|============================|====================|
|Look around
|Right Stick
|
|Switch camera angle
|Right Stick (push) |
|Move around
|Left Stick
|
|Quick turn
|Left Stick Down + A |
|Dash/Run
|Left Stick + A
|
|Dodge
|Left Stick + LT + A |
|Center camera angle/Dash
|Left Stick (push)
|
|Melee attack
|RT
|
|Aim/Ready weapon
|LT
|
|Attack/Fire
|[LT +] RT
|
|Quick shot
|LT + RT
|
|Use health tablet
|RB
|
|Quickly mix herbs in tablets|RB + X
|
|Display route to goal
|LB
|
|Inventory
|Y
|
|Solo action
|A
|
|Partner action
|B
|
|Reload weapon/Pick up items |X
|
|Swap weapons
|D-pad left/right
|
|Swap grenades
|D-pad up/down
|
|Mix Herbs
|RB + X
|
|Game menu
|START
|
|Skip cutscenes
|BACK
|
|----------------------------|--------------------|
|PARTNER CONVERSATION:
|
|
|============================|====================|
|Move forward command
|B + D-pad up
|
|Wait command
|B + D-pad left
|
|Call command
|B + D-pad down
|
|Follow command
|B + D-pad right
|
|Thanks command
|B + LB
|
|Praise command
|B + RB
|
|Respond with "Yes"
|B + D-pad up
|
|Respond with "No"
|B + D-pad down
|
'----------------------------'--------------------'
Note: During 'Dying Status' you can only aim/fire
your gun and move around.
______________________________________________________________________
|
|
|
ADVANCED CONTROLS [BSC-1.13]
|
|
______________________________________________________________________|

INVENTORY MENU

The D-pad quickly allows you to switch between weapons and grenades, but
you
can also enter the inventory menu by pressing triangle or Y. This menu is
'live', meaning that you can still get hit by enemies; in other words, the
game
doesn't pause. In this menu you can combine herbs and use their mixtures
for
health pills.
Mixing Herbs can be done manually in the menu. Simply select a menu, then
select combine and mix it with the herb of your choice.
QUICK HERB MIXING

Mixing herbs can also be done without even entering any menu at all. The
only
thing you need to do is press RB/R2, plus X (xbox360) or Square (PS3). Your
character will automatically mix herbs into tablets for you.
DYING STATUS

You can only move, ready your weapon, and fire while in the dying status.
DASHING

During dashing you can bump into obstacles or walls. If you're quick,
steering
your character in another direction is possible without slightly
staggering.
Climbing/hopping over obstacles will be done automatically during dashing
whenever possible.
DASH SLIDE

It's also possible to slide when dashing. Simply dash and press the aim
button
while dashing. This move can be used to floor or stagger enemies.
DASH RAM

Dashing and pressing the 'fire' button/trigger causes your character to ram
into an enemy. You'll need to have dashed for at least a second for this to
be available.
ROLLING

Rolling can be done by holding the left stick in the direction you want to
roll, which can be left/right/forward (since backward drops your character
to
the floor), and pressing the LT/L1 plus A/X button.
DODGING ATTACKS

Many attacks can be dodged with rolling to the side, but you can also duck
at
any time by pressing the LT/L1 plus A/X button.
STUMBLE RECOVERY

Whenever your character stumbles, which usually happens when you're


attacked by

enemy fire, quickly press the A/X button to prevent your character from
falling
to the ground. They'll perform a backward barrel roll instead.
TAKING COVER

Whenever you're nearby a wall or platform, hold LT/L1 to lean against it.
From
this position you can press A/X to stand up. While in a cover position,
move
out of cover by looking around the corner; this allows you to shoot enemies
as
your character automatically aims in this position.
LYING DOWN

You can lie down by holding LT/L1 and pressing A/X while moving back with
the
left analog stick. In this position you can roll to the left and the right
and crawl forward or backward. With the exception of crawling forward,
there's
a fast and a slow variation for moving to the left/right/back. Lightly
pulling
the left analog stick in the direction you want to go will move your
character
slowly. Quickly pulling the left analog stick back/left/right at once will
make
your character crawl or roll much faster. In order to do this continuously
you'll need to return the left analog stick to its default middle position
and
then perform the quick pull in the direction you want to move again. The
table
below sums it all up:
.------------------.------------------------------------------------.
|LYING MOVE:
|CONTROLS:
|
|==================|================================================|
|Crawl forward
|LT/L1 (hold) + Left analog (slightly) up
|
|Crawl backward
|LT/L1 (hold) + Left analog (slightly) down
|
|Crawl left
|LT/L1 (hold) + Left analog (slightly) left
|
|Crawl right
|LT/L1 (hold) + Left analog (slightly) right
|
|Roll left
|LT/L1 (hold) + Left analog fully left (at once) |
|Roll right
|LT/L1 (hold) + Left analog fully right (at once)|
|Crawl back quickly|LT/L1 (hold) + Left analog fully down (at once) |
'------------------'------------------------------------------------'
QUICK SHOTS

A quick shot can be activated by pressing both triggers at the same time
and
uses up one stamina slot. It's extremely useful as a counterattack against
ambushes and jumpers, it does double the regular damage, and also causes a
light stagger. A quick shot costs ammunition, unless done with a weapon
that
doesn't use ammo (such as the knife).
It's important to note that two characters have *unique* quick shots with
certain weapons:
o LEON KENNEDY has a special quick-shot when using his Dual Wing Shooters.
You can continue to hit the quick-shot buttons to keep on firing quick

shots.
o HELENA HARPER has a special quick-shot attack when using the Hydra. She
will actually do a small roll and then fire the Hydra from a lower
position. Entertaining to watch.
______________________________________________________________________
|
|
|
THE MENU [BSC-1.2]
|
|
______________________________________________________________________|

Under OPTIONS, various settings can be tweaked:


CONTROLS

Attack Controls: Swaps aim/attack/pick up controls.


Aiming: Swaps aim/move controls.
Aiming Reticle: Default is a dot. Classic also grants a laser sighting.
Dominant Hand:
Reload: Automatic or default.
CAMERA

- Invert X-axis and Y-axis, plus adjust camera speed.


- Aiming: Invert X-axis and Y-axis, plus adjust aiming speed.
- Change aiming direction and camera pattern for dashing.
GAME SETTINGS

Subtitles: On/Off
Online ID Display: On/Off
HUD Position: Default/Left/Right
Laser Sight Color: Red/Green/Dark Blue/Yellow/Pink
Icon Display: Turn On/Off in-game icons
Under DISPLAY you can adjust the brightness of the game. A light brightness
might make it easier for you to find items.
Under AUDIO you can adjust the BGM, Sound Effects (SE), Voice (acting), and
Chat volumes.
DEFAULT will re-adjust all settings to their initial position.
During gameplay you can bring up the main menu at any time, but all
gameplay
will continue live; the game doesn't pause. The menu appears on a
smartphone,
but the functionality and options are as above.
______________________________________________________________________
|
|
|
BASICS [BSC-1.3]
|
|
______________________________________________________________________|


HEALTH METER [BSC-1.31]

The meter at top of the HUD indicates how much health your character has
left.
Whenever you're attacked, health is drained from the health meter, which
consists of several blocks. Sometimes attacks don't drain a block fully,
and
the block will blink red. If you can avoid enemy attacks for a few seconds
your health block will be restored. Any fully lost blocks remain empty
unless
they are replenished by a health pill. One health pill fills up one block.
Health pills are created by mixing and using herbs. If you use a pill while
a
block is flashing, that block will be stabilized *and* you will regain
another
block of health.
MIXING HERBS [BSC-1.32]

Mixing herbs can be done in two ways; via the inventory or by quick-mixing
them into tablets. The latter can be done by pressing RB/R2 plus X
(xbox360)
or Square (PS3). Mixing in the inventory is done by going to the herb you
want
to mix and combining it with the second one by selecting it. Always mix Red
Herbs with Green Herbs first. Below are all possible combinations:
.---------------------.------------------.
|MIXTURE:
|AMOUNT OF TABLETS:|
|=====================|==================|
|Green
|
1
|
|Green + Green
|
3
|
|Green + Green + Green|
6
|
|Green + Red
|
6
|
'---------------------'------------------'
The maximum amount of pills you can hold in your case are 17. If you have
less
pills but the herbs mixture would go over your current amount (for example,
you have 12 pills and want to use a Green + Red mixture) then the game
won't
allow this as you'd go over the maximum amount of pills. Consume a few to
use
the herbs mixture.
STAMINA & EXHAUSTION BARS [BSC-1.33]

Each playable character has a stamina bar, which is the smaller bar below
the
health meter, divided into several smaller chunks. The performance of most
melee attacks costs one stamina slot, which must then be recovered before
it can
be put to use. Recovery is limitless, but there are some restrictions on
the
speed of recovery as you can see in the table below. For example, walking,
normal running, or even aiming while standing still all significantly
impair
your stamina recovery rate and cause it to take twice as long. On the other

hand, laying completely still on the ground speeds the recovery rate by
three
times the normal speed. Relax, will you?!
It's furthermore important to note that if you use up *more* stamina than
you
have, in other words when you use up the last slot when it wasn't
completely
full yet, your character will enter into a mode of exhaustion. In this mode
your
character cannot dash nor perform any regular melee attacks (only a weak
kick,
merely good for opening boxes and such). A red exhaustion bar will
temporarily
replace the stamina bar, and until this bar has been fully recharged, your
character remains impaired. The recovery of the exhaustion bar takes three
times as long as it takes to fill a regular stamina slot, although once
it's
filled it does automatically grant the first slot of your stamina bar. When
your character is exhausted he/she cannot dash, and running is 12.5% slower
than normal.
RECOVERY RATE MECHANICS:

.---------------.--------------.------------------.
|ACTION:
|RECOVERY RATE:|RECOVERY PER SLOT:|
|===============|==============|==================|
|Standing still |
100%
|
3 seconds
|
|Walking/Running|
50%
|
6 seconds
|
|Aiming
|
50%
|
6 seconds
|
|Dashing
|
None
|
-----|
|Melee moves
|
None
|
-----|
|Rolling
|
None
|
-----|
|Ducking
|
100%
|
3 seconds
|
|Crawling
|
100%
|
3 seconds
|
|Laying still
|
300%
|
1 second
|
|Use a tablet
|
Instant
|
Full Recovery |
'---------------'--------------'------------------'
Note: The red exhaustion bar takes 3 times as long
to fill compared to a single stamina bar.
GAME DIFFICULTY [BSC-1.34]

Resident Evil 6 has four difficulties available from the start: Amateur,
Normal,
Veteran and Professional. Completing a campaign on Professional originally
used
to unlock a fifth difficulty for that campaign called 'No Hope'. This was
meant
to be DLC content, but Capcom decided to make it unavailable (for the
moment).
There are various statistics tweaked depending on the difficulty:
o Amateur difficulty performs quick time events (QTE's) for you
automatically.
On higher difficulties, enemies will be stronger in the following aspects:
o Enemies attack more frequently.
o Enemies move faster.

o Enemies stand up faster after being floored.


o Enemies hit more often during multi-hit attacks.
o The chance that a J'avo mutates increases.
o Stunning/Dazing enemies is harder; chance for this decreases.
o The interval between enemy fire is shorter. In other words, enemies wait
less
long before shooting again.
o Duration of a stun/daze is shorter for both gunshots and flash grenades.
o Enemies have better accuracy and will hit you more frequently as a
result.
o Grapple attacks are greatly sped up and thus have a higher chance of
actually
grabbing you.
o You incur more hits and damage during grapple attacks.
o Rasklapanjes recover more quickly after their temporary death.
SKILL POINTS [BSC-1.35]

During your playthrough of both the regular campaigns of Resident Evil 6,


as
well as the Mercenaries game, you'll encounter 'Skill Points', mostly
dropped
by felled enemies. These points can be used to purchase skills to upgrade
your
characters' abilities. This can be done at the end of a chapter, or in the
main
menu. Below is a short list with the possible amounts of skills you can
collect
in the game, and you'll notice that the amounts are linked to chess pieces:
.-----------------.-------------.
|CHESS PIECE TYPE:|POINT AMOUNT:|
|=================|=============|
|Pawn
|
50
|
|Knight
|
100
|
|Bishop
|
300
|
|Rook (Bronze)
|
500
|
|Rook (Silver)
|
1500
|
|Rook (Gold)
|
3000
|
|Queen (Bronze)
|
1000
|
|Queen (Silver)
|
2500
|
|Queen (Gold)
|
5000
|
|King (Bronze)
|
2000
|
|King (Silver)
|
4000
|
|King (Gold)
|
10000
|
'-----------------'-------------'
______________________________________________________________________
|
|
|
PHYSICAL ATTACKS (MELEE) [BSC-1.4]
|
|
______________________________________________________________________|

PHYSICAL/MELEE ATTACKS

Melee attacks once again make a prominent return to the Resident Evil
series.

You could even say they are more important than ever, given the brand-new
stamina feature. Like past games, you can do a melee attack at any time by
pressing the right trigger (Xbox360, PS3), but doing so on a *staggered*
enemy is key!
STAGGER TYPES

To help you understand the tables below, it is important to note when an


enemy is staggered and what it means. To put it simply, an enemy is
staggered
when they are reeling from your attacks. There are different types of enemy
stagger as well, and not every melee option needs a stagger.
NONE: Enemy does *not* need to be staggered for the melee to work.
LIGHT: Enemy needs to be staggered for this melee to work.
HEAVY: Enemy needs to be severely staggered for this melee to work.
HEAD STAGGER: Enemy must have taken a head shot for the melee to work.
GROUNDED ENEMY: Enemy must be lying on the ground for the melee to work.
Setting up staggers will become second nature to you with practice. For
light
staggers, you can often just perform a *quick shot* or some quick manual
shooting before closing in. For heavy staggers, the *flash grenade* is
always an
easy option, but so are regular (double) physical attacks. Head staggers
are
fairly self-explanatory and of course require some amount of skill. And
last but
not least you will undoubtedly come across plenty of grounded enemies as
you
play the game.
ENVIRONMENTAL CONTEXT

*Some* melee attacks are special depending on *where* you are. For example,
some light stagger melee attacks will, depending where you are, turn into
a different melee attack. For example, if you are standing near a railing,
Leon will likely slam a foe's head into the railing instead of doing his
normal melee attack. Pretty cool, huh?
On that note, you should also know that certain attacks change depending on
what *weapon* you have equipped at the time. For example, if you use Leon's
knife you will get different melee attacks compared to when you are using
his gun.
And finally, if you can get *behind* an enemy without him knowing you are
there, you can perform a free heavy stagger melee attack. Good incentive to
be sneaky, if you can!
COUNTERING

There are also counter attacks in the game as well. To do these, you must
be near an enemy who is about to attack you. The split second before you
are
hit, the counter icon will pop up, giving you little time to counter so be

ready to hit the melee button!


ALLY SAVE

There are times when your ally may be grabbed by an enemy and you have a
chance to help them. Naturally shooting their assailant will do the trick,
but you can also get close to them and press the circle button (PS3
players)
or the 'B' button (XBOX360 players) to do a melee attack to free them.
Note that these ally save melee attacks *do not* cost any stamina to
perform.
JAKE'S HAND-TO-HAND

JAKE is a special case in the melee department. He actually has a separate


melee system when you select his *Hand-To-Hand* "weapon".
Once you do, you have a completely new melee system in front of you. Check
out your Hand-To-Hand moves below:
- Your basic hand to hand attack is done while holding the left trigger
like
any other weapon and using the fire button. This results in a two-hit
combo
followed by a powerful elbow. This will often stagger or down any
regular
foe. This move uses no stamina.
- You can *charge up* your first melee attack and
Simply hold the left trigger down and then hold
an enemy in view, a small red icon will fill up
the
right trigger to have Jake charge them and do a
punch.

use it from a distance.


the right trigger. With
above them. Let go of
powerful open-palm

- After your chest punch, you can press the melee button again to do a
variety of moves, including more punches, a leg-sweep and a finishing
ground blow. It's important to note that the *first* chest punch will
likely send an opponent flying, meaning that further moves should be
reserved for *groups* of enemies. It's very easy to take out multiple
foes with these moves, but it uses up a lot of stamina.
- While doing a charged-up combo, you can additionally evade if you wish
by
pressing a direction and the dodge button. After evading, you can
continue
the combo.
- If you charge up against a grounded foe, Jake will perform a backflipkick.
- You can additionally do a *quick shot* with your hand to hand as well
where
Jake will get down low and do an open-palm uppercut, often grounding a
foe
afterwards. Note that you can *hold* the left trigger after doing this
and

the proceed to do *additional* charged melee moves afterwards! This


little
goodie lets you avoid sending an enemy flying with a chest strike, if
you
wish.
LEON S. KENNEDY'S MELEE ATTACKS [BSC-1.41]

.-------------------.---------------------.-----------------------------------.
|MELEE NAME:
|STAGGER REQUIRED:
|HOW TO PERFORM:
|
|===================|=====================|
====================================|
| Body Stomp
| Grounded Enemy
| Must have Wing Shooter
equipped;
|
|
|
| face feet/sides of grounded
enemy. |
|-------------------'---------------------'-----------------------------------|
| Body Throw
| Head
| Front melee attack after a head
|
|
|
| shot.
|
|-------------------'---------------------'-----------------------------------|
| Counter
| None
| Press the melee button right
|
|
|
| before a foe grabs you.
|
|-------------------'---------------------'-----------------------------------|
| Down We Go!
| Heavy
| Melee attack from behind an
enemy. |
|-------------------'---------------------'-----------------------------------|
| Edge Slam
| Light
| Must be standing near a railing
|
|
|
| or ledge.
|
|-------------------'---------------------'-----------------------------------|
| Head Stomp
| Grounded Enemy
| Must have Wing Shooter
equipped;
|
|
|
| face head of grounded enemy.
|
|-------------------'---------------------'-----------------------------------|
| Heart Stabber
| Grounded Enemy
| Must have Survival Knife
equipped; |
|
|
| enemy must be lying on the
ground. |
|-------------------'---------------------'-----------------------------------|
| High Kick(s)
| None
| Leon's standard melee attack.
|
|-------------------'---------------------'-----------------------------------|
| Roundhouse
| Light, Ally Save
| Press the melee button in front
|

|
|
| or behind the foe.
|
|-------------------'---------------------'-----------------------------------|
| Shoulder Ram
| None
| Leon's standard dashing melee
|
|
|
| attack.
|
|-------------------'---------------------'-----------------------------------|
| Wall Slam
| Light
| Must be standing near a wall.
|
|-------------------'---------------------'-----------------------------------|
| Weapon Improv
| Light
| Melee in front of foe that has
|
|
|
| some sort of weapon equipped.
|
'-------------------'---------------------'-----------------------------------'
HELENA HARPER'S MELEE ATTACKS [BSC-1.42]

.-------------------.---------------------.-----------------------------------.
|MELEE NAME:
|STAGGER REQUIRED:
|HOW TO PERFORM:
|
|===================|=====================|
====================================|
| Body Stomp
| Grounded Enemy
| Must be facing the feet or
sides
|
|
|
| of a grounded enemy.
|
|-------------------'---------------------'-----------------------------------|
| Counter
| None
| Press the melee button right
|
|
|
| before a foe grabs you.
|
|-------------------'---------------------'-----------------------------------|
| Double-Foot Kick | Ally Save
| Helena's unique Ally Save move.
|
|-------------------'---------------------'-----------------------------------|
| Elbow Drop
| Heavy
| Melee attack from behind an
enemy. |
|-------------------'---------------------'-----------------------------------|
| Head Stomp
| Grounded Enemy
| Must be facing the head of a
|
|
|
| grounded enemy.
|
|-------------------'---------------------'-----------------------------------|
| Jump Kick
| None
| Helena's standard dashing melee
|
|
|
| attack.
|

|-------------------'---------------------'-----------------------------------|
| Pistol Whip/Kick | None
| Helena's standard melee attack.
|
|-------------------'---------------------'-----------------------------------|
| Roundhouse
| Light
| Press the melee button in front
|
|
|
| or behind the foe.
|
|-------------------'---------------------'-----------------------------------|
| Spinning Throw
| Head
| Front melee attack after a head
|
|
|
| shot.
|
|-------------------'---------------------'-----------------------------------|
| Weapon Improv
| Light
| Melee in front of foe that has
|
|
|
| some sort of weapon equipped.
|
'-------------------'---------------------'-----------------------------------'
CHRIS REDFIELD'S MELEE ATTACKS [BSC-1.43]

.-------------------.---------------------.-----------------------------------.
|MELEE NAME:
|STAGGER REQUIRED:
|HOW TO PERFORM:
|
|===================|=====================|
====================================|
| Backhand
| Light
| Light stagger melee attack from
|
|
|
| front or back of enemy.
|
|-------------------'---------------------'-----------------------------------|
| Body Blow
| Grounded Enemy
| Must have firearm equipped and
|
|
|
| attack downed foe from
feet/sides. |
|-------------------'---------------------'-----------------------------------|
| Body Toss
| Head
| Front melee attack after a head
|
|
|
| shot.
|
|-------------------'---------------------'-----------------------------------|
| Counter
| None
| Press the melee button right
|
|
|
| before a foe grabs you.
|
|-------------------'---------------------'-----------------------------------|
| Edge Slam
| Light
| Must be standing near a railing
|

|
|
| or ledge.
|
|-------------------'---------------------'-----------------------------------|
| Haymaker
| Heavy, Ally Save
| Must have firearm equipped;
attack |
|
|
| from front or back.
|
|-------------------'---------------------'-----------------------------------|
| Head Stomp
| Grounded Enemy
| Must have Nine-Oh-Nine
equipped;
|
|
|
| face head of grounded enemy.
|
|-------------------'---------------------'-----------------------------------|
| Heart Stabber
| Grounded Enemy
| Must have Combat Knife
equipped;
|
|
|
| enemy must be lying on the
ground. |
|-------------------'---------------------'-----------------------------------|
| Neck Breaker
| Heavy, Head
| Must have firearm equipped and
|
|
|
| melee foe from behind.
|
|-------------------'---------------------'-----------------------------------|
| One-Two Combo
| None
| Chris's standard melee attacks.
|
|-------------------'---------------------'-----------------------------------|
| Shoulder Ram
| None
| Chris's standard dashing melee
|
|
|
| attack.
|
|-------------------'---------------------'-----------------------------------|
| Throat Slicer
| Heavy
| Must have Combat Knife equipped
|
|
|
| and stand behind enemy.
|
|-------------------'---------------------'-----------------------------------|
| Wall Slam
| Light
| Must be standing near a wall.
|
|-------------------'---------------------'-----------------------------------|
| Weapon Improv
| Light
| Melee in front of foe that has
|
|
|
| some sort of weapon equipped.
|
'-------------------'---------------------'-----------------------------------'
PIERS NIVANS' MELEE ATTACKS [BSC-1.44]

.-------------------.---------------------.-----------------------------------.

|MELEE NAME:
|STAGGER REQUIRED:
|HOW TO PERFORM:
|
|===================|=====================|
====================================|
| Body Blow
| Grounded Enemy
| Must have firearm equipped and
|
|
|
| attack downed foe from
feet/sides. |
|-------------------'---------------------'-----------------------------------|
| Body Flip
| Head
| Front melee attack after a head
|
|
|
| shot.
|
|-------------------'---------------------'-----------------------------------|
| Counter
| None
| Press the melee button right
|
|
|
| before a foe grabs you.
|
|-------------------'---------------------'-----------------------------------|
| Edge Slam
| Light
| Must be standing near a railing
|
|
|
| or ledge.
|
|-------------------'---------------------'-----------------------------------|
| Head Stomp
| Grounded Enemy
| Must have firearm equipped and
|
|
|
| face head of grounded enemy.
|
|-------------------'---------------------'-----------------------------------|
| High Kick
| Light
| Must have firearm equipped,
melee |
|
|
| from front or back of enemy.
|
|-------------------'---------------------'-----------------------------------|
| Neck Snapper
| Head
| Must have firearm equipped and
|
|
|
| melee foe from behind.
|
|-------------------'---------------------'-----------------------------------|
| One-Two Combo
| None
| Piers' standard melee attacks.
|
|-------------------'---------------------'-----------------------------------|
| Shoulder Ram
| None
| Piers' standard dashing melee
|
|
|
| attack.
|
|-------------------'---------------------'-----------------------------------|
| Uppercut
| Heavy, Ally Save
| Must have firearm equipped,
melee |
|
|
| from front or back of enemy.
|

|-------------------'---------------------'-----------------------------------|
| Wall Slam
| Light
| Must be standing near a wall.
|
|-------------------'---------------------'-----------------------------------|
| Weapon Improv
| Light
| Melee in front of foe that has
|
|
|
| some sort of weapon equipped.
|
'-------------------'---------------------'-----------------------------------'
JAKE MULLER'S MELEE ATTACKS [BSC-1.45]

.-------------------.---------------------.-----------------------------------.
|MELEE NAME:
|STAGGER REQUIRED:
|HOW TO PERFORM:
|
|===================|=====================|
====================================|
| Body Stomp
| Grounded Enemy
| Must have firearm equipped and
|
|
|
| face feet/sides of grounded
enemy. |
|-------------------'---------------------'-----------------------------------|
| Body Toss
| Grounded Enemy
| Must have hands equipped and
face |
|
|
| feet of grounded enemy.
|
|-------------------'---------------------'-----------------------------------|
| Counter
| None
| Press the melee button right
|
|
|
| before a foe grabs you.
|
|-------------------'---------------------'-----------------------------------|
| Downwards Kick
| Heavy, Ally Save
| Face front of foe and use melee
|
|
|
| attack.
|
|-------------------'---------------------'-----------------------------------|
| Edge Slam
| Light
| Must be standing near a railing
|
|
|
| or ledge.
|
|-------------------'---------------------'-----------------------------------|
| Head Slam
| Head
| Front melee attack after a head
|
|
|
| shot.
|
|-------------------'---------------------'-----------------------------------|
| Head Stomp
| Grounded Enemy
| Must have firearm equipped and
|

|
|
| face head of grounded enemy.
|
|-------------------'---------------------'-----------------------------------|
| High Kick(s)
| None
| Jake's standard melee attack.
|
|
|
| Weapon attacks with bigger
guns.
|
|-------------------'---------------------'-----------------------------------|
| Roundhouse
| Light
| Press the melee button in front
|
|
|
| or behind the foe.
|
|-------------------'---------------------'-----------------------------------|
| Suplex
| Heavy
| Must be behind foe and use
melee
|
|
|
| attack.
|
|-------------------'---------------------'-----------------------------------|
| Wall Slam
| Light
| Must be standing near a wall.
|
|-------------------'---------------------'-----------------------------------|
| Weapon Improv
| Light
| Counter in front of foe that
has
|
|
|
| some sort of weapon equipped.
|
'-------------------'---------------------'-----------------------------------'
SHERRY BIRKIN'S MELEE ATTACKS [BSC-1.46]

.-------------------.---------------------.-----------------------------------.
|MELEE NAME:
|STAGGER REQUIRED:
|HOW TO PERFORM:
|
|===================|=====================|
====================================|
| Body Blow
| Grounded Enemy
| Must have firearm equipped and
|
|
|
| attack downed foe from
feet/sides. |
|-------------------'---------------------'-----------------------------------|
| Counter
| None
| Press the melee button right
|
|
|
| before a foe grabs you.
|
|-------------------'---------------------'-----------------------------------|
| Edge Slam
| Light
| Must be standing near a railing
|
|
|
| or ledge.
|
|-------------------'---------------------'-----------------------------------|

| Flip Kick
| Head
| Press the melee button in front
|
|
|
| or enemy.
|
|-------------------'---------------------'-----------------------------------|
| Head Slam
| Heavy
| Press the melee button behind
the |
|
|
| enemy.
|
|-------------------'---------------------'-----------------------------------|
| Head Stomp/Shock | Grounded Enemy
| Must have firearm (or Stun Rod
|
|
|
| for Shock) equipped and face
head |
|
|
| of grounded enemy.
|
|-------------------'---------------------'-----------------------------------|
| High Kick
| Heavy, Ally Save
| Press the melee button in front
|
|
|
| of the enemy.
|
|-------------------'---------------------'-----------------------------------|
| Jump Kick
| None
| Sherry's standard dashing melee
|
|
|
| attack.
|
|-------------------'---------------------'-----------------------------------|
| One-Two Combo
| None
| Sherry's standard melee
attacks.
|
|
|
| Adds a kick if using one handed
|
|
|
| weapon.
|
|-------------------'---------------------'-----------------------------------|
| Roundhouse
| Light
| Press the melee button in front
|
|
|
| or behind the foe.
|
|-------------------'---------------------'-----------------------------------|
| Wall Slam
| Light
| Must be standing near a wall.
|
|-------------------'---------------------'-----------------------------------|
| Weapon Improv
| Light
| Melee in front of foe that has
|
|
|
| some sort of weapon equipped.
|
'-------------------'---------------------'-----------------------------------'

ADA WONG'S MELEE ATTACKS [BSC-1.47]

.-------------------.---------------------.-----------------------------------.
|MELEE NAME:
|STAGGER REQUIRED:
|HOW TO PERFORM:
|
|===================|=====================|
====================================|
| Body Blow
| Grounded Enemy
| Must attack downed enemy from
the |
|
|
| feet or sides.
|
|-------------------'---------------------'-----------------------------------|
| Body Flip
| Head
| Press the melee button behind
the |
|
|
| enemy.
|
|-------------------'---------------------'-----------------------------------|
| Counter
| None
| Press the melee button right
|
|
|
| before a foe attacks you.
|
|-------------------'---------------------'-----------------------------------|
| Edge Slam
| Light
| Must be standing near a railing
|
|
|
| or ledge.
|
|-------------------'---------------------'-----------------------------------|
| Flip Kick
| Heavy, Ally Save
| Press the melee button near the
|
|
|
| enemy.
|
|-------------------'---------------------'-----------------------------------|
| Head Stomp
| Grounded Enemy
| Must attack downed enemy from
the |
|
|
| front near the head.
|
|-------------------'---------------------'-----------------------------------|
| High Kick
| Light
| Press the melee button in front
|
|
|
| or behind the enemy.
|
|-------------------'---------------------'-----------------------------------|
| Jump Kick
| None
| Ada's standard dashing melee
|
|
|
| attack.
|
|-------------------'---------------------'-----------------------------------|
| Pistol Whip/Kick | None
| Ada's standard melee attack.
She
|
|
|
| does a high-kick if attacking
from |
|
|
| behind.
|

|-------------------'---------------------'-----------------------------------|
| Thigh Throw
| Head
| Press the melee button in front
|
|
|
| of the enemy.
|
|-------------------'---------------------'-----------------------------------|
| Wall Slam
| Light
| Must be standing near a wall.
|
|-------------------'---------------------'-----------------------------------|
| Weapon Improv
| Light
| Melee in front of foe that has
|
|
|
| some sort of weapon equipped.
|
'-------------------'---------------------'-----------------------------------'

______________________________________________________________________
|
|
|
PLAYING TIPS [BSC-1.5]
|
|
______________________________________________________________________|

Tempting as it may be to dive right into the game, reading the following
tips
takes very little time and may greatly improve your in-game skills.
Use your ammunition wisely. If you're up against a single weak enemy such
as
a (non-mutated) Zombie or J'avo, consider defeating it with melee attacks
to
save ammo.
Aim for enemies their heads. It's self-explanatory, but don't forget it.
More
importantly, if you've shot an enemy in the head, move in for the kill by
performing a melee attack on it. While it's difficult to pull off instant
death head shots, following up with a physical attack works fine as well.
Relax! Your stamina gauge heals faster when you stand still, but it heals
*ULTRA* fast if you drop down on the ground and lay completely still.
Your
entire bar will heal up within just 5 seconds, completely refreshing you
for
the next fight.
Learn to use the quick shot command! Especially in Leon's campaign - but
also
in the other ones - it will prove a lifesaver. Simply press both trigger
buttons at once to perform this move. It costs one slot of your stamina
bar.
Learn how to dodge! Dodging and rolling are important moves in RE6. Not
only

against bosses will you find these moves helpful, so try and master them
ASAP.
Mix green and red herbs first. If you have two green herbs and still some
inventory slots available, wait with mixing them and see if you can find
a
red herb some time soon.
Groups of enemies in small areas can be dangerous. If you can manage to
get
some distance between you and the group, toss a grenade into the crowd
and mop
up any survivors.
Save the big guns for the big guys. Magnums and grenade launchers;
they're
great weapons but their ammo is fairly scarce. Save it for tougher
enemies
and bosses.
Don't bother shooting an enemy while their in the mutation process. They
are
completely invulnerable during this time. As soon as they're done, fire
away!
You can recover more quickly after falling down by pressing and holding
the
action button. You can also do a backwards barrel roll while falling down
by
tapping the action button before hitting the ground.
If you're playing solo on a higher difficulty, purchasing the Field Medic
skill can literally save your hide. This skill allows your A.I. partner
to
give you one or two health tablets when they rescue you from the dying
status.
That means you don't necessarily have to use a health tablet any longer.
Normally you'd be in the danger status where one hit from any enemy is
fatal.
Other good skills to purchase early on are defense and firepower
upgrades.
Some enemies have a resistance to specific types of ammunition. Follow
the
tips in the walkthrough to learn what to use and what to avoid.
______________________________________________________________________
|
|
|
CAMPAIGN RANKINGS [BSC-1.6]
|
|
______________________________________________________________________|

Each campaign has a ranking system for every chapter which grants you a
rank,
ranging from S (highest), going via A, B, C, D, and finally E (lowest). All
chapters are covered in this guide by their respective headers, which
contain

a ranking table in which you can see what is required for a (sub)ranking.
There
are four sub-rankings on which you can score a rank A, B, C, or D. The
chapter
ranking tables show you for example, that you'll need an accuracy of 70%+
in
order to score an A ranking on that sub-rank.
Note that it does not matter what difficulty you're playing on. All ranking
mechanics are the same for all difficulties.
Each sub-ranking grant you points that are used to calculate your total
rank:
A
B
C
D

=
=
=
=

25
20
15
10

points
points
points
points

Your total rank can be calculated as follows:


100
90-99
75-89
55-74
45-54
<45

points
points
points
points
points
points

=
=
=
=
=
=

(S)
(A)
(B)
(C)
(D)
(E)

Total
Total
Total
Total
Total
Total

Rank
Rank
Rank
Rank
Rank
Rank

It's easy to see that you'll need an A ranking on all four sub-rankings in
order
to score an (S) total rank. And, for example scoring one A sub-ranking, two
B
sub-rankings, and one C sub-ranking would net you 80 points, which is a (B)
total ranking.
___ ___
|
|
_|_ _|_.

| | | /\ |
|_/
|_|_| / \ |___ | \

___
___ __
__
| |__| |__/ | | | | | _ |__|
| | | | \ |__| |__| |__| | |

[WLK]

The first few events with Leon and Helena are very simple. Follow the
instructions on your screen and drag Helena away, then support her, moving
her
through the street. The door can be opened by a special command in which
you
must press the button when the circling marker hits the exact highlighted
part
of the circle. Continue through the room and go to the car; inspect it
twice and
collect the [GREEN HERB]. Follow Hunnigan's 'instructions' and mix the herb
with
another green herb by bringing up your inventory. Put them into your case
(which
turns them into tablets/pills). Give them to Helena - or actually, kill the
zombie first by correctly wiggling the left analog stick to the right and
left
as fast as you can. The half circle fills green when you're doing this

correctly, and the marker indicates how much time you have left (it moves
from
the left to the right end). Finally, finish the zombie with a final button
prompt and give Helena the herbs.
Head through the door at the end of the corridor and walk downstairs.
Outside,
shoot the zombies with quickshot and be on your way. As the jet falls down,
quickly dash down the screen until the camera changes; then dash to the
chopper.
In the chopper you'll need to press a few more prompts, then finally, after
the
scene, make your way through the doors and hop over the railing to finish
the introductory session.
___________________________________________________________________________
___
|.:_:.:.:|
|
|:| |:.:.|
CHAPTER 1: ESCAPE FROM THE CAMPUS [WLK-2.11]
|
|.| |__.:|
_____________________________________________________________________|
|:|____|.|
|
|.:.:.:.:| Leon and Helena find themselves trapped inside the campus of Ivy
|
|:.___.:.| University, which is roaming with zombies.
|
|.| __|.:|
|
|:| _|.:.|
|
|.|___|.:| ENEMIES: Zombie Zombie Dog Shrieker Bloodshot Whopper
|
|:.:.:.:.|
|
|.:___:.:|
|
|:/ _ \:.| EMBLEMS: #1. In the room where you meet the man looking for his
|
|| (_) |:| daughter. Look for the emblem in the small storage
room.
|
|:\___/:.|
|
|.:.:.:.:|
#2. When you're looking for the keycard of the garden's
|
|:._.:_:.|
gate you'll move through a library. Search the drawers
of |
|.| \| |:|
the desk in the second to last room to find it.
|
|:|
|.|
|
|.|_|\_|:|
#3. When you enter the subway tunnel, immediately look
to |
|:.:.:.:.|
your right. The emblem is underneath the subway
carriage. |
|.:.:.:.:|
|

|:.:.:.:.|
#4. Not long after you defeat the first Shrieker you'll
|
|.:.:.:.:|
enter a bar. The emblem is laying on the shelf to the
left,|
|:.:.:.:.|
not too far from a machine with 'sprouls' on it.
|
|.:.:.:.:|
|
|:.:.:.:.|
RANKING TABLE:
|
|:.:.:.:.|

|
|.:.:.:.:| .------------------------------.----------------.--------------. |
|:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.:.:.:.:| |====|=========|===============|================|
===============| |
|:.:.:.:.| | A |
70%> |
2
|
<85 minutes |
80+
| |
|.:.:.:.:| | B | 60-69% |
5
| 85-110 minutes |
60-79
| |
|:.:.:.:.| | C | 50-59% |
7
|110-130 minutes |
40-59
| |
|.:.:.:.:| | D |
<50% |
7+
|
>130 minutes |
0-39
| |
|:.:.:.:.|
'----'---------'---------------'----------------'---------------' |

IVY UNIVERSITY

With President Evil out of the way - yes, that joke was long coming Helena
ought to ask what hair conditioner Leon is using. But since they have other
'priorities' right now, that'll have to wait for now, so move into the
hall.
The door on your right leads to an office you can inspect, although there
are no
items to be found. Head down the hall into the lobby and go through the
doors on
the left, leading you into a large dining room. At this point you can aim
with
your gun, although you cannot shoot with it yet. Move downstairs and you'll
spot
someone in the far back. Run after it and move to the back of the kitchen.
Open
the red door at the end of the hall together with your partner to trigger a
cutscene.
SERPENT EMBLEM #1: After the scene, move to the right, around the table
with the
PC monitor and look in the storage room. You can't
enter
this small room, but you should be able to spot the
first
blue emblem in the cabinet; shoot it to 'collect it'.

As you follow the father, go through the kitchen and you'll spot some rats.
It's
possible to shoot these, but you're better off sparing your scare ammo
since
they don't drop anything. Shooting one will add it to your 'enemies killed
list'
however, so for completion purposes it's not a bad idea. Make your way
through
the dimly lit dining room and head through the doors nearby the stairs. In
the
next room, wait for the man to unlock the doors. In the mean time, head
upstairs and hear a comment from Leon about the corpses and grab a [FIRST
AID
SPRAY] by the corpse at the end of the walkway. Go through the door that
the man
opened and follow him through the next door.
In this hall, moving towards the exit sign gives you a taster of what
you'll be
up against at some point; you'll hear some barking coming from the streets.
In
any case, follow the man to the far end of the hall and head through the
door
(which has 'help' written on it with blood, as well as two fine hand prints
of
blood). Inside this piano room is indeed the man's daughter, Liz, but she's
in
bad shape. As an expert on this kind of situation, the very first question
that
should pop up in Leon's head ought to be to ask the girl if and when she
was
bitten.. but instead, we'll just head back down the hall. Move the beams
out of
the way together with your partner and head for .. what!? We're going into
the
elevator with that infected girl? Is that a smart move, Leon? Really? After
Raccoon City and the Ganados incident, you really think that's wise?
Alright
then, let's party, but don't tell me I didn't warn you!
Well, now would be the time to say I told you so Leon, but it looks like
you're
too busy wiggling the left analog stick to the left and the right as fast
as you
can, and then helping out Helena as she is attacked, by shooting the girl.
If
you're playing as Helena, you'll first need to shoot the girl off Leon and
then
wiggle the left analog stick to escape from her grabbing you. The scene
soon
ends as some old friends knock on the elevator doors and abruptly prompt
you to
abuse the melee button (RT/R2) various times, allowing you to quickly exit
into
the parking garage.
There are more zombies here, but there's plenty of room to use melee
attacks,
saving your precious ammunition. A man collapses nearby a car in the middle
of
the area; as soon as you can inspect him he's already dead and doesn't mind

that you grab the [HANDGUN AMMO] nearby him. You can either fool around
with
the zombies or make your way to a monitor room at the far right end of the
parking lot to progress.
Tip: If you want to perform a neat contextual melee combo, find the zombie
on
the right side of the parking lot, standing nearby a shutter. This
zombie
has a knife sticking in his body which you can use in a special melee
move
by shooting the zombie in his head and standing in front/face to face
with
him while performing the melee with RT/R2. There are more contextual
melee
attacks; this is simply one of them.
Before you head upstairs, grab the [9MM AMMO] nearby the light next to some
boxes. Head upstairs and make your way through the hall. You can destroy
any of
the windows and plants here and have a look at the dark city, but other
than
that, there's not much to do in this hall.
When you enter the lecture room, move right and go downstairs. You'll wake
two zombies, so now's an excellent time to practice headshots (or otherwise
killing them with melee attacks, which is generally a good idea if there
aren't
a lot of enemies around). As you head down, a zombie professor rises from
behind the desk, so beware of that. Be sure to spot the [GREEN HERB] at the
top of the leftmost stairs, then exit the room on the right.
In this hall, take a look from the windows, then move around the corner. As
you
open the double doors, prepare to immediately perform a melee attack
against
the zombie leaping at you. The female zombie behind the lecturer also comes
alive, but a few melee moves will do her in. And yes, the zombie sitting
next
to one of the chairs in the classroom might also surprise you. With those
out
of the way, look around to find [9MM AMMO] and a [GREEN HERB]. Don't mix
any
herbs just yet; you'll find some red herbs soon, which grant a better
mixture.
Move through the next hall and ignore the harmless body. Enter the lecture
theater area and go downstairs. There's a zombie standing with his back
towards
you here, allowing for an instant death melee move, but beware of the
second
zombie lying on the floor that comes alive when you approach him from
nearby.
Immediately perform a quick shot on him to repel any danger and finish him
off
with a melee attack. Your reward are the [9MM AMMO] and the [GREEN HERB] he
was
guarding.
Head down the next hall and (optionally) enter the classroom to your left.
You can find a [RED HERB] in the corner to your upper right as you enter,

and there are also [INCENDIARY GRENADE x2] and [9MM AMMO] lying on the desk
up ahead, although those are guarded by two zombies who come alive when you
approach them. One possible strategy is to run past the zombie on the
floor,
noting the fire extinguisher nearby him, running to the corner on the left,
turn around, and shoot the fire extinguisher next to him. The other zombie
might also get hit; if not, simply shoot him or use melee attacks.
There are several zombies around the corner of the hall, which you might
want
to try and shoot from a distance, preferably in those bruised heads of
theirs.
With only one or two of them left, melee attacks can save you some precious
ammunition.
IVY CAMPUS GARDEN AREA

The double doors can be opened together with your partner and leads to the
garden reception area, obviously roaming with several zombies. While your
goal
is to reach the gate as Hunnigan tells you, there are a few items you can
look
for while you're here. The zombie straight ahead can be set up for a
contextual
melee move with a bottle of wine, as is also the case with the zombie
catering
lady to your left (move around the small gate first). Hopping over the
table
staggers her temporarily, allowing you to unleash several deadly kicks. You
can
find [9MM AMMO x2] nearby the vending machines.
There are a few more zombies in the area (one in the center, two on the red
carpet, and one near the catering table left from the gate you're moving
towards), but none of them are a real threat; they can all be downed using
melee attacks. You can find a [RED HERB] and [GREEN HERB] on the tables
left
of the gate (which you'll find closed), guarded by another zombie catering
lady.
You'll need to go through the double doors on the left side of the garden
(viewed from your original point of entrance) to fetch the key for the
gate.
Fair enough. After going through those double doors you'll reach a short
hall
with several bodies and two sports fields on both sides. It's no use
killing the
zombies outside (regardless of what happens soon), so don't bother. Do take
note
of the two fire extinguishers in the hall, and collect the [9MM AMMO x2]
and
[GREEN HERB] before attempting to open the door.
The expected happens, and zombies will be flooding the room within seconds.
You'll have to hold out for 90 seconds while conserving as much ammo as
you can. A good way to do this is to immediately run toward the back of the
hall and shoot the fire extinguisher(s) as soon as there are several
zombies
inside. Use melee attacks to finish off any survivors and use one health
pill

once your stamina meter has been drained; this will completely replenish
it,
allowing you to kill a few more zombies. If you can manage to throw an
incendiary grenade at a group of zombies then that works fine as well. Once
the door opens, Leon and Helena automatically rush towards it. Simply shoot
the
zombies blocking the door and continue.
You're now in an area with a Sephiroth-esque tune remixed in the
background.
That could be worse. Inspect the desk on the left side of the door on the
other
side to find [9MM AMMO], then go through the door. There's nothing of
interest
in this library room, but the desk in the next holds [9MM AMMO] on its left
side and..
SERPENT EMBLEM #2: The desk also contains a serpent emblem. Simply open up
the
drawer on the right side of it as you enter, then shoot
it.
Kick in the door and collect the campus key from the corner with the red
light.
Do be warned; the zombie closeby to you immediately comes alive when you
grab
it, so dodge the grab or counter with a melee attack. The girl in the chair
in
the other room also comes alive, although the body in the library doesn't.
The zombie lying on the ground in the first room is a jumper, so be
extremely
careful; the sitting zombie is - fortunately - easily killed with melee
attacks.
And yes, two of the zombies in the hall come alive as well.
Once you enter the garden, several zombies drop down. Melee attacks ought
to
be enough to finish them off, and the same applies for any other zombies in
the
garden. Open the gate with the keycard and move through the metal detection
device, which naturally goes off. Don't bother shooting any of the zombies
behind the gate; simply move to the other side, killing the three zombies
you
may encounter and go through the door.
You're almost off the
quickly make your way
zombies
but attacking any who
zombies in this area,
ammunition.

campus! Go right around the corner of the street and


to the car at the far end, mostly ignoring the
get in your way. Although it's possible to kill all
this isn't worth it and takes way too much

In the car you actually have infinite time to press the command, which is
good
to know. Check the lower right, then upper right of the car and drive away
from the campus. Hey Leon, remember Raccoon City? Now that you're away from
those zombies, why don't you stop the car immediately and check if there
are
*any* other zombies aboard or on top of the vehic... Never mind. Looks like
you

have no other options than to enter the sewers. The only thing you can do
here
is watch the zombie hoard approach (though they can never actually reach
you,
it's still possible to waste ammo on them). Enter the sewers, then!
THE SEWERS & SUBWAY

Head down the sewers until you reach a [WOODEN CRATE x2] and [WOODEN BOX].
Yeah,
the sewers are such a good place to store your wares, huh? Go through the
door
and turn left at the subway tunnel; the other way is blocked because of
electricity wires hanging in a pool of water.
As you continue you'll run into several zombies. You can mostly ignore
them,
but be sure to step out of the way for the incoming subway train by
pressing
the two indicated buttons. A little further ahead you'll encounter three
zombified dogs, quite a dangerous pack, especially on the higher
difficulties.
Don't forget that you can actually dodge sideward with the left analog
stick,
the aim button and A (xbox360) or X (PS3) respectively. Be sure to destroy
the
[WOODEN CRATE x2] and the [WOODEN BOX] near the burning barrel here.
The way ahead is straightforward. You'll run into a few more zombies, and
the
subway train will pass another time, but you shouldn't have too much
trouble
avoiding either. At the end of the road, electricity blocks your path once
again. A few zombies will run through it; keep your distance and kill them
by
shooting and meleeing 'em to death.
Head through the door to your left by kicking it in with your partner, and
head
down the very dark stairs. You'll notice a [WOODEN CRATE] in the corner
down
the second flight of stairs, but be very careful of the jumper lying
against
the wall closeby; a quick shot saves the day here. There are another
[WOODEN
CRATE] and [WOODEN BOX] in the next corner, so be sure to snatch their
contents
as well before heading through the next door.
SERPENT EMBLEM #3: As you drop down into the next subway tunnel, look to
your
right immediately. The emblem can be seen directly
underneath
the subway carriage; it's on the lower right side.
As you continue, you'll soon run into a group of zombies, including a few
jumpers. Moving in quickly, then keep your distance. Any jumpers falling on
the
ground can be easily killed by quickly smashing their heads. The others are
best killed by a combination of melee and shooting. Be careful of the train

approaching on the other track, which may ride over some of the zombies as
well.
Continue down the tunnel and you'll reach the subway train. As you prepare
to
step on the platform adjacent to it, be careful of another zombie in the
corner
below the actual platform; neglecting his presence could cause him to get a
nasty bite on you. Inspect the door of the train, then walk to the back and
boost Helena up so she can open the door from the inside.
Make your way through the first and second carriage, then make your way
through
the third carriage, running to the far end. You'll probably want to use a
quick
shot at this point on the zombie here, followed by a melee attack. Turn
around
and kill the other zombies in a similar way before proceeding.
Make your way through the final cabin and - before exiting - shoot the
zombie
lurking just outside of the train before hopping off. There's another
zombie
in front of the train with his back towards you, granting you permission to
do a free head smashy (just make sure you approach him from the back).
Climb the platform ahead and look around for [WOODEN CRATES x3] to smash.
At
the far end, press the button of the shutter and .. Hmm, maybe you'll need
to
calm that lady in the train first .. Oh, you can't progress then. Well,
open it
up then.
A horde of zombies appears, which is best thinned out by an incendiary
grenade,
should you have one. You could also place a remote bomb and activate that
from
a distance. Be careful of the acid spitting attack of the zombies; remember
that move from the earlier games? Well, somehow its distance has improved
by
a magnitude of x50. If you hang around some zombies will come at you from
behind as well, so be careful.
THE CITY

Head upstairs and kill the zombie stealthily, then smash the [WOODEN CRATES
x2]
around here. Open up the gate with your partner and head upstairs. You can
kill the firefighter by shooting his tank, but do it from a distance. A car
will smash into an electricity pole; the zombies attacking it can be killed
easily with melee attacks. There's a [WOODEN BARREL] near the container
down
the streets, and another [WOODEN BARREL] in the disposal waste area on the
left
side of the area. Help the man stuck under a car at the far end of the
street,
then continue and take a left at the far end of the road. While you could
kill the zombies here (including an armored one with a machine gun), it
might be

a better idea to let them be.


Head down the corridor and climb the ladder at the end. As you make your
way
over the walkway, don't even bother killing any of the zombies below you,
they're harmless. Leap over the gap and kill the zombie up ahead, then kick
in
the door with your partner. There are various zombies in this area,
including
several armored ones. One of them is standing nearby the flames; if you
approach
him from the back you get an instant kill as usual, which saves you some
ammo.
The other zombies in this area don't need to be killed, but you can rack up
some loot and skill points if you do (the armored zombies are worth 400
points).
Be sure to aim for their heads and perform melee attacks on them to finish
things quickly.
Continue down the alley and kill the zombie around the corner; this one's
also
standing with his back towards you initially. There's another zombie (with
flashlight!) around the corner, so take care of him as well. Don't miss the
[WOODEN BARRELS x2] near the fence before heading up the ladder. On the
walkway
there's a zombie closeby whose head you can smash by approaching him from
the
back as well. After you move the container out of the way, quickly make
your
way over the bus and drop down on the other side. From here, head to the
far
right end of the area and go through the door of the pub.
There's a [WOODEN BARREL] next to the counter. Head through the backyard
and
open the door; beware of the zombie laying on the ground. There's a [WOODEN
BARREL] nearby the fence for you to smash; afterwards, head through the
door
closeby. Make your way through the living room (join watching television to
hear more of the story's background) and adjacent hall to find a closed
door.
Fortunately for you (well, at least it saves you time), this isn't 1998
anymore
and the key is found by backtracking .. a few meters, snatching it from one
of the bodies in the living room. Will one of the bodies come alive? Of
course.
Nothing a quick shot and melee attacks can't handle though.
Open the door at the end of the hall and prepare a quick shot for the
zombie
coming alive. Outside, grab the [SHOTGUN] from the dead soldier and smash
the
[WOODEN BARRELS x2] nearby the fence. Don't bother shooting any of the
zombies
behind it; go through the door to trigger a cutscene.
The new enemy - called a Shrieker - quickly runs away, and you can leave it
be
for now. Various zombies will climb over the fence; be on the lookout for
one

holding a fire extinguisher. Shooting it amidst a group of zombies is


especially
helpful here. As you continue, more zombies leap out of the cabins, and the
Shrieker might be on its way back already. Its scream attack is difficult
to
avoid, so you'll want to down it ASAP with your shotgun and perhaps a
remote
bomb. Looking things from the bright side, it *is* worth 1000 skill points.
With all enemies out of the way - or perhaps you're running from them,
which is
fine as well, go through the door at the far end of the walkway and inspect
the
locked gate. Head upstairs and boost Helena to the other side. Naturally,
several zombies flood the area, so prepare for some head popping and jaw
dropping. Your position isn't too bad, actually. There's an explosive
barrel on
the left side of the fence that you can blow up, in case you wanted to.
After
killing the first (nearby) zombie, simply prevent any others coming
upstairs and
kill the one after the other. Helena will soon have the gate unlocked,
allowing
you to continue.
Head through the door to enter a bar. There's a [WOODEN BARREL] behind the
counter.
SERPENT EMBLEM #4: As you walk around the bar counter, look to your left.
The
emblem is laying on the shelf on your left side, not too
far
from the 'sprouls' machine.
Go outside to meet up with several other survivors. Various enemies
surround
the area, including a Shrieker. You'll want to kill him first (with your
shotgun), although there's plenty of room to kill zombies as well. When the
gas
starts to leak, quickly shoot it from a distance to trigger a scene. Be
sure
to collect items from the [WOODEN BARREL x2] before you continue; they're
nearby
the cars in the alley. Head through the gate when you're ready.
Head down the street and enter the gun shop. The survivors are fighting off
the
zombies from here. Search the area to find [9MM AMMO x2], [INCENDIARY
GRENADES
x3], and a [FIRST AID SPRAY], then help them keep the zombies away. After a
few
minutes a cutscene will play. At this point, a new horde of zombies will
approach the room, including a new type of skinless zombie that is called
Bloodshot. Their leap is lethal, so be sure to dodge it; grab your shotgun
and
dispose of them as fast as you can. After clearing the area, which takes a
little while, the gun shop owner lets you come upstairs.
Look around for a [RED HERB], [9MM AMMO], and also [12 GAUGE AMMO] in the
desk,

then prepare to fight another horde of zombies. With the crowd thinned out,
head
into the next room and immediately search the desks for [12 GAUGE AMMO x2]
and a
[GREEN HERB]. An fat zombie (aptly named Whopper), along with several
regular
zombies soon enter the room. Place a remote bomb in the opening of the door
and
head inside the other room; trigger it when the fat zombie passes. Needless
to
say this greatly hurts him, as do incendiary grenades. Alternatively you
can
empty your shotgun on him.
With all the enemies killed, head into the next room and turn left before
going
upstairs. There are [INCENDIARY GRENADES x2] in this small storage room. Go
upstairs and grab a [REMOTE BOMB] left of the door before going outside.
Here, a
cutscene takes place after which you'll be forced to fight a large group of
zombies, including a Bloodshot and a Whopper. Some zombies have canisters
on
their backs that you can shoot. A remote bomb can also come in handy. As
soon as
you get the chance to escape the area, quickly drop down and enter the bus.
Inside, equip your shotgun and start pumping lead into the head of the
Whopper
outside, but be sure not to get hit too often by other zombies, including
acid
attacks. Once you kill the Whopper, a cutscene plays and the chapter ends.
This gives you a chance to purchase skills. You'll want to at least
purchase
a defensive upgrade, especially if you're playing on higher difficulties.
Other
than that, damage upgrades (against zombies) are good to have as well at
this
point.
___________________________________________________________________________
___
|.:_:.:.:|
|
|:| |:.:.|
CHAPTER 2: CEMETERY AND CATHEDRAL [WLK-2.12]
|
|.| |__.:|
_____________________________________________________________________|
|:|____|.|
|
|.:.:.:.:| After escaping the city, Leon and Helena arrive at the cemetery,
|
|:.___.:.| still underway to their destination, the cathedral.
|
|.| __|.:|
|
|:| _|.:.|
|
|.|___|.:| ENEMIES: Zombie Zombie Dog Bloodshot Lepotitsa Shrieker
|

|:.:.:.:.|
|
|.:___:.:|
|
|:/ _ \:.| EMBLEMS: #5. Attached on the back of a small obelisk right
before
|
|| (_) |:| the path leads up.
|
|:\___/:.|
|
|.:.:.:.:|
#6. Attached to the circular window immediately above
the |
|:._.:_:.|
cathedral's main entrance (inside). You'll have
multiple
|
|.| \| |:|
opportunities to shoot it.
|
|:|
|.|
|
|.|_|\_|:|
#7. After making your way through the cell complex,
check |
|:.:.:.:.|
out the sink in the first restroom to your left. Drain
it |
|.:.:.:.:|
to reveal the emblem.
|
|:.:.:.:.|
|
|.:.:.:.:|
#8. In the underground cavern that you'll eventually
reach,|
|:.:.:.:.|
look for this emblem after crawling underneath two
|
|.:.:.:.:|
archways. It's on your left hand as you proceed.
|
|:.:.:.:.|
|
|.:.:.:.:|
RANKING TABLE:
|
|:.:.:.:.|

|
|.:.:.:.:| .------------------------------.----------------.--------------. |
|:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.:.:.:.:| |====|=========|===============|================|
===============| |
|:.:.:.:.| | A |
70%> |
2
|
<80 minutes |
80+
| |
|.:.:.:.:| | B | 60-69% |
5
| 80-100 minutes |
60-79
| |
|:.:.:.:.| | C | 50-59% |
7
|100-120 minutes |
40-59
| |
|.:.:.:.:| | D |
<50% |
7+
|
>120 minutes |
0-39
| |
|:.:.:.:.|
'----'---------'---------------'----------------'---------------' |

There are many zombies in this area, most of whom climb out of the ground.
There will also be Bloodshot enemies which I will warn you for in advance.

Continue and kill off several zombies as you progress. There's a muddy hole
in
the ground not too far off the entrance; should you slip into it, quickly
kill
the zombie inside - that'd be a little too cosy. Continue down the path and
stay on the left side and keep your eye out for any zombies; mud holes
always
contain one, and if lightning strikes and stuns you for an instant, be
prepared
to use a quick shot on a nearby zombie.
SERPENT EMBLEM #5: A little down the road, keep hugging the left side of
the
path until you reach a lantern with a small obelisk; the
emblem is on the back side of it. It's located just
*before*
the path curves, leading up.
Follow the path up and prepare for an encounter with a zombified dog. Once
you
take him out, search near the cottage for an above-ground tomb that you can
open the lid on; after some button mashing you can get a [GREEN HERB]. The
gate up ahead is locked, so enter the cottage nearby. Search the cabinet
nearby the bed for an [INCENDIARY GRENADE], then open the only other door.
After the scare, collect the [9MM AMMO] inside, then start chasing the dog.
He ran all the way back, so have a look at your in-game icon display to
help
guide you to his exact location. It's wise to equip the shotgun at this
point
and perform a few quick shots on any dogs accompanying him, or your might
incur
a little too much damage otherwise. Kill the dog holding the [CEMETERY KEY]
in
the same fashion, collect the key and dash back to the gate you were at
just
moments ago.
After opening the gate, Leon and Helena are split.
=-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Immediately kill the nearby zombie(s), then continue; turn right. There's a
screeching zombie here, along with several other zombies. Kill the
screeching
zombie first by blasting its red tumor with your shotgun, then take care of
any other hostiles and be on your way.
At the next intersection, go straight and look for a [GREEN HERB] in the
corner.
Inspect the door and conclude that it is, indeed, locked. Head down the
other
path at the nearby intersection and kill a few more zombies, including a
screeching one. Leon's and Helena's paths merge a little further on.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Head down the path and unlock the gate together with your partner to enter
a
wide area in front of the cathedral. Look around to find [WOODEN CRATES
x2],

as well as [INCENDIARY GRENADE x2] on the benches (one near a tree, one in
the
far left corner). When you're ready (but are you ever?), inspect the door.
The people inside aren't about to just let you inside, so you'll have to
fight
another horde of zombies first. Run around the area and try to get the
zombies
to move in groups, then hurl incendiary grenades at them. This also works
when
the church bells start ringing and more zombies appear, including a few
Bloodshot enemies. Be sure to pick up the skill points they leave; they're
worth
1000 points. After a short while, the church doors are unlocked. Be sure to
first thin out the area, then approach it together with your partner to
enter
(although again, be sure to pick up any large skill point bonuses).
THE CATHEDRAL

The church benches can be searched for a [GREEN HERB] on the right side and
a
[FIRST AID SPRAY] somewhere in the middle. [WOODEN BARRELS x2] are in the
far
left corner, and [WOODEN BARRELS x2] can also be found in a storage room on
the
right side of the church.
SERPENT EMBLEM #6: Walk up the steps to the altar and turn around. The
emblem
is attached to the circular window high above the
cathedral's
entrance. One of the smaller circles (one on the left)
has
the emblem attached in it. The window as a whole is
right
above the entrance, however.
Examine the altar, then grab the key item [MADONNA OF HAPPINESS] to your
right
and boost Helena up at the broken ladder. She'll kick down a ladder for
you,
granting you access to the first floor. There's a [WOODEN BARREL] in the
nearby
corner, and (after opening the nearby door first) the storage room contains
a
chest with the key item [MADONNA OF CHARITY]. Make your way to the other
side
and collect a [GREEN HERB] as well as the contents of a [WOODEN BARREL]
from
the corner. Make your way to the far end of the walkway and inspect the
pedestal. Helena will have to make her way to the other one on the opposite
side. This opens up a door on the right side of the ground level.
There are two levers inside this room. Pulling them will open up the doors,
but
not before you deactivate the statues by punching them. It helps to set the
target reticle to laser sighting so you can see where they're going to hit
more easily. The next room also has two levers but is considerably more
challenging to get past. It starts off with only 1 statue shooting at you,
but

these increase to 2, 4, and 6. Dodge as much as you can and quickly dash to
the
statues, deactivating them one by one. You should have several healing
items,
so you can prepare a few pills in advance for when you really need them.
The next room contains [WOODEN BARREL x2]. The idea here is to aim your
laser
at the mirror, making it glow while your partner does the same for the
other mirror, and opening the doors. Head upstairs and perform the same
trick
with another mirror to open a second set of doors. And yes, it's the same
story
for the next room. Aaand... yes, the same for the next room, except there's
a
zombie here, and you'll have to aim in the large mirror on the ceiling
instead,
although you can directly aim at the target mirror (no need for smart
adjustment; RE6 isn't *that* intelligent). Collect the [MADONNA OF SORROW]
from
the pedestal and continue through the door leading upstairs.
Be sure to collect the [SEMI-AUTO SNIPER RIFLE] from the body (who looks
like
he didn't peacefully died in his sleep, poor soul), as well as [WOODEN
BARREL
x2] in the other corner (most likely holding 7.62mm NATO ammo for your new
gun). Read the inscription here ("Toll the five bells loud and clear, and
thus
the true path shall appear"). Yeah, I kid you not, it actually says it like
that. Not quite the depth of Myst. Anyway..
Go outside and you'll notice the five bells; there are three large bells
and
two smaller bells attached to the cockerels on top of the towers. Those
last
two are best shot with your new rifle, which you can zoom in more by
*pressing*
the right analog stick. You'll need the vantage points from both sides in
order
to shoot all five of 'em. Good for you that they keep ringing after
shooting
them once.
After having done so, the bars inside go down allowing you to collect the
key
item [MADONNA OF GRIEF]. This in turn opens up a door downstairs,
connecting to
the main hall, 2nd floor. Before you place the two madonna's on the
pedestals,
collect the contents of the [WOODEN BARRELS x2] on the other side of the
walkway first. Once you've placed the madonna's, a Lepotitsa enter the main
hall. This creature's gas can turn people into zombies, so be extremely
careful
of those as well. Some zombies will effectively have weapons, but the good
part
is that they drop incendiary grenades as well, which are rather effective
against the creature (as are remote bombs). There's plenty of room to play
around with those, and if all fails, grab out your shotgun and empty it on
the

creature; that ought to be more than enough to down it. The Lepotitsa drops
the
[UNDERGROUND KEY], so use that to finally head down the stairs under the
altar.
You can find a chest with [4000 SKILL POINTS] inside and [WOODEN BARRELS
x2] in
the room behind the door. Open the double doors with your partner to
proceed.
UNDERGROUND LABORATORY

After Leon's atheistic comment, head inside the cell block. The [BLUE
CABINET]
serves as breakable item-holding object in this area, so be on the lookout
for
it; there's one on your left. The device here also unlocks any cells in
this
area. Below's a list with what each cell houses:
012:
201:
102:
210:

Two zombies (one walking, one grabber).


[BLUE CABINET x2].
Shrieker (also lures various other zombies into the area).
Opens the main gate.

The same applies for the next room:


102: Shrieker (also lures various other zombies into the area).
120: Three zombies, including a Bloodshot.
012: Three zombies; one of them holds a nitrogen tank which freezes them if
shot. This cell also has an adjacent room:
201: [GREEN HERB], [BLUE CABINET x2], and a chest containing [5000
SKILL

POINTS] and a [FIRST AID SPRAY]. Not bad!

021: Opens the main gate.


Move through the hall (beware of the zombie that comes alive) and search
the
next lab room for a [BLUE CABINET]. Continue down the hall and go around
the
corner. The first room on your left contains [BLUE CABINETS x3], but
beware;
there's a zombie behind two of those cabinets.
SERPENT EMBLEM #7: In this room (the first on your left), drain the sink.
The
emblem appears, allowing you to shoot it.
In the restroom on the right side of the hall, look for a [RED HERB] in the
toilet on the far right side. Draining the sink here only spawns a Shrieker
and
grants no other rewards besides the 1000 skill points you get for killing
the
monster.
Continue through the door at the end of the area to reach another lab room.
Kill the zombies on the operating tables and loot the contents of the [BLUE

CABINETS x2] in the corner. Head through the door and kick in the next to
enter
the famous 'tube' room. After the scene, input 201 at the security system
to
unlock the next door.
In the next area, follow the walkway until you reach a lever. This unlocks
the
gate in the first room. As you backtrack, several zombies spawn, so take
care
of them. There's a [BLUE CABINET] on the other side of the just opened
area,
along with a lever. This closes the shutter but activates the way forward,
and
also spawns a few zombies. Drop down to the area below (there's a hole in
the
floor nearby the lever) and make your way to the ladder on the other side,
but beware of the two zombies in this flooded walkway; the second one comes
crawling from a vent shaft. As you reach the end, 40 tyrants spawn from the
tubes and... Nah, just messing with ya.
After climbing up the ladder, you'll be back where you were first. More
zombies
have spawned the area, so it's good to know that shooting the generator box
near the platform you just lowered (nearby the lever) will electrocute any
nearby zombies. It might not kill them, so move in for the kill. Better
yet,
the box recharges and can be used again! Just make sure you're not standing
too close yourself..
Move over the platform and lower the next lever on the opposite side,
activating
the next platform. It also spawns (naturally) more zombies, some of which
you
might want to take care of by using the generator box, saving you precious
ammo.
Boost Helena over to the other side (at the place nearby the generator box)
and prepare to defend her. There will also be at least one zombie on Leon's
side, so don't let your guard down. It's good to know that there's a
generator
box on the other side as well; shoot it whenever enemies are around (and
Helena's not); she'll have to deal with several zombies including a
Bloodshot).
The rifle can be useful to kill the Bloodshot.
Once she lowers the final platform, brace yourself and kill the zombies
(including a second naked one). The generator box may again be helpful, as
is
a remote bomb or grenades, but otherwise the shotgun will have to do its
job.
With the path clear, flip both levers near the door together with your
partner
and make your way through the hall. You'll reach a very large hangar. There
are
several zombies on your way which you might want to dispose of. Be sure to
smash
the [BLUE CABINET], along with the other [BLUE CABINETS x2] at the far end
of
the walkway. It is at this point that a Shrieker spawns. Too many zombies

emerge, so use the partner prompt at the end of the walkway to unlock the
hatch
and escape.
UNDERGROUND CAVERN

Smash the [SMALL VASE] here, then continue down the cave until you reach a
somewhat flooded area. Crawl underneath two overpasses and break the [LARGE
VASE] for its contents.
SERPENT EMBLEM #8: This one's hard to miss. After crawling under the two
archways, look to your left to spot it in the water.
Continue until you reach a more open area with a [SMALL VASE] and [LARGE
VASE].
Hop over the overpass and loot the [SMALL VASE] and [LARGE VASE] at the
entrance of the next walkway. There's also a lost zombie here for some
reason.
Proceed until you reach a gate; move through it to trigger a cutscene.
Having found Deborah, oh mysterious lady, head down the walkway until you
reach
a [LARGE VASE] and a [GREEN HERB]. Proceed over the rope bridge and push
the
zombie into the abyss. The room to the right houses a zombie and a [LARGE
VASE],
the zombie to your left can instantly be killed since he's standing with
his
back towards you. Head for the next rope bridge and smash the [LARGE VASE]
before going over it. A zombie will crawl out of the hole, and two others
will
start to cross the bridge, so immediately take care of them.
After crossing the bridge, scout the area for a [LARGE VASE], plus another
[LARGE VASE] a little further ahead. Dispose of any zombies here to ensure
Helena and Deborah's safety. There's another [LARGE VASE] on your way as
you
continue down the next hall, plus of course a zombie at the far end.
There are [LARGE VASES x2] at the far end of the route. Push the large
container out of the way (yeah, Leon can do it all by himself now, even
though
he never can normally) and look around for another [LARGE VASE x2] on this
round platform, but stay alert as two zombies spawn in the area as well.
There's another on the walkway up ahead; you can either deal with him now
or
after pushing the next container out of the way. Head all the way down to
trigger a scene.
After the scene, Leon and Helena are separated, and Ada is temporarily
teaming
up with Leon. Go down (don't miss the [LARGE VASE x2]) and use the partner
command to leap to the other side of the area. There's another [LARGE VASE]
for
you to smash as you continue making your way down. After you reach the next
dead end, Helena has to pull a lever which allows you to swing over to the
other
side .. well, sort of. A scene plays and a boss battle starts.
_________________________________
|/\| BOSS BATTLE: MUTATED DEBORAH |
__

|\/|
|\/
|
|/\| There are several things you should keep in mind during this fight:
|/\|
|\/|
|\/|
|/\| o You'll first need to shoot Deborah several times to trigger a short
|/\|
|\/|
scene. After this scene, give her your load (no pun intended guys!)
|\/|
|/\|
and get accustomed to your surroundings.
|/\|
|\/|
|\/|
|/\| o There are two explosive barrels you can shoot. Only do this when
|/\|
|\/|
Deborah is very closeby, otherwise it's a waste of potential.
|\/|
|/\|
|/\|
|\/| o Zombies spawn every now and then. They're hardly dangerous and you
|\/|
|/\|
can get ammunition from them.
|/\|
|\/|
|\/|
|/\| o Deborah is very fast because she jumps from one place to another,
|/\|
|\/|
usually while attacking. Stay on the run and learn to anticipate her
|\/|
|/\|
moves to avoid getting badly hurt.
|/\|
|\/|
|\/|
|/\| o Deborah *loves* to flaunt her stuff on the upper level and will
|/\|
|\/|
move seductively and taunt with her appendages out. You can get in
|\/|
|/\|
a *lot* of damage here, especially with dual pistols.
|/\|
|\/|
|\/|
|/\| o Her orange mutated parts are her weakness, but she can also be
|/\|
|\/|
damaged by shooting her regularly. The shotgun works well, but also
|\/|
|/\|
requires you to get fairly close to her, which puts you at risk.
|/\|
|\/|
|\/|
|/\| o After damaging her enough when her orange parts aren't showing
|/\|
|\/|
(such as when she's moving around slowly up top), she will get
|\/|
|/\|
staggered and fall down. Move in close to melle her; follow the
|/\|
|\/|
on-screen button prompts here (X, R1: PS3; A, RT: Xbox) to take
|\/|
|/\|
out one of her claws!
|/\|

|\/|
|\/|
|/\|
DEBORAH'S ATTACKS:
|/\|
|\/|

|\/|
|/\| 1. BREAST CARESS STRIKE: Deborah spins and jumps from the higher level
|/\|
|\/|
towards your character and penetrates their chest with her mutated
|\/|
|/\|
body part, while still finding some time to stroke her breasts.
|/\|
|\/|
Quickly wiggle your way out of this (un)comfortable position and
|\/|
|/\|
penetrate her own mutated body part into her belly. Sorry guys, no
|/\|
|\/|
pun intended here either.
|\/|
|/\|
|/\|
|\/| 2. CLAW SWING: While on the ground level, Deborah swings one of her
|\/|
|/\|
mutated claws horizontally at you. This has quite the reach!
|/\|
|\/|
|\/|
|/\| 3. DASH ATTACK: While down below and with her claws out, Deborah will
|/\|
|\/|
charge at a character, swinging all of her claws in the process.
|\/|
|/\|
|/\|
|\/| 4. 360 SPIN ATTACK: Deborah leaps into the air and lands near your
|\/|
|/\|
character with a full spin of her claws. This has a fairly wide
|/\|
|\/|
range, so you'll want to stay away from her as you see her leap.
|\/|
|/\|
|/\|
|\/|
|\/|
|__|
________________________________________________________________________|
__|
After damaging Deborah enough, a scene plays and the party is split up.
=-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Break the [LARGE VASE x3] and be on your way. The road to the bottom is
fairly
long and you'll run into several zombies, but there's also one [LARGE VASE]
(that really keeps you going, hmm?). Drop down at the far end, and look for
any
loot that your partner(s) might've left behind by shooting enemies here,
then
drop down to a lower platform that houses [LARGE VASE x2].

Leap over to the other side of the area and dispatch two zombies here (one
of
whom is armored). Don't forget to loot the [LARGE VASE x2] before using the
crank and getting on the mine cart.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Drop down and stay like that for a while (otherwise you'll have to duck
four
times, which can sometimes be difficult). Deborah will join the fun; it's
best
to stay in a lying position and repeatedly shoot her with the shotgun. The
ride continues and you'll quickly need to shoot the debris out of the way
or
it'll be game over. After that, lie down again (or otherwise duck several
times
to avoid getting hit) and fight Deborah a second time (but only after
having to
shoot an explosive barrel down the road first). Again, quickly empty your
shotgun, preferably when lying down. A cutscene triggers.
Quickly pull Ada up and collect the [9MM AMMO] plus loot from the [LARGE
VASES
x2], then immediately turn your attention to Deborah and shoot her several
times to trigger a final series of cutscenes for chapter 2.
___________________________________________________________________________
___
|.:_:.:.:|
|
|:| |:.:.|
CHAPTER 3: THE CATACOMBS [WLK-2.13]
|
|.| |__.:|
_____________________________________________________________________|
|:|____|.|
|
|.:.:.:.:| After making their way through the mysterious laboratories under
|
|:.___.:.| the cathedral, Leon and Helena reach a large complex of
catacombs. |
|.| __|.:|
|
|:| _|.:.|
|
|.|___|.:| ENEMIES: Zombie Snake Bloodshot Whopper Shrieker
|
|:.:.:.:.|
|
|.:___:.:|
|
|:/ _ \:.| EMBLEMS: #9. Enter the circular room at the very beginning of
the
|
|| (_) |:| chapter and look to your left to spot the emblem.
|
|:\___/:.|
|
|.:.:.:.:|
#10. After wading through the water, walking past the
|
|:._.:_:.|
waterfall, look for a walkway to your right. The emblem
is |

|.| \| |:|
located inside the closed coffin halfway down the path.
|
|:|
|.|
|
|.|_|\_|:|
#11. After Helena is boosted on a platform that
collapses, |
|:.:.:.:.|
separating her from Leon, make your way across the
pillars |
|.:.:.:.:|
until you reach a platform with a rope bridge attached.
|
|:.:.:.:.|
Before crossing the rope bridge, look at the structure
|
|.:.:.:.:|
behind you to spot the emblem.
|
|:.:.:.:.|
|
|.:.:.:.:|
#12. When Leon and Helena split up near the end of the
|
|:.:.:.:.|
chapter (and Leon is chased by Brzak), check out the
|
|.:.:.:.:|
bucket near the beginning of Helena's path.
|
|:.:.:.:.|
|
|.:.:.:.:|
RANKING TABLE:
|
|:.:.:.:.|

|
|.:.:.:.:| .------------------------------.----------------.--------------. |
|:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.:.:.:.:| |====|=========|===============|================|
===============| |
|:.:.:.:.| | A |
70%> |
2
|
<55 minutes |
70+
| |
|.:.:.:.:| | B | 60-69% |
5
| 55-80 minutes |
60-69
| |
|:.:.:.:.| | C | 50-59% |
9
| 80-100 minutes |
40-59
| |
|.:.:.:.:| | D |
<50% |
9+
|
>100 minutes |
0-39
| |
|:.:.:.:.|
'----'---------'---------------'----------------'---------------' |

THE CATACOMBS

Head into the circular chamber up ahead.


SERPENT EMBLEM #9: Inside the circular chamber, look to your left. The
emblem
is attached to the upper part of the wall.
Pull both levers with the help of your partner. In the next corridor, look
around for [LARGE VASES x2] and a [SMALL VASE]. The closed coffin to your
left
contains [2000 SKILL POINTS], the one on the right contains a snake (which
you

may want to kill nonetheless, to add it to your in-game kill list). The
snake
attacks as soon as you open the coffin, so dodge out of the way
immediately.
Follow the path and keep an eye out for another coffin to your left that
contains the [ASSAULT RIFLE RN]. There's also a [LARGE VASE] closeby. As
you
proceed, large and sharp rotating blades extend from the walls. You'll have
to
crawl under them; a dashing slide can cover some distance, but if you deem
that
too dangerous you can also fall down on the floor and crawl underneath
them.
Two zombies and a Bloodshot spawn on the other side, so shoot them while
still
remaining in your crouching position.
A little further down the road you'll encounter a zombie staring into a
large
fire (isn't it pretty?), allowing an instant kill. Boost Helena up near the
broken ladder to the right; she'll quench the fire allowing you to cross
the
overpass. Be careful of any zombies coming up behind you as well.
=-=-=- HELENA GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Simply crawl through the hole and drop down on the other side. Waste the
zombie
turning the crank to quench the fire.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=There's a [LARGE VASE] and [SMALL VASE] in the corner nearby the crank.
When you inspect the door, zombies will attack you. Turning the crank can
destroy the first wave of them, but the second spawns near you, so be
extremely
careful and kill them as quickly as possible. If you get the chance to turn
the
crank for the third wave, do so immediately (but be sure to dodge any acid
spits from afar) since this can save you quite some trouble with Bloodshots
and
armored zombies. When the door unlocks, head through (together with your
partner) to escape the area.
Wade through the water, move past the waterfall, continue down the path and
keep your eye out for a passageway to your right at some point (where
several
coffins start appearing). You can find a [LARGE VASE] and a [SMALL VASE]
here,
in addition to a closed coffin that can be opened.
SERPENT EMBLEM #10: Open the closed coffin on the walkway to find the
emblem
inside. The walkway is on your right; stay sharp.
=-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Nearby the next gate with the red light, boost Helena to the top. As Leon,

be on the lookout for two (invisible) zombies who'll munch at your feet.
After
Helena opens the gate, provide some cover for her as she's attacked by
zombies
and a Bloodshot. A few rifle shots can help significantly.
As she opens up the next gate for you, kill the zombie and collect the
[7.62MM
NATO AMMO] and loot from the [LARGE VASE x2], then continue and slide/crawl
under the rotating blades. Break another [LARGE VASE] here and shoot the
zombie
on the left side of the bridge who is turning a crank. Killing him will
stop
the spears from ejecting.
The crank for the next gate is missing, you'll have to backtrack a little.
Kill all enemies (including Bloodshots) and one of them will leave the
crank.
Helena can help shooting them from afar. After collecting the [OLD CRANK],
open
the gate for Helena, after which she can open the final gate for Leon; just
be
sure to keep the zombie away from her as she does this.
TIP: You can head down Helena's path to find some major treasures. There's
a
[LARGE VASE] behind the box nearby the first crank that usually
contains
skill points. After wading through the water, look for several
coffins. The
first on your left contains a snake, the first to the right [5000
SKILL
POINTS].
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-==-=-=- HELENA GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Simply crawl through the hole and waste the zombie halfway. Turn the crank
to
open the gate for Leon and you'll be separated again. Quickly waste the
zombies
and Bloodshot, then turn the crank to open the next gate for Leon. Wait for
him
to open the gate, then proceed and open the coffin to your left to find
[5000
SKILL POINTS]. The one on your right contains a snake.
Proceed after the spikes stop ejecting and look around for a [LARGE VASE].
Climb
the crate to help Leon in the distance, then head to the gate up ahead and
turn
the crank. The nearby zombie comes alive, so take care of him first, then
continue turning the crank to open the gate for Leon.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Flip both levers together with your partner to trigger a scene. In the next
area, make your way over to the next platform and look around for a [LARGE
VASE]. Several zombies spawn here; kill them and drop down to the next
platform.

A zombie (with lantern) joins the fun, so let him have it. Leap over to the
next platform, kill another zombie-with-lantern and look for a [LARGE VASE]
on
the next. The crank here will lower the bridge; move over and prepare to
defend
yourself against another batch of zombies and a Shrieker. After killing the
Shrieker and several zombies, you might just want to continue.
After several more platforms you'll encounter another Shrieker. Equip the
shotgun. The walkway collapses; quickly hoist yourself up and blast the
incoming
zombies away. Continue over the next walkway and equip your rifle. The
Shrieker
should be standing on the next platform; blasting away its throat with a
few
well aimed rifle shots saves you some trouble.
And if that wasn't enough, zombies with dynamite start appearing more
frequently
as well. It's best to shoot these from afar. When you move over the
walkway,
a Whopper appears. Run back and hop to the previous platform. The Whopper
can't
make the jump, so you'll only have to defend against regular zombies here,
giving you a clear shot at the Whopper with any weapon you desire.
Move over the rope bridge and look around for [LARGE VASES x3]. The zombie
on
the next bridge can be killed instantly with a melee attack. There's
another
Whopper at the far end of the next rope bridge. Since they are real bullet
sponges I suggest you shoot him with a combination of handgun bullets, a
remote
bomb (right in front of the bridge) and rifle ammo. Move back as far as
you'd
like; there's more than enough space. Hop down to the next platform and
equip
your rifle, then boost Helena onto the next platform.
=-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Unfortunately things go wrong. Kill the four zombies attacking Helena down
below
on the pillar, then provide cover by at least killing the Shrieker in the
far
distance. There are more enemies on her path including a Whopper and
several
zombies. Do your best to make it as easy as possible for your partner out
there.
Don't overdo it though; there's no way for you to collect the skill points
the
enemies leave behind. Be careful, extra careful, of the occasional zombie
harassing Leon. Soon enough, Helena lowers the bridge so Leon can continue.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-==-=-=- HELENA GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Crawl up the fallen pillar, then make your way across the platforms.
There's a

[LARGE VASE] on the platform up ahead. You'll be attacked by a horde of


zombies,
including several Bloodshots and a Whopper. You might want to make a run
for it.
SERPENT EMBLEM #11: Make your way over the platforms until you reach a
platform
with a rope bridge. Before crossing it, turn around to
find
the emblem stashed away on the structure nearby.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=TIP: You can find the previous Serpent Emblem as Leon as well. Once Helena
lowers the bridge and any foes are defeated, go attempt to move over
to
where she came from (to the right of the boulder). You should see the
emlem out in the distance, to your right. You will likely need to use
the sniper rifle to get it, though.
Push the large boulder out of the way and continue onwards. A few zombies
(including a Bloodshot) spawn, so either kill them or try to escape. More
Bloodshots spawn around this part, so remember that in order to kill them
more
quickly, aim for their heart when they're weakened. Continue over the
walkway
and keep your eyes open for a [SMALL VASE] on a box near the lit torch.
Move to the far end of the walkway and use the cranks together with your
partner. Be warned, zombies *will* (naturally) spawn again, and you'll want
to avoid their acid spit. After eventually lowering the bridge, a scene
plays.
You'll now have to a-la Uncharted style make your way over collapsing parts
of
the walkway. Ignore the enemies and avoid getting hit. At the far end, push
the
block out of the way to trigger another scene.
FLOODED CAVE

Swim forward and look for an opening in the cave's ceiling to get a
breather.
Dive back into the depths and follow the linear path of the stairs until
the
ceiling collapses. Move left and follow the course of the cave until you
reach
a chamber with corpses. Continue through the area with plants and (after
probably being grabbed by a corpse) head up for a breather.
Continue by following the course of the cave and look for [500 SKILL
POINTS]
nearby the fence on the left. Swim further to the right, through the roots,
avoiding the bodies as much as possible, turning left and finally
inspecting
the grate, opening it up together with your partner. A scene plays in which
you'll have to press some buttons as well. Most likely it's going to be:
1. [Action + Reload Button]. 2. [Tap Action Button]. 3. [Wiggle Left Analog
Stick]. 4. [Right Trigger].

=-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=


After the scene, swim towards the end of the area to reach a gate. Helena
must
raise it for you first (yes, even though there's a huge hole in the
middle). As
you proceed, you'll have to tap the action button fast while Helena shoots
the
shark (which is called Brzak) to save you. Oh yeah, there's a zombie
grabber
too. Analog wiggle time!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=There are [LARGE VASES x2] here, and you can climb the ladder to reach
Helena's
path, finding another [LARGE VASE] there. Cross two bridges and look around
to
find [5.56MM NATO AMMO] on top of the boxes. Move over the next bridge and
search the hall for [LARGE VASES x2] and [5.56MM NATO AMMO].
SERPENT EMBLEM #12: This emblem can be found by looking in the destroyed
bucket
near the wall. Helena can spot it first since this is
her
gameplay path, but Leon can backtrack and reach it too.
Kick out the door together with Helena (where the two player paths merge)
and
scene will play. Quickly grab the [9MM AMMO] (from out of nowhere) and
blast
Brzak's weak spot, it's orange tongue. It'll advance several times and you
will
have to dodge its bite at least once. After a short an explosive barrel
flies
overhead; immediately shoot it to end the chapter.
___________________________________________________________________________
___
|.:_:.:.:|
|
|:| |:.:.|
CHAPTER 4: THE SIMMONS INVESTIGATION [WLK-2.14]
|
|.| |__.:|
_____________________________________________________________________|
|:|____|.|
|
|.:.:.:.:| Leon and Helena are headed for China to investigate another bio|
|:.___.:.| terrorism attack, and things go wrong from the very beginning.
|
|.| __|.:|
|
|:| _|.:.|
|
|.|___|.:| ENEMIES: Lepotitsa Zombie Ustanak Rasklapanje Simmons
|
|:.:.:.:.|
|

|.:___:.:|
|
|:/ _ \:.| EMBLEMS: #13. From the cockpit of the airplane go downstairs and
|
|| (_) |:| head right. The emblem is hidden behind the shutter.
|
|:\___/:.|
|
|.:.:.:.:|
#14. After going downstairs to the cargo area of the
plane,|
|:._.:_:.|
look to the cabinets on the right. Break the glass and
find|
|.| \| |:|
this emblem inside.
|
|:|
|.|
|
|.|_|\_|:|
#15. When you enter the market and proceed around the
|
|:.:.:.:.|
corner, inspect the body to your right (halfway down
the
|
|.:.:.:.:|
street. From here, enter the nearest room to find the
|
|:.:.:.:.|
emblem on a desk.
|
|.:.:.:.:|
|
|:.:.:.:.|
#16. After boosting Helena while searching for keys,
find |
|.:.:.:.:|
it to the right of where she lands, above a red sign.
|
|:.:.:.:.|
|
|.:.:.:.:|
RANKING TABLE:
|
|:.:.:.:.|

|
|.:.:.:.:| .------------------------------.----------------.--------------. |
|:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.:.:.:.:| |====|=========|===============|================|
===============| |
|:.:.:.:.| | A |
70%> |
2
|
<75 minutes |
7+
| |
|.:.:.:.:| | B | 60-69% |
5
| 75-90 minutes |
5-6
| |
|:.:.:.:.| | C | 50-59% |
9
| 90-110 minutes |
3-4
| |
|.:.:.:.:| | D |
<50% |
9+
|
>110 minutes |
<3
| |
|:.:.:.:.|
'----'---------'---------------'----------------'---------------' |

Trivia: During the scene, the TV's display Chris pushing the cameraman
away.
After watching the scene it become apparent you'll have to fight a
Lepotitsa..

that's just great. Be sure to first collect the [LIGHTNING HAWK] magnum
from the
dead pilot, then search the area to find [.50 ACTION-EXPRESS MAGNUM AMMO]
on
both sides of the plane (somewhere near the devices on each wall). Emptying
your magnum on the Lepotitsa will definitely do the job, just make sure you
don't miss a single precious bullet of it. You can run around the back to
escape its dangerous grab, which instantly causes the dying status (unless
its
interrupted by your partner). [By the way, Leon, you're going to
investigate
a bioterrorism attack, you're *expecting* chaos, and *still* you don't
bring
along your own magnum plus that little, tiny, precious box with 200 bullets
for
it? Oh boy. Not to mention that little tiny box of pills and herbs,
containing
several hundred of 'em? Ah, customs you say? Fair enough. Now I finally
understand what those 'herbs' are all about.] After defeating the
Lepotitsa,
head downstairs.
SERPENT EMBLEM #13: After going downstairs, head right and look underneath
the
shutter. The emblem can be spotted in the lower right
corner
behind the suitcases.
Move through the passengers cabin and look for a [GREEN HERB] in the small
office in the middle of the plane up ahead, then move through the next
passengers cabin. The office up ahead contains another [GREEN HERB] on a
table
in the corner.
Head downstairs and open up the metal suitcase right in front of you to
find
[5000 SKILL POINTS]. The cabinet to your right can be smashed, revealing
another [GREEN HERB] as well as ..
SERPENT EMBLEM #14: After going downstairs, smash the cabinet to your
right;
the emblem is inside and can be seen through the glass.
Open the next door by turning the valve. Inside the plane's tail, look for
a
[FIRST AID SPRAY] on the far left side of the area, nearby one of the
canisters.
Turn the valve on the right side and the Lepotitsa appears again. Don't
bother
wasting any ammunition on it; it's invincible this time. Have your partner
distract it while you smash the red box on the wall (across the valve),
revealing the lever for opening up the back of the plane. Pull the lever
and
everyone is sucked out of the plane. You'll have to climb your way back
now.
This is done by *holding* both trigger buttons, then releasing the left one
and holding it again, releasing the right one then holding it again,
releasing
the left trigger and holding it again, etc, etc. Make sure to avoid the
cargo
box as well and you should be fine.

Head back upstairs and prepare to (naturally) fight the people who were all
turned into zombies by breathing in the gas. Leon and Helena also breathed
in
the gas, but they are lead characters so that doesn't count. Before
removing
the debris out of the way with your partner (somewhere in the middle of the
plane), look for [9MM AMMO] on the table next to the dead lady. In any
case,
head back to the cockpit, it's flying time!
=-=-=- LEON GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Look up and input the correct button prompt twice. The look to your right
and
quickly pull the lever by repeatedly pressing the button. Do this *fast*.
Lastly, steer up by once again pressing the button repeatedly.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=A series of scenes plays, then a boss fight commences.
_________________________
|/\| BOSS BATTLE: USTANAK |
__
|\/|
|\/
|
|/\| Below are several tips for you to consider during this boss battle.
|/\|
|\/|
|\/|
|/\| o You've teamed up with Sherry and Jake, so it's the four of you vs
|/\|
|\/|
Ustanak. He'll often detain your friends; if this happens, approach
|\/|
|/\|
him and use the partner button to free them.
|/\|
|\/|
|\/|
|/\| o There's a forklift in the open part of the area that you can lower.
|/\|
|\/|
Hopping on it grants access to the top of the adjacent containers
|\/|
|/\|
where you can find a total of [WOODEN CRATES x6]. More importantly
|/\|
|\/|
you can push down two large crates with explosive canisters.
|\/|
|/\|
Shooting the canisters when Ustanak is nearby greatly damages him.
|/\|
|\/|
You can push the two crates down at once; there's no need to worry
|\/|
|/\|
that the explosion of the first set of canisters triggers the other.
|/\|
|\/|
The game considers them separate entities.
|\/|
|/\|
|/\|
|\/| o The ladder (across the forklift) lead you on top of another set of
|\/|

|/\|
containers. There are [WOODEN CRATES x3] here as well as a large
|/\|
|\/|
crate with explosive canisters inside that you can push down.
|\/|
|/\|
|/\|
|\/| o From that container (reachable by ladder), it's possible to jump
|\/|
|/\|
to another one that contains [WOODEN CRATES x3]. Of course, these
|/\|
|\/|
are all decent vantage points that Ustanak doesn't often move
|\/|
|/\|
towards, except when everyone else has been captured or moving to
|/\|
|\/|
these areas.
|\/|
|/\|
|/\|
|\/| o After damaging Ustanak enough, he (temporarily retreats). Meet up
|\/|
|/\|
with the party, after which Leon & Sherry, and Helena & Jake form
|/\|
|\/|
teams after being split up. While Helena & Jake continue fighting
|\/|
|/\|
Ustanak, Leon & Sherry will have to ram the bus into the gate to
|/\|
|\/|
help their friends. There are [WOODEN BOX x4] in this area, so loot
|\/|
|/\|
those first. Move to the back of the bus and open the panel. As
Leon,|/\|
|\/|
input the correct button prompt five times in a row to fix the
wires.|\/|
|/\|
Sherry will drive the bus through the gate, reuniting the party.
|/\|
|\/|
|\/|
|/\| o The area has changed during the second part of the battle, and
|/\|
|\/|
Ustanak has more attacks in his arsenal (he will now use his Grenade
|\/|
|/\|
Blast attack). The right side of the area (previously blocked by
|/\|
|\/|
large green wreckage shards of the crashed plane) is now accessible,
|\/|
|/\|
providing you with new loot and maneuverability.
|/\|
|\/|
|\/|
|/\| o Move past the truck to the right side of the area (seen from a
|/\|
|\/|
vantage point that you're standing with your back towards the gate)
|\/|
|/\|
and look for [WOODEN CRATES x3] (two behind the truck, one on the
|/\|
|\/|
other side near the cage).
|\/|
|/\|
|/\|
|\/| o There's another [WOODEN CRATE] up ahead and a forklift is closeby,
|\/|

|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|

which leads to a platform with four crates holding explosive


canisters, all of which can be pushed down. You can also jump over
to the cage which houses a [WOODEN CRATE] on top of it, as well as
another crate with canisters.

o You can find another [WOODEN CRATE] if you search the last part of
the new area, which also has a decent vantage point accessible by
a ladder.

o Lastly you can climb the bus at the far end of the first open area
(where the first part of the entire fight took place) via a ladder.
From here you can leap to a last container with [WOODEN CRATES x3]
and a [WOODEN BOX].

o After damaging Ustanak greatly he'll swap his grenade launcher for
a spare claw. Damage him even more and he'll amputate his claw
entirely. At this point he'll be severely weakened and the only
attacks available to him will be a normal grab/throw, plus a kick.

USTANAK'S ATTACKS:

1. KICK: Ustanak's kick is a short range attack and isn't very


dangerous. You'll want to avoid getting too close to Ustanak to
prevent him from hitting you with it.

2. FOOT CRUSH: If you get close to Ustanak he'll crush you with his
foot, temporarily trapping you. He follows this up with a kick.

3. ENCAPSULATE: Ustanak can detain a character in the capsule on his

|/\|
back. Rescue your friends by smashing Ustanak (using the partner
|/\|
|\/|
button), otherwise they remain imprisoned (indefinitely).
|\/|
|/\|
|/\|
|\/| 4. GRENADE BLAST: Ustanak can shoot at you and your friends after he's
|\/|
|/\|
switched to his grenade launcher. Avoid standing still and you
|/\|
|\/|
should be fine.. mostly.
|\/|
|/\|
|/\|
|\/| 5. GRAB/THROW: Ustanak grabs you (or one of your partners) and throws
|\/|
|/\|
you/them at someone else. Both people are hurt by this, and he'll
|/\|
|\/|
keep this attack through all stages.
|\/|
|/\|
|/\|
|\/| 6. CLAW GRAPPLE/EXTENDED CLAW GRAPPLE: Two versions of the same thing,
|\/|
|/\|
Ustanak will grab you or one of your partners with his claw arm and
|/\|
|\/|
detain them for a short amount of time, until they either break
|\/|
|/\|
loose or are rescued by someone else.
|/\|
|__|
________________________________________________________________________|
__|
After the fight (naturally) the teams split up again by force. Move through
the walkway and smash the [WOODEN CRATE x5] before proceeding.
THE MARKET

Tip: Be sure to check out the map below. The entire upcoming area is
displayed
on it, allowing you to explore it more efficiently. In addition, note
that there are two Serpent Emblems to nab here, one that is off the
roof
map in the distance meaning you're going to be aiming off in the
distance
for it coming up!
Follow the path and head around the corner. Here you can kill a chicken if
you
wish, only useful for filling out your kill list. Indeed there *is* trouble
up
ahead, in fact you'll soon find out it's one of the most hideous creatures
in
the series and this time I'm not kidding. Head down the street and head
right
(inside the building) to inspect a body.
SERPENT EMBLEM #15: After inspecting the body, check the first room to your
right. The emblem is laying on top of a wooden desk.

Move to the far back of the building to loot [WOODEN CRATES x2], and also
take note of the (locked) door near the body (it's a shortcut).
Head down the street and you'll soon reach a locked door with three
separate
locks. It is at this time that you'll run into a Rasklapanje (a name
derived
from a Serbian word that means 'dismantling'). These guys continue to live
after
being shot into two separate parts, they can drop their hands as separate
enemies, and they regenerate their body parts and themselves continuously.
In
other words, they *cannot* be killed for good. There *is* a way to at least
temporarily rid yourself of these nuisances though, and that is to get some
inspiration from John Carpenter's The Thing. And that, to say the same with
different words, means to blast this thing in half and drop a well-thrown
incendiary grenade on it. This should prevent it from regenerating for a
small 2
minutes; better than nothing.
You'll mostly want to run from these bastards though; should they get a
hold of
you, they'll impregnate you in the tightest and most painful sense of the
word.
Yes, Sherry got impregnated by her father via the mouth (it's a long story;
go
play Resident Evil 2), but these creatures are quite something else.
Trivia: If you pick up any of Rasklapanje's dismembered hands nearby an
oven,
your character will throw it in, burning it to ashes.
Head right and visit the butchery to find a [WOODEN CRATE]. Head around the
corner, go down the street and look for a [WOODEN BOX] to your right, and
another [WOODEN BOX] to your left. Proceed and a body will drop down nearby
a
ladder. Unlock the nearby door first (don't go through), then move to the
end of
the corridor (past the ladder) and collect the [STORAGE KEY B] from the
body.
Unfortunately, this spawns another Rasklapanje. We're about to get another
Serpent Emblem, so it's a good idea to finish off all Rasklapanje down
here.
It's worth it for the emblem (plus all the items they drop!).
Destroy the Rasklapanje and then climb the ladder. Up ahead you'll be able
to
boost Helena over onto a further rooftop. After you do (or before... it
really
doesn't matter...) it's emblem time!
SERPENT EMBLEM #16: After throwing Helena, look to the right of where she
landed. Find the red vertical neon sign. Above that on
some wires is the emblem. A Sniper Rifle is preferred
here.
Drop down after you've nabbed the emblem.
Go back to the far end of the market (right turn from here), take a left
turn
and wait for Helena to unlock the door. Should the creature(s) attack you,

avoid them or shoot them in half. If you have any incendiary grenades left,
now's definitely not a bad time to use them. While you're 'waiting' in this
place anyway, you could also check out the room in the back of the fish
store
in the corner. Here you can find a [RED HERB] and a suitcase that contains
[2000 SKILL POINTS].
Go through the unlocked door, head right, climb the ladder and move to the
far
left end of the roof to find a small metal suitcase with [5000 SKILL
POINTS]
inside. Head back (you'll probably need to shoot the creature(s) now), drop
down and look for a [GREEN HERB] across the street (near the red light), as
well
as a [WOODEN CRATE] nearby. Unlock the red door here with your partner to
find
the [STORAGE KEY C]. If you have trouble finding it, simply use the LB/L2
button to get a clear display route where to go. This spawns another
Rasklapanje.
Head back through the door that was opened by Helena just now and you
should be
back on the square with the fish store. As you've probably noticed, there's
an
electrifying door here. Fortunately the lever to shut it off is closeby;
it's
in the small room left of it. Kick down the door with your partner to find
the
[STORAGE KEY A]. You can find some [9MM AMMO] in the garbage, and there's a
[WOODEN CRATE] in the room with the hanging fish.
To summarize (and for players who are looking only for one specific key),
these
are thus the locations of all three keys (starting point being the door
with
three locks, standing with your nose in front of it):
A: Head left, go past the fish store around the corner and notice the
electrifying door. The lever is in the small room next to it. Flip it,
unlock the door together with your partner and grab the key from the
body.
B: Go right, head around the corner and make your way to the end of the
corridor. Walk past the ladder to your left and you'll notice a body
that
has the key.
C: (From starting point): Go right, head around the corner and make your
way to
the end of the corridor. Climb the ladder , boost Helena to the other
side
and drop down. Turn right to move back to the door with three locks.
Turn
left, go past the fish store and wait for Helena to unlock the door in
the
far back. In the unlocked area, kick in the door (use your marker if you
have trouble finding it) and find the key inside the small room.
With all keys in hand, return to the locked door. Unlocking it takes some
time,

and you must kick it in together with your partner. In the next room
another
Rasklapanje shows up and you'll have to wiggle for your life - twice! Make
sure
you press the right trigger on time as well and you'll be fine. Exit the
market
through the double doors at the end. A scene will play.

MARKET MAP:

LEGEND:

KA/KB/KC .. KEY

A/B/C

L1/L2/L3 ......

Ladders
Box
Rasklapanje

Ammo

|S

Points

|RH

Herb

Emblem

| |

B| l

........ locked

_| u

...... unlocked

....... Skill

GH ........ Green

RH ........ Red

-------

SE ..... Serpent

door

____

(locks) |______|__
|

9mm ....... 9mm


........ locked

|_________|

Herb

........

| =

|
|

____ _________________| |________

side

........ Wooden

| |

door
side

______

R
- |____
_|

...... electric

|_________|
|____|
|_
| B|
| PS ....... Power
Switch
__| KA e=e
u=l
_| |
| CO ....... Co-Op
Action
_|B
e=e |
||
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|__
|_________
|R
9mm |PS|
_|
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|B
l
|_____|
|_______|
B
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|==
u=l
l=u L2 |
_________| __
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B |
|___________|B |__
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KB |
|B
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u | |
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|_______|__==__|L1|
|____|
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l ||
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| KC |
|____|
|____
__ __ | |
| R CO
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| SE| |
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|L3
|B
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B|B |_| |
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_
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|____|____|_______|____
|_| |__
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GH|
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|B |
|_______|___________
|

|
|

|
|
| (start) |
ROOF MAP:
_______
|S
|
|
___| _
SE
|
|_____| |
|
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| ||
|
| |
|
|
_____| |

|
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L3

__
| |
| |
| |
L2 |
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__
__
__| |____|
L1 |
CO
|

In the server room, head downstairs and go through the door to reach a
laser
room; this should look familiar if you're a fan of the series. Dash to the
elevator while sliding underneath the laser beams; there's an opening in
the
middle or left/right sides of it that you can slide through (which makes
you
wonder.. why?).
NOTE: If Chris and Piers beat you to the elevator, you will have to head
upstairs and smash the [WOODEN CRATES x5], then enter room 00. If you
reach the elevator first, you will find yourself in an area with some
suitcases with [2000 SKILL POINTS x2] and [WOODEN CRATE x3]. You will
also be in room 01. There are [WOODEN CRATES x3] in either room.
A series of mobile mines is activated and you'll have to stay alive while
Helena unlocks the door. if you're playing solo (offline) then the best
strategy is simply to keep running, avoiding the mines as much as possible.
If you're playing online, try to destroy some of the mines to improve the
safety of the other players. It's easy to run over the mines and force them
to explode away from Helena while trying to keep her safe.
NOTE: If you beat Chris and Piers to opening the door, you can collect
[5000
SKILL POINTS], [5000 SKILL POINTS] and [4000 SKILL POINTS] from the
suitcases! If they beat you, you will have to endure some more time
in
the mine chamber and don't get any prize!
When the door finally opens, proceed through the monitor room and destroy
the
grate in the back to crawl through the opening. Simply follow the walkway
to
the end now.
After the scene, head into the room to your right (at the end of the
walkway)
to find a [FIRST AID SPRAY]. Go downstairs and look around for [WOODEN
CRATES x8] in total. Head through the door in the back and make your way to
the gate for another scene.

THE TRAIN

Head through the first two cabins; in the third, grab the [9MM AMMO x2] and
[5.56MM NATO AMMO] from the bench to your right. There's also a [RED HERB]
on
the left side a little further down the cabin. Climb back on top when
you're
ready.
After Simmons transforms, collect the [9MM AMMO] and [5.56MM NATO AMMO],
then
unload a few clips in him. Back in the cabin, move back and grab the
[5.56MM
NATO AMMO x2] and [12-GAUGE SHELLS] as you run away. Emptying your machine
gun
on him is quite a good idea with all the ammo lying around. He'll transform
into his human form temporarily after you damage him enough. Shoot him
until
he kneels down. At this point, run up to him to perform a special melee
attack
on him.
The basic idea is to stay the hell away from him, but that basically
applies
for every dangerous foe. After hurting him he'll climb on top of the cabin
and
runs to the other side. If you can manage to have a doorway between him and
you,
it'll give you more time to unload bullets on him. There are [9MM AMMO] and
[12-GAUGE SHELLS] further ahead, should you need them.
After you damage Simmons enough he'll climb and stay on top of the train.
Give
Helena a boost and have her hoist you up, then empty your guns on Simmons.
This
triggers a scene, and Simmons grows bigger (dun, dun, Transformers time!).
Quickly dash to the back of the second train as Leon and leap back to the
main
train; then a final command needs to be inputted. Simmons is now running
alongside the train, shooting .. things at you. Take cover and shoot
whenever
he stops doing so.
He has a claw attack as well, so don't stay out in the open. Keep damaging
him
and he'll rip parts of the train off, until he finally enters the train. A
button input leads to the next sequence where he'll run towards the train
with
great velocity. Quickly grab your rifle and shoot him, otherwise the train
derails. If done successfully, a scene plays. After this, simply head up
the
stairs for the closing scene of the chapter.
___________________________________________________________________________
___
|.:_:.:.:|
|
|:| |:.:.|
CHAPTER 5: CITY UNDER ATTACK [WLK-2.15]
|

|.| |__.:|
_____________________________________________________________________|
|:|____|.|
|
|.:.:.:.:| After successfully locating Simmons, Leon and Helena find
themselves|
|:.___.:.| thrown in chaos as the city is attacked by a C-virus bomb.
|
|.| __|.:|
|
|:| _|.:.|
|
|.|___|.:| ENEMIES: Zombie Simmons
|
|:.:.:.:.|
|
|.:___:.:|
|
|:/ _ \:.| EMBLEMS: #17. On a shelf against the right wall when you first
|
|| (_) |:|
enter the building to escape the C-virus mist.
|
|:\___/:.|
|
|.:.:.:.:|
#18. In a van to the left upon seeing the BSAA Zombies.
|
|:._.:_:.|
|
|.| \| |:|
#19. After escaping the helicopter but before going
into
|
|:|
|.|
the next door, look for it to the right, inside of
|
|.|_|\_|:|
some small cabinets.
|
|:.:.:.:.|
|
|.:.:.:.:|
#20. After the zombies detain Simmons, go around the
|
|:.:.:.:.|
stairs and find the emblem to the left.
|
|.:.:.:.:|
|
|:.:.:.:.|
RANKING TABLE:
|
|:.:.:.:.|

|
|.:.:.:.:| .------------------------------.----------------.--------------. |
|:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.:.:.:.:| |====|=========|===============|================|
===============| |
|:.:.:.:.| | A |
70%> |
2
|
<55 minutes |
70+
| |
|.:.:.:.:| | B | 60-69% |
5
| 55-80 minutes |
60-69
| |
|:.:.:.:.| | C | 50-59% |
9
| 80-100 minutes |
40-59
| |
|.:.:.:.:| | D |
<50% |
9+
|
>100 minutes |
0-39
| |

|:.:.:.:.|
'----'---------'---------------'----------------'---------------'

Follow the BSAA soldier and quickly make your way around the corner. The Cvirus
gas turns everyone into a zombie, and this time it can also turn you into
one,
so avoid it. Upstairs, kick in the door and turn right immediately, rushing
up
the stairs, entering the right door. Safety? Not quite, the gas will spread
through the windows soon enough, so search the room *VERY* quickly for the
following items: [9MM AMMO x2] on the small table, [12-GAUGE SHELLS] on the
other low table, a [WOODEN CRATE], a [WOODEN BOX], and a [RED HERB] (in the
back near the counter; be fast).
SERPENT EMBLEM #17: There's also a blue emblem in the shelf against the
wall.
Make sure you shoot it ASAP, since the gas will spread
through the room within seconds.
Rush upstairs and immediately up the next flight of stairs. Search the
place for
[WOODEN CRATES x3] and wait for the doors to open. You'll have to fight a
few
zombies (to keep you entertained) in the meantime. Dash through the
corridors
and loot the [WOODEN CRATE x3]. A very large horde of zombies chases you.
It's
quite possible to stay around and defend yourself against all of them until
they're all dead, but it takes a few minutes (it does make the next scene
funny
however). Head through the double doors whenever you feel like it and move
into the car.
After the ride, climb over to the other side. The chopper helps you fight
off
the zombies (which you can thin out until the game forces you to go into
the
alley). Crawl into the corridor and loot the contents of the [WOODEN BOX
x2]
there. Move through the building and defeat the two BSAA zombies in the
area
with the jeep (where you healed Helena, remember?). Aim for their head,
then
move in for the melee kill. You can find [WOODEN BOXES x2] around here, as
well as a [GREEN HERB] in the jeep.
SERPENT EMBLEM #18: This emblem's easy to find as well. Just look in the
open
van to instantly spot it.
Head through the door and go downstairs a little. A batch of zombies
approaches,
so place a remote bomb on the stairs and timely detonate it to destroy the
whole pack. Alternatively an incendiary grenade works wonders too. If you
don't
have either, you'll unfortunately have to blast your way through.

Head through the door at the end. As you already knew, the city is in
chaos.
Shoot some zombies down the road, then hop onto the streets and slaughter
some
more zombies. Soon enough the way is cleared and the scene that you've
already
seen before unfolds once again. GET TO THE CHOPPER!! (Schwarzenegger voice
from
Predator, obviously.) Inside the chopper, do what you have to do; you know
the
drill. Fix your ride, save the lady, smash into stuff, making it out alive
without a scratch, that's what Leon does, you know?
After the scene, look around for [WOODEN BOXES x5] before heading through
the
doors.
SERPENT EMBLEM #19: Before going through the doors, look at the cabinet to
your
right; it's behind the counter. You can spot the emblem
inside.
After hopping down to the area below a scene plays, then a boss fight
starts.
_______________________________________________
|/\| BOSS BATTLE: SIMMONS - SECOND FORM (T-REX) |
__
|\/|
|\/
|
|/\| Below are several tips for you to consider during this boss battle.
|/\|
|\/|
|\/|
|/\| o There are many items you can pick up in this area. If you move
|/\|
|\/|
around the area in clockwise fashion, you should be able to find the
|\/|
|/\|
following batches of boxes and items near the walls:
|/\|
|\/|
|\/|
|/\|
- [WOODEN CRATE x3] + [WOODEN BOX]
|/\|
|\/|
- [WOODEN CRATE x3]
|\/|
|/\|
- [WOODEN CRATE x2]
|/\|
|\/|
- [WOODEN CRATE x4]
|\/|
|/\|
- [WOODEN BOX x3]
|/\|
|\/|
- [WOODEN CRATE x2] + [WOODEN BOX]
|\/|
|/\|
|/\|
|\/| o And there are even more items in the area:
|\/|
|/\|
|/\|

|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
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|\/|
|/\|
|/\|
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|\/|
|/\|
|/\|
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|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
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|/\|
|/\|
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|/\|
|/\|
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|/\|
|/\|
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|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|

- [WOODEN CRATE x3] next to the large obelisk in the middle.


- [WOODEN CRATE x2] next to the red petrol carrier.
- After various vehicles have been destroyed you can also find a
[FIRST AID SPRAY] in the open area.

o Simmons is faster than ever, so keep a lot distance. Don't hide


behind small cars either; he'll slam them against you.

o Just like before, hurting Simmons causes him to transform back to


his human form. Dash ram into him and hurt him more to make him
kneel, then press the melee button for a special type of melee.
On the higher difficulties you'll need to tap really fast in order
get it right, however. Don't worry if it doesn't stick; you can
still hurt Simmons in plenty other ways.

o There are several explosive barrels in the area. Shooting these


when Simmons is close will greatly damage him. If he transforms
back, you know what to do.

o It might be tempting to unload your magnum on him. If you have a LOT


of ammo for it, help yourself, but save a little for later!

o Ada fights Simmons from a chopper, which tends to keep him occupied.
Simmons can still attack the chopper, so if you're playing online,
lure him towards yourself every now and then.

o After depleting some of Simmons' health, the BSAA soldier returns.


When you're inside the truck, try to shoot Simmons' eye as much as
possible; it's his weak spot. Hitting his other body parts still
hurts him though.

|\/|
|\/|
|/\| o In the last stage of the fight, placing remote bombs near the
|/\|
|\/|
obelisk is a great idea. Luring Simmons towards them isn't too hard,
|\/|
|/\|
and by staying close to the obelisk you practically render yourself
|/\|
|\/|
invulnerable. The bombs greatly damage him, which is always a good
|\/|
|/\|
thing.
|/\|
|\/|
|\/|
|__|
________________________________________________________________________|
__|
After defeating Simmons a cutscene plays. You'll have to hoist yourself up
by
doing the same thing as back in the plane: Hold both triggers down, release
the
left trigger and hold it again, release the right trigger and hold it
again,
etc. Mastering it is easy, you just have to get it right first.
Ada appears to be in trouble. Damage Simmons from afar, but keep an eye on
your
surroundings; a few zombies will spawn. After this you'll need to hoist
yourself
up again, but this time you'll want to hurry it up - Simmons will soon be
chasing you. Fortunately Ada shoots him several times, saving your hide. A
scene plays when you reach the top. Afterwards you'll find yourself up
against
Simmons again, this time in what looks similar to his first form.
You're fighting alongside Ada, with Helena helping from the vantage point
in
the building. Simmons packs quite a punch, and you'll want to avoid his
tail
grapple, but his ram attack is equally painful. To make matters worse,
several
zombies roam the area. Fortunately there's plenty of moving space, so keep
a
fair distance and strike him with your Shotgun and Magnum (but again, save
a
few of those precious bullets if you can). As usual, hurting Simmons makes
him
transform to his humanoid form, allowing you to perform the special melee
attack for extra damage.
After defeating Simmons a few scenes will play, after which you're up
against..
surprise, Simmons! Immediately take cover, as his tail attack covers a
ridiculous distance. Take out a few zombies, then move in for a few hits
and
take cover again. He uses his tail attack in the rhythm all the time, so
it's
easy to predict when it strikes. Nonetheless it's still a dangerous and
powerful attack. You can loot the [WOODEN CRATE x2] and [WOODEN BOX] on the

other side; just be careful not to get hit. Empty a few clips of your
Shotgun
on Simmons (and perhaps a few magnum bullets if you can spare them, or even
a
remote bomb!), which ought to weaken him enough.
Before heading upstairs, loot the [WOODEN CRATE] and [WOODEN BOX] in the
corner.
SERPENT EMBLEM #20: Before you go upstairs, walk behind them and through
the
fence on the left. The emblem can be seen in the far
left
corner behind the fence.
Head to the roof and loot the [WOODEN CRATES x3] at the end of the walkway.
Continue and head downstairs. Before kicking in the door with your partner,
loot the [WOODEN BOXES x2] in the corner. Don't miss the [WOODEN CRATE] and
[WOODEN BOX] on the right side of the next area behind the door either.
Climb
up the platform, reload your guns and boost Helena up.
Leon falls into a carriage and Helena will have to get it moving. Simply
shoot
'Simmons' in his head and try to avoid his spit attack. Soon enough you'll
be
able to exit.
Here, fight off the zombies and loot the [WOODEN BOX x2] in the corner,
then
kick in the door. There are [WOODEN CRATES x2] and a [WOODEN BOX] in this
place.
Head up the ladder and smash the [WOODEN BOX x2] and [WOODEN CRATE] in the
corner before dropping down.
__________________________________________________
|/\| BOSS BATTLE: SIMMONS - FINAL FORM (GIANT FLY) |
__
|\/|
|\/
|
|/\| This is the final boss battle in Leon's campaign. Below are tips to
get|/\|
|\/| you through the fight.
|\/|
|/\|
|/\|
|\/| o There are, of course, several items to be found in this place. You
|\/|
|/\|
can find [WOODEN BOXES x2] and a [WOODEN CRATE] to the far right,
|/\|
|\/|
[WOODEN BOXES x2] and a [WOODEN CRATE] in the upper left corner, and
|\/|
|/\|
[WOODEN CRATES x3] in the far right corner.
|/\|
|\/|
|\/|
|/\| o There are various zombies roaming the area. Simmons needs them to
|/\|
|\/|
feed his mutated body while you need them yourself for defeating
him.|\/|

|/\|
|/\|
|\/| o The orange bulbs on the back of the creature's belly can be shot to
|\/|
|/\|
inflict damage. The magnum is a particularly great weapon to damage
|/\|
|\/|
Simmons, but other weapons such as the shotgun and machinegun also
|\/|
|/\|
work fine.
|/\|
|\/|
|\/|
|/\| o The creature regenerates by feeding itself zombies. There's a
|/\|
|\/|
lightning conductor lying around with which you can impale zombies.
|\/|
|/\|
Do so and damage Simmons until it grabs the rod. A thunderbolt will
|/\|
|\/|
strike, greatly damaging him.
|\/|
|/\|
|/\|
|\/| o Keep damaging Simmons after impaling yet another zombie; repeat this
|\/|
|/\|
procedure three times and he'll fall to the ground with his
|/\|
|\/|
vulnerable head exposed. Make sure you've impaled one of the zombies
|\/|
|/\|
with the rod, then unload your magnum or any other weapon onto his
|/\|
|\/|
head. Simmons will grab the impaled zombie and effectively sticks
|\/|
|/\|
the rod in his own head, lethally damaging him, ending the fight.
|/\|
|\/|
|\/|
|/\| o Alternatively you can drag the lightning conductor towards the
|/\|
|\/|
weakened Simmons and impale his head with it directly.
|\/|
|__|
________________________________________________________________________|
__|
After the beast takes the lightning hit to the head, follow the path to the
chopper. Once you get near it you'll see another scene. Afterwards, grab
the
nearby RPG and aim it at Simmons eye... it's pretty hard to miss as he just
sits there waiting for you. Go ahead and fire, then sit back and watch the
scenes that come afterward.
Congrats on beating Leon Kennedy's campaign!
___________________________________________________________________________
___
|.:.___.:|
|
|: / __|.|
CHAPTER 1: BIG TROUBLE IN LITTLE CHINA [WLK-2.21]
|

|.| (__.:|
_____________________________________________________________________|
|:.\___|.|
|
|.:.:.:.:| Chris and Piers meet up after a traumatic event in the past has
|
|:._.:_:.| created a post-traumatic stress syndrome for Mr. Redfield.
|
|.| || |:|
|
|:| __ |.|
|
|.|_||_|:| ENEMIES: J'avo
|
|:.:.:.:.|
|
|.:___:.:|
|
|:| _ \:.| EMBLEMS: #1. In the room with the pigs, on a shelf to the left.
|
|.|
/.:|
|
|:|_|_\:.|
#2. In the room after the alleyway shootout, this
emblem |
|.:.:.:.:|
is on a shelf behind a supply crate.
|
|:.___.:.|
|
|.|_ _|.:|
#3. After your first roof battle, go back and face the
|
|: | |.:.|
stairs that led you here. Now walk to the right
and
|
|.|___|.:|
find the green building. It is on top of it.
|
|:.:.:.:.|
|
|.:___:.:|
#4. As you are going after the third hostage you'll
enter |
|:/ __|:.|
floor six. From the hole in the building, turn
around |
|.\__ \.:|
and find the butchery shop in and to the left. It
is |
|:|___/:.|
on a table in the back.
|
|.:.:.:.:|
|
|:.:.:.:.|
RANKING TABLE:
|
|:.:.:.:.|

|
|.:.:.:.:| .------------------------------.----------------.--------------. |
|:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.:.:.:.:| |====|=========|===============|================|
===============| |
|:.:.:.:.| | A |
70%> |
2
|
<80 minutes |
70+
| |
|.:.:.:.:| | B | 60-69% |
3
| 80-90 minutes |
50-69
| |

|:.:.:.:.| | C | 50-59% |
5
| 90-100 minutes |
40-49
| |
|.:.:.:.:| | D |
<50% |
5+
|
>100 minutes |
0-39
| |
|:.:.:.:.|
'----'---------'---------------'----------------'---------------' |

Note: Any skills you've bought/equipped while playing other campaigns (such
as
Leon's) will carry over and be available to you in Chris' campaign
too.
Drop down from the chopper and hop off the landing site, then smash the
[WOODEN
CRATE] nearby; these contain items and ammunition. Move all the way
downstairs
and look for [WOODEN CRATES x2] in the back (behind the green covered
container)
before going through the doors.
Outside, simply continue to the far end of the street, then kick in the
door
to your left and head upstairs. There's a [WOODEN BOX] and [WOODEN CRATE]
to
your immediate left. Proceed to the next room.
SERPENT EMBLEM #1: In the room with the pigs hanging from the ceiling, look
to your left. The emblem can be seen on a shelf behind
the
pigs; it's in clear sight.
There's a [WOODEN BOX] nearby the door. Head outside and go through the
next
door. Make your way through the halls and move outside again. Go around the
corner and kick in the door at the end. Kill your first J'avo, then make
your
way to the far end of the road. Move right around the corner after you've
reached the chopper and break the [WOODEN CRATES x2] and [WOODEN BOX] here.
Head through the door, move towards the next, then enter the building and
defeat
the J'avo inside. One is hiding behind a pillar; not that it really
matters.
Try out some of Chris' melee attacks on him, then move through the back
alley
into the next building. Search for [WOODEN CRATES x2] here and continue
through
the next door; kill the J'avo that dares to attack your team member! Look
down
the street and you'll see another J'avo hiding behind a box. He pops his
head
out every now and then, so a headshot is quite tempting.
Continue making your way through the street and defeat several J'avo.
Before
going through the door, smash the [WOODEN CRATES x2] on both sides of it.
Inside the building a scene plays, after which you'll encounter the first
J'avo

Ruka-SRP, which has a mutated arm. Its mutated body part is resistant to
damage, so aim for his head and follow up with melee attacks. Shoot the
other
J'avo, then go upstairs, through the door, and hop down. Smash the [WOODEN
CRATE] here before kicking the door in.
Several J'avo enter the street. You can take cover behind any of the boxes;
shooting them from these cover positions is rather easy. The storage room
to
your right contains [WOODEN CRATES x2], and there's another [WOODEN CRATE]
on
the far end of the road.
Go through the door on the far left and search the room for a [WOODEN BOX]
and
a [WOODEN CRATE].
SERPENT EMBLEM #2: In this room, smash the crate in the upper right corner
to
reveal this emblem lying on a shelf.
Go upstairs and enter the next building. Several J'avo are inside, so take
care
of them and go upstairs. A mutated J'avo smashes a BSAA soldier through a
door,
so avenge him by wasting the guy. Melee attacks work well, especially when
you
follow them up with a head smasher after you've grounded the Ruka-SRP.
Don't
miss the [WOODEN CRATE] in the room before you continue. Another Ruka-SRP
attacks from the other room, so take care of that guy as well. The room
adjacent to where he came out of contains a [WOODEN CRATE]. Head through
the
double doors of the hall after collecting its contents.
Tip: J'avo mutate depending on which body parts you hit. Shooting their
arms
will mutate that body part, while destroying their legs creates a
special
type of flying J'avo (called Noga-Let). These are best harmed by
aiming for
the human (lower) part, especially the human head hanging down. A
flash
grenade will instantly drop them, allowing you to rush in for a deadly
melee attack. J'avo with mutated arms can be dispatched of rather
easily
with headshots, but another effective way to deal with them close
range is
to stagger them by performing a quick shot (use both triggers
simultaneously) with Chris' combat knife, stunning them and allowing
you to
finish the trick with a melee attack.
Break the two [WOODEN CRATES] before going upstairs. You can throw the
J'avo off
the catwalk if you approach him silently; the other J'avo on top of the
stairs
will notice, so kill him with either melee or a headshot. When you reach
the
roof, several J'avo appear in the distance. You can dispatch them right
away,

although you might find it easier to move in to get a better aim for their
heads
or even perform melee attacks on them.
SERPENT EMBLEM #3: Once the coast is clear, return to the stairs that led
you to
the first roof. While facing the stairs, move a little
to the
right side of the roof, still facing the stairs. You
should
now be able to see a green building in the distance that
has
the emblem sitting on top of a metal spike. It's easiest
to
shoot with a sniper rifle, but it's quite possible to
get it
with regular firearms; it just requires careful aiming.
Climb up the small ladder and jump over to the next roof, where you'll need
to
climb another small ladder to reach a walkway that brings you to the next
building. Before going up the long ladder at the end, smash the three
[WOODEN
CRATES] first.
You'll be attacked by several more J'avo standing on two higher platforms
of
this roof, one in the back and one nearby. Quickly aim for their heads and
perform melee attacks if you manage to rush in. Your team members should
take
care of any stragglers. When all J'avo have been dispatched of, go to the
far
right end corner of the roof and inspect the pole to use it as a cableway.
It's
a good idea to heal up before doing this, especially on the higher
difficulties.
Obviously the cableway was just a setup to fall down, and Chris will have
to
make his way to the next building by rapidly tapping the indicated button.
In
the meantime, Piers has his hands full with dispatching the J'avo on the
balcony
who aren't about to let Chris climb the pole peacefully.
=-=-=- PIERS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Piers will have to make sure Chris can climb to safety, so take out your
rifle
and aim for the heads of the four J'avo that appear on the balcony. Should
they
mutate into flying J'avo, dispatch those quickly as well. When Chris
approaches
the building he's climbing towards, two J'avo appear there so you'll need
to
take care of those as well.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-==-=-=- CHRIS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-

As Chris reaches the building after climbing the pole to the far end, take
out
any remaining J'avo and climb the long ladder. Immediately look to your
left to
spot [WOODEN CRATE x2]. It's possible to shoot some J'avo in the distance,
and
as you hop off the platform you might be able to dispatch a J'avo standing
behind the nearby fence. Climb the ladder leading to the next platform and
drop
down on the left to find [WOODEN CRATE x2]. Kill the J'avo that approach
you
and proceed by jumping to the next roof, as usual indicated by the red
plates.
Move on to the next ladder, climb up and drop down on the other side.
You can find [WOODEN CRATE x2] here, and you'll most likely be attacked by
a
J'avo at this point. There are more J'avo up ahead, so run to the far end
of the
roof to exterminate any leftover ones. Be sure to spot [WOODEN CRATE x2] in
the
far right corner of the roof at this point, the climb the ladder to find
another
[WOODEN CRATE]. Move over the walkway and kill any remaining J'avo, then
drop
down on the roof to reunite with Piers.
Tip: It's worth your while to jump to the other rooftops first (where Piers
was
walking all this time while helping you out from a distance) and
collect
any items left here. There are [WOODEN CRATE x4] on the first rooftop,
as
well as [FLASH GRENADE x4] in the upper left corner. Climb the ladder
to
reach another rooftop with [WOODEN CRATE x3]. Finally,
climbing/hopping
down at the ladder on the right leads to a final [WOODEN CRATE x2].
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=When you're all done, kick down the red door together with your partner and
follow the path to a short ladder. Climb up and continue down the walkway
until
a blast hurls you onto the next roof. There are [WOODEN CRATE x2] in the
corner,
but you'll want to dispatch the two J'avo on top of the building in the
distance
first. The same essentially applies to any J'avo that rush towards you;
down
them with melee attacks as much as possible. Proceed to the next roof and
climb
the ladder, make your way over the walkway (note the explosive barrel at
the
end), then drop down and smash the [WOODEN CRATE] before kicking down the
red
door with your partner.
Move over the next roof and head down the stairs to reach the Ace of
Spades.

You'll have to hold out against a horde of J'avo until Bravo team reaches
the
area, which takes a few minutes. There are [WOODEN CRATE x3] on this last
rooftop, as well as [FLASH GRENADE x3] on a low platform to the right,
which
can help in stunning (flying) J'avo. You can also shoot the explosive
barrels
to destroy tightly packed groups of enemies. When Bravo Team reaches the
area,
dispatch the last few J'avo and enter through the green doors to access the
Ace of Spades.
Inside the building, kick in the next door and proceed through the hallways
with caution. Various J'avo are inside the building; you can either take
cover
against walls or rush in and take out a few with melee attacks. Move to the
far upper left hall and smash the [WOODEN CRATES x2], then open the door
and
go downstairs. Head to the first door and smash the [WOODEN BOX] on the
table,
then make your way through the rooms until you reach a small hall. There
are
J'avo here, and you can search the place for a [WOODEN BOX] and [WOODEN
CRATES
x2], plus another [WOODEN CRATES x3] at the far end.
Open the door near the corner and have a grenade or flash grenade ready to
pop
inside, since three J'avo spiders (called Noga-Trchanje) will be keeping
you
company for the moment. Move through the next few rooms and search the
small
room at the end before opening the door to find [WOODEN CRATES x3]. The
hostages
are being taken away by Noga-Trchanjes, so quickly follow them. You'll
encounter
several Noga-Trchanjes as you make your way back through the rooms, so keep
your
eyes open. Upstairs are several Noga-Trchanjes as well, and it's where the
next
hostage is. You've already searched the area for items, so focus on the
enemies.
After defeating the spider (a flash grenade helps you anticipate when it's
coming around corners; follow the marker), head downstairs.
Loot the [WOODEN BOXES x2] on either side of the huge hole in the floor,
and
before continuing on (*VERY* important, since we have that Serpent Emblem
to
grab still), search the area for one loose [WOODEN CRATE] in the back, as
well
as [WOODEN CRATES x2] and [WOODEN CRATES x2] in two of the smaller
chambers.
You can also find a box with [2000 SKILL POINTS] on the left wall (facing
away
from the hole in the floor).
SERPENT EMBLEM #4: From the hole in the building (looking outside), turn
180
degrees around and walk a few meters towards the middle
of

the area. The butchery contains two crates, but it also


houses the emblem on a low shelf next to the big metal
freezer.
In any case, after searching the place, move to the back and inspect the
double
doors to ride the elevator down the first floor. Boost Piers up, then have
him
hoist you up. After the scene, waste the J'avo and loot the [WOODEN BOX]
and
[WOODEN CRATE], then inspect the doors with the partner command. Take cover
and
waste the three J'avo before proceeding.
Various J'avo spawn the area, Take cover behind walls and systematically
dispose of them one by one. Use melee when possible, preferably in small
walkways, not in the open. After defeating all of them, search the area for
items. The room immediately to the right of the elevator you came out of
houses [WOODEN CRATES x2]. There are [WOODEN CRATES x3] (one single, two
together) to be found on the far right side of the area, and [WOODEN BOXES
x2]
in the far left corner. Move through the door on the far left side and head
downstairs.
Look for a [WOODEN BOX] and [WOODEN CRATE] around the corner, and another
[WOODEN BOX] and [WOODEN CRATE] on the other side of the area. More
importantly,
search the small suitcase here (it's against the wall in the far back,
below
a Chinese commercial with a cook) to find [5000 SKILL POINTS]. Hop in the
middle
section of the area to find [WOODEN BOXES x2]. Drop down and quickly
eliminate
the hostiles. When one of the J'avo drops down, gameplay slows down;
immediately
shoot him before he can kill the woman. With all of them wasted, head
through
the door.
After the scene, move to the back of the area and climb the ladder. Rush
through
the area and head upstairs. Move around the gap (go right) and dash to the
exit.
Wiggle the analog stick to hoist yourself up and a scene will play, closing
the first chapter.
___________________________________________________________________________
___
|.:.___.:|
|
|: / __|.|
CHAPTER 2: DRAMA IN EDONIA [WLK-2.22]
|
|.| (__.:|
_____________________________________________________________________|
|:.\___|.|
|
|.:.:.:.:| Chris and Piers have their hands full with a bioterrorist attack
in |
|:._.:_:.| Edonia, where a new type of enemy emerges, the J'avo.
|

|.| || |:|
|
|:| __ |.|
|
|.|_||_|:| ENEMIES: J'avo Ogroman Napad Strelat
|
|:.:.:.:.|
|
|.:___:.:|
|
|:| _ \:.| EMBLEMS: #5. While waiting on Finn to clear the train car, fight
|
|.|
/.:|
the J'avo from the right and find it in the far
boxcar.|
|:|_|_\:.|
|
|.:.:.:.:|
#6. PIERS ONLY: while sniping for Chirs at the bridge,
|
|:.___.:.|
look out the far right window and find it resting
up
|
|.|_ _|.:|
against the upper support beams on the bridge.
|
|: | |.:.|
|
|.|___|.:|
#7. Once you enter city hall, head behind the stairs to
|
|:.:.:.:.|
the back hallway and you can find it in plain site
on |
|.:___:.:|
the wall back there.
|
|:/ __|:.|
|
|.\__ \.:|
#8. After meeting up with Ada, head straight to find a
|
|:|___/:.|
small adjacent room. It is on top of the cabinet
here. |
|.:.:.:.:|
|
|.:.:.:.:|
RANKING TABLE:
|
|:.:.:.:.|

|
|.:.:.:.:| .------------------------------.----------------.--------------. |
|:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.:.:.:.:| |====|=========|===============|================|
===============| |
|:.:.:.:.| | A |
70%> |
2
|
<90 minutes |
70+
| |
|.:.:.:.:| | B | 60-69% |
5
| 90-110 minutes |
60-69
| |
|:.:.:.:.| | C | 50-59% |
7
|110-120 minutes |
40-59
| |
|.:.:.:.:| | D |
<50% |
7+
|
>120 minutes |
0-39
| |
|:.:.:.:.|
'----'---------'---------------'----------------'---------------' |

TIP: Serpent Emblem #6 can *ONLY* be collect by PIERS! Just a heads-up!


After the cutscene, you will be in control of your character. Use the back
of
the nearby hummer for cover and head to the right side. You can peak around
here to take out two J'avo. Remember to aim for the head, lest their arms
mutate to form a shield. From the hummer, head left as there will be
several
pillars in the area for cover and the angle provides a great shot of any
J'avo
that have mutated. There is also a [WOODEN CRATE] here to smash. As you
head
further up, the J'avo will crash a truck in from the left that drops off
three
more enemies.
Up ahead is an elevated walkway above the road and a tower-like structure
on the
right. A mounted machine gun is set-up here. From the left pillar area, you
can
find an enclosed stone room with another [WOODEN CRATE]. It is *very*
common for
J'avo to run into the room, so be prepared to melee one if he runs in
there. Be
careful of any J'avo to your right as you head out the room's door.
As you continue on, the APC and Hummer will advance. There is also a sniper
in a window to the upper left (likely targeting the bunkered down BSAA
members) and, as the vehicles approach, 5-6 additional J'avo will come out
of
the tower area and jump down to the walkway, getting into a firefight with
your squad. One may even have a rocket launcher and stay up on the tower,
so
be sure to prioritize him.
Advance up the street and take out any J'avo in the lower area. There will
always be one standing up behind the sandbags, even though the BSAA
vehicles are
*so* close, allowing you to easily take him out. Our goal here is to get up
to
the walkway by taking the stairs to the left, but you will likely run into
at
least *three* J'avo rounding the corner at the top (a grenade here would be
fantastic).
Ascend the stairs to see a [RED HERB] chilling near the wall. Grab it and
head further up into a beaten-up room. Here you'll deal with any J'avo that
didn't come down and survived from the tower earlier. Take them out (I
can't
imagine you'll deal with any more then two) and break the [WOODEN BOX x2]
and
[WOODEN CRATE] in the back of the room before heading to the objective.
After interacting with the two-person checkpoint, you will see a FRICKIN'
HUMUNGOUS... THING called Ogroman. Wow... just wow. For now you are stuck
up
here on the walkway. The beast's weak point is, of course, the large fleshcolored growth growing out of the back of its neck. Feel free to shoot at
it

here (I'd use the NINE-OH-NINE as it approaches, although it's not


necessary. At
one point it will pick up a vehicle and chuck it at you. This vehicle won't
hit
you (I literally TRIED to get hit by it), but will destroy part of the
walkway
behind you. This is good, because the beast will soon get near you, forcing
Chris and Piers will jump away. You will now be stuck inside of a limited
area
with the unknown beast and will be forced to fight!
_________________________
|/\| BOSS BATTLE: OGROMAN |
__
|\/|
|\/
|
|/\| Well, here we are, trapped on a street with a giant B.O.W. Fun...
|/\|
|\/| There are TWO ways to win this battle: we can either KILL the beast
|\/|
|/\| or we can play the waiting game.
|/\|
|\/|
|\/|
|/\| If you choose to kill the beast, the gist of the fight is to damage
|/\|
|\/| it until it leans over in exhaustion/pain. You can damage the beast
|\/|
|/\| the beast a number of ways:
|/\|
|\/|
|\/|
|/\| o The easiest way is to of course shoot its giant neck growth. For
|/\|
|\/|
a fantastic view of it, climb up the stairs on the right side, to
|\/|
|/\|
be in the building side of the street.
|/\|
|\/|
|\/|
|/\| o You can shoot the beast in the mouth. A smaller target, but at
|/\|
|\/|
certain times of the fight it may be your only target.
|\/|
|/\|
|/\|
|\/| o The last place you can shoot the beast, oddly enough, is in its
|\/|
|/\|
crotch area. Doing this pretty much requires you to be on the
|/\|
|\/|
street, which I don't really recommend, but it works...
|\/|
|/\|
|/\|
|\/| After damaging the beast enough, it will lean against the building or
|\/|
|/\| scaffolding. QUICKLY run up to it and press R1 to jump on the beast.
|/\|
|\/| This will initiate a button-mashing prompt with 'X' where you will be
|\/|

|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
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|/\|
|/\|
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|/\|
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|/\|
|/\|
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|/\|
|/\|
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|/\|
|/\|
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|/\|
|/\|
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|/\|
|/\|
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|/\|
|/\|
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|/\|
|/\|
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pulling at a tendril/spine on its body. Doing this will take you 2-3
tries, as you need to jam ULTRA fast, but with each try the timer is
a bit more forgiving. If/when you fail, you will be grabbed so be sure
to shoot your way out and keep trying!

If you choose to play the waiting game, you will have to endure the
beast and this area for approximately FIVE minutes. After five minutes
have passed, the APC will arrive and drive the beast off.

No matter WHAT you do, J'avo will periodically spawn in from the
walkway and scaffolding area and will come at you in groups of two.
They are more of nuisance than a threat, and can in fact be a good
source of items. I HIGHLY recommend killing the beast here and doing
it from the building section. You can easily get the [WOODEN CRATE x3]
in the building this way and will have a good area to target the
beast's neck.

OGROMAN'S ATTACKS:

1. STRIDING SWIPES: The beast just *loves* to do this one, but limits
it to when you're out on the road with it. It will walk along the
road, swinging its massive arms one at a time as it walks. You CAN
run by it or through its legs with good timing, but if you DO get
hit, it will HURT, taking off two blocks of health (on normal). The
beast will also damage/kill any J'avo it hits as well, though.

2. STOMP: Another attack the beast will do if you like to play in the
street with it. Its stomp will tear up the earth wherever its foot
lands, doing minor damage while also making anyone caught nearby

|/\|
the impact stagger for a short amount of time.
|/\|
|\/|
|\/|
|/\| 3. PICK-UP: If you stay too close to the beast, he will sometimes
|/\|
|\/|
grab you and pick you up. During these times he will scream at you
|\/|
|/\|
and squeeze you. You can escape in one of two ways: by either
|/\|
|\/|
taking aim and shooting him in the face or by jamming like crazy on
|\/|
|/\|
the left stick. I highly recommend shooting, as it is much faster.
|/\|
|\/|
|\/|
|/\| 4. PUNCH: The beast will actually rear back and PUNCH at you if you
|/\|
|\/|
are at his head-level. Sometimes, instead of a punch, it will be a
|\/|
|/\|
lazy smack. Both are easy to avoid as he has quite the wind-up.
|/\|
|\/|
|\/|
|/\| 5. BILE: Shooting at the beast's crotch-region will cause bile to
|/\|
|\/|
fall out. This is easy to avoid unless you plan to run under him,
|\/|
|/\|
and even then it hurts only slightly.
|/\|
|\/|
|\/|
|__|
________________________________________________________________________|
__|
After the battle, follow your APC as it takes down the gate ahead. It will
slowly turn the next corner, but here you should be ready as you'll have to
deal with J'avo from both sides of the narrow street.
To the right is a covered area with J'avo staggered throughout. I would
highly recommend taking them out quickly with either some quick-shot action
followed up by melee or by Chris's knife-swipes followed up by melee, if
needed. To the left, up out of reach will be more J'avo who fire down at
you. There will also be a J'avo in a window at the end of the street. With
the ground threat out of the way, you are free to find some good angles on
the higher up threats and take them out. Be sure to grab the [WOODEN CRATE]
in
the room to the right as well.
Continue on through another gate and you'll hit a checkpoint. At the next
turn you'll face *another* ambush, with even more enemies. You will likely
see
a J'avo above the APC, so take him out, but two more will drop down right
in
front of you near the right corner. Help your squad take them out as well.
From here you can handle the area a number of ways. On the right side of
the
street, inside the building area, are two enemy snipers as well as [WOODEN

CRATES x2]. In the street, on the right AND left hand sides are entrenched
J'avo. Most of them will choose to stay entrenched, but one or two may
advance
on you, using the APC as cover. On the left side of the street you have
your
tactical options. A stairway over there allows you to get higher and take
out
the snipers easier, and even has a small ledge close to the street
overlooking
the first J'avo entrenched position. Feel free to use it, but only jump
over to
the small area if you've taken out at least one of the snipers and be sure
to
take out the second snipers shortly afterwards.
After securing that position, you can either advance up the street, being
careful of any J'avo on the left-hand side or sneak up on them by using the
wall near the staircase, which is blown open underneath and will let you
crawl under it. Either way, the *biggest* thing to watch out for is a truck
full of J'avo (four of them) that screeches in from the left when you get
near the end of the street. Have a hand grenade ready for it and mop up
whoever survives. Continue on to have Finn blow up a nearby fence.
Jump down into the train-yard and Finn will start working on blowing the
train
car out of the way. It will take him some time, (about two minutes), but we
won't just be sitting here waiting for him! Instead, we'll be fighting for
our lives (what else is new, right!?). J'avo will come at you from the
right
and some of them even have rocket launchers. One Rocket Launcher J'avo will
be nearby on top of the middle train car, so take HIM out ASAP! The
other rocket launcher J'avo will be entrenched behind some sandbags at the
far end of the lot, but will constantly be firing off rockets.
To the immediate left you can climb up a ladder and onto a train car for a
[WOODEN CRATE] and [WOODEN BOX] with supplies and a *superb* sniping
position.
This is truly the place to go if you wish to snipe (Piers!). On the ground
level you can also hop into a cut-out train car and find another [WOODEN
CRATE]
to the left. To the right, you can (and should, as a serpent emblem is at
stake)
fight your way into the J'avo's position. As you head right, you can use
the
center train car for cover, but be wary of any J'avo coming at you. There
is
also a room/cut-out train car to the left with multiple exits that is NOT
easily defendable. The middle train car additionally can be jumped into if
you
wish. There are [WOODEN CRATES x2] inside.
I would recommend staying behind the middle car and killing off/thinning
out the
ground units. If your sniper hasn't stopped the rocket J'avo, you can get
in the
car and approach the rear for a clear shot at the nest easily enough, but
beware
of being flanked. The J'avo *will* stop spawning after a few minutes, so it
is
possible to wipe them all out. Just be sure to take out the rocket J'avo
first.

SERPENT EMBLEM #5: Once you've thinned the J'avo out, approach the very end
of the lot to see a railroad car with barred windows.
Look
inside to the far right to spot the serpent emblem. As
usual,
shoot to collect it.
Once you're ready to continue, approach Finn and the train car will blow,
triggering a short cutscene. Afterwards, go downstairs and look to your
right
to spot a [GREEN HERB] standing on some barrels. There are also [WOODEN
CRATES
x2] down here. Move to the destroyed catwalk up ahead and give Piers a
boost.
=-=-=- CHRIS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Move over the bridge, and when it collapses, quickly crawl over to Finn;
he's
on the far left side. Proceed over the bridge and take cover behind the
truck
up ahead. Watch out for the turret on the right side; take the J'avo out as
soon as you can. When you get close enough to the tank, Piers is able to
destroy it by shooting a tank behind it.
There's a sniper up ahead; see if you can shoot him from a distance,
otherwise
rush towards the ladder at the end of the bridge and climb up. This vantage
point should allow you to take out the sniper easily. Make your way to the
upper
bridge and collect the contents of the [WOODEN BOX] and [WOODEN CRATE]
along
the way. At the top of the bridge, lower the ladder for Piers on the other
side
and loot the [WOODEN CRATE] nearby. Drop down to find [WOODEN CRATES x3]
and a
[WOODEN BOX].
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=And, for Piers...
=-=-=- PIERS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Have Chris throw you over the gap and follow the soldier into the building.
There are two bunkers down here; the first has three J'avo in it and the
second
has two. If you have any grenades, this is an excellent time to use them as
they are grouped up together. Take out the J'avo and destroy the [WOODEN
CRATE]
down here, then head further up.
Up here you have a *much* better view of the bridge. Destroy the [WOODEN
CRATE
x2] up here and then it's time for a Serpent Emblem:
SERPENT EMBLEM #6: Look out the furthest right window at the bridge. From
the
right stairs, follow the support beams to the left and
you

will see the emblem resting on one.


With this vantage point you can use your sniper rifle to help Chris out by
taking out the turrets. Chris will be facing a tank here as well, but once
he moves forward and draws it out, you will see a tanker behind the tank.
Shoot it to blow the tank to hell.
Once that is done, the nearby BSAA troop will open the path forward. Head
up
the stairs taking out the J'avo as you go and at the top break the [WOODEN
BOX]
and [WOODEN CRATE]. Head out onto the bridge and through the train car,
killing
the J'avo you find. On the other side, head to the red and white striped
area
and jump down. Kill the J'avo and break the [WOODEN BOX] and [WOODEN CRATE
x2]
and then wait for Chris to lower the ladder so you two can re-unite.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Go back and make your way to the other side of the upper bridge and push
the
large container out of the way. At this point, various J'avo will parachute
onto
the bridge. Hold out until Finn reaches your position, then cover Finn as
he
sets the explosives.
After the scenes you're teaming up with Jake and Sherry temporarily. Head
into
the building to your right and go upstairs to find the first gun turret. In
the
nearby room you can find [WOODEN BOXES x2]. There are also [WOODEN CRATES
x2]
next to the stairs, and another [WOODEN CRATES x2] in the room with the
destroyed wall in the back. You'll need to distract the giant Ogroman
although
you can also just kill it. Doing this is easier than it appears at first.
Shoot
him repeatedly in his face and growth on his back while you're standing in
the
building. He'll stagger after a short while, allowing you to hop on his
back and
pull out a spike that you then stick in his growth. Do this twice to fell
the
creature. He's worth 4000 skill points. After Finn sets the explosives,
move
away from the turret and head outside.
Otherwise try to stay away from Ogroman and you should be fine. Go down the
street and turn around the corner, then head through the door of the
building in
the middle of the area (which should now be on your left hand). Finn blasts
it
open. Take cover on the right side of the room and kill the J'avo, then
loot the
[WOODEN CRATE] and go upstairs. Here, defend Finn until he has prepared the
explosive charges, then move away and go back downstairs; only one turret
left
to go.

Drop down the hole on the ground floor of the building and move through the
passage. You'll come across a [WOODEN BOX] and a [GREEN HERB] on the left
and
right side of the hall respectively. Dispatch any J'avo around here and
proceed;
at the intersection loot the [WOODEN BOX] and [WOODEN CRATE] on your right
side,
then inspect the other passage to find another [WOODEN BOX] and [WOODEN
CRATE].
Endure the terrible Uruk-hai music a little longer and proceed around the
next
corner to find a [RED HERB], [WOODEN CRATES x2] and [WOODEN BOX]. Continue
until you reach a hole in the wall. There's a [WOODEN CRATE] at the end of
the
corridor, but be careful of as Ogroman kicks out the grating of the
ceiling.
After this he'll try to grab you every now and then.
Move into the hole and dispatch of any J'avo, then follow the linear tunnel
to
the end (ignore the first ladder). When you reach the turret, quickly shoot
the
gunner and search the area for a [WOODEN BOX] and [WOODEN CRATE], and kick
down
the ladder near the corner. Hop off the building on the other (left) side
to
locate the third anti-aircraft guns. Distract the Ogroman while Finn sets
the
charges and you're done..
Well, not quite. They literally ask you to pull out that giant rod in the
Ogromen's spine. Easier said than done. In any case, in the area where the
third
anti-aircraft gun is located is a hole in the road that you can drop into.
This
leads to an unexplored section of the underground tunnel complex, including
a
[WOODEN BOX]. In any case, to kill the second Ogroman you'll need to climb
the
building, hurt him (until he kneels) and hop on his back to pull out the
rod
from his spine. After that, a cutscene plays.
CITY HALL

Move into the city hall (a deformed version of the mansion hall) and search
it.
There's a [WOODEN CRATE] on the main floor, near the counter.
SERPENT EMBLEM #7: Move behind the stairs to find a 'hidden' hall. The
emblem
is attached to the wall in the middle.
Head upstairs and go through the door, then make your way through the hall.
The room that the J'avo storms out contains a [WOODEN CRATE], [WOODEN BOX],
an [ASSAULT SHOTGUN], [9MM AMMO], and [12-GAUGE SHELLS x2]. Move on and
inspect
the restroom to find another [WOODEN BOX].

Drop down the next hall, where three Napad will hatch from the Chrysalid
bodies.
That's bad. While the Napad aren't fast, they *are* very strong and they're
real bullet sponges. You can find [12-GAUGE SHELLS] on a bench in this
room, and
there's also a [WOODEN BOX] and [WOODEN CRATE x2] to be found. A great way
to
blast the shell off the Napad is to drop a grenade in front of them. Do
this
when they're standing still, after they've charged, to ensure success.
Empty
your shotgun on their weak part to fell them.
Head through the next door and open the [WOODEN BOX x2] and [WOODEN CRATE],
then
continue around the corner into the adjacent room. There are more J'avo
here
(nope, it never ends, this is CHRIS' campaign, full of awesome shooting
yeah,
bang, blam, boom, that's fun guys, c'mon more shooting is the coolest,
blam,
**** atmospheric scenes, give me explosions, kaboom, pow pow yeah!).
Okay, so you'll still actually want to get rid of them and move on with the
game. Kill them off and in the room on the right you can find a [RED HERB],
some [12-GAUGE SHELLS] and a [WOODEN CRATE]. Grab them all move to the next
room. In the next room a scene will play and you'll meet up with .. Ada.
Check
the small adjacent room for a [GREEN HERB] and a Serpent Emblem:
SERPENT EMBLEM #8: After the scene with Ada, move north into the small
adjacent
room. The emblem is on top of the cabinet to the left.
After grabbing those items, follow her through the hall which contains a
[WOODEN CRATE]. Head through the next door, then quickly head to the second
floor, ignoring the Napads.
On the next walkway, Strelats spawn. These have a nasty long range attack
where
they shoot spikes at you, so take cover and move in quickly. There are
[WOODEN
BOXES x2] here for you to loot. Use the shotgun for close encounters and
your
handgun and machinegun for distant shooting. After killing all three of
them you
'can' finally advance. There's a [WOODEN BOX] in the area behind the next
door,
drop down to reach a long hall.
Climb the nearby ladder to find a [WOODEN CRATE]. On the lower level you'll
run
into a Napad and two Strelats. A Grenade and a shooting spree ought to fell
the
Napad. As for the Strelats, you can shoot or melee them to death. When
they're
weakened you can perform a special melee attack on them which is RT/A/RT
for
Xbox 360 and R1/X/R1 for PS3.

Move through the area and try to find the door on the right side (near the
red
light) leading upstairs to find a [WOODEN BOX] and [WOODEN CRATE]. Make
your
way to the back of the area and search around for [WOODEN CRATES x2] before
heading downstairs. A cutscene plays, ending the chapter.
___________________________________________________________________________
___
|.:.___.:|
|
|: / __|.|
CHAPTER 3: THE B.O.W CHASE [WLK-2.23]
|
|.| (__.:|
_____________________________________________________________________|
|:.\___|.|
|
|.:.:.:.:| Only just recovering from the previous attacks, Chris and Piers
are |
|:._.:_:.| forced to stay sharp as a BSAA member is attacked by a B.O.W.
|
|.| || |:|
|
|:| __ |.|
|
|.|_||_|:| ENEMIES: J'avo Iluzija Gnezdo Napad
|
|:.:.:.:.|
|
|.:___:.:|
|
|:| _ \:.| EMBLEMS: #9. After exiting the playground, look to the left on
the |
|.|
/.:|
other side of the street to find it on some boxes.
|
|:|_|_\:.|
|
|.:.:.:.:|
#10. Enter the apartment after bringing down the
chopper
|
|:.___.:.|
and enter the room past the game room on the left.
It |
|.|_ _|.:|
is on a lower bed in here.
|
|: | |.:.|
|
|.|___|.:|
#11. During the second helicopter fight, go to the
boat's |
|:.:.:.:.|
second floor and look to the left over the harbor.
It |
|.:___:.:|
is on top of the building under contruction.
|
|:/ __|:.|
|
|.\__ \.:|
#12. Inside the middle bus window once you encounter
the
|
|:|___/:.|
J'avo ambush in the parking garage.
|
|.:.:.:.:|
|

|.:.:.:.:|
RANKING TABLE:
|
|:.:.:.:.|

|
|.:.:.:.:| .------------------------------.----------------.--------------. |
|:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.:.:.:.:| |====|=========|===============|================|
===============| |
|:.:.:.:.| | A |
70%> |
2
|
<85 minutes |
55+
| |
|.:.:.:.:| | B | 60-69% |
4
| 85-105 minutes |
40-54
| |
|:.:.:.:.| | C | 50-59% |
7
|105-130 minutes |
25-39
| |
|.:.:.:.:| | D |
<50% |
7+
|
>130 minutes |
0-24
| |
|:.:.:.:.|
'----'---------'---------------'----------------'---------------' |

STREETS OF CHINA

Move through the destroyed building and make your way down the street, past
the
playground. Interestingly, you can actually slide down the slides (you'll
go
faster than you normally would, and there's a special sliding sound for it
as
well). Anyway, head through the large gate up ahead.
SERPENT EMBLEM #9: From the yellow lines near the red gate, look slightly
to
your left to spot the blue emblem stacked away against
some
boxes.
The blood trail clearly leads to the building up ahead, but first search
the
area for a [GREEN HERB] on the far right side, as well as [WOODEN CRATES
x2] and
a [WOODEN BOX]. Climb the ladder when you're done, then kick in the door on
the
other side of the corridor. Kill the two J'avo, then climb the two ladders
and
another set of two (mutated) J'avo spawn. Use melee attacks on them and
finish
'em off with a good 'ol shotgun blast to their bruisy little heads, then
climb
up the ladder as you intended to do. Destroy the [WOODEN CRATES x2] and
move
through the door.
Inside you'll encounter a new type of mutated J'avo who can spit spider
webs
(who are called Glava-Sluz). Should your partner get stuck by it, help them
escape. Move into the next room to waste more of these spitters. Head
through

the door and search the room for a [FIRST AID SPRAY] and a [WOODEN CRATE]
and
[WOODEN BOX]. Open the next door with your partner to trigger a scene.
You'll need to help out Jake and Sherry down below. Take the left path to
find
[WOODEN CRATES x2], plus even more [WOODEN CRATES x3] further down. The
right
path leads to a [WOODEN CRATE], and you can drop down to a lower level
where
you'll find [WOODEN CRATES x2]. A new J'avo type spawns as well, with
grasshopper-like legs. Keep killing the incoming J'avo and eventually shoot
the
J'avo on the chopper to trigger a cutscene. Head for the double doors and
go
upstairs. Climb the ladder; you can find [WOODEN CRATES x5] on the roof.
Hop to the next building and kick in the door. Quickly move towards safety;
indeed the chopper has returned and will use rockets as well. Be sure to
grab
the [GRENADE LAUNCHER] up ahead, along with [40MM EXPLOSIVE ROUNDS x2] and
a
[FIRST AID SPRAY].
Head up the ladder to reach a platform that allows you to combat the
chopper.
The ladder on the back of the platform leads to an area with a total of
[WOODEN
CRATES x5], so check it out. Dispatch of the J'avo but focus on the chopper
and blast it with your new grenade launcher. Anticipate its movement and
don't
waste any shots; preferably hit it when it's hovering in a still position.
It can take quite a lot of damage, and it's easy to see when you're doing
it
right as the chopper catches fire. Damage it enough to trigger a scene.
ILUZIJA AREA

Now it's time to kick some Iluzija snake ass. Head down the hall until you
reach an apartment.
SERPENT EMBLEM #10: In the apartment, head left, past the table, into the
bedroom. The emblem can be found on the lower bed.
There's a [WOODEN BOX] in the small room to the right of the entrance and a
[WOODEN CRATE] in the kitchen. Proceed down the next hall, get a glimpse of
Poisavan, then head downstairs. Kick in the door and proceed to view a
scene.
Afterwards, before following the blood trail, check the other end of the
corridor to find a [WOODEN CRATE]. Inspect the dead BSAA operative and head
downstairs. Kick in the door and search the room for [WOODEN CRATES x2].
Move
through the next room - don't bother shooting, and head through the next
door,
then slide down the rope at the far end of the walkway. Move the debris out
of the way with your partner and a scene will play. Afterwards you're split
up.
=-=-=- CHRIS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-

Head down the hall and smash the [WOODEN CRATES x2] to your right, then
continue
and head into the room to your left to find Reid, one of your team members.
There's also a [WOODEN CRATE] in the corner of this room. As you proceed,
head
behind the stairs to find another [WOODEN CRATE], then go up to join Piers.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Kick in the door and drop down the hole in the next room. Open the double
doors
and to fight the Iluzija. This fight is easier than it looks. Scout the
area
with your laser sight to instantly see where it's hiding, then blast away.
Dodge to the side whenever it attacks. After hurting it enough it'll move
down
a shaft. Follow it, get grabbed, shoot it, then continue the pursuit.
In the next room wiggle yourself loose, then quickly search the area for
[WOODEN CRATES x4]. The principle stays the same; scout the area with your
laser sighting and hit the snake hard. After damaging it enough it'll move
into
the next room.
There are cabinets here but these only provide the illusion of protection;
Iluzija hits right through them. Search the place for [12-GAUGE SHELLS x4]
and
use your shotgun to damage it. After inflicting enough damage it'll escape
once
again. Before going up the ladder, head through the ventilation shaft in
the
corner first.
In the room on the other side, smash the [WOODEN BOX]. There's a [GREEN
HERB x2]
in the cabinets in the adjacent room, and the suitcase contains a whopping
[10000 SKILL POINTS]. There's also a [WOODEN CRATE] here. Head back to the
large room and move through the door to trigger a scene. The final fight
against
Iluzija now commences.
The area is circular and has an lower and upper level. Climb any of the two
ladders and grab the [GREEN HERBS x2] on this platform. Flip the switch and
the wire slips out on the other side. Marco plugs it back in. Now it's just
a
matter of timing. As soon as Iluzija slides over the pool of water directly
below the switch, hit it to fry the beast. Your partner should lure it
nearby
the pool, avoid standing in it yourself.
After the fight, have Marco hoist you up and grab the [RED HERB]. Avoid
contact
with the electricity wire; move down the hall and go through the doors to
trigger a scene.
The Gnezdo consists of a mother bee and a swarm of smaller ones. Shoot the
swarm
a few times and the large mother bee shows itself. Quickly empty your
shotgun on
it for a swift defeat, but don't come *too* close either. There are [WOODEN

CRATES x5] around the area as well. After defeating the Gnezdo, collect
[MARCO'S
C4 EXPLOSIVE] and blast the doors open with it to trigger a scene. Head
downstairs afterwards.
THE HARBOR

Drop down and smash the [WOODEN CRATES x2]. Jump onto the boat and leap off
to
the dock on the other side. Take cover behind the railing as a J'avo sniper
starts targeting you; shoot him from afar, it's quite possible (preferably
with the pistol). Search the boats behind you to find a [WOODEN BOX],
[WOODEN
CRATE] and another set of [WOODEN CRATES x2].
Move over the other boats and a few grasshopper J'avo show up. Quickly
shoot the
one closest to you, then take cover and help Piers snipe the others.
Proceed and
more J'avo (naturally) spawn. When one of them transforms into a Napad (on
the
left side), hurl a grenade towards it and empty a clip on his weak flesh to
swiftly fell it.
Jump to the next boat (on the left side) and smash the [WOODEN CRATES x2]
here.
The sniper up ahead transforms into a Napad, so destroy his armor either
with a
regular (throwable) grenade or use your grenade launcher, then hit him
where it
hurts. The next platform contains a [WOODEN BOX] and [WOODEN CRATES x2] in
the
corner. Move over the last few boats and smash the [WOODEN CRATES x3]
before
kicking in the door.
After the scene, quickly dash over the boats - ignoring all enemies - until
you
reach a boat restaurant. Climb the ladder to the first floor and you'll be
in a
good position to destroy the chopper. To do this, equip your grenade
launcher
and pump away; just make every hit count! The explosive rounds from the
chopper
hurt like hell, so take cover in the rooms, then take a shot at the
chopper,
take cover again, etc. Don't take too many risks. We *do* want to take a
moment
to *NOT* focus on the chopper though:
SERPENT EMBLEM #11: During the second helicopter fight head up to the
second
floor of the boat. When facing the harbor/chopper, look
to the left to see some construction. The emblem is
hanging
out over there. Easy to hit with a sniper rifle, but
very
possible without one as well.
Onto what you can find in the boat's rooms:

The first room contains a [RED HERB] and [LARGE VASES x2]. The second room
houses a [GREEN HERB] and [LARGE VASES x3]. After the chopper crashes into
the
boat, jump off. As you proceed, more J'avo spawn (this is CHRIS' campaign,
it
never ends! Yeah, awesome, kaboom, the boat blows up, there weren't any
explosives on it but it blows up anyway, awesome, yeah, wicked cool... if
you
are 13 years old). Anyway, *ahem*, don't mind the sarcasm please. That just
had
to be said at this point.
In any case, kill the J'avo (you can push them in the water if you wish)
and
continue. Have a grenade ready as a batch of J'avo drops down; a well aimed
toss can destroy all of them, but mop up any survivors before proceeding.
There's a suitcase behind the barrels that contains [4000 SKILL POINTS], so
be
sure not to miss it. Climb the ladder and search the place for a [WOODEN
BOX]
and [WOODEN CRATES x2]. Enter the hangar when you're ready.
THE HANGAR

Move through the door and dash to the other side of the hall. Laser beams
(which ought to look familiar for fans) are sent across, so slide
underneath
them. There's a gap either in the middle, left, or right. At the end, smash
the conductors and you'll reach the elevator.
NOTE: If Leon and Helena beat you to the elevator, you will have to head
upstairs and smash the [WOODEN CRATES x5], then enter room 00. If you
reach the elevator first, you will find yourself in an area with some
suitcases with [2000 SKILL POINTS x2] and [WOODEN CRATE x3]. You will
also be in room 01. There are [WOODEN CRATES x3] in either room.
Remove the plate from the panel and have Piers take a look at it. Run near
the moving mines to make them explode; it's easy to run past them and still
trigger them, keeping Piers safe.
NOTE: If you beat Leon and Helana to opening the door, you can collect
[5000
SKILL POINTS], [5000 SKILL POINTS] and [4000 SKILL POINTS] from the
suitcases! If they beat you, you will have to endure some more time
in
the mine chamber and don't get any prize!
Once you are done, drop down on the catwalk and chase Ada until a scene
plays.
Afterwards you'll be chasing her by car. Piers will drive during the first
part. As Chris, simply shoot any enemy trucks to ensure your safety. After
a
while, various J'avo block the road in a garage; be sure to take them out
quickly as some of them have RPG's, but prioritize the naerby Serpent
Emblem
first!
SERPENT EMBLEM #12: Once you encounter the ambush in the parking garage,
look

for this emblem above the middle of the enemy


barricade,
in a bus window.
Chris takes the wheel shortly after. The controls are simple:
.-----------.----------.--------------.
|ACTION
|XBOX 360: |PLAYSTATION 3:|
|===========|==========|==============|
|Steer
|Left Stick| Left Stick |
|Accelerate |
RT
|
R1
|
|Brake
|
LT
|
L1
|
|Turbo Boost|
A
|
X
|
'-----------'----------'--------------'
The chase itself is fairly straightforward. Keep your eyes on the road and
be
sure to use the boost every now and then to avoid losing Ada (otherwise
it'll
be game over). If you make it, the chapter ends.
Tip: If you don't have it already, it's highly advisable to purchase the
Lock-On skill and equip it in one of your (secondary) skill slots.
It'll
come in handy the next chapter.
___________________________________________________________________________
___
|.:.___.:|
|
|: / __|.|
CHAPTER 4: THE TANKER [WLK-2.24]
|
|.| (__.:|
_____________________________________________________________________|
|:.\___|.|
|
|.:.:.:.:| Chris and Piers fall from one chase into another. Ada Wong is
now
|
|:._.:_:.| their top priority. The lengthy chase continues on a large
seacraft.|
|.| || |:|
|
|:| __ |.|
|
|.|_||_|:| ENEMIES: J'avo Napad Meset Gnezdo Rasklapanje Ogroman
|
|:.:.:.:.|
|
|.:___:.:|
|
|:| _ \:.| EMBLEMS: #13. Enter the Chinook at the start of the level and
look |
|.|
/.:|
for this emblem in the cockpit.
|
|:|_|_\:.|
|
|.:.:.:.:|
#14. After moving to the outside of the tanker, equip
your |
|:.___.:.|
sniper rifle and look past the boat with lights on
|

|.|_ _|.:|
the left. It is sitting on another boat, further
out. |
|: | |.:.|
|
|.|___|.:|
#15. After turning a valve to go up a floor in the
tanker, |
|:.:.:.:.|
search underneath the next staircase for this one.
|
|.:___:.:|
|
|:/ __|:.|
#16. PIERS ONLY: At the end of the chapter, blow the
|
|.\__ \.:|
first container and jump over the boxes, the look
|
|:|___/:.|
for the emblem inside a tire, to your right.
|
|.:.:.:.:|
|
|.:.:.:.:|
RANKING TABLE:
|
|:.:.:.:.|

|
|.:.:.:.:| .------------------------------.----------------.--------------. |
|:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.:.:.:.:| |====|=========|===============|================|
===============| |
|:.:.:.:.| | A |
70%> |
2
|
<75 minutes |
55+
| |
|.:.:.:.:| | B | 60-69% |
4
| 75-90 minutes |
45-54
| |
|:.:.:.:.| | C | 50-59% |
7
| 90-120 minutes |
35-44
| |
|.:.:.:.:| | D |
<50% |
7+
|
>120 minutes |
0-34
| |
|:.:.:.:.|
'----'---------'---------------'----------------'---------------' |

TIP: Serpent Emlem #16 can *ONLY* be collect by PIERS! Just a heads-up!
As the chapter starts, immediately (as Chris) grab your gun and shoot the
head
of the Neo-Umbrella J'avo attacking Piers. Afterwards run to the nearest
room
and grab the [SEMI-AUTO SNIPER RIFLE] from the table, along with [7.62MM
NATO
AMMO x3] in the suitcase, then kill the nearby critter. There's also a
[WOODEN
BOX] on the workbench in the back.
Go upstairs and smash the [WOODEN CRATE], then move into the control room.
You
will want to get rid of at least some of the snipers up ahead, or otherwise
things are going to get way too complicated. Position yourself against the
railing of the catwalk and kill the three or four snipers on the far end of
the area. Be sure to have target sighting on, so you can see their laser

sightings, allowing you to locate their positions more easily (which is


tricky
enough). It's worth your while to equip the Lock On skill beforehand,
giving
you a little steadier aim. After dispatching the snipers, loot the [WOODEN
BOX]
and [WOODEN CRATES x2] at the end of the walkway.
Drop down at the ladder and kick the other ladder down; proceed to the
ground
level. Proceed onwards to spawn more enemies. As these mutate large shells,
quickly step away. If they kneel down it means they're going to blow up!
Hitting
them in the legs is an effective way of dealing with them. They are called
Ruka-Bedem. You'll also encounter crab-like mutated Neo-Umbrella J'avo who
are
called Glava-Smech.
Enter the Chinook chopper to find [WOODEN CRATES x2].
SERPENT EMBLEM #13: This one is inside the Chinook chopper. Look for it in
the
cockpit.
If you try to proceed, a new wave of enemies will spawn once again. Fall
back
and dispatch them one by one. There's also a new sniper (up on the left
side of
the catwalk in the far distance, near the red light) you might want to
exterminate before continuing.
Head up the stairs on the far left and climb the ladder at the end of the
walkway to reach the upper catwalk area. Walk to the middle of the catwalk
and
a few more enemies spawn down below. It's not a bad idea to take care of
them
first. When you're ready, boost Piers to the other side and you'll be
split.
=-=-=- CHRIS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Chris will be up against quite a few enemies, including a Napad
(eventually).
Piers helps you from a distance, but you'll definitely need to defend
yourself
as well. A grenade works well if all enemies are packed together, and the
grenade launcher always works wonders on Napads. After some crowd control,
move
over to the other side of the catwalk and let mr. muscle do the talking as
you
grab the pole. Quickly tap the button to make your way to the other side.
Before inspecting the rocket you might want to deal with the enemies first,
including a Napad.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Drop down the ladder and wait with dropping down to the ground floor; more
enemies spawn, and this is a decent vantage point for taking out at least
some
of them. Deal with the remaining ones on the ground level and be on your
way.

Making your way to the gate isn't hard, but there are a lot of enemies in
the
area, including a new sniper who transforms into a Napad. If you head for
the
gate and thin out the enemies, one of them will transform into a giant bird
called Meset. Pull out your Grenade Launcher to swiftly defeat it.
Before proceeding through the double doors, kick in the small door left of
the
gate. Inside the control room there's an enemy who'll transform into a
Napad;
nothing a Grenade Launcher can't handle though. Move onward and you'll
reach
the area behind the fence. To the left you can find a [WOODEN BOX] in the
cabinets. Other than that there's not much else to do here, so proceed
through
the double doors.
Out here we can find one of the trickiest and hardest-to-get Serpent Emblem
yet! See below to nab this elusive fellow:
SERPENT EMBLEM #14: After going through the door to the outside of the
tanker,
look out over the waters. Pull out your sniper rifle
and
find the boat beyond the left one with lights to see an
emblem laying on it.
Head upstairs and break the [WOODEN CRATES x2] here, then drop down and
move to
the other side. Head all the way upstairs and loot the contents of the
[WOODEN
CRATE] and [WOODEN BOX] before climbing the ladder. Make your way to the
end
of the walkway, open the doors and pull the lever, then kick down the
ladder.
Hop down and you'll be back in the large area where you started. New
enemies
spawn (naturally), so head downstairs and prepare yourself for more
fighting.
One of the enemies even board the aircraft and starts shooting at you.
That's
particularly dangerous, so definitely move to the side of it and destroy
the
pilot with two well placed grenades from your grenade launcher. There are
many
more enemies so it's up to you to decide if you want to thin them out or
not.
Move into the control room at the far end of the area (kick in the door if
you
hadn't already, and defeat the Napad if you hadn't already too), then fight
more
enemies. It helps to lure several into the control room and toss a grenade
at
them. One of them turns into another bird. In any case, make your way
upstairs
and finally enter through the destroyed gate; kick in the door to progress.
Watch the scene, then proceed to the next area.

There's a [FLASH GRENADE] in the cabinet around the corner. Call the
elevator
and ride it up. Head through the door and you'll bump into a Neo-Umbrella
J'avo.
In the next room quite a lot of them spawn so if you have any grenades, now
is
an excellent time to use them. Otherwise stay in the first room and attack
from
here. Several spiders enter the area as well; the shotgun and machinegun
are
quite effective here.
Move into the next hall and inspect the showers to find a .. showering NeoUmbrella J'avo indeed. Waste him and collect the [GREEN HERB] at the far
end.
Waste the J'avo in the next room and look for [9MM AMMO] in the cabinet and
some nice [40MM ACID ROUNDS] to the right.
Tip: If you didn't know already, you can swap ammunition from the grenade
launcher by equipping the weapon and pressing Y (XBOX) or triangle
(PS3).
Head upstairs and waste three more Neo-Umbrella J'avo. Before going through
the
door, move to the end of the walkway outside to find [12-GAUGE SHELLS].
Move
through what appears to be an improvised shooting range and open the
suitcase
on top of the container in the second part of the room to find [2000 SKILL
POINTS].
The next room will have a few rather aggressive enemies rush in (who are
called
Glava-Begunats) which you might want to dispatch with a few acid round from
*afar* (otherwise the acid could hit you as well). Equip your shotgun and
move
through the next hall (if you still have any grenades left, that'd be even
better). Enemies will smash through the windows; eliminate them with your
shotgun and be sure to collect the [GREEN HERB] from the corner.
Go upstairs and head through the room. There's a Neo-Umbrella J'avo
standing
with his back (sort of) towards you in the room to the left, so waste him
and
loot the [WOODEN BOX] and [WOODEN CRATES x4] in this room storage room.
Move
through the double doors at the end of the hall to enter the next area.
You'll be attacked by three J'avo spiders, but fortunately for you there's
a
[HAND GRENADE] lying to your immediate left (inside the cabinet) that you
can
hurl at them. Mop up any survivors and move into the control room. A Gnezdo
(bee swarm B.O.W.) spawns in the adjacent room to the right, so move in and
kill the mother bee with (for example) a few shotgun blasts. Move through
the
window and go upstairs to find [WOODEN CRATES x2]. Go through the double
doors
to enter the next area.
Waste the two J'avo and smash the [WOODEN BOXES x2] to your left, then head

inside the next control room. There's a valve in the back, but you'll want
to
defeat the J'avo that spawn first. As Piers turns the valve, several J'avo
spiders enter the area. Keep them busy; afterwards climb the ladder and
open the
briefcase to your immediate right to find [5000 SKILL POINTS].
SERPENT EMBLEM #15: Before you head upstairs, look through the steps. You
can
spot this emblem right behind the stairs, stashed away
behind some boxes.
Head all the way upstairs and climb the ladder. Search the room for a
[GREEN
HERB], [9MM AMMO x2] and [WOODEN BOXES x2]. Go through the door and watch
the
scene. Afterwards, move to the intersection and head left first to find a
[WOODEN BOX]. Inspect the panel up ahead to find out you'll need three
passwords
for it. There's a [WOODEN CRATE] around the corner and the [PASSCODE A] can
be
found next to the dead Neo-Umbrella J'avo.
Tip: Be sure to check out the map below. The entire upcoming area is
displayed
on it, allowing you to explore it more efficiently.
Unfortunately there are two Rasklapanje's behind the next door,
dramatically
complicating matters. It's advisable to (temporarily) waste them so you can
at
least explore the area for approximately two minutes. This is quickly done
with
a the grenade launcher. They'll split in half first; be sure to destroy
their
upper (and lower, if it's still alive) half too after that. Having done so,
it's only a matter of mere minutes before they come back alive, so do all
exploring as fast as you can.
Tip: The handgun is in fact surprisingly effective against Rasklapanjes.
Avoid using Acid Rounds with the grenade launcher. The creatures are
highly resilient against it, and they (their lower part, at least)
even
have an acidic attack themselves.
Ignore the walkway to your immediate right; it's blocked by steam. Head
through
the door and move to the other side. The doors will shut and a third
Rasklapanje
spawns. Two well-placed grenades from the grenade launcher ought to down
(temporarily) down it; one for blasting it in half, the other for the still
mobile upper half. The room itself contains [WOODEN BOXES x2] for you to
loot.
When the shutters open back up, kick in the door together with your
partner.
In this room, ignore the door to the right (it leads to a walkway that is
blocked by steam on the one side, and on the other a locked door (which can
only
be opened from the other side). Instead, open the door to your immediate
left

and unlock the door right behind it. Go through and turn left. Walk through
the hall and enter the first door to your right. Inside this luxurious
room,
quickly loot the suitcase on the table to find [2000 SKILL POINTS]. You can
also
find a [FIRST AID SPRAY] in the restroom, but don't stick around too long.
Head
back into the hall and continue in the same direction you were headed.
At the intersection, go right and walk past the blue vending machines. Go
around
the corner and unlock the door. Move straight ahead downstairs to a flooded
walkway and follow it all the way through. Head up the little steps. You
can
inspect the small chambers to each side of the area here, but only the
second to
your right is a mandatory visit; it contains the [PASSCODE C] and a [WOODEN
BOX]. The first room to the left contains [40MM ACID ROUNDS] but also
spawns
another Rasklapanje do you'll have to judge for yourself if that's worth
the
trouble.
To find the [PASSCODE B], head back through the flooded walkway and turn
left.
Head inside the room on the left (use the map to easily find it) and move
into
the second chamber. A Rasklapanje spawns and Chris is separated from Piers.
Quickly move out of the way and blast it several times, giving you some
time to
explore the room, which contains a [WOODEN BOX] and the aforementioned
passcode
B.
.----------------------------.
You can return to the locked door now, but you |TRIVIA: IMPRESS YOUR
FRIENDS!|
can also explore one last room. From the large
|-----------------------------|
room (which contains, by the way, [WOODEN BOXES |If you destroy a
Rasklapanje |
x2], head through the lower left doorway and
|nearby the restroom, it's
|
move through the hallway. The luxurious room on |actually possible to pick
up |
your right contains a suitcase with [5000 SKILL |one of its hands and flush
it|
POINTS] and the restroom houses [40MM EXPLOSIVE |through the toilet.
|
ROUNDS] plus a [HAND GRENADE].
'-----------------------------'
Be sure to consult the in-depth map below for some quick orientation. You
start
in the lower right room with the locked door.
___
|Ac |
| R|

___
___
___
|
| |
| |
|
|B | |B | |
|

A/B/C
____________|_ _|__|_ _|_|_ _|_|_ _|___

LEGEND:

P1/P2/P3 .... Passcode


B

......... Wooden Box

|flooded
|
R
......... Rasklapanje
|l __________________ ____ _____ _
|
Ac ......... 40mm Acid
Rounds
|o | P2
| 9mm
| |
| |
|
|
9mm ......... 9mm Ammo
|o |B
R |______|__| |B | | B|
|
=
......... locked door
|d |_____ __|
| | P3| |
|
|
l
......... locked side
| |
|u __ __|__|___|_|___|
|
u
......... unlocked
side
| |
|==|
|
|
ss ......... impassable
steam
| |_____ __|l |B
|
|
Hg ......... Hand Grenade
|
|B
|
|
S
......... Skill Points
|
_________
|
|
FA ......... First Aid
Spray
| |
| | |____
|
|
|l |
|FA| |
|
|
|
|==|
_| l=u
|sss|
| (start) |
|u | S
|
|__ |______ ______|sss|
|
|
| |
|
|
|
|
B |
|
|
|
| |
|
|Hg |___
|
|
|
| (lock) |
| |
|Er_|
| |
|
|
|
_---___|
| |_______|
|
| |
B
|
|
__| |
| |
|
|
S
| R
|
|
|B
| R | |
|
|_______| |_____ __|
|
|
|
| |
|
ss
|______|
|
| |
|_________________________ss
R
R stairs
P1 |
|__|
blue vending
|
___________|
BB|
machines
|____________|
|_ ____|______
|______________
After collecting all passcodes and any items of your interest (most notably
the skill points), head back to the locked door and head through the room.
Another Rasklapanje spawns; either waste it or run past it. Don't miss the
[WOODEN CRATES x2] before heading through the double doors.
As you proceed over the walkway, a Rasklapanje jumps out of an air vent.
The
gameplay slows down and you'll need to shoot all its parts in time. Doing
so
successfully kills the thing (adding it to your kill-list). Go to the next
room
and smash the [WOODEN CRATE], then exit the area.
=-=-=- CHRIS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=After the scene you'll need to destroy all anti-aircraft guns on the
carrier.
The game automatically locates them for you with a green square indicating
their positions. Three hostile choppers will fire rockets at you which
you'll
want to dodge with LB/R2. Shoot the guns and turn around whenever
necessary.
After destroying them, Piers hops onto the plane to prevent the launch,
which
naturally means your paths will be split.
Several Neo-Umbrella J'avo appear, so prevent them from hurting Piers by
wasting them all. It helps having a fighter jet, huh?! An Ogroman will also
enter the scene. Just make sure you keep staggering him so Piers can do his
job. Finally, when all is set, repeatedly shoot the Ogroman until he moves

(a little) out of the way, then (when the target indicator says so) shoot
the
rocket behind him.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=And of course we haven't forgotten about our buddy Piers:
=-=-=- PIERS GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Inside the jet you will be controlling the missiles. You can use LT/L1 to
zoom
in, RT/R1 to fire, and the right stick to look around. Your goal is the
same
as Chris' is: destroy all anti-aircraft guns. The game targets them all
with
red squares, showing you where they are and how far away they are. Zoom
over
each one and lock on (you lock on automatically once you keep them in your
sights for a short amount of time). After you have them locked on... FIRE!
Destroy all of the guns with Chris and he'll hover over the carrier,
dropping
you down! Our goal is to now stop the missile, and we're being timed! We'll
have to fight our way there, but thankfully Chris is nearby in the jet with
fire support.
Head forward and you'll see the path blocked. Head up to the container and
use the action button. Piers will be setting charges now, which requires
you
to press some on-screen (and timed!) button prompts. First one time, then
twice, then three times! Not hard and soon the path will be clear!
Head forward and you'll have to hop over a row of boxes to proceed. I know
that we are in a hurry, but the 16th Serpent Emlem is nearby, so be sure to
grab it:
SERPENT EMBLEM #16: After blowing up the first barricade and jumping over
the
boxes, look to the right to find this emblem *inside*
of a
tire.
With the emblem gained keep going and you'll have to blow a second
barricade.
This one is exactly like the first, but with added pressure by a sniper
(hopefully Chris has your back). Blow it and watch the scene. After that
keep
going forward and you'll end up crawling under a pipe and jumping into a
trailer. Interact with the command console for more button-presses. FOUR
this
time! Hit them all to stop the missle.
After that, run to the crane and climb up, the run to the end of it. Jump
back
to the jet. Afterwards, target Ogroman and fire missiles at him, then at
the
rocket once he moves.
Watch the cutscenes as the chapter ends.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=___________________________________________________________________________
___
|.:.___.:|
|
|: / __|.|
CHAPTER 5: UNDERWATER FACILITY [WLK-2.25]
|
|.| (__.:|
_____________________________________________________________________|
|:.\___|.|
|
|.:.:.:.:| Chris and Piers get a call from Leon, asking them to rescue Jake
|
|:._.:_:.| and Sherry from Neo-Umbrella's underwater facility.
|
|.| || |:|
|
|:| __ |.|
|
|.|_||_|:| ENEMIES: J'avo Napad Gnezdo Haos
|
|:.:.:.:.|
|
|.:___:.:|
|
|:| _ \:.| EMBLEMS: #17. When Piers stops the air duct fan, stand by it and
|
|.|
/.:|
look up and to your left (slightly) to see it.
|
|:|_|_\:.|
|
|.:.:.:.:|
#18. In the room after the elevator, find a vent in the
|
|:.___.:.|
upper right wall. The emblem will be in it.
|
|.|_ _|.:|
|
|: | |.:.|
#19. After Piers holds open the door for you, DO NOT go
|
|.|___|.:|
through the co-op door. Turn around and find this
one |
|:.:.:.:.|
on the right.
|
|.:___:.:|
|
|:/ __|:.|
#20 After Piers destroys the second barricade, get to
the |
|.\__ \.:|
third and look off to the lower right to see it in
|
|:|___/:.|
the distance.
|
|.:.:.:.:|
|
|:.:.:.:.|
RANKING TABLE:
|
|.:.:.:.:|

|.:.:.:.:| .------------------------------.----------------.--------------. |
|:.:.:.:.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.:.:.:.:| |====|=========|===============|================|
===============| |
|:.:.:.:.| | A |
70%> |
3
|
<80 minutes |
40+
| |
|.:.:.:.:| | B | 60-69% |
5
| 80-110 minutes |
30-39
| |
|:.:.:.:.| | C | 50-59% |
9
|110-120 minutes |
25-29
| |
|.:.:.:.:| | D |
<50% |
9+
|
>120 minutes |
0-24
| |
|:.:.:.:.|
'----'---------'---------------'----------------'---------------' |

UNDERWATER FACILITY

Head through the nearby doors to trigger a scene. Crawl underneath the gate
and
smash the [WOODEN CRATES x3] in the next area. Boost Piers over the gap and
hop down by the ladder. Once the blades stop spinning, head through.
SERPENT EMBLEM #17: As you crawl through the large blades of the
ventilator,
look slightly up to locate the emblem.
Move to the far side of the area (grabbing a [WOODEN CRATE] by one of the
support pillars) and wait for Piers to deactivate the next set of blades.
Loot the [WOODEN CRATE] nearby. At the end of the ventilation shaft, crawl
down a smaller shaft to reach a walkway down below.
If you hide behind the boxes to your immediate right it's possible to
stealth
melee the first guard to death when he passes by (just make sure you're in
a
crouched position). Waste the other one and pull the lever, then call the
elevator with the red button to get Piers. He's probably fighting loads of
creatures so quickly ride the elevator down again when you get the chance.
Head through the door at the end of the walkway and prepare to waste quite
a few
Neo-Umbrella J'avo in this room. A grenade helps tremendously against
groups
larger than three, and be sure to take cover whenever possible. Be sure to
let
them come to *you* here and use the sliding door as a choke-point. Once
you've
taken them all out, it's Serpent Emblem time!
SERPENT EMBLEM #18: From the doors you came in, look to the upper right
wall
for a vent. The emblem is hiding in there.
After that, smash the [WOODEN CRATE], then move through the next hall and
search the left side before heading through the door to find a [WOODEN
CRATES

x2] and a metal box in the corner that contains [40MM NITROGEN ROUNDS] and
[40MM ACID ROUNDS].
Beware of the Neo-Umbrella J'avo with RPG's around here. Surely you can't
pick
them up after they die. Head into the next room and quickly kill them and
grab
the [WOODEN CRATE], then make your way to the next elevator, which leads to
a
circular chamber.
There's an upper level as well which allows more maneuverability (just
watch),
and it also houses [WOODEN CRATES x2]. Check the doors and *MANY* enemies
appear, including Napad and even a Gnezdo, along with various snipers. Head
up
the upper level to take out the snipers, but don't stick around too long.
Go
downstairs and circle the area to buy some time. If the snipers start to
annoy
you, head up again to kill 'em.
After a few minutes, head through the doors. You'll only want to do this if
your partner is close and not too many enemies nearby, or otherwise it's
going
to be a painful experience. A scene plays afterwards.
HAOS

--.
Check out the machine to watch .. worldwide
|
SATURATION! Yesh.. *Ahem*. Okay, anyway.
|-------------------------------|
Press the switch, then search the area for
the |
[WOODEN CRATES x2] and [WOODEN BOXES x2].
|
You'll now have to flip all four levers at
|
once. Go up to any of the levers to ride
|
the elevator up. Various J'avo drop onto it,
or |
and snipers will soon make your RE6 life a
|
little more complicated as well. Dispatch as
|
many of them as you can while also swiftly
'-------------------------------'
eliminating the ones on your platform.

.----------------------------|CLASH OF EGOS:

|Depending on whom you flip


|nearest switch with, you get
|different dialogues. Besides
|Chris + Piers, you can also
|'team up' as Chris + Sherry
|Chris + Jake. Take note that
|Jake doesn't 'rescue' Chris!

After all the scenes you'll need to escape ASAP. Rush up the ladder and
dash
over the catwalk until you can boost Piers up. Quickly tell him too pull
Chris
up as well, then proceed. Jump off the platform and unload on the creature.
Now *QUICKLY* rush over the catwalk and *slide* underneath the obstacle at
the
end; then *immediately* recover and fluently climb the next catwalk. If you

fail this on the higher difficulties, it's game over. You must at all times
make the slide perfectly and get up ASAP.
From here, proceed over the catwalks. The creature (who is called Haos)
will
attack one more time during which you'll have to unload on him. You'll soon
have to hold onto the platform as Piers unloads on him. Quickly make your
way
to the elevator up ahead - to safety.
At least .. temporary safety. Haos is back to get its ass whooped, and
we'll
gladly give him the spanking. Fortunately this is a rather easy fight if
you
know what you're doing (and we do). The outer ring of the arena contains
respectively [2x, 3x, 1x, 1x, 2x, 3x WOODEN CRATES] if you go
counterclockwise.
Stay away from Haos (look at your red indicator; 30+ meters = good). It has
a
ridiculously long range when it attacks with his arms, so really try to
keep
your distance. Start off with unloading your clips of your machine gun into
him
with small bursts. When you've depleted those, (and be sure to stay on the
run;
simply circle the outer ring and check the indicator to see how far away
you
are), grab your rifle and shoot the creature repeatedly. Preferably in the
head,
since that does more damage, but his other parts will work too. If you run
out
of ammo you can pick any gun (except perhaps the shotgun, since that's more
for
short range attacks) to continue shooting him with.
After defeating the B.O.W., head through the doors and collect the [40MM
ACID
ROUNDS] and [12-GAUGE SHELLS] on the floor, then move through the hall.
Haos
attacks again! Quickly crawl underneath the door. Press A (xbox) or X (ps3)
while crawling to go faster. In the second cabin quickly shoot its hand
once or
twice, move past it and slide underneath the shutter. The same applies up
ahead
until you reach the last shutter. As Chris, climb up when Piers holds the
very
last one open for you and you'll have made it through this part. In fact,
you
even get a reward:
SERPENT EMBLEM #19: After Piers holds the door up for you and you're safe,
turn around BEFORE going through the co-op door. It is
on your right.
Going through the next part is easier. Slide underneath the first gate,
then
dash towards the exit (the camera will change once). A few scenes play, but
as
Chris you won't have to do anything. Afterwards you can explore the area to
find a total of the following: [WOODEN CRATES x4] and [WOODEN BOX x3]. When
you

are ready, hit the switch to start the final boss fight.
This fight is actually rather easy when you know what to do. If you don't,
you're most likely going to run out of ammo and that's never a good thing
during
a final boss fight.
During the regular fight, Haos has two orange growths on his back side
which are difficult to reach, but they're the only way to damage the
creature.
At this stage all other damage inflicted doesn't do any good. While it's
possible to shoot these orange bulbs normally, it's easier to do if you
stun
the creature first. There are several ways to do this. A flash grenade
instantly does the trick, but a few acid rounds or shotgun shells work
equally
well. When the boss is stunned, run behind him and quickly shoot the orange
tumors. It'll usually only let you shoot one; then you'll need to stun the
boss
again (or somehow hit the bulb anyway) to get an easy shot at the second
one.
After doing this, a large vital organ shoots out of the creature's lower
chest.
It'll explode upon contact, so you'd best just shoot it. Quickly reload a
powerful gun such as the shotgun (or machine gun) to have a full clip
ready.
The boss crystallizes into a cocoon; your goal is to destroy the cocoon
before
the creature regenerates and crawls out again. A fully armed shotgun should
do
it, and if not, *quickly* swap to another weapon such as the machine gun
and
unload on the cocoon to destroy it.
But that's not the end of it! The creature blasts out and will be lying
vulnerably on his back. This allows you to move close to him for a special
melee attack, slashing away one of three vital orange bulbs. After this,
the
boss crawls up one of the containers and transforms into a cocoon. This is
normal; let him hatch again and repeat the above process two more times to
defeat the boss. (That is, stun him, destroy one of the two bulbs, stun him
again, destroy the second bulb, destroy the large organ, destroy the
cocoon,
and move in for the melee attack).
During the last time, Chris is hurled away, putting him into 'dying' status
while Piers struggles with the creature for the last hit. Quickly crawl
towards
the boss and use the partner command to deliver the final blow.
After the cutscene, search the area for items and open the door for Piers
(he
can't exactly help). You'll hear an announcement stating the place is about
to crumble. The camera will also sweep the area, but try to notice the
Serpent
Emblem off to the right as it does so.
We'll now have to *quickly* exit the area. Along the way large fleshy
growths

will stop your progress, but Piers can take care of them. Quickly advance
and
let him do so. Ignore all of the enemies that are likely hatching all
around
you. After the *second* barricade is gone be ready to go for the Serpent
Emblem and equip your sniper rifle:
SERPENT EMBLEM #20: After Piers destroys the second barricade, head to the
third and look off the walkway to your lower right to
see
it in the distance. A sniper rifle helps a lot here.
Congrats, that should be all 20 Serpent Emblems! Wait for Piers to clear
the
third obstacle and run for the door. From here simply watch the ensuing
cutscenes and you've done it!
Congrats on beating Chris Redfield's campaign!
___________________________________________________________________________
___
|.;.;._.;|
|
|; _.| |.|
CHAPTER 1: ESCAPE FROM USTANAK [WLK-2.31]
|
|.| || |;|
_____________________________________________________________________|
|; \__/;.|
|
|.;.;.;.;| Jake and Sherry are being chased by a powerful and fast Bio
Organic |
|;.;._.;.| Weapon (B.O.W.) called Ustanak, whose right arm is a surgery
set.
|
|.;./_\.;|
|
|;./ _ \.|
|
|./_/ \_\| ENEMIES: Ustanak J'avo
|
|;.;.;.;.|
|
|.;_;.__;|
|
|;| |/ /.| EMBLEMS: #1. Above the door to the house at the start of the
game. |
|.| ' <.;|
|
|;|_|\_\.|
#2. On a metal beam after the first collapsing walkway.
|
|.;.;.;.;|
|
|;.___.;.|
#3. After first escaping from Ustanak, boost Sherry up
to |
|.| __|.;|
the upper area in the bathroom to the left.
|
|;| _|.;.|
|
|.|___|.;|
#4. After the Ustanak boss fight head outside. The
emblem |

|;.;.;.;.|
is above the door in front of you, in the distance.
|
|.;.;.;.;|
|
|;.;.;.;.|
RANKING TABLE:
|
|.;.;.;.;|

|
|;.;.;.;.| .------------------------------.----------------.--------------. |
|.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|;.;.;.;.| |====|=========|===============|================|
===============| |
|.;.;.;.;| | A |
70%> |
2
|
<60 minutes |
40+
| |
|;.;.;.;.| | B | 60-69% |
5
| 60-85 minutes |
30-39
| |
|.;.;.;.;| | C | 50-59% |
7
| 85-105 minutes |
20-29
| |
|;.;.;.;.| | D |
<50% |
7+
|
>105 minutes |
0-19
| |
|.;.;.;.;|
'----'---------'---------------'----------------'---------------' |

Head upstairs, climb the ladder and make your way outside by kicking in the
door at the far end of the hall. Head down the road and go around the
corner.
SERPENT EMBLEM #1: Before you head inside the house, look above the door.
The
emblem is attached here.
Ignore the J'avo on the other side and head through a second building,
hopping
out of the window in the back. Follow the path and quickly drop down at the
end
(give the J'avo a kick, but stay on the run). Hide behind the shack for an
instant, then dash over the other (upper left from this position) side of
the
area and go inside the house when you get the chance. You'll fall down;
collect
the [9MM AMMO] from the chair and hop out the window. Climb the steps, take
a
right turn, hop down and kick in the door with your partner.
After the scene, smash the [WOODEN CRATES x2], then go outside and grab the
[GREEN HERB] near the ledge. If you fall, quickly wiggle the left analog
stick
to hoist yourself up (or your partner can come to the rescue, of course).
You
can kill the J'avo up ahead stealthily by performing a melee attack on him
while
he's standing with his back towards you. The second J'avo is best shot in
the
head; he'll most likely fall down if you do this.
There are more J'avo up ahead, and they can mutate body parts depending on

where they're hit. Some of them here will mutate into a flying type of
J'avo.
Head inside the building up ahead and waste the J'avo inside. Move around
the
corner and hop over the gap by making use of the pole. Note that only Jake
can
do this: Sherry will have to be helped, so give her a hand just a little to
the right by the broken ladder.
Smash the [WOODEN CRATES x2], then head down the walkway, which collapses
after
you've crossed it. Climb the nearby ladder.
SERPENT EMBLEM #2: After climbing the ladder, look to your right. The
emblem
is attached to a metal beam.
Kick down the ladder on the other side of the walkway, allowing your
partner to
pass as well. Drop down and continue down the next walkway; you'll slip, so
do
the wiggle trick (or once again your partner comes to the rescue). Kick in
the
door and go around the corner. There are several J'avo here, and they can
mutate an armed torso this time around. Quickly move in for the kill, then
take
cover behind the metal plate and kill any remaining J'avo. Be especially
careful of the J'avo up above with the machine gun.
=-=-=- SHERRY GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Once the enemies are dead, have Jake boost you up to the upper ledge. Up
here
you'll need to kick down a pole so Jake can continue. After that continue
on
down the hallway but note that there will be two J'avo coming up. They will
likely be hiding around the corner.
Take the out and gather the [WOODEN CRATE x2] in the area. More J'avo will
come down if you stay here, so you may as well take them out with your stun
rod for the ammo and items. Jake is able to re-unite with you up here as
well.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Boost Sherry up near the broken ladder and she'll kick a pole down that you
can
use to jump over the gap. Quickly make your way over the walkway as it's
about
to break down. Dash over the rest of the catwalk and wiggle your way out to
safety. When you meet with Sherry, head upstairs and backtrack to find a
[WOODEN CRATE x2] nearby the burning barrel. There may also be J'avo if
Sherry
didn't kill them. Kick in the door up ahead and take a left turn. Sherry's
plan
really is best here; run to the far end of the area and head through the
gate
together.
After the cutscene, immediately run away by holding A and the left analog
stick

down. When you reach the corner the camera angle changes; make sure you
hold the
analog stick up now and hold A. Jake and Sherry will automatically go for
the
jump, but when playing as Jake you'll have to save Sherry by leaping
towards her
by pressing the B/Circle button when the prompt comes up (when you're on
the
far left). When playing as Sherry, wait for Jake to save you.
INTRODUCING THE USTANAK

Inside the building, ignore Ustanak since you can't inflict damage while
he's
in front of the open window (an opening that he - let's face it - could
easily
smash open, but nevermind). Move down the hall and head into the toilets to
the
left. There's a J'avo hiding here, so knock him to his death. You can find
a
[GREEN HERB] in the corner of the toilet area, which is also the spot where
Jake
can give Sherry a boost through a large hole in the ceiling to reach an
upper
area that contains some items.
=-=-=- SHERRY GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
In the upper area you can find [WOODEN BOX x2], a [RED HERB], and you can
open
up the treasure chest to find [2000 SKILL POINTS].
SERPENT EMBLEM #3: Additionally, if that wasn't enough, you can shoot a
serpent
emblem lying in one of the corners of the room.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=TIP: Playing as Jake? Try throwing a Flash Grenade into the corner
containing the emblem (which, facing the entry, is the southwest
corner).
Continue down the hall and head right to find a [WOODEN BOX] in the
cabinet.
Open the nearby red door to find another [WOODEN BOX] and a ladder leading
down
to a second storage room. Inside is a J'avo, [WOODEN BOX x3] and a [9MM
AMMO].
Head back to the hall and open the other door with the help of your
partner.
You're now inside a large, mostly collapsed area in which you can find
various
items. Jump down at the end of the walkway and look for a [WOODEN BOX]
nearby.
There's a cabinet in the other corner of this room that contains a
briefcase
with a [REMOTE BOMB] and [FLASH GRENADE x2] inside. Kick out the door with
your
partner to enter the large area. As you proceed, a batch of J'avo drop down

from above. Dispatch of them using mostly melee attacks or alternatively by


taking cover against pillars or walls (press LT/L2 nearby a wall) and aim
for
their heads. Don't blow up any of the explosive barrels just yet. Remember
that
you're still being chased by Ustanak, and rest assured that Capcom wouldn't
introduce random explosive barrels all over the place just because it'd
make
J'avo easier to kill. Good.
Your destination is the green double doors at the far end of the area, but
you'll want to wait with opening them for now. Search the area for items
first.
The toilet area nearby these green doors contains [WOODEN BOX x2], and if
you
run towards the far side opposite of these green doors, you can find
another
[WOODEN BOX] lying on top of some barrels. Take note of the container in
the
middle of this small room here, which you can circle around.
Go up the stairs in the middle of the area and leap over the gap. Leap over
the
second gap and kick down the ladder. This might be useful to you later.
Continue
and dispatch various J'avo in the room to your right. Look for the
[ELEPHANT
KILLER] magnum in the cabinet. Since your character has the tendency to
immediately equip this gun, switch back to your regular pistol as you'll
want to
save the scarce ammo of your magnum for when you really need it. There's
also a
[WOODEN CRATE] in this room. If you wait around a little while, up to three
J'avo will drop down from above nearby the explosive barrel (one at a
time).
Continue and leap over the gap to find another [WOODEN CRATE]. Now that
you've
collected everything in the area, run to the end of the walkway, kick down
the
ladder, and drop back down. If you head to the right you'll notice another
J'avo
drop down from a rope (one at a time). It's an easy way to collect some
ammunition and skill points since you can just kill them with melee
attacks.
After collecting everything in this area, attempt to open the green doors.
_________________________
|/\| BOSS BATTLE: USTANAK |
__
|\/|
|\/
|
|/\| Ustanak isn't as tough as he looks during this fight, but packs a
|/\|
|\/| punch nonetheless. Below are several tips and notes that you might
|\/|
|/\| want to keep in consideration while in the heat of the action.
|/\|
|\/|
|\/|

|/\|
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|/\|
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|/\|
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|\/|

o There are six explosive barrels on the ground level and five on the
upper walkway, which is more than enough to defeat Ustanak.

o It's fairly easy to lure Ustanak upstairs (in fact, it's more like
a rule that he'll come after you unless your partner manages to
seriously piss him off downstairs), so you can lure him towards all
the barrels, shooting these from a distance as Ustanak passes. Be
sure to shoot them *just before* Ustanak passes to inflict the most
possible damage. Otherwise there's also the possibility that he
passes the barrel and blocks the barrel from your sight.

o Regular gunfire hurts Ustanak as well, and his head is a vulnerable


spot that takes more damage than his other body parts. His metal arm
takes less damage than his torso, so avoid targeting it.

o Using remote bombs is a good idea, but they're best used on the
upper walkway instead of in the open; the latter is slightly more
difficult to do.

o Several J'avo will appear from the ropes hanging from the ceiling.
These are only distractions, meant to lure your attention away from
what Ustanak is doing; don't fall for it. It's fine to kick them
down and kill them with melee attacks when you're passing through
anyway, but only if you know that Ustanak isn't preparing a charge,
or worse, already charging you!

USTANAK'S ATTACKS:

1. DASH RAM: Ustanak's most powerful attack. Whenever you're fairly


far away from him yet in clear sight, Ustanak will quickly dash

|/\|
towards you with the intention of ramming you into a wall. This
|/\|
|\/|
almost certainly hurls you into dying status, so avoid it by
|\/|
|/\|
running towards the side, or more generally to stay away from
|/\|
|\/|
Ustanak altogether, which isn't a bad idea in any situation.
|\/|
|/\|
|/\|
|\/| 2. SURGERY GRAPPLE: Easily Ustanak's most painful looking attack.
|\/|
|/\|
There are two ways he can initiate this, both short and long range.
|/\|
|\/|
You know he's preparing this attack when his arm device opens up.
|\/|
|/\|
If you're closeby, he'll try to grab you with that arm, which you
|/\|
|\/|
can prevent by moving towards the side of Ustanak or by ducking.
|\/|
|/\|
His long range variant drags you in his grip from a long distance.
|/\|
|\/|
In either case, you'll have to suffer through some damage, after
|\/|
|/\|
which you can wiggle the left analog stick to the left and the
|/\|
|\/|
right to wrestle yourself loose. Alternatively your party member
|\/|
|/\|
can move in and perform a melee attack on Ustanak to free you.
|/\|
|\/|
|\/|
|/\| 3. KICK: Ustanak's kick is a short range attack and isn't very
|/\|
|\/|
dangerous. You'll want to avoid getting too close to Ustanak to
|\/|
|/\|
prevent him from hitting you with it.
|/\|
|\/|
|\/|
|/\| 4. PUNCH: His one-arm punch is a close range attack that's fairly
|/\|
|\/|
easy to dodge. Otherwise the earlier advice applies to stay the
|\/|
|/\|
hell away from Ustanak, something you'd do in real life too.
|/\|
|\/|
|\/|
|/\| 5. SMASH: A powerful short range attack, Ustanak lifts both of his
|/\|
|\/|
arms and smashes them into the floor. It's preferable that you're
|\/|
|/\|
not in the space between his fists and the ground at that time, but
|/\|
|\/|
you've probably guessed that already.
|\/|
|__|
________________________________________________________________________|
__|

After the scene, smash the [WOODEN CRATE] and [WOODEN BOX], then be on your
way.
Head into the next room and look around for another [WOODEN CRATE] and a
[GREEN
HERB] in the cabinet. There's another [WOODEN BOX] down the hall, along
with a
[RED HEB] hidden behind it. Be sure to mix it with the green one you just
found
to replenish your pill stash. There's also a metal box with [2000 SKILL
POINTS]
inside near the ladder. Climb it to go back outside.
SERPENT EMBLEM #4: After climbing the ladder you'll reach a square. There's
a
destroyed building right in front of you. Look above the
door in the middle to spot the emblem directly above it.
Defeat the two J'avo around the corner, then go through the gate.
OGROMAN TROUBLE

After the scenes you're teaming up with Chris and Piers temporarily. Head
into
the building to your right and go upstairs to find the first gun turret. In
the
nearby room you can find [WOODEN BOXES x2]. There are also [WOODEN CRATES
x2]
next to the stairs, and another [WOODEN CRATES x2] in the room with the
destroyed wall in the back. You'll need to distract the giant Ogroman
although
you can also just kill it. Doing this is easier than it appears at first.
Shoot
him repeatedly in his face and growth on his back while you're standing in
the
building. He'll stagger after a short while, allowing you to hop on his
back and
pull out a spike that you then stick in his growth. Do this twice to fell
the
creature. He's worth 4000 skill points. After Finn sets the explosives,
move
away from the turret and head outside.
Otherwise try to stay away from Ogroman and you should be fine. Go down the
street and turn around the corner, then head through the door of the
building in
the middle of the area (which should now be on your left hand). Finn blasts
it
open. Take cover on the right side of the room and kill the J'avo, then
loot the
[WOODEN CRATE] and go upstairs. Here, defend Finn until he has prepared the
explosive charges, then move away and go back downstairs; only one turret
left
to go.
Drop down the hole on the ground floor of the building and move through the
passage. You'll come across a [WOODEN BOX] and a [GREEN HERB] on the left
and
right side of the hall respectively. Dispatch any J'avo around here and
proceed;

at the intersection loot the [WOODEN BOX] and [WOODEN CRATE] on your right
side,
then inspect the other passage to find another [WOODEN BOX] and [WOODEN
CRATE].
Proceed around the next corner to find a [RED HERB], [WOODEN CRATES x2] and
[WOODEN BOX]. Continue until you reach a hole in the wall. There's a
[WOODEN
CRATE] at the end of the corridor, but be careful of as Ogroman kicks out
the
grating of the ceiling. After this he'll try to grab you every now and
then.
Move into the hole and dispatch of any J'avo, then follow the linear tunnel
to
the end (ignore the first ladder). When you reach the turret, quickly shoot
the
gunner and search the area for a [WOODEN BOX] and [WOODEN CRATE], and kick
down
the ladder near the corner. Hop off the building on the other (left) side
to
locate the third anti-aircraft guns. Distract the Ogroman while Finn sets
the
charges and you're done..
Well, not quite. They literally ask you to pull out that giant rod in the
Ogromen's spine. Easier said than done. In any case, in the area where the
third
anti-aircraft gun is located is a hole in the road that you can drop into.
This
leads to an unexplored section of the underground tunnel complex, including
a
[WOODEN BOX]. In any case, to kill the second Ogroman you'll need to climb
the
building, hurt him (until he kneels) and hop on his back to pull out the
rod
from his spine. After that, a cutscene plays.
CHINOOKS

On the Chinook chopper, collect the [9MM AMMO x2] and [FIRST AID SPRAY]
near the
cockpit, then prepare yourself as Ustanak destroys parts of the wall trying
to
pull you out. Stay away as much as possible and repeatedly shoot him with
your
handgun. After a damaging him enough he'll also start tossing grenades.
Keep an
eye on him all the time to see where he throws them and keep damaging him.
Soon
enough the Chinook catches fire and you'll be forced to jump to the other
one.
Do so at the doorway near the BSAA operative. During the cutscene you'll
have to
input some button commands, so be on the lookout for it.
In the second Chinook, move behind one of the turrets and destroy the three
choppers chasing you. After that (as Ustanak enters the Chinook) shoot the
canister near Ustanak below. Be sure to grab the parachute with A (XBOX) or
X
(PS3) as it falls out. (At least, that was the button in my game.)

___________________________________________________________________________
___
|.;.;._.;|
|
|; _.| |.|
CHAPTER 2: THE SNOWSTORM [WLK-2.32]
|
|.| || |;|
_____________________________________________________________________|
|; \__/;.|
|
|.;.;.;.;| With a new deal in place, Jake must gather up data chips and
|
|;.;._.;.| escape the frozen wasteland before they are found once again...
|
|.;./_\.;|
|
|;./ _ \.|
|
|./_/ \_\| ENEMIES: J'avo Meset Oko Ustanak
|
|;.;.;.;.|
|
|.;_;.__;|
|
|;| |/ /.| EMBLEMS: #5. Located inside the backhoe, near a data chip.
|
|.| ' <.;|
|
|;|_|\_\.|
#6. Located on top of the large iron tower.
|
|.;.;.;.;|
|
|;.___.;.|
#7. During the snowmobile flight, right before the
cave.
|
|.| __|.;|
|
|;| _|.;.|
#8. Located on the water tower, inside the mines in the
|
|.|___|.;|
room filled with Oko.
|
|;.;.;.;.|
|
|.;.;.;.;|
|
|;.;.;.;.|
RANKING TABLE:
|
|.;.;.;.;|

|
|;.;.;.;.| .------------------------------.----------------.--------------. |
|.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|;.;.;.;.| |====|=========|===============|================|
===============| |
|.;.;.;.;| | A |
70%> |
5
|
<60 minutes |
50+
| |
|;.;.;.;.| | B | 60-69% |
7
| 60-80 minutes |
40-49
| |

|.;.;.;.;| | C | 50-59% |
9
| 80-110 minutes |
20-39
| |
|;.;.;.;.| | D |
<50% |
9+
|
>110 minutes |
0-19
| |
|.;.;.;.;|
'----'---------'---------------'----------------'---------------' |

Well, we're in a snowstorm. Lovely. As you can guess, the snow will affect
your visibility, but as you play the storm will occasionally pick up every
now and again and make things even harder to see. Just a forewarning!
After the cutscene, head forward and climb up the ladder. At the top you'll
see a shack but more importantly a mini-map of the area will appear in the
top right-hand corner of the screen to help show where the data chips are
that we need to find.
From the ladder, grab the [GREEN HERB] to the right. Head down the walkway
here and jump down to a lower level. Before jumping down again, destroy the
[WOODEN BARREL] for some supplies. Jump down again and near the barrel you
will find [WOODEN BOX x3] along with a [SNIPER RIFLE] just laying there.
What luck!
As you can undoubtedly tell, one of the data chips we need is over to the
right, but it's on some higher ground, so we can't nab it easily. Instead,
we'll need to head northeast, but as you do two J'avo will head towards the
data chip and jump down to your level to attack you from behind (so be
ready!).
Up at the top of the path Jake and Sherry will encounter their first set of
Meset enemies. These flying foes can be a pain due to their elusiveness,
but
keep on the move and remain elusive yourself to avoid them. They will hover
and even land at time, letting you get off several shots in a row.
After taking care of them, head onwards and jump down to the area below.
You will be attacked by two J'avo down here, from the north, so take them
out. Note that in this area you can literally fight waves of J'avo enemies
from the north by simply waiting for them to come, a good place to hone
your
fighting skills and pick up skill points and item drops if you wish. Beware
of any J'avo with sniper rifles and note that some J'avo can morph into
Meset
or change their upper-body into a set of jaws when damaged.
When you are tired of fighting, head towards the southeast data chip.
You'll
jump a gap on your way, and when you get near it be sure to destroy the
[WOODEN BOX] and [WOODEN BARREL] in the area before grabbing the [FOS
MEMORY
DEVICE B]. One down, two to go.
Head north now to the area you may or may not have been fighting in. There
is
a [WOODEN BARREL] here as well as a ladder. Time to get some supplies!
Climb
up the ladder and head left, following the track. At the end break the
[WOODEN

BARREL] you find. The ladder here leads up to a ledge, but there's nothing
up
there so ignore it. To the left of the barrel is a hole you can crawl
under,
but before doing so make sure you have *two* empty inventory spaces. Once
you
do, crawl under it and be sure to jam on the "pick up items" button. This
little trip will drop you off by the sniper rifle barrel from much earlier,
but will also net you a [GREEN HERB] and a [RED HERB].
Head back to the ladder and head north now, sticking to the right. Note
that
if you fight here (on this incline) and get knocked down, you will slide
all
the way to the bottom (so be careful of those annoying snipers and snipe
them
first!). This path will lead to a large open area on the left with stacks
of
lumber. You will also have to fight more J'avo up here, some of which will
be
riding some snowmobiles! Be sure not to get run over! The number of J'avo
you
face here will vary depending on how many you took out before, but you'll
always face at least two. There's a Serpent Emblem nearby as well:
SERPENT EMBLEM #5: You can find this emblem by looking inside the backhoe.
It will be sitting on the seat!
After acquiring the emblem, destroy the [WOODEN BARREL] and grab the [FOS
MEMORY DEVICE A]. With that grabbed, head south towards the bridge. There
is
a [WOODEN BOX] to the right of the bridge you can smash. Once you got it go
ahead and cross the rickety wooden bridge heading east. Once you're back on
land, keep your eyes open to the right for [WOODEN BOX x2] to smash by a
truck. From here we need to nab another Serpent Emblem:
SERPENT EMBLEM #6: To the south is a large iron tower. Get as close as you
can to it and you'll find the emblem resting on the very
top of the tower.
After that, head north and note the corpse. Enter the small shack for
[WOODEN
BARREL x2], [WOODEN BOX x2] and a box containing [4000 SKILL POINTS] and
[FLASH GRENADE x2]. Very nice. Head outside and grab the [FOS MEMORY DEVICE
C]
but as soon as you do the corpse will turn into a Meset. Go figure.
Take care of it and start to head back. We need to head to the base of the
tower and then north/northwest. Near the gate you'll have to kill another
Meset, so take it out and enter. You'll get to see some cutscenes
afterwards.
INVITATION ONLY

Well, this scenario seems familiar, no? Time to show off your killing
skills!
For the first part of this fight, J'avo will only come in through the two
windows. Fairly easy to manage, right? Note that you can pickup some
[9MM AMMO] from a counter in the corner, but focus on staggering and then

using melee moves on foes. Do anything you can to get them on the ground so
you can head-stomp them!
After killing off 4-5 J'avo, a small scene will occur showing some other
J'avo blowing open part of the cabin! This of course makes a big hole in
the
wall, allowing many more J'avo in. I *highly* recommend using a flash
grenade
or two here near the hole as you can easily catch 4-5 J'avo in the blast
and
can put down some killing melee moves. If you need health, be sure to try
and
exhaust your stamina before popping a health pill so you can instantly
refresh
your stamina again. Pair that with flash grenades to become a non-stop
melee
killing machine.
Soon the J'avo will then out and you'll have to head outside. Doing so will
trigger an avalanche, but thankfully there are two snowmobiles out here you
can "borrow". You of course had the option to try out these snowmobiles
earlier, but since we are forced to use them now here are the controls:
.-----------.----------.--------------.
|ACTION
|XBOX 360: |PLAYSTATION 3:|
|===========|==========|==============|
|Steer
|Left Stick| Left Stick |
|Accelerate |
RT
|
R1
|
|Reverse
|
LT
|
L1
|
|Get Off
|
Y
|
Triangle
|
'-----------'----------'--------------'
You'll of course want to accelerate as much as possible. The first section
of this part is *very* linear. Just keep going and try not to steer hard to
the right! Pretty soon Sherry will tell you to stick to the right, so do so
to avoid the avalanche on the left. You'll soon be in an area filled with
trees which you'll have to avoid. Stay generally to the right as the left
can
kill you and weave through the trees. It's ok to let off the gas a little
to
ensure you don't hit any trees but keep going!
Next you'll hit a very icy patch of land, with plenty of jumps. This whole
section leads to a cave at the end, but also has a Serpent Emblem coming
up!
Read ahead to make sure you grab it and be careful of the sides of this
area
as the avalanche can clip you and ruin your day.
SERPENT EMBLEM #7: While on the snowmobile in the jump area, stay to the
right
and keep your eyes open near the end. The emblem is out
in
the open before you hit the cave. Run over it!
With the emblem in hand, head into the cave. Keep your speed up even if it
sounds like the avalanche is gone (it isn't!). Outside of the cave the
ground
will start breaking up, forcing you to aim for the chunks of land below
you.

Whatever you do, *do not* drive off any edged or even get caught up on
them.
A good tactic is to break slightly to adjust your snowmobile and then floor
it! Also *do not* try to cut corners and drive over and land cracks that
are breaking as you may very well fall to your death. Keep racing onwards
and when Sherry yells jump be ready to hit a timed button press to end this
section.
THE MINES

Head forward and fight off some bats before entering the door at the end.
Once you enter, watch the cutscene. Oh boy...
Here, the bugs (officially called "Oko", but lovingly referred hereto as
"bugs") are obviously Ustanak's sentries. But how to get rid of them? Well,
they only scan in front of themselves, meaning you can head behind them and
smack them down. This kills them and gets rid of them, and is definitely
the
preferred way of dealing with them.
Head to the left and you'll see a garbage bin. You can hide in these. You
can also *shoot* the bugs if you wish and then hide in these, but why waste
the bullet? Shooting the bugs also alerts Ustanak, making hiding necessary.
Kill the first two bugs from behind and drop down to the lower level. Now,
before killing more bugs down here let me give you a little heads up. The
hallway here has three *ice walls* on the left, separating the hallway from
the room beyond. Ustanak is in the room over there and will crash through
these walls if you get caught. However, if you want to easily get some
skill points we'll want to get caught!
The idea here is to find the first ice wall, and let the first bug catch
you by it when Ustanak is somewhere close beyond the wall. Then quickly run
to the garbage can and hide. Ustanak will crash through the wall and will
open it up for you. Once he's gone, you can kill the first bug and use the
hole to find a box in the corner of that room for [4000 SKILL POINTS].
Getting those skill points can be tricky, so only attempt that if you are
comfortable with fleeing. Otherwise just kill the two bugs in the path down
here and soon you can either head up to the left on a ledge or drop down
again. Be sure to take the small ladder to the left for a box with [2000
SKILL POINTS].
Drop down to the lowest level and follow the path. At the end, push the
cart
out of the way with your partner to see a small scene. You'll now have
access
to a new area, with plenty of bugs searching for you in a central area and
garbage containers near the walls. Note that only the first garbage
container
on the left wall can be hidden in! Follow the left wall around the room and
down some stairs to find a box with [5000 SKILL POINTS] in it... may as
well
grab that!
Now, the bugs in this section are so clustered that we have to think
carefully
before we jump in. First, note that there is a small stand overlooking the
entire lower area. You can use this to map out how the bugs travel, if you
wish. To get down into that area you can either take the stairs or take the

ladder by the right wall. Also note that there are *five* bugs total.
Go stand by the ladder. The section by the ladder is patrolled by a single
bug
who will eventually pass the ladder. Once he does, you can drop down and
smack
him from behind. One down.
With him gone, go stand by the stairs. To the left of the stairs is a small
path that is patrolled by two bugs - one full time on a short route and one
on a long route. The short route bug can be squashed easily when the long
route bug is away, but retreat back to the stairs ASAP once you squish him.
Two down. Now wait for the long route bug and kill him off. Three down.
The fourth bug patrols the far path parallel to the stairs but doesn't
round
the corner that you killed the last two bugs on. This means you can wait
for
it to turn away by the corner and sneak up on it easily. Four down. The
fifth
bug patrols the stairway to the exit, going up and down the stairs. You can
follow it up the stairs and kill it at the top. Five down. Area secure!
With the bugs dead, head up to the door. Here, go ahead and interact with
the door so you turn the wheel on it, but *do not* enter. Emblem time!
SERPENT EMBLEM #8: At the exit of the bug puzzle room, turn around at the
door and look behind you. The emblem is resting by the
water tank.
Once you have the emblem, Ustanak will hear the gunshot. However, with the
door nearly open, simply turn around and enter the door. This will stop
him.
Out here, once you start to walk on the ice Ustanak will hear you and break
through a wall on the left. Funny how he travels so fast, huh!? Run down
the
path here and *slide* (LT, L1) when the gap comes up! You'll be safe for
now.
Head up the ladders to find yourself back in the original wide-open area.
Jump down and you'll see a quick scene. Now we need to get ourselves a
keycard! To the right of this area you can find [REMOTE BOMB x4]. Grab them
and then head to the left. You'll find a busted ladder that Sherry needs to
head up. Send her on up and then she can access the keycard, but Ustanak is
standing nearby.
We need to distract him! Take a remote bomb and set one up over on the
right
side of the area, where you found the bombs. Head back to the door and then
detonate it. Once you do, Ustanak will head over there (with any bugs) and
Sherry can grab the [KEYCARD] and return to you. Head through the door and
watch the short scene.
Here, follow the short path to the wheel door. Do the normal process of
turning the wheel and then opening the door, but keep that process in your
head as soon the Ustanak will be at the door. Quickly turn around and open
the next door! It is slightly harder to open but get through it ASAP! Yet
another door is in your way so quickly open that one as well and finally
yet
*another* door. This last door is *hard* to open, and you must be fast in

order to survive!
Once you are through that door you'll see a scene. After the scene you will
be on a giant drill, battling the Ustanak head-to-head! You will need to
follow the on-screen prompts here to succeed. It's a set pattern of turning
your analog stick and then pressing a timed button. Repeat that until you
drive the Ustanak back and finish him off for good!
After the battle of the drills, head towards the sunlight to exit the
mines.
Enjoy the cutscene that follows... it's a good one!

___________________________________________________________________________
___
|.;.;._.;|
|
|; _.| |.|
CHAPTER 3: THE GREAT ESCAPE [WLK-2.33]
|
|.| || |;|
_____________________________________________________________________|
|; \__/;.|
|
|.;.;.;.;| Trapped in a mysterious white room and experimented on for
months, |
|;.;._.;.| Jake and Sherry must figure out where they are... and how to
leave! |
|.;./_\.;|
|
|;./ _ \.|
|
|./_/ \_\| ENEMIES: J'avo Strelats
|
|;.;.;.;.|
|
|.;_;.__;|
|
|;| |/ /.| EMBLEMS: #9. On top of a bookshelf while using the third camera
|
|.| ' <.;|
during the beginning.
|
|;|_|\_\.|
|
|.;.;.;.;|
#10. After reuniting, in the storage room hidden on the
|
|;.___.;.|
second shelf in the middle row.
|
|.| __|.;|
|
|;| _|.;.|
#11. Hidden inside the giant Buddha statue; have the
tank
|
|.|___|.;|
destroy it for you!
|
|;.;.;.;.|
|
|.;.;.;.;|
#12: In the final pond area, hidden behind the
staircase.
|
|;.;.;.;.|
|

|.;.;.;.;|
RANKING TABLE:
|
|;.;.;.;.|

|
|.;.;.;.;| .------------------------------.----------------.--------------. |
|;.;.;.;.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.;.;.;.;| |====|=========|===============|================|
===============| |
|;.;.;.;.| | A |
70%> |
2
|
<60 minutes |
55+
| |
|.;.;.;.;| | B | 60-69% |
3
| 60-80 minutes |
40-54
| |
|;.;.;.;.| | C | 50-59% |
5
| 80-110 minutes |
30-39
| |
|.;.;.;.;| | D |
<50% |
5+
|
>110 minutes |
0-29
| |
|;.;.;.;.|
'----'---------'---------------'----------------'---------------' |

After the (admittedly awesome) cutscene, you will be free and will have to
face two J'avo bare-handed. Not a problem! Simply charge a melee attack on
one
of them and unleash Jake's melee combo. Or barring that, just quick shot
using
Jake's hand-to-hand and deal with grounded foes. After the first two
enemies
are defeated, one more will come in. Deal with him as you wish and pick up
the
[SWITCHBOARD KEY] he drops. Interact with the box on the wall to see
another
cutscene.
Once you have control again take out the J'avo that comes down the hall.
Continue onward and you'll be in a wide-open machinery area. Here, three
J'avo will appear. Try and wait for them to group and unleash a charged
melee
attack, then pick off whoever survives. You can wait for three more J'avo
to
show up after the first group or you can head out into the area and
encounter
them out there. Either way, dispose of them and make your way towards the
objective.
Past the loading dock area you will find the objective: an air duct. To
reach
it though, you must push a nearby cart over to the duct, allowing you to
jump
on top of the cart and to the duct. Once you duck under the duct you can
jump
down to a new area.
Here, go into the security room and interact with the joystick. This will
allow you to control the cameras (and machine-gun cameras) in the building.
Three of them, to be precise, although only the first and last have guns.
Emblem time!

SERPENT EMBLEM #9: Once you have control of the cameras, switch to the
third
camera and look slightly to the right. The emblem is on
top
of the drawers. Shoot it!
With the emblem secure, our goal with these cameras is to ensure Sherry
makes
it safely through her segment. Use the first and third cameras to kill any
J'avo you can find. The third one is especially useful. Once Sherry is safe
on
the third camera she will interact with the door. Zoom in on the door panel
to
see the passcode: OMEGA, ATOM, DUAL BOXES. Exit the camera controls and
head
to your own security panel. Input that code and the door will open.
Follow the (very) linear path until you reach a cutscene.
MEDAL HUNTING

Once you have control again, note that you have all the weapons and items
that were taken away from you, then head down the hallway until you reach
some stairs on the right. J'avo will attack from here. The ones with guns
will shoot from above while the others will come down to attack. Take them
all out (a flash grenade is helpful) and watch as one J'avo cocoons and
turns
into a Strelat. After finishing all of the enemies off, pick up the [ID
MEDAL]
that the last one drops.
From the bottom floor, go enter the room to the left of the stairs. You can
find an [ORIENTAL CRATE] in here to destroy (a fancy version of our good
ol'
wooden crates) but more importantly a Serpent Emblem is hidden in here:
SERPENT EMBLEM #10: Check out the second row of shelves in the middle row
to
find the Serpent Emblem laying against a box.
Head up the stairs now and on the third floor kill another J'avo waiting
for
you. Up ahead will be a long hallway with three J'avo in it that you'll
have
to take out. If you want to be fancy, take note of the chandeliers in this
place. If a J'avo is under one, shoot at it to make it fall on him and kill
him! The jars on the right side of the hallway act like wooden boxes, so be
sure to grab the [ORIENTAL JAR x3] in this hallway as well.
On the left-side of the hallway is the entrance to the library. Go ahead
and
enter. You'll be in for a battle, of course, with three J'avo occupying the
place and an upper level for some of them to shoot at you. You can use the
tables near the entrance as temporary cover if you wish. Take them out and
you can grab an [ORIENTAL CRATE] on the bottom floor and then head up to
the
top and search the back bookshelves for another [ID MEDAL].
More J'avo will likely come in while you grab that medal, so be ready for
them. You will face four additional J'avo, but once you take them out the

last one will drop another [ID MEDAL].


Head out into the hallway again and to the back of it. Here there is a
J'avo
to the left. Take him out (the sniper rifle is helpful) and then two more
will show up. Take them out as well. The last one will drop another [ID
MEDAL]
for your troubles. There is also an [ORIENTAL JAR] in this hallway as well.
Now, instead of heading towards the objective head back and the hallway to
a
seating room. There is an [ORIENTAL JAR] in this room but more importantly,
under the left table is another medal! You can't grab it, so we have to do
something drastic: set a remote bomb down by the table and back off, then
blow it up. You can get the [ID MEDAL] this way.
After all of that, head back to the start of the hallway (where we fought
the first wave of J'avo) and find the door with the man's bust on it. There
are actually two doors, one with a silver bust and one with a bronze bust.
Take either one, as they both lead to a fancy bedroom. Here, check the desk
to the left of the bed for another [ID MEDAL]. Be sure to grab the
[ORIENTAL
CRATE] past the bedroom as well (in the hallway by the bronze bust door).
With all of those medals collected, you can finally head towards the
objective. This area is rather large with a drop off to the left side and a
pipe Jake can swing across on the right. There are of course J'avo down
here
to deal with, one of which drops an [ID MEDAL] and one that turns into a
Strelat. More J'avo will emerge as well, and it is a good idea to go stand
in the corner that you can drop into this area from, as you can take the
J'avo out as they come with just melee attacks, saving ammo in the process.
The last of the reinforcements will drop an [ID MEDAL] as well.
Note that sometimes the reinforcements will be caught up in the hallways
we fought in earlier. You may have to go back and find the J'avo to kill
them
and get that medal. I found one stuck in the library, for example.
Also note that while there are a large amount of jars down here, I only
found
an item in *one* of them. Feel free to break them all and see what you
find!
You should now have *EIGHT* medals. Go interact with the big dragon-buddha
in
the open room and put in three of them. This will cause a door to the east
to
open. Head up the stairs and enter it. In this hallway the doors to the
left
lead to a game room. This room is rather small but has quite a few J'avo in
it. There's only a few at first, but more will appear above and will shoot
at you or drop down to fight. Try to fight under the balcony or out in the
hallway to conserve health. You will kill at least seven J'avo in this
room,
but you will also get [ID MEDAL x2] for your troubles. Once you are done,
be
sure to go play the piano to uncover another [ID MEDAL].
With that done, head back to the hallway and enter the room on the right
now

(or the room across from the game room). This room has another [ID MEDAL]
above the fireplace for you to grab, but you'll have to fight off another
wave of 5-6 J'avo once you do (well, you are fighting them whether or not
you want to, to be honest!).
After that, head past the glass doors at the end. The fountain on the left
has an [ID MEDAL] in it that you can grab. Head into the pool area now.
There are no enemies here initially (you KNOW they are coming!), so let's
gather some medals. Head to the corner of the room and up the stairs so you
can push a cart out of the way. This leads to an [ID MEDAL]. Next, head
down
to the pool area and jump in. The calf has small tunnels under it you can
crawl through. Crawl through the back one and you'll find another [ID
MEDAL]
on the ground you can pick up.
By now, J'avo should be infesting the area. Use a flash grenade if you can,
as
there will be at least five of them and start to take them out. Beware of
any
mutating J'avo. As you are killing them, one will drop an [ID MEDAL] as
well.
Goody!
You should now have 13 medals. Head back to the buddha and put them *all*
in.
Once you hit 10 the western path will open. Once you hit 16, the back gate
will open, revealing tons of goodies for you.
Go to the gate and grab the [BEAR COMMANDER] weapon, break the [ORIENTAL
CRATE x2], and open the chest for [2000 SKILL POINTS] and [300 SKILL POINTS
x2]. Good haul!
Now take the western path to the dual-person door and interact with it to
view a cutscene.
I DON'T GET PAID ENOUGH FOR THIS...

Head back out to the big room and you'll see J'avo heading down the stairs
ahead. Well no problem, we need to take the door after all. Head towards it
and ARGH! Well, we're not going *that* way...
So, you're facing a tank, huh? Bummer. Before you go running off scared
though, let's use this tank to get a Serpent Emblem!
SERPENT EMBLEM #11: With the tank out and shooting, go hide behind the
giant
Buddha statue. The tank will blow it up soon (without
hurting you) and then the emblem will be revealed in
the
rubble.
Now that we have the emblem, it's time to split! Run up the stairs and the
path ahead will change to the pipe that we first had in this area. Swing
across and take out any J'avo over here, then head to the other side and
pull
Sherry up (be quick, you don't want that tank targeting you!). Go through
the
doors to continue...

But things are never that easy, are they? Run towards the screen and then
to
the right-hand side to enter a small cubby. Jump over the concrete and
you'll
drop down to a lower level. There are some [WOODEN CRATE x2] down here, so
grab them and head to the door up the stairs.
You'll be out in a pond area now. Very pretty, but J'avo will fire at you
from above. Head to the right and soon the tank will burst through the
wall!
Geez! Head for the stairs up ahead but *do not* go up them quite yet!
Emblem
time!
SERPENT EMBLEM #12: Head behind the stairs in this area to find another
Serpent Emblem lying on the ground.
Once you have it, head up the stairs. There is a room off to the right that
offers better protection from the tank, but it also has [ORIENTAL CRATES
x4]
for you, two in each corner. The far end of the room has a switch that
needs
pulled as well, which will allow Jake to continue forward using a pole
swing.
=-=-=- JAKE GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Swing across the gap to continue. Over here you can grab a [GREEN HERB] on
the rocks and get supplies by the [ORIENTAL CRATES x2] at the end of the
path.
The idea over here is to get the tank to come towards you and have it move
the statue clockwise until you can swing across. Hang out near the end when
you want the tank to move towards you and retreat near the beginning area
when you need it to back up. Of course the tank isn't going to obey your
every move and will even fire at Sherry at times, doing this will get it to
move the statue for you.
Head up the path and kill the three J'avo you find (have a flash grenade
ready!). In the room open up the briefcase for [300 SKILL POINTS] and some
[.500 S&W MAGNUM AMMO]. Enter the nearby bike room and open another
briefcase
for [4000 SKILL POINTS] and another [300 SKILL POINTS].
Once you have gathered all that up, interact with the bike to see a
cutscene.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Sherry will, of course, have to fight off J'avo as Jake does his thing. She
will also have to be careful of any tank shots at the same time! Just hold
out
until Jake is done, no matter the cost!
___________________________________________________________________________
___
|.;.;._.;|
|
|; _.| |.|
CHAPTER 4: LEARNING THE TRUTH [WLK-2.34]
|

|.| || |;|
_____________________________________________________________________|
|; \__/;.|
|
|.;.;.;.;| On the run from their captor's, Sherry and Jake continue to
fight
|
|;.;._.;.| for their freedom while running into some old friends along the
way.|
|.;./_\.;|
|
|;./ _ \.|
|
|./_/ \_\| ENEMIES: J'avo Strelats Ubistvo Ustanak
|
|;.;.;.;.|
|
|.;_;.__;|
|
|;| |/ /.| EMBLEMS: #13. SHERRY ONLY: During the bike chase, when you can
aim |
|.| ' <.;|
at the tanker, shoot the emblem to the left first.
|
|;|_|\_\.|
|
|.;.;.;.;|
#14. After the helicopter event, head through the
alleys
|
|;.___.;.|
to a street. You'll find it on a car to the left.
|
|.| __|.;|
|
|;| _|.;.|
#15. After you fall to the street, find it to the left.
|
|.|___|.;|
|
|;.;.;.;.|
#16. After the second long street segment before the
|
|.;.;.;.;|
ladder to the bamboo, look inbetween the ladder
and
|
|;.;.;.;.|
the fence on the right.
|
|.;.;.;.;|
|
|;.;.;.;.|
RANKING TABLE:
|
|.;.;.;.;|

|
|;.;.;.;.| .------------------------------.----------------.--------------. |
|.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|;.;.;.;.| |====|=========|===============|================|
===============| |
|.;.;.;.;| | A |
70%> |
5
|
<80 minutes |
40+
| |
|;.;.;.;.| | B | 60-69% |
7
| 80-110 minutes |
30-39
| |
|.;.;.;.;| | C | 50-59% |
9
|110-140 minutes |
20-29
| |
|;.;.;.;.| | D |
<50% |
9+
|
>140 minutes |
0-19
| |

|.;.;.;.;|
'----'---------'---------------'----------------'---------------'

Well, they certainly want to keep us, don't they? We'll be driving the
motorcycle and need to avoid getting blown up! The bike does have a health
bar, by the way. During this first part of the chase, the chopper will
shoot
missiles that explode ahead of you (watch out!) and will even get ahead of
you and fire its machine guns at you, so be sure to swerve to avoid these
hazards.
Soon you will be doing some rooftop riding and at one point time will slow
down while Sherry must kill the enemies with RPG's. Even if you're playing
alone, you will still control Sherry here so aim for the explosive barrel
by
the J'avo on the right to take them out. After that you will be back on the
streets but with motorcycle J'avo. One will be ahead of you tossing Moltov
Cocktails behind him so try and avoid where they land. There will be some
tight turns as well, but small cutscenes will handle those for you so keep
the accelerator floored!
Soon there will be two J'avo throwing Moltov's at you in a much wider
street.
Beware of the cars and trucks in the way. Stay in the center as much as you
can to avoid the vehicles, but keep your eyes open for a jump on the right
hand side of the screen. Once you hit it keep going to see another
cutscene.
Well, we're short one Sherry! There will be a timed button press, so hit it
and then hit the gas. The chopper will send bamboo flying on the left, but
don't go too far to the right. You can drive through the bamboo. Hit
another
jump and soon you'll be reunited.
After that continue fleeing until you see a scene where the chopper blows
up
a tanker. The thing will swerve across the road making you press a timed
button press to skid underneath it, but once you do Sherry will have a
chance
to get a Serpent Emblem and blow up the truck:
=-=-=- SHERRY GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
BEFORE you shoot the tanker leaking gasoline, look for this Serpent Emblem:
SERPENT EMBLEM #13: Look to the left of the chopper and above an
illuminated
shopsign to find a Serpent Emblem sitting on top of it.
If you are playing solo as Jake, you will be unable to get this Emblem.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Continue on, watching out for the vehicles in the road until you can hit a
jump on the left. You'll be in a building for a bit but soon the chopper
will
be right in front of you. You will have to quickly hit a timed button press
to avoid being mowed down.

You'll soon be out on the street again, avoiding vehicles and more
Moltov's.
There's more vehicles this time around, so slow down a bit if you have to.
Keep going until you see a short scene and then you'll need to avoid cars
flying off the back of a trailer. You can easily avoid them by sticking
close
to one side of the road or another. Soon you can use the trailer as a ramp
which will lead to a cutscene.
A LITTLE HELP, GUYS?

Well, time to avoid dying. You'll be helped out by Chris and his team, but
you're still very much exposed down here. Start killing off the J'avo that
you can while avoiding machine gun fire from the chopper. Hand-to-hand
isn't
a bad choice here. You can also find [WOODEN CRATE x3] by running around
the
perimeter of this area. J'avo will keep pouring in but just keep killing
them
and soon they'll be marked with red objective markers, meaning that you
only
have to kill the ones that are left.
Once they are all dead, the helicopter will blow up a nearby column and
make
a pipe swing for Jake, clearing the way ahead. Go ahead and use it and
climb
the ladder you find. Up here you can lower the ladder for Sherry and
continue
through the dual-person door.
Head through the hallway and drop down into the next area. Break the
[WOODEN
CRATE x2] you find and soon your objective will be updated to "Shoot down
the
helicopter". While you are down on the street, J'avo will come down to
battle,
some already mutated!
As a note, Chris and Piers are high above us fighting the helicopter as
well.
If you take too long in this upcoming section, they will (eventually) down
the chopper and you will continue after a cutscene. But first we must deal
with these J'avo!
Fight if you wish, but from where you landed take the left ladder up. In
the
corner up here are [WOODEN CRATE x3]. There's another ladder up here, but
you
will need to toss Sherry up so she can kick it down. Once you can climb it
you can reach [WOODEN CRATE x4] and you'll also be able to kick down
another
ladder on the other ledge up here. Drop down here and to your left is some
more [WOODEN CRATE x3]. Talk about loving crates! This path leads to where
the
middle ladder would have taken you.
From here we can either go further up to the left or cross 3 swinging pipes
to the far right. The far right has a ladder leading to [WOODEN CRATE x2]

that you can grab if you want, but where we want to go is up the ladder
on the left, heading further up. You will find [WOODEN CRATE x2] up here.
Climb the ladder by the crates and you can find [WOODEN CRATE x2] even
higher up as well.
Now, to fight the helicopter I would recommend explosive rounds out of your
Bear Commander, and I'd stand on that higher-up section. The chopper will
be on the move of course but will occasionally hover above you. When it
does
this, there will be a grappling line that you can grab from this roof! Be
sure to grab it and then you'll be prompted to climb it by jamming on a
button.
Climb up to the top of the chopper and once you are over the class aim down
to the pilot and press the right trigger. Feels good taking it down
yourself,
doesn't it!? A couple of scenes will occur once you've done that (or once
you've taken too long in this section).
THE STREETS ARE DANGEROUS

Once you have control, head out into the alley and break the [WOODEN CRATE]
to your right. Continue down the alley and over the barricade to the truck.
You can actually find a [WOODEN CRATE] to the left of the truck, [WOODEN
CRATE x2] to the right of it, and [WOODEN CRATE x3] behind it. Jump over
the
next barricade and immediately look to your left for a box with [2000 SKILL
POINTS]. Continue down the alley and you'll see J'avo run off in the
distance.
Break the [WOODEN CRATE x2] on the left and soon you'll be in a street with
car's on either side.
Out here break the [WOODEN CRATE x2] behind the truck to the right and then
get ready for a Serpent Emblem:
SERPENT EMBLEM #14: Find the red car lying on its side to the left. Walk
past
it to see the emblem sitting on a white car behind it.
Continue on past another barricade and break the [WOODEN CRATE x2] to your
right and then continue on to the dual-person door.
You'll be on some more streets now. There will be J'avos walking to the
right
who may or may not spot you and immediately attack. Try to let them walk by
and grab the [GREEN HERB] on the right and be sure to smash the [WOODEN
BOX]
on the left. Out here in the streets you'll run into several J'Avo, some
that
mutate and some that turn into annoying Strelats. Be sure to have your
Elephant Gun handy when you take on the Strelats to make things easy. On
this
initial portion of the streets, also be sure to check the sides for supply
boxes ([WOODEN CRATE x2] on the left, [WOODEN CRATE] on the right). You can
also find a small stand to snipe from if you wish, as there are plenty more
enemies ahead.
At the end of street you will fight some more J'avo (with guns!) and
another

Strelats. There are more supplies down here too, with [WOODEN CRATE x2] in
the
middle of the street and [WOODEN CRATE x2] at the end of the street on the
right. Near the middle boxes you will find some [7.62MM NATO AMMO] as well.
=-=-=- JAKE GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=In order to advance, you will need to climb the ladder at the end of the
street up two flights and jump over the gap. From here you can shoot down
at
any remaining enemies. When you're ready, drop down to the alleyway and
open
the door so Sherry can get through.
If you are playing solo as Sherry, this will happen automatically by AI
Jake.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
With the path open, beware of any Strelats that may emerge from the J'avo
and
head into the alley and collect the [WOODEN CRATE x2] that you will find,
then
open the dual-person door with your ally. The next area is pretty confined,
but has a lot of small boxes, stalls and corpses littered about.
We're about to be jumped by half a dozen J'avo coming in from the VERY BACK
of this area. You can take them on head-on or you can climb the left ladder
in this area and walk on the striped roof to shoot down at them. Take them
out however you wish and enter the door they came from. There are some
[WOODEN CRATE x2] in this small area and another dual-person door.
Break down the door and head up the stairs. Keep your eyes open on the left
for [WOODEN CRATE x2] and, two more flights up, keep your eyes peeled
for a large container you can open for [4000 SKILL POINTS]. Pretty sweet.
Head to the top and break the [WOODEN CRATE x2] up here for some supplies
and be sure to check the lockers for the always-welcome [SHOTGUN]. NOW we
are talking! There's also a metal cabinet up here you can hide in, if you
were so inclined...
From here, climb up the short
constructed
walkway. You will, of course,
street,
get ready for an onslaught of
even turn into a Strelat, but
new
shotgun.

ladder and jump over to the poorlyfail here horribly. Once you are on the
J'avo. There are mutators here and one will
this is a good place to try out your brand

SERPENT EMBLEM #15: Once the initial onslaught of J'avo is over, head back
to
where you fell. There is a taxi here, and to the right
of
the taxi there will be a Serpent Emblem in plain view.
Take
it out to add it to your collection!
Further up the street you will find some [7.62MM NATO AMMO] lying on a box
to the left and the [WOODEN CRATE x2] to the right. There is also a unique
ladder here that Jake can send Sherry up:

=-=-=- SHERRY GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=


This upper area provides a FANTASTIC vantage point on the J'avo up ahead.
You can fire from the first story or climb up to a second story. On the
second story, be sure to find the path leading to the right-side of the
street and jump over there. Here you will find some [WOODEN CRATE x2] and a
[GREEN HERB]. From there, drop down and open the door to allow Jake to
advance with you.
If you are playing solo as Jake, this will be done by the Sherry AI.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=On the street you will have to deal with several J'avo shooting at you, as
well as mutations and even a couple of Strelats! Take them all out and then
be sure to send Sherry up one of the two ladder points so she can unlock
the
way forward. The Strelats may wait until the door is opened before emerging
and attacking, so stay on guard!
Enter the small alleyway and be sure to break the [WOODEN CRATE x2] that
you
find. Read the following serpent emblem note *before* going up the ladder
though:
SERPENT EMBLEM #16: Face the ladder and look to its right. There is a crack
between the box and chain-link fence. Aim through it
and
work your camera until you see the emblem to the right.
Climb the ladder now and follow the pipes to the other side. Drop down and
break open the [WOODEN CRATE x3] before using the dual-person door. Out
here
gather the [WOODEN CRATE x2] to the left before heading inwards towards
your
objective and seeing a cutscene.
INTRODUCING UBISTVO

While this may *look* like a boss, let me guarantee you right now: it
isn't.
He's actually pretty pathetic, but what he lacks in attacks and skills he
makes up for in, well... determination, as you will see throughout the rest
of the chapter.
Ubistvo can put you into dying mode *fast*, but only if he hits you.
Thankfully, his slash attack with his chainsaw arm is his *only* move, and
to top it off he doesn't move very fast at all. One or two J'avo may join
Ubistvo at the start of the fight, so be sure to kill them as well.
The area you are fighting in will keep you
though,
but that's no real challenge. In fact, you
structure
in the middle of the area to get away from
you
can jump back down. You can literally keep
a

here until you defeat him


can literally climb the
Ubistvo, then if he follows you
doing this and he'll *never* get

chance to hit you. Or you could just walk around any of the obstacles in
the
area. He does like to chain his slashes together at times and can move
awkwardly, but he's no real threat. Aim for his chainsaw arm to inflict the
most possible damage to him, as that is his weak spot. In fact, his heart
is
powering the chainsaw! How sick is that!? If you can spare them, use some
explosive rounds to make this fight laughably easy.
After Ubistvo has fallen, grab the [4000 SKILL POINTS] he drops and head
onwards through the narrow path to the right. You'll see a small scene as
you head onward and at the end of the path you'll get [WOODEN CRATE x5] to
stock up on your supplies. Grab them all and head through the dual-person
door. Watch the scenes that follow and get ready for a boss fight!
Note that this is the same boss fight as the Leon campaign from earlier in
the guide, copied below for convenience:
_________________________
|/\| BOSS BATTLE: USTANAK |
__
|\/|
|\/
|
|/\| Below are several tips for you to consider during this boss battle.
|/\|
|\/|
|\/|
|/\| o You've teamed up with Leon and Helena, so it's the four of you vs
|/\|
|\/|
Ustanak. He'll often detain your friends; if this happens, approach
|\/|
|/\|
him and use the partner button to free them.
|/\|
|\/|
|\/|
|/\| o There's a forklift in the open part of the area that you can lower.
|/\|
|\/|
Hopping on it grants access to the top of the adjacent containers
|\/|
|/\|
where you can find a total of [WOODEN CRATES x6]. More importantly
|/\|
|\/|
you can push down two large crates with explosive canisters.
|\/|
|/\|
Shooting the canisters when Ustanak is nearby greatly damages him.
|/\|
|\/|
You can push the two crates down at once; there's no need to worry
|\/|
|/\|
that the explosion of the first set of canisters triggers the other.
|/\|
|\/|
The game considers them separate entities.
|\/|
|/\|
|/\|
|\/| o The ladder (across the forklift) lead you on top of another set of
|\/|
|/\|
containers. There are [WOODEN CRATES x3] here as well as a large
|/\|
|\/|
crate with explosive canisters inside that you can push down.
|\/|

|/\|
|/\|
|\/| o From that container (reachable by ladder), it's possible to jump
|\/|
|/\|
to another one that contains [WOODEN CRATES x3]. Of course, these
|/\|
|\/|
are all decent vantage points that Ustanak doesn't often move
|\/|
|/\|
towards, except when everyone else has been captured or moving to
|/\|
|\/|
these areas.
|\/|
|/\|
|/\|
|\/| o After damaging Ustanak enough, he (temporarily retreats). Meet up
|\/|
|/\|
with the party, after which Leon & Sherry, and Helena & Jake form
|/\|
|\/|
teams after being split up. While Helena & Jake continue fighting
|\/|
|/\|
Ustanak, Leon & Sherry will have to ram the bus into the gate to
|/\|
|\/|
help their friends. There are [WOODEN BOX x4] in this area, so loot
|\/|
|/\|
those first. Move to the back of the bus and open the panel. As
Leon,|/\|
|\/|
input the correct button prompt five times in a row to fix the
wires.|\/|
|/\|
Sherry will drive the bus through the gate, reuniting the party.
|/\|
|\/|
|\/|
|/\| o The area has changed during the second part of the battle, and
|/\|
|\/|
Ustanak has more attacks in his arsenal (he will now use his Grenade
|\/|
|/\|
Blast attack). The right side of the area (previously blocked by
|/\|
|\/|
large green wreckage shards of the crashed plane) is now accessible,
|\/|
|/\|
providing you with new loot and maneuverability.
|/\|
|\/|
|\/|
|/\| o Move past the truck to the right side of the area (seen from a
|/\|
|\/|
vantage point that you're standing with your back towards the gate)
|\/|
|/\|
and look for [WOODEN CRATES x3] (two behind the truck, one on the
|/\|
|\/|
other side near the cage).
|\/|
|/\|
|/\|
|\/| o There's another [WOODEN CRATE] up ahead and a forklift is closeby,
|\/|
|/\|
which leads to a platform with four crates holding explosive
|/\|
|\/|
canisters, all of which can be pushed down. You can also jump over
|\/|

|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
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|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
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|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
|\/|
|\/|
|/\|
|/\|
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|/\|
|/\|
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|/\|
|/\|
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|/\|
|/\|
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|/\|
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|/\|
|/\|
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|\/|

to the cage which houses a [WOODEN CRATE] on top of it, as well as


another crate with canisters.

o You can find another [WOODEN CRATE] if you search the last part of
the new area, which also has a decent vantage point accessible by
a ladder.

o Lastly you can climb the bus at the far end of the first open area
(where the first part of the entire fight took place) via a ladder.
From here you can leap to a last container with [WOODEN CRATES x3]
and a [WOODEN BOX].

o After damaging Ustanak greatly he'll swap his grenade launcher for
a spare claw. Damage him even more and he'll amputate his claw
entirely. At this point he'll be severely weakened and the only
attacks available to him will be a normal grab/throw, plus a kick.

USTANAK'S ATTACKS:

1. KICK: Ustanak's kick is a short range attack and isn't very


dangerous. You'll want to avoid getting too close to Ustanak to
prevent him from hitting you with it.

2. FOOT CRUSH: If you get close to Ustanak he'll crush you with his
foot, temporarily trapping you. He follows this up with a kick.

3. ENCAPSULATE: Ustanak can detain a character in the capsule on his


back. Rescue your friends by smashing Ustanak (using the partner
button), otherwise they remain imprisoned (indefinitely).

|/\|
|/\|
|\/| 4. GRENADE BLAST: Ustanak can shoot at you and your friends after he's
|\/|
|/\|
switched to his grenade launcher. Avoid standing still and you
|/\|
|\/|
should be fine.. mostly.
|\/|
|/\|
|/\|
|\/| 5. GRAB/THROW: Ustanak grabs you (or one of your partners) and throws
|\/|
|/\|
you/them at someone else. Both people are hurt by this, and he'll
|/\|
|\/|
keep this attack through all stages.
|\/|
|/\|
|/\|
|\/| 6. CLAW GRAPPLE/EXTENDED CLAW GRAPPLE: Two versions of the same thing,
|\/|
|/\|
Ustanak will grab you or one of your partners with his claw arm and
|/\|
|\/|
detain them for a short amount of time, until they either break
|\/|
|/\|
loose or are rescued by someone else.
|/\|
|__|
________________________________________________________________________|
__|
After the fight, grab the [WOODEN CRATE] by the tower and head to the
objective behind you. There's [WOODEN CRATE x3] to grab before jumping down
into the hole.
Once you jump down, open up the left door to find [WOODEN CRATE x2] and
continue on to find another [WOODEN CRATE] at the end of the hallway. Go
through the door on the left. Here break the [WOODEN CRATE x2], the [WOODEN
BOX] and grab the [GREEN HERB] before going through the dual-person door.
Watch the cutscene and soon you'll be piloting a barge. Follow the onscreen
prompts (rotate the left stick when you need to) and soon you'll slowly
float
into a sunken building and you'll have control again. Head to the roof and
grab the [WOODEN CRATE x2] to the right, then try to continue on to see a
scene.
THE UNSTOPPABLE UBISTVO

Hey look, it's our old buddy Ubistvo! How've you been!?
Ubistvo hasn't changed his attacks or movements at all, so still expect him
to be pretty slow and to do his crazy chainsaw swinging. He DOES have more
health this time around though and we are stuck on top of this (admittedly
rather long) roof with him.
However, it's not just him you have to sorry about! J'avo will come down
from

above non-stop until you defeat Ubistvo once again, so you can expect to
not
only face Ubistvo but waves of J'avo as well. There can easily be 5-6
enemies
fighting you at once here.
With *that* knowledge, try to use area attacks to keep things under control
and from getting out of hand. Things like the flash grenade, the remote
bomb
and explosive rounds from your Bear Commander are *all* usefull, especially
if you can kill more than one enemy at a time. Stay on the move and keep
trying to focus on killing Ubistvo and soon you'll see a scene.
Once he's dead, head towards the new pathway and grab the [WOODEN BOX] and
[ORIENTAL VASE] to the right (it was way too hectic to grab them earlier!
Follow the path and continue onward to a new boat. Go start the engine
(which
means hit the on-screen prompts) and take the wheel. The light in the water
you saw earlier will cut down some towers and force you to turn your boat,
but that's no big deal... just follow the prompts. Be careful of the
swinging
iron girders as well! Soon you'll see another cutscene...
Yep! He's back!
Here you are *very* restricted in where you can go. A very small
battlefield!
Nevertheless, you must defeat him once again. He doesn't have as much
health
as last time, so two remote bombs should do him in, but be sure to leave
yourself room on the boat to get away from him (and your bomb's blast
radius,
if you're using them!). After you've done enough damage you'll see another
scene.
Hmmm, do you think it's dead yet? Let the barge float to the objective and
soon you'll see another scene. Once you have control there's not much you
can
really do, so just wait it out and you'll see another scene. I wouldn't be
surprised if it was still alive even after all of that!
Continue up the ladder and follow the path to the dual-person door. Head
through it and watch the scenes. Good stuff!
___________________________________________________________________________
___
|.;.;._.;|
|
|; _.| |.|
CHAPTER 5: TO SAVE THE WORLD [WLK-2.35]
|
|.| || |;|
_____________________________________________________________________|
|; \__/;.|
|
|.;.;.;.;| Imprisoned once more, Jake and Sherry must escape an underwater
|
|;.;._.;.| facility while evading multiple regenerating monsters.
|
|.;./_\.;|
|

|;./ _ \.|
|
|./_/ \_\| ENEMIES: Rasklapanje J'avo Ustanak
|
|;.;.;.;.|
|
|.;_;.__;|
|
|;| |/ /.| EMBLEMS: #17. Once you have your weapons back, return to your
cell |
|.| ' <.;|
and find it on the wall.
|
|;|_|\_\.|
|
|.;.;.;.;|
#18. After charging the battery to 50%, you can find
the
|
|;.___.;.|
emblem in a lab inside a glass cabinet.
|
|.| __|.;|
|
|;| _|.;.|
#19. Found during the Ustanak boss fight.
|
|.|___|.;|
|
|;.;.;.;.|
#20. After the Ustanak boss fight is over, look for the
|
|.;.;.;.;|
emblem to the lower left of the first tank you
see.
|
|;.;.;.;.|
|
|.;.;.;.;|
RANKING TABLE:
|
|;.;.;.;.|

|
|.;.;.;.;| .------------------------------.----------------.--------------. |
|;.;.;.;.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.;.;.;.;| |====|=========|===============|================|
===============| |
|;.;.;.;.| | A |
70%> |
2
|
<55 minutes |
5+
| |
|.;.;.;.;| | B | 60-69% |
3
| 55-85 minutes |
3-4
| |
|;.;.;.;.| | C | 50-59% |
5
| 85-110 minutes |
2
| |
|.;.;.;.;| | D |
<50% |
5+
|
>110 minutes |
<2
| |
|;.;.;.;.|
'----'---------'---------------'----------------'---------------' |

After the cutscene you will once again be free. Of course, you are weaponless
once again. Gah. Be sure to look around in the corners of this room and
you'll
see a Serpent Emblem. We can't get it without our weapons, but keep it in
mind
for later.

Check the walls until you find your weapons out on a bench (you'll need to
press a button to make Jake notice them). This will in turn show you a vent
in your cell. Have Sherry head up there and then wait for her to climb
through
the duct work and fall down the other side.
At this point Sherry will be able to retrieve the weapons and free Jake,
giving him his weapons too, but a new enemy called the Rasklapanje is
outside.
This foe is essentially immortal... you can "kill" it by blowing it to
pieces
but after awhile it will get up and re-merge with itself. Note that each
piece you kill (the torso, legs, and two limbs) can drop items, which is
pretty neat. It will stalk us throughout this level by using the sewage
system, so beware of any drains that you come across!
Also, don't forget about that Serpent Emblem:
SERPENT EMBLEM #17: With your weapons back, go back to your original cell
and find the emblem on the upper wall.
Nab the emblem and destroy Rasklapanje if you wish, then grab the [WOODEN
CRATE] on the right side of the room before continuing through the dual
person door.
CHARGING UP

Continue on and you'll be in a new room. The door at the back with the red
button has a [WOODEN CRATE] to the right of it. Grab it and interact with
the center console behind you. Looks like we need a reserve battery! Huh.
Go pull the lever framing the console with Sherry to open up a way forward
and to spawn a Rasklapanje in the room. Take it out and the open the door
across from the console.
You'll need to ride a giant machine up to a higher room now. A Rasklapanje
will be here to meet you as well. Take it out and find the levers in the
room
so you can pull them down with your partner. Watch the short scene. 50%
charged. Another Rasklapanje will show up in the room, by the way, so be
ready!
Find the other exit out of this room and head down that hallway. You'll
come
to a split in the path eventually. The left area has a drain that
Rasklapanje
can come out of so take the right path and head into the door on the right.
You'll be in a lab area here and can find some [9MM AMMO] on the desk.
There's
a Serpent Emblem nearby too!
SERPENT EMBLEM #18: In the lab area after charging the battery, look inside
the glass cabinets to find this emblem.
You can also find a [GREEN HERB] in another glass cabinet nearby! Continue
on down the right path to reach a door leading to the machine room. Once
again jump out onto the machine's arm and ride it down to a new room full
of
body bags.
You'll have to fight the Rasklapanje monsters here again, so take them out.

There are levers in this room as well. The left path has a bunch of body
bags
in the way but you can walk through them to find the lever and some [9MM
AMMO]
opposite the lever by a computer. Of course if you are playing as Jake you
need to go hit the other lever. 75% charged. A new pathway will be open as
well.
=-=-=- JAKE GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=Using the higher machine, one of the new doors that Jake can get to is
"Door
D", which is a Jake-only room since it has a swinging bar. Grab the [WOODEN
CRATE x2] to your left and shoot out the glass on the far left cabinet for
[.500 S&W MAGNUM AMMO]. After that, grab the suitcase on the desk for [5000
SKILL POINTS]. Very nice!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Jump back out to the machine and ride it even further up. It will stop at
"Door I", which is where SHERRY should get off as her lever is through this
room.
=-=-=- SHERRY GAMEPLAY: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=
Once the machine reaches "Door I", jump off. The Rasklapanje monsters will
likely be waiting for you, so take them out if you wish and grab the
[WOODEN
CRATE x2] from the left corner. Follow the hallway to the right and grab
[WOODEN CRATE x2] again as you go and you'll be at your lever.
Hold out here until Jake can get to his lever. Note the incinerator and the
sewage drain nearby!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=Jake, however, should continue the ride to "Door G". You will undoubtedly
have to fend off another Rasklapanje attack in here, so be ready. You can
find some [12-GAUGE SHELLS] near the door by a computer as well. Head down
the hallway to be across from where Sherry should be and note the [9MM
AMMO]
near the computer to the right. Fend off any attackers the two of you may
have and then use the levers!
Watch the short scene that follows and after that you'll have to kill off
one
more Rasklapanje. This one is special though, as after you kill it it will
overpower the facility!
Once that happens, you may reunite with your partner (the electrical
current
that separated you two is down) and you'll see that you need to get to the
crane controls. Take the hallway to the controls and throw the lever, then
jump out onto the machine.
Out here, hang tight until Rasklapanje decides to join you. Go ahead and
take
him out and once he's dead (or shortly thereafter), a scene will occur
showing
the machine going out of control! You will soon have to button-mash for
your

life to pull yourself up and then you'll be button-mashing some more to


crawl
out from under the machine with Rasklapanje chasing you. Keep pressing the
on-screen prompts as fast as you can to escape. You are now free to take
the
elevator you worked so hard to power up. Watch and enjoy the scenes that
come afterward! So tense!
Once you have control again, head to the big monitor on your right and
interact with it. It shows the HAOS simulation program. Not good! From here
we need to take a lift up while Chris and Piers take a separate lift up.
This isn't a leisurely elevator ride! Instead, as you head upwards you will
need to fight neo-umbrella J'avo who will drop down onto your platform.
Take
them out as they come, but things will soon get harder as separate sniper
and
RPG J'avo who are hiding in doorways scattered around the area will take
pot
shots at you. Do your best to take out the J'avo as fast as you can and if
you
get too overwhelmed a flash grenade can help. On the other hand, if you
have a
lack of enemies to kill, see if you can't find where Chris and Piers are
and
give them a helping hand.
At the top watch the scene and soon you'll be separated once again, with
Jake
and Sherry leaving to finish their mission.
IT'S SO HARD TO SAY GOODBYE

Head forward and destroy the [WOODEN CRATE x2] on the left and the [WOODEN
CRATE x2] ahead of you. At the end of the hall are more [WOODEN CRATE x2]
before you enter another door. You'll find yourself inside a giant
incinerator. Jump down and watch the scene that follows.
Yep, Ustanak is back! And this time he has a ball and chain weapon! We
aren't
ready to start the fight proper, so turn around and take the left path and
jump down to a lower level. Down here take the right path across and head
up, then push the crate with your partner. This leads to a much more
suitable
area to have a boss battle at.
_________________________
|/\| BOSS BATTLE: USTANAK |
__
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|/\| Below are several tips for you to consider during this boss battle.
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|/\| o This fight is broken up into three stages. The first stage is the
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from Ustanak easily, but keep on the move so you don't get hit by
his range attacks. Also, you can find a total of [WOODEN CRATES x9]
in this area, so be sure to gather them all up. It is recommended
that you use your sniper rifle and 909 in this first stage.

o The first stage is also very important as you can actually find a
Serpent Emblem here:

SERPENT EMBLEM #19: From where you first landed, move over to the
very end of the right catwalk. The emblem is
resting on a pillar nearby.

o Once you've done enough damage, the fight will move to a smaller
area of land. Down here you are in more immediate danger, but can
still evade effectively. It is recommended you use your Magnum and
explosive rounds for this second stage of the fight, as you won't
need them for the third stage.

o Once you've done enough damage on the second stage, Ustanak will be
staggered. Both Jake and Sherry should go up and melee him and then
follow the button prompts. A scene will occur after this separating
the two of you and leading to the third part of the battle.

o The third part of the battle takes place on a single catwalk between
Jake and Ustanak. This is a melee-only fight. Jake should be sure to
use his charged-up combo attacks to drive Ustanak backwards. Stamina
is *not* an issue here, so keep using your charged up combos until
Ustanak is driven as far back as he can go, then follow the onscreen
button prompt to start a quick-time event. During the event, keep on
pressing the 'X' button (PS3) or the 'A' button (Xbox) to pummel

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Ustanak until you drive him off of the catwalk.

USTANAK'S ATTACKS:

1. CHARGE: Ustanak hasn't forgotten how to charge around, although


this move isn't very effective for him for the first stage of this
battle.

2. CHAIN SHOT: Ustanak's brand new chain move, he will use his ball
and chain to shoot the ball at you. He can additionally dip the
ball in lava to set it on fire first. Mobility is the key to
avoiding this attack.

3. CHAIN SWING: Ustanak only really uses this move if someone gets a
little too close to him. He will of course take his ball and chain
and swing it around him. He can additionally do this after dipping
the ball in lava to set it on fire. Either way, don't get TOO
close.

4. LAVA POOL: This attack only occurs in the second stage of the
fight. Ustanak hits the ground *so* hard that lava seeps up from
underneath. The lava remains in the second arena for a limited
amount of time and hurts any character who runs through it. You
may also see *items* pop up wherever the lava pools show up as
well!

5. PUNCHING/GRABBING: Ustanak will be forced to resort to his normal


physical attacks during the third part of the fight against Jake.
Of course anything that connects is bound to hurt. However Jake
should be relatively safe from attack as he should be doing charged

|/\|
melee moves of his own, one after another until the fight ends!
|/\|
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________________________________________________________________________|
__|
After the fight watch the scenes and enjoy!
Once you have control, jump over to the ladder in front of you and re-join
Sherry. Head over to the doorway to continue.
Head through the hallway, but once you reach the tank *stop* and nab the
nearby Serpent Emblem:
SERPENT EMBLEM #20: Look to the lower left of the tank to see it in plain
sight. Melee it to acquire it.
Congrats, that is all the emblems for Jake's campaign! Head off to the left
now and go through the door. On the tram, hit the levers to send it
speeding
off!
Watch the scenes that follow once you hit the levers. Well, that's not
good!
Our old friend Ustanak is back and is out to get us!
This next part is really just a series of on-screen button prompts, however
it can be a little confusing as you haven't seen these prompts yet (in
Jake's
campaign, anyways!).
Basically you will be using the left and right triggers to *crawl* upwards!
Hold both triggers down until you see one of them (the left) point upwards.
Let go of it and then hold them both down again. Next you'll have to do the
same thing with the right trigger: let go of it and hold down on it again.
This will let you crawl upwards! If Ustanak gets *too* close, you'll have
to
dodge his attack with a separate button press.
As you crawl upwards, you'll reach a crate of explosive canisters. You're
ally and you will have to hit a button to release these. After that,
continue
climbing upwards until you reach yet another piece of the tram's cargo:
iron
pipes. Once again your partner and you can release these (followed by some
button mashing) to set Ustanak back.
Watch the scene after setting the pipes loose to see a gun stuck on the
tram.
Crawl over to it and pick it up. Watch the scene and be ready for a button
prompt in the middle of it.
Congrats on beating Jake Muller's campaign!
___________________________________________________________________________
___
|.;.;_.;.|
|
|;.;/_\.;|
CHAPTER 1: SUBMARINE SECRETS [WLK-2.41]
|

|.;/ _ \.|
_____________________________________________________________________|
|;/_/;\_\|
|
|.;.;.;.;| Ada goes out to explore a submarine, looking for confirmation
and
|
|;.___.;.| clues with regards to Simmons' intel.
|
|.|
\.;|
|
|;| |) |.|
|
|.|___/.;| ENEMIES: J'avo Gnezdo
|
|;.;.;.;.|
|
|.;.;_;.;|
|
|;.;/_\;.| EMBLEMS: #1. After the alarm room you'll walk up some stairs.
Look |
|.;/ _ \;|
to the right to see the emblem near a bed.
|
|;/_/;\_\|
|
|.;.;.;.;|
#2. Inside the generator room, check behind the beam.
|
|;.;.;.;.|
|
|.;.;.;.;|
#3. While escaping from the sub after the third ladder
|
|;.;.;.;.|
look for a vent to the left. The emblem is to the
|
|.;.;.;.;|
right of the next ladder.
|
|;.;.;.;.|
|
|.;.;.;.;|
#4. After seeing the Gnezdo, head past them and through
a |
|;.;.;.;.|
window. Turn around to see the emblem.
|
|.;.;.;.;|
|
|;.;.;.;.|
RANKING TABLE:
|
|.;.;.;.;|

|
|;.;.;.;.| .------------------------------.----------------.--------------. |
|.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|;.;.;.;.| |====|=========|===============|================|
===============| |
|.;.;.;.;| | A |
70%> |
2
|
<50 minutes |
45+
| |
|;.;.;.;.| | B | 60-69% |
3
| 50-90 minutes |
40-44
| |
|.;.;.;.;| | C | 50-59% |
5
| 90-110 minutes |
30-39
| |
|;.;.;.;.| | D |
<50% |
5+
|
>110 minutes |
0-29
| |

|.;.;.;.;|
'----'---------'---------------'----------------'---------------'

Note: If you attract attention the alarm will sound, greatly complicating
matters. You'll be up against a lot of enemies, so stealth is
preferable.
Head through the door and go to the far
out
the guard from behind, the continue and
the
corner. There's a second guard up ahead
taking
cover behind the wall of the corner and
he
approaches.

end of the walway. Stealthily take


crawl underneath the opening around
that you can kill stealthily by
performing a melee attack on him as

Go into the room nearby the forcefield and crawl to the adjacent room, then
stealthily take out the Neo-Umbrella J'avo guard. There's another guard in
the
hall. Take cover against the door and take not of his approaching shadow.
As
soon as he starts moving away from you, move in for the stealth kill. Wait
for
the guard behind the next laserfield to walk away, then go into the next
room
and kill the guard. He'll transform so use a normal arrow to spike him
against
the wall, then use a melee attack to waste him.
Crawl through the vent and look through the grating to spot the guard above
you.
Shoot an arrow at him (through the grate), then exit the vent shaft and
look
around for a [WOODEN BOX]. Drop down the ladder at the end of the walkway.
There's a [WOODEN BOX] here. Use the grapple hook to reach the next walkway
and
peek around the corner. Another guard walks up and down the walkway; he can
be
stealthily taken out with a melee attack from behind. Take cover against
the
wall near the corner, wait for the second guard to turn around, then take
him
out.
Move up the small steps but don't go around the corner. Instead, push the
crate
with canisters out of the way to reveal a vent shaft. Move to the other end
to
get past the three guards. Up ahead are more guards. Take cover behind the
boxes
and proceed when the one closest to you turns around to move back to the
middle.
You'll want to duck at the 'window' opening up ahead, and shoot the guard
inside

the room when he's look away (shoot him with a regular arrow). Break the
[WOODEN
BOX], then hop inside the room. There's another [WOODEN BOX] in the corner,
but
be sure the guard in the walkway doesn't spot you!
Now for the tricky part, to kill the guard stealthily you'll want to keep
track
of where he is. You can do this by standing near the wall and positioning
the
camera so that you can see him. When he's coming towards you, immediately
head
into the walkway and perform a melee attack on him, then hop through the
window
so the second guard doesn't spot you. If the second guard notices that his
buddy is gone, quickly take him out. You can also take him out from behind
when
he walks away from you. Continue on afterward, but note the upcoming
Serpent
Emblem:
SERPENT EMBLEM #1: After going up the stairs, look to the right to see the
emblem in the bunk space. Shoot it!
Move down the walkway and loot the [WOODEN BOX] at the very end before
dropping down. At the end of the vent shaft you'll reach a luxurious room
with a puzzle.
Inspect the door to conclude that it's locked. The adjacent room has a hole
through which you can look, but the view is blocked. Move back to the other
side and press the button on the pedestal to move away the animal's horns.
View through the hole to reveal a whole different layer of paint behind the
painting, including a sketch above the figure in the middle. Memorize the
sketch (which is either a snake, a fish, a bird, or a human) and use the
four
devices in the room to match their sides with the picture so it depicts the
sketch.
Head through the door and a cutscene will 'introduce' turret camera's. Go
around
the corner, take cover against the next corner wall and shoot the guard up
ahead
(twice) with your bow. Stepping on the circular plate will activate the
camera,
although it's easily bypassed. Move around the corner and enter the room.
Inside
you'll find a [RED HERB] and [INCENDIARY GRENADES x2] next to the beamer,
along
with a [GREEN HERB] (perfect for mixing) on the desk.
After watching the film, the alarm sounds. Waste the three guards, head
through
the hall, turn right and waste three more. There are also [WOODEN CRATES
x2]
here. Climb the boxes and move through the vent shaft. Drop down and
activate
the two camera's (by walking over the round buttons on the floor); they'll
target the enemies, making this part a lot easier. Be sure to look around
for
[WOODEN CRATES x3] and [9MM AMMO].

There are [WOODEN CRATES x2] around the corner as well, but be sure to
quickly
take cover since there's a guard behind a turret at the far end of the
hall.
He shoots in bursts, so whenever he's not firing, rush over to the boxes up
ahead and activate the camera behind him, killing the bastard.
Go through the door - and through the next - to reach some sort of
generator
room. There's a [WOODEN BOX] here.
SERPENT EMBLEM #2: Look behind the pillar/beam inside this room to find the
emblem attached to it.
There's another [WOODEN BOX] for you to smash open right before you drop
down
again. In the next room below, collect the [ASSAULT SHOTGUN] from the
workbench
and continue down the walkway. To the left is a [WOODEN CRATE], but it's
guarded
by a crab guard. There are two more guards in the walkway up ahead, but
they
shouldn't pose a major threat.
Climb the ladder at the end to reach a bigger area. Be sure to shoot the
red
canister to your left as you go around the corner (although you'll want to
let
the guard mutate first) - instantly wasting the J'avo. There are [WOODEN
CRATES
x3] in this area, and about twice as many J'avo that you'll need to kill.
After
doing so, move towards the back of the area and shoot one of the J'avo to
trigger a cutscene. Use the grapple hook to escape.
Go through the door afterwards and waste the guard in this control room. Be
careful of his knife! There's a [WOODEN CRATE] here as well. Turn right,
head
through the door and make your way over the broken catwalk and pipes in the
next area. Follow the linear path until you reach an elevator. Upstairs,
make
your way through the walkway and defeat two more guards. There's a [WOODEN
CRATE] in the room right before the elevator.
Crawl to the end of the area, then use the grapple hook and make a run for
it.
Go up the ladder, leap over the gap and climb the next ladder (on the
right).
Leap over another gap and climb yet another ladder. Head through the tube
to
reach an intersection.
SERPENT EMBLEM #3: Move through the shaft to your left and kill the spider
J'avo. The emblem can be spotted on the wall to the
right
of the nearby ladder.
Climb the ladder and hop down. *Quickly* turn the valve to your right, then
turn around and shoot the lock ahead of you to drop the chain fence. You
can
leap to the other side and continue straight ahead now. From here it's a

matter of quickly rushing up a series of ladders until you reach a room in


which you'll have to climb over a few boxes to your right. Make your way to
the top of the room by rushing over the walkway and use the grapple hook at
the end.
Move down the hall and hop through the opening. Ignore the Gnezdo (bee
B.O.W.)
here. We're supposed to head behind us, but let's make a quick side trip
first
by heading straight, hopping through another opening to find [WOODEN CRATES
x2], as well as ...
SERPENT EMBLEM #4: After escaping from the water, head down the hall and
move
through the window. Go opposite of the direction you're
supposed to go in order to reach a small room with two
boxes.
You'll need to hop through another window to reach it.
The
emblem is attached to the wall of the window you jumped
through; turn around while inside the room to spot it.
Once
two
sets
that
the
path

you have it, continue going the way you're supposed to go. Climb up
of ladders and jump down. Interact with the handprint machine to learn
you must restore power first. Jump down to the lower level and follow
until you drop down.

In *THIS* area there are no less then *five* Gnezdo. Yikes! There are some
[WOODEN CRATES x3] to be found (1 to the north, 2 to the west) but I really
don't recommend going for them. Instead, quickly enter the west room and go
right, then dive into the water (there should be a "Control Room" sign by
this water entrance. Now swim north towards your objective. You can also
find
a [FIRST AID SPRAY] in the water down here, although its position seems to
move around. I found it under one of the pipes while swimming to the
objective.
Exit the water and go flip the lever to restore power. Now that that is
done,
return to the main area where you fell down at. This time, take the eastern
path and go into the room on the left. Once you do, head left and dive
again.
Follow the path underwater to the left and exit. Kick the control panel to
open the door and zipline your way upward. Crawl through the vent and soon
you'll be back into the power room.
Go interact with the controls to start a series of questions. This section
is
a little tricky, but shouldn't be too bad if you skipped the Gnezdo
earlier.
Basically, Ada will ask you questions and you need to answer. You *must* be
by the microphone / console though...
To make it interesting, you will constantly be attacked by J'avo. Fight
them
off and answer whenever you can. Feel free to move about when you are being
asked the questions, but remember to go up to the console to answer! A
couple

of the J'avo will turn into Gnezdo, and there's no way to avoid them for
long,
so take them out fast ( a hand grenade and melee works well). And as if
things
weren't interesting enough, you are timed here, so be sure to give those
answers fast before the counter reaches 2500.
Once the locks are disengaged, go stand by the console and use your
grappling
hook to escape. Enjoy the rest of the scenes.
___________________________________________________________________________
___
|.;.;_.;.|
|
|;.;/_\.;|
CHAPTER 2: A GAME FOR TWO [WLK-2.42]
|
|.;/ _ \.|
_____________________________________________________________________|
|;/_/;\_\|
|
|.;.;.;.;| Ada heads to Simmons laboratory in Tall Oaks to discover what
|
|;.___.;.| Simmons plans are and meets up with an old acquaintance...
|
|.|
\.;|
|
|;| |) |.|
|
|.|___/.;| ENEMIES: Zombie Whopper Screamer Deborah Napad
|
|;.;.;.;.|
|
|.;.;_;.;|
|
|;.;/_\;.| EMBLEMS: #5. At the start of the chapter look behind the tomb.
|
|.;/ _ \;|
|
|;/_/;\_\|
#6. After opening the Simmons crypt, drop down and look
|
|.;.;.;.;|
behind you.
|
|;.;.;.;.|
|
|.;.;.;.;|
#7. Go to the southwest corner of the Whopper room and
|
|;.;.;.;.|
look to the north by a pillar.
|
|.;.;.;.;|
|
|;.;.;.;.|
#8. After dropping down past the second Napad, turn
|
|.;.;.;.;|
around to see it on the wall.
|
|;.;.;.;.|
|
|.;.;.;.;|
RANKING TABLE:
|

|;.;.;.;.|

|
|.;.;.;.;| .------------------------------.----------------.--------------. |
|;.;.;.;.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.;.;.;.;| |====|=========|===============|================|
===============| |
|;.;.;.;.| | A |
70%> |
2
|
<45 minutes |
30+
| |
|.;.;.;.;| | B | 60-69% |
3
| 45-70 minutes |
20-29
| |
|;.;.;.;.| | C | 50-59% |
5
| 70-90 minutes |
10-19
| |
|.;.;.;.;| | D |
<50% |
5+
|
>90 minutes |
<10
| |
|;.;.;.;.|
'----'---------'---------------'----------------'---------------' |

You'll find yourself in Tall Oaks now. Specifically, near the Cathedral.
Move
forward and watch the scene, the grab the [WOODEN BARREL x2] behind you.
Head
forward and refrain from jumping down. Grab the [WOODEN BARREL] in the
corner
and then get your first emblem of the chapter:
SERPENT EMBLEM #5: At the start of the chapter, find the emblem behind the
tombstone *before* jumping down!
Jump down now and break the [WOODEN BARRELS x3] you find. Follow the path
to
the dead end and break the lock on the chest, which will let you grab the
[SIMMONS FAMILY CREST PIECE A]. This is of course a trap. Naturally. Kill
the
three zombies that appear and continue past the now open door. Grab the
[WOODEN
BARRELS x2] from the right and move to the end of the path to see a hole
above
you. Grapple up and interact with the door.
As you know, we need to look for the other pieces. Head to the door that
opened
just for you and drop down. Follow the path to come to a room with a door
that
has a green light. Head up the stairs, break the [WOODEN BOX] and shoot the
lock. Open the chest for the [AMBER KEY]. Use it to open the green door
down
below.
You will see a zombie in the back... save the ammo and don't try to kill
him
as you can't. Once you enter he'll drop the chest down a hole.. ok *now*
kill
him. Grab the [SNIPER RIFLE] from the end of the room along with [WOODEN
BARRELS x2].

Before we do the puzzle here, take a look at the hanging bodies. Notice
that
each of them has a padlock. Also, notice the lever in the back can be
moved.
Take some time and shoot off each padlock with your ammo box 50. This is to
get ammo pickups. Now, move the lever to the right and position it
underneath
the body. Next, go stand in the middle and shoot the body down. He will
open
the way for you and let you go forward.
Open the chest here for [SIMMONS FAMILY CREST PIECE B]. Now try to exit the
room for a quick scene. Another puzzle, obviously. To get out of here we
must
complete the circuit. Do so by pushing the first iron chair over the metal
plate. You'll take a shock, but it doesn't hurt. Do the same for the second
iron chair. Now the third part of this is a bit trickier, but easy. A
zombie
will come down to help us out. Get him right in front of the metal plate
and
then shoot him back into it (him walking over it doesn't count). This will
finally open up the door. Before going up the ladder at the far end, crawl
through the small opening on the left side (near the ladder) to reach a
hidden
room with [WOODEN BOXES x3] inside. In any case, the ladder takes you back
to
the room you were in before.
Next, go pull the lever and open up the newly powered up door. Three
zombies
will drop down once you do. The idea here is to pin them against the wall,
otherwise the floor will drop out once you jump over there. This is of
course
the clue given by the zombie full of arrows in the distance, but it's a
good
idea to drop down as the zombies will all die (dropping arrows) and you can
find [WOODEN BOXES x3]. You can crawl your way to the previous ladder as
well.
Pin the zombies and jump over to the chest for the [SIMMONS FAMILY RING].
Head to the hangman room and go through the door, then zip your way further
up. Head up the ladder and get on the red rug, then zip your way along the
path until you fall into another catacomb. Jump down when you can and the
camera will *force* you to interact with the skull behind you. You'll see a
quick scene here. Time to kill some zombies. Since we have to pick someone
to go after first, head left and pick the eye zombie.
Head down the path and you'll fall down, right next to a spinning blade!
*Quickly* dash forwards a few times and round the corner. Up here you will
face two zombies crawling towards you. Take them out, preferably with a
shotgun (save 5-6 shells!) or your ammo box 50. Dash some more and you'll
soon see a whopper trying to get to you! Pull our your shotgun and unload
on
him. Alternately you can find a path to the left you can crawl through, but
then your stuck with a whopper in the next room. Either way, quickly crawl
to safety.
Here you can kill the zombie for the [SKULL'S RED EYE]. A door will open
now.
Grab the [WOODEN BARRELS x2] then go through the door and break the [WOODEN

BARRELS x3]. Follow the path to the skull room. Now that the camera is
acting
decent, break the [WOODEN BARRELS x2] you find down here and climb up the
nearby ladder to go after the next zombie.
Break the [WOODEN BOXES x3] and enter the room. Our target will head
further
in and we'll be ambushed. Kill the four zombies attacking you (careful, one
starts *very* close by) and go into the next room. Once more we will be
ambushed, but this time there will be a screamer in the midst of all the
zombies. If you can gather them up, use a grenade and be sure to take the
screamer out fast with your shotgun. Once they all die the path opens up.
Head further down, nabbing the [WOODEN BARRELS x3] and you'll enter
another
room full of zombies. Again, a grenade helps out a ton and there is yet
another screamer in here, as well as several acid spitters! Kill them all
and
at the end you can *finally* kill the zombie we want for [SKULL'S GOLD
TOOTH].
The end door will open up now leading back to the skull room. Put in the
eye
and tooth to open the door, then grab the chest for [SIMMONS FAMILY CREST
PIECE
C]. Grapple out of the room and climb up the ladder back to the cemetery.
Out
here, take the right path for [WOODEN BARRELS x2] then go open the door.
Drop
down but *before* going in grab the emblem!
SERPENT EMBLEM #6: After dropping down, turn around and look to your upper
right to find this one.
Head through the door now and watch the scene. You'll find yourself in the
middle of the Deborah event from Leon's campaign. When Deborah attacks,
just
evade for a bit and soon you'll fall down.
Head down the path and break the [JARS x2] before having Leon boost you to
the rope. Cross it, view the scene, and break the nearby [JAR]. Keep
heading
down and try to boost to the next rope to see a scene. You'll now be in t
hat
same boss fight as before, copied here for your convenience.
_________________________________
|/\| BOSS BATTLE: MUTATED DEBORAH |
__
|\/|
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|/\| There are several things you should keep in mind during this fight:
|/\|
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|/\| o You'll first need to shoot Deborah several times to trigger a short
|/\|
|\/|
scene. After this scene, give her your load (no pun intended guys!)
|\/|
|/\|
and get accustomed to your surroundings.
|/\|

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o There are two explosive barrels you can shoot. Only do this when
Deborah is very closeby, otherwise it's a waste of potential.

o Zombies spawn every now and then. They're hardly dangerous and you
can get ammunition from them.

o Deborah is very fast because she jumps from one place to another,
usually while attacking. Stay on the run and learn to anticipate her
moves to avoid getting badly hurt.

o Deborah *loves* to flaunt her stuff on the upper level and will
move seductively and taunt with her appendages out. You can get in
a *lot* of damage here, especially with dual pistols.

o Her orange mutated parts are her weakness, but she can also be
damaged by shooting her regularly. The shotgun works well, but also
requires you to get fairly close to her, which puts you at risk.

o After damaging her enough when her orange parts aren't showing
(such as when she's moving around slowly up top), she will get
staggered and fall down. Move in close to melle her; follow the
on-screen button prompts here (X, R1: PS3; A, RT: Xbox) to take
out one of her claws!

DEBORAH'S ATTACKS:

1. BREAST CARESS STRIKE: Deborah spins and jumps from the higher level
towards your character and penetrates their chest with her mutated
body part, while still finding some time to stroke her breasts.

|\/|
Quickly wiggle your way out of this (un)comfortable position and
|\/|
|/\|
penetrate her own mutated body part into her belly. Sorry guys, no
|/\|
|\/|
pun intended here either.
|\/|
|/\|
|/\|
|\/| 2. CLAW SWING: While on the ground level, Deborah swings one of her
|\/|
|/\|
mutated claws horizontally at you. This has quite the reach!
|/\|
|\/|
|\/|
|/\| 3. DASH ATTACK: While down below and with her claws out, Deborah will
|/\|
|\/|
charge at a character, swinging all of her claws in the process.
|\/|
|/\|
|/\|
|\/| 4. 360 SPIN ATTACK: Deborah leaps into the air and lands near your
|\/|
|/\|
character with a full spin of her claws. This has a fairly wide
|/\|
|\/|
range, so you'll want to stay away from her as you see her leap.
|\/|
|/\|
|/\|
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|__|
________________________________________________________________________|
__|
After damaging Deborah enough, a scene plays and the party is split up. You
will be with Helena here. Drop down into the minecart and help Leon as he
moves
downward. Wait for Leon to join you, but watch out for any zombies spitting
acid. You'll soon be on your way, riding the cart.
Drop down and stay like that for a while (otherwise you'll have to duck
four
times, which can sometimes be difficult). Deborah will join the fun; it's
best
to stay in a lying position and repeatedly shoot her with the shotgun. The
ride continues and you'll quickly need to shoot the debris out of the way
or
it'll be game over. After that, lie down again (or otherwise duck several
times
to avoid getting hit) and fight Deborah a second time (but only after
having to
shoot an explosive barrel down the road first). Again, quickly empty your
shotgun, preferably when lying down. A cutscene triggers.
Leon should pull you up and once he does gather the ammo and start shooting
at Deborah. I highly recommend using the sniper rifle, as you have little
time to stop her. Watch the scenes afterward.
We're now in a cave. Head forward and break the [JARS x3] then head into
the

elevator. Break the [WOODEN CRATE] you find and prepare to fight a whopper.
Some pipe bomb arrows help out a lot. In fact, there are two more whoppers
in
this area, so you may as well take them all out. Search the area afterward
for [WOODEN CRATES x6] in the corners and [WOODEN BOX x2]. There's also an
emblem nearby:
SERPENT EMBLEM #7: Head to the southwest corner, where the three wooden
crates are, and look north to see it against one of the
concrete pillars.
Now to find the key. Search the north wall for a dead lab tech who has the
[LABORATORY KEY]. Use it to open the door and grapple upwards. You'll be by
the chute Leon jumped down and another Whopper will come up behind you.
Kill
him if you wish but note that he has double the health of a normal Whopper.
Continue down the walkway and break the [WOODEN CRATES x2] to the right. As
you continue, a Napad will break through the door. Use a pipe arrow on him
if
you choose to fight, but check the room he came out of for a box with [4000
SKILL POINTS] in it. Continue on and break the [WOODEN CRATE]. As you
continue
*another* Napad will charge at you. Once again fight or flight and once you
are done drop down into the hole. Immediately look behind you for a reward:
SERPENT EMBLEM #8: After dropping down the hole past the second Napad, turn
around to see it on the wall.
Break the [WOODEN CRATES x2] to the left and head up the path. Duck under
the
fence and zip yourself up to the barricade area Leon explored (and opened
up
for you) earlier. Search this room for [WOODEN CRATES x3] and [WOODEN BOXES
x3]
before moving on. The next room has [WOODEN CRATES x2] and a [WOODEN BOX].
Step into the next room to have the place lockdown. We'll have to once
again
kill all enemies to proceed. In total you will face *five* Napad. Try to
take
them out one at a time, although its common to be attacked by two at once.
Break their shell with a pipe arrow and then either use regular arrows or
shotgun blasts to make them kneel so you can melee them.
The room you are fighting in also had [WOODEN BOXES x3] and a [WOODEN
CRATE].
Once all foes are dead head into the command room beyond and watch the
scene.
___________________________________________________________________________
___
|.;.;_.;.|
|
|;.;/_\.;|
CHAPTER 3: THE CHINESE CONNECTION [WLK-2.43]
|
|.;/ _ \.|
_____________________________________________________________________|
|;/_/;\_\|
|

|.;.;.;.;| With the game afoot, Ada heads off to China where she tracks
Chris |
|;.___.;.| Redfield's progress and gets to meet Wesker and Birkin's kids...
|
|.|
\.;|
|
|;| |) |.|
|
|.|___/.;| ENEMIES: J'avo Strelat Zombie Ubistvo
|
|;.;.;.;.|
|
|.;.;_;.;|
|
|;.;/_\;.| EMBLEMS: #9. In the market after the J'avo scene, look at the
last |
|.;/ _ \;|
stall on the left. Its on top of some wares.
|
|;/_/;\_\|
|
|.;.;.;.;|
#10. Locate the burning van before the second market
and
|
|;.;.;.;.|
look behind it to find this one.
|
|.;.;.;.;|
|
|;.;.;.;.|
#11. When you are on the bus and it stops, head to the
|
|.;.;.;.;|
front and look off to the left. Be quick!
|
|;.;.;.;.|
|
|.;.;.;.;|
#12. After losing Ubistvo, head into the house and look
|
|;.;.;.;.|
through the right crack down the staircase.
|
|.;.;.;.;|
|
|;.;.;.;.|
RANKING TABLE:
|
|.;.;.;.;|

|
|;.;.;.;.| .------------------------------.----------------.--------------. |
|.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|;.;.;.;.| |====|=========|===============|================|
===============| |
|.;.;.;.;| | A |
70%> |
2
|
<45 minutes |
40+
| |
|;.;.;.;.| | B | 60-69% |
5
| 45-70 minutes |
30-39
| |
|.;.;.;.;| | C | 50-59% |
9
| 70-100 minutes |
20-29
| |
|;.;.;.;.| | D |
<50% |
9+
|
>100 minutes |
0-19
| |
|.;.;.;.;|
'----'---------'---------------'----------------'---------------' |

We'll now be in China, near the start of Chris's chapter 3.


Head down the path and play on the playground if you wish, then take the
left
side and grapple your way forward. There are seme J'avo here you can play
with.
Sneak behind them from the left for a free instant kill on one of them.
Head out into the street and kill the two mutated arm J'avo. Keep going and
look for a [WOODEN CRATE] to the left. Two more J'avo will come down to
play.
Take them out and find the [WOODEN CRATES x2] in the area (one to the far
right
and one to the right behind a stand). We can also get a Serpent Emblem
nearby:
SERPENT EMBLEM #9: In the market, look at the last stall on the left. It's
on
top of some wares, near some belts.
Head to the far left and keep going, breaking the [WOODEN CRATE]. Kill two
more
J'avo and search the left stands for another [WOODEN CRATE]. Before going
into
the door at the end, pick up the [9MM AMMO] from the left table.
Open the door and waste the three J'avo you find. One will turn into a
Strelat
so be ready for that. Enter the right door after that. Grab the [WOODEN
CRATES
x2] and the [WOODEN BOX] and enter the street for a short scene.
Avenge the poor Chinese people and make your way behind the van for the
[WOODEN
CRATE] back there and also:
SERPENT EMBLEM #10: Located behind the burning van, inside of a road block.

Keep heading down the stalls, checking the left ones for some [ARROWS
(NORMAL)]
and the right ones for [9MM AMMO]. You'll also have to fight a Strelat
here,
but it may be easier to fight it up ahead. However, there is also two J'avo
out here and, eventually, two more Strelats. Kill them all and search the
right
area for [WOODEN CRATES x2]. Jump over the barricade and grapple away.
Watch the scene and then run towards the tv screen. Head to the right and
keep
going, grappling at the end. Keep running and soon you'll need to wiggle
your
left analog to stay safe. Keep running and after the obstacle be ready to
slide
underneath and grapple at the end. After the smooth scene you'll be safe.
Head forwards and upwards and you'll soon be in an area that Jake and
Sherry
have yet to visit. Instead of J'avo, there are around eight zombies to take
care of here. Try to gather them up and grenade them, but take them out any

way you can. Search the area for [WOODEN CRATES x5], a [GREEN HERB], and a
box
in the corner for [2000 SKILL POINTS]. Head to the objective and pick up
the
[BACK STREET KEY]. Kill the zombie once it awakens and use the key on the
door
to see a scene.
We'll now have to fight Ubistvo. As you know from previous experiences,
Ubistvo is hardly a "boss". He still merely charges at you and swings his
chainsaw. He's more agressive than normal here, but he's still not much of
a challenge. The real challenge in this fight comes from the multitude of
crawling zombies in the area. They fall in from nowhere and will constantly
try to detain you by crawling along. They *occasionally* get up, but not
very
often. Use the outer edges of the area to force Ubistvo to travel to you
and
take advantage of your range with the sniper rifle and pipe arrows to hurt
him.
Stay on the move constantly to avoid the zombies and you'll be fine.
After the fight, take care of any zombies and gather any items and reclaim
your key. Continue on now and grapple upwards. Destroy the [WOODEN CRATE]
out
here and move to the end to see a scene.
Well, he's back! We knew that he was tenacious already, though. As he comes
at you, press the action button prompt to get around him. He'll smash
through
a sign, so be sure to slide underneath it. Soon the bus will stop and that
is
our cue to grab an emblem.
SERPENT EMBLEM #11: While on the bus with Ubistvo, wait until after he gets
knocked down and the bus stops. Head to the front and
look
off to the left to see this one.
After nabbing the emblem, use the grapple action to get away and watch the
scene. You're now in a confined area of the railroad tracks with Ubistvo.
Be
sure to gather up the [WOODEN CRATES x10] in this area. You have to damage
Ubistvo a bit to trigger a scene with a train going by. Here, press the on
screen button prompts to ensure you live through it then it's time for
round
two.
Damage him some more (two pipe arrows and a melee out to do it) and you'll
hear an update on your doppelganger. We'll be inside a train now. Move
forward
and grapple to the top, then watch the scenes. Head inside the apartment
and
break the [WOODEN CRATES x4], but more importantly:
SERPENT EMBLEM #12: Look between the right crack when you head down the
staircase. It's tricky to see and hit, but its there.
Head upstairs now and through the door. Destroy the [WOODEN CRATES x2] out
here and head through the next door and watch the scene.

Drop down and destroy the [ORIENTAL VASE] and jump to the right. Destroy
the
[WOODEN BOX] over here and continue on. After some grappling and jumping
you
will see a scene. Destroy the [WOODEN CRATES x3] when you see them. From
here,
use your sniper rifle to put a few shots into Ubistvo and help Jake and
Sherry
progress.
After the scene, destroy the [WOODEN BOXES x5] and grapple onward. Keep
going
onward and when you get to the rooftop destroy the [ORIENTAL VASES x4] and
the
[WOODEN BOX] in the area and grapple on. Up on the crane, take some shots
at
Ubistvo and, after the short scene, press the action button to help take
him
out. After that jump down when you can and watch the scene. Once Ubistvo
attacks you don't have to do anything... just wait for the prompt to zip
down
and save the day.
After the scenes, continue onward, dropping down when you can. You will
soon
come to a jet-ski. Take off on it to end the chapter.
___________________________________________________________________________
___
|.;.;_.;.|
|
|;.;/_\.;|
CHAPTER 4: REVELATION AT SEA [WLK-2.44]
|
|.;/ _ \.|
_____________________________________________________________________|
|;/_/;\_\|
|
|.;.;.;.;| Ada trails Chris and Piers to a tanker in order to meet her
twin,
|
|;.___.;.| but family reunions aren't all that they're cracked up to be.
|
|.|
\.;|
|
|;| |) |.|
|
|.|___/.;| ENEMIES: J'avo Rasklapanje Gnezdo Carla Spore S Carla Spore
L |
|;.;.;.;.|
|
|.;.;_;.;|
|
|;.;/_\;.| EMBLEMS: #13. After the spotlight scene, grapple up and look
left. |
|.;/ _ \;|
|
|;/_/;\_\|
#14. After the Ada fall scene, drop back into the ship
|
|.;.;.;.;|
and find it in a locker on the left hand wall.
|

|;.;.;.;.|
|
|.;.;.;.;|
#15. After inspecting "Ada" *do not* jump down the
hatch, |
|;.;.;.;.|
instead look to the left of it to see the emblem.
|
|.;.;.;.;|
|
|;.;.;.;.|
#16. After the room filled with Carla Spores and Hands,
|
|.;.;.;.;|
look for it in the left cubby after the bulkhead
door.|
|;.;.;.;.|
|
|.;.;.;.;|
RANKING TABLE:
|
|;.;.;.;.|

|
|.;.;.;.;| .------------------------------.----------------.--------------. |
|;.;.;.;.| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|.;.;.;.;| |====|=========|===============|================|
===============| |
|;.;.;.;.| | A |
70%> |
2
|
<50 minutes |
15+
| |
|.;.;.;.;| | B | 60-69% |
3
| 50-65 minutes |
10-14
| |
|;.;.;.;.| | C | 50-59% |
5
| 65-85 minutes |
5-9
| |
|.;.;.;.;| | D |
<50% |
5+
|
>85 minutes |
<5
| |
|;.;.;.;.|
'----'---------'---------------'----------------'---------------' |

After the scenes we'll be tasked with searching the ship. There is a J'avo
right in front of you that you can insta-kill with a melee attack. Grab the
[WOODEN CRATE] to the left and take the right door. Up ahead you can
stealth
kill a guard around the corner with good timing, and another guard after
that
if you wait until there backs are turned. Up ahead the door we need will
want
three different passcodes to open. Sound familiar?
It should... this is the same area that Chris and Piers go through... we're
just doing it backwards. The first passcode is easily gotten as a guard
shows
up nearby that you can stealth kill. Ada takes a copy of it gaining
[PASSCODE
A] but leaves it on the ground for Chris later. However, once you have it a
Rasklapanje shows up. Just great... As before, refer to the detailed map
below
(which has been modified for Ada) to get around smartly.
.----------------------------.
This area is essentially the same as it was in |TRIVIA: IMPRESS YOUR
FRIENDS!|

Chris's chapter... so you already know how to


|-----------------------------|
get around. There are some important changes
|If you destroy a
Rasklapanje |
though: J'avo now patrol the area and will even |nearby the microwave in
the |
ambush you at certain times. Some items have
|kitchen, you can actually
|
also been switched around. To start out, go
|pick up its hand and put
it |
stealth kill the J'avo patrolling the north and |in the microwave! Mmmm,
yum! |
west hallways. From there you can sweep the
'-----------------------------'
kitchen and dining room for the [WOODEN BOXES x4] if you wish, just beware
of
the J'avo in the dining room.
Also, be sure to visit the luxury rooms. The bottom one has a suitcase with
[2000 SKILL POINTS] and a [WOODEN BOX] in the bathroom, but before you grab
it
get ready for a J'avo ambush. Three of them will come in and try to kill
you,
so have a pipe arrow or grenade ready for them. The next luxury room to the
left has a new weapon for you: the [BEAR COMMANDER] assault rifle! It also
has
a suitcase with [5000 SKILL POINTS], a [FIRST AID SPRAY] in the bathroom,
and
[WOODEN BOXES x2] (one in the bathroom, one in the room. Once you grab the
weapon and/or skill points, another J'avo ambush will occur, so be ready.
Again, a pipe arrow or grenade will help even the odds.
Head towards the second passcode now. In that room you will be unable to
reach
the back part of the room (as you have no partner to help open the door),
but
we thankfully don't need to go back there. Kill the J'avo in the room to
make
him drop the passcode. Try to grab it though and a Rasklapanje will enter
the
room and grab it before you!
Blow the creature to hell (temporarily) and retrieve [PASSCODE B]. Beware
of
any J'avo reinforcements that may come and head for the flooded section. As
you
pass the flooded section, a quick-time event will happen with another
Rasklapanje. Hit the action button quickly and blow the creature into the
fire
with your shotgun to instantly (and again, temporarily) kill it.
Head up to the northern crew quarters area where you will have to fight off
six J'avo, who are coming out of the doors. As you fight, be mindful of any
reviving Rasklapanje sneaking up behind you... don't be caught unaware!
Once
you have killed them all off you can check the northern rooms for [WOODEN
BOXES
x2] and an [INCENDIARY GRENADE] as noted below and the southern rooms for a
[WOODEN BOX] and another [INCENDIARY GRENADE] as noted below. Go for the
next
passcode as well and kill the guard to obtain [PASSCODE C].

Be sure to consult the in-depth map below for some quick orientation. You
start
in the lower right room with the locked door.
___
|Ig |
|
|

___
|
|

___
___
| |
| |
|
| |B | | B|

LEGEND:

P1/P2/P3 .... Passcode

A/B/C
____________|_ _|__|_ _|_|_ _|_|_ _|___
B
......... Wooden Box
|flooded
|
R
......... Rasklapanje
|l __________________ ____ _____ _ u |
Ig ......... Incend.
Grenade
|o |
|
P3
| |
| |
|===|
J
......... J'avo
|o |
|______|__| |
| | B|l |
=
......... locked door
|d |_________|
| | Ig| |
|
|
l
......... locked side
| |
|u __ __|__|___|_|___|
|
u
......... unlocked
side
| | R P2
|==|
|
|
ss ......... impassable
steam
| |_____ __|l |B
B
|
|
|
|
|
|
W
......... Bear
Commander
|
_________ J |
|
S
......... Skill Points
| |
| | |____
J
|
|
FA ......... First Aid
Spray
|l | B FA | | |
|
|
|
|==|B
|_| l=u
|
|
| (lock) |
|u | S W |
|__ |______ ______| J |
|
|
| |
|
|
|
|
B |
|
|
|
| |
|
|B |___
|
|
|
| (start) |
| |
| _|
| |
|
|
|
_---___|
| |_______|
|
| |
B
|
|
__| |
| |
|
|
S
|
|
|
|
|
| |
|
|_______| |_____ __|
|
|
|
| |
|
J
|______| R |
| |
|_________________________
stairs
P1 |
|__|
blue vending
|
___________|
|
machines
|____________|
|_ ____|______
|______________
After collecting all passcodes and any items of your interest (most notably
the skill points), head back to the locked door and head through the room.
Another Rasklapanje spawns once you open the door, so waste it (or flee)
and
break the [WOODEN CRATE] up ahead. Grapple yourself up to the left and
you'll
hear you doppelganger over the speaker. Take the elevator to continue.
Grapple upwards and when Chris appear run through the next door (slide!) to
get away. Grab the [GREEN HERB] to your right and head upstairs. You will
notice all the soldiers to the left. Don't want to fight them! Head to the
right instead and go outside.
After the scene we will have to avoid the spotlight (or else face the
guards
and RPG's). *Immediately* run to the right and head to the end of the
walkway
and grapple up. Emblem time:

SERPENT EMBLEM #13: After grappling up, look to your left to see this
emblem.

Nab the emblem and grab the [WOODEN CRATE] next to it. Head inside and make
your way to a duct system. As you crawl through, Chris and Piers will take
out
the J'avo down below! Ha! Keep going and once you are out look for a room
to
the left with a J'avo with his back turned to you, allowing you an instant
kill. Do so and nab the [WOODEN CRATES x4] in the room. Head through the
command area and avoid the Gnezdo and hit the button to open the door (the
Gnezdo will wander about, letting you avoid it).
Jump outside the ship and down the hatch to encounter more searchlights.
This part is annoying due to the camera, but stick CLOSE to the inside of
the
boat (vice jumping over the boxes near the outside) and hit the action
button
to start to crawl. Here, wait for the light to pass, then crawl past the
open
area to the covered area. Wait once more for the light to pass and crawl
the
rest of the way, the run all the way to the end of the walkway and zipline
yourself further up.
Grab the [WOODEN CRATEX x2] on the right and note the enemies in the room
nearby! There's three of them in the room and one guarding the door and
ladder to the left. All you need to do is crawl under the windows to the
corner and snipe the guard by the ladder with a (normal) arrow. Aim for the
head and finish him quickly. Now keep crawling under the windows and take
the
ladder up.
Grab the [ARROWS (NORMAL)] on the right shelf and head into the duct work.
Here you will have to kill (or can choose to kill) up to three spider J'avo
before continuing to the right. Drop down and head up to the cabin to see a
scene.
Continue on and drop down into the ship. You can stealth-kill the soldier
here but once you do it's emblem time:
SERPENT EMBLEM #14: After dropping into the ship and killing the soldier,
check the left wall to find the emblem in a locker.
Nice! There's a [WOODEN CRATE] on the right wall as well. Take the elevator
down and listen to the update, the grab the [5.56MM NATO AMMO x2] from the
boxes. Head towards the body for a scene.
After the scene bust open the [WOODEN CRATE] and *BEFORE* jumping down lets
get another emblem:
SERPENT EMBLEM #15: After the scene but *before* jumping down the hatch,
look
to the left to see the emblem lying near the floor.
Jump down the hatch and you'll see that the ship is being taken over by
mutated
flesh! Arg! Quickly run forward and to the right (staying still too long
*will*
kill you) and head down the stairs, through the door that you find.

In here you'll meet an Ada Clone... an enemy that the game calls "Carla
Spore
S" (I'll still call them Ada Clones though... much easier). You can kill
these
things and they'll drop items, so stun it and then melee it to death. To
attack, "she" slowly moves around and tries to spit acid at you. Not much
of
a threat. Take her out and destroy the growths on the door (which also drop
items) to continue.
There's two more Ada Clones in the next hallway and a door on the right.
Head
through it and *quickly* take the right path so you can grab a [GREEN HERB]
from the table. This room will *soon* be filled with Ada Clones, so hurry
to
the hallway on the far right. In here the right wall has arms reaching out
for
you. Either get caught on purpose (lower difficulties) and wriggle out or
wait
for them to stop grabbing. At the end of the hall there's some hands on the
left where the same applies. Break through the door (an Ada Clone is
forming
near it) and quickly interact with the door on the left. Turn the handle
*quickly* as another Ada Clone is forming behind you and get through it
ASAP!
Nice Ada, who are you holding the door open for? How about you shut it!?
In here let's first and foremost find a tricky Serpent Emblem:
SERPENT EMBLEM #16: After closing the hatch, head into the little cubby on
the left near the door and using your left hand to aim
(your body should be on the right side) look to the
right
for the emblem.
Well, *THAT* was a tricky one, huh!? OK, break the [WOODEN CRATES x2] to
the
right but before proceeding notice the face thing to the upper left of the
door. This thing will come down to bite you if you try to continue, so we
need
to shoot at it in bursts with the Bear Commander. You can get the [WOODEN
CRATE] by it too if you shoot it and collect it as you walk by. In the next
room there is another face to be careful of and beyond that you'll see a
door.
There is a face by it as well, but also two blue tanks. Shoot the tanks to
freeze the face, the quickly pick up the [ARROWS (PIPEBOMB)] on the left,
then
open the door and get through!
Head downwards and break the [WOODEN BOX]. Continue until you see a scene.
Dash down the hall and the right wall will grab you. *Quickly* escape and
stick
to the left side (your left) and jump a barricade. Keep dashing and you'll
zipline a distance before the game enters slow-motion. Here, shoot the blue
tanks to save your hide.
Once you're safe you can shoot the three growths on the right wall for
items
if you wish. Continue on through the bulkhead door and into the next room.
Here you will have to fight the "Carla Spore L", which is basically mutated

Carla. Big? Yes. Hard? Not really. Mutated Carla really only has *ONE*
attack:
shooting projectiles at you with her eyes. She also spawns Ada Clones into
the
arena, but they are so slow that I recommend ignoring them.
Our tactic for this fight is fairly simple: blow her to bits. Literally.
What
you want to do is equip your crossbow and fire pipebomb arrows at the same
general area of the face. Each arrow will chip away at her and four arrows
or
so in you will be able to see the tanks on the other side. Once *that*
happens,
quickly equip a fast firing weapon like your Bear Commander and blow up the
tanks!
If you are struggling or have no pipebomb ammo (you really should, we
picked
some up not long ago... perhaps you're just now joining us?) you can kill
the
growths in the area for supplies and use your other weapons (the shotgun is
decent) to chip away at the face. Just avoid getting hit otherwise your
work
will likely go to waste as she heals herself.
Once you've destroyed her, head up the elevator to end the chapter.
___________________________________________________________________________
___
|.;.;_.;.|
|
|;.;/_\.;|
CHAPTER 5: CLEARING ONE'S NAME [WLK-2.45]
|
|.;/ _ \.|
_____________________________________________________________________|
|;/_/;\_\|
|
|.;.;.;.;| With the mystery unraveled, Ada heads into the city to track
down
|
|;.___.;.| Simmons and finish things, with time to help out Leon as well.
|
|.|
\.;|
|
|;| |) |.|
|
|.|___/.;| ENEMIES: Zombie Simmons Whopper
|
|;.;.;.;.|
|
|.;.;_;.;|
|
|;.;/_\;.| EMBLEMS: #17. In the very beginning, look in the back of the
yellow |
|.;/ _ \;|
truck, on the left hand side.
|
|;/_/;\_\|
|
|.;.;.;.;|
#18. When fighting the attack chopper after the scene,
|

|;.;.;.;.|
look to the lower right to find it on top of a
sign. |
|.;.;.;.;|
|
|;.;.;.;.|
#19. When aiding the second group of survivors, fly to
the |
|.;.;.;.;|
left to see this one lying on the lower building.
|
|;.;.;.;.|
|
|.;.;.;.;|
#20. After hopping up to the crane, look off to the
right |
|;.;.;.;.|
with your sniper rifle and find it on a building.
|
|.;.;.;.;|
|
|;.;.;.;.|
RANKING TABLE:
|
|.;.;.;.;|

|
|;.;.;.;.| .------------------------------.----------------.--------------. |
|.;.;.;.;| |RANK|ACCURACY:|ALLOWED DEATHS:|COMPLETION TIME:|ENEMIES
KILLED:| |
|;.;.;.;.| |====|=========|===============|================|
===============| |
|.;.;.;.;| | A |
70%> |
2
|
<50 minutes |
15+
| |
|;.;.;.;.| | B | 60-69% |
3
| 50-65 minutes |
10-14
| |
|.;.;.;.;| | C | 50-59% |
5
| 65-85 minutes |
5-9
| |
|;.;.;.;.| | D |
<50% |
5+
|
>85 minutes |
<5
| |
|.;.;.;.;|
'----'---------'---------------'----------------'---------------' |

After the cutscenes you'll be flying a chopper and helping out Leon and
Helena
down below survive the zombie attack. The controls feel a little goofy, but
here they are:
.------------.-----------.--------------.
|ACTION
|XBOX 360: |PLAYSTATION 3:|
|============|===========|==============|
|Steer
|Left Stick | Left Stick |
|Aim
|Right Stick| Right Stick |
|Ready Weapon|
LT
|
L1
|
|Fire
|
RT
|
R1
|
|Missile
|
A
|
X
|
'------------'-----------'--------------'
Protecting Leon is all well and good, but be sure to aim for this emblem
first
and foremost!
SERPENT EMBLEM #17: While protecting Leon at the beginning, look in the
back

of the yellow truck, on the left hand side.


With that in hand, resume your zombie-killing spree. I highly recommend
saving
your missiles here: your guns are all you need for zombies. Soon Leon and
Helena will be safe. From here you'll be headed down the streets, but you
won't
be alone for very long. More helicopters will soon join you, flying in
front of
you. Shoot them down while avoiding as much fire as possible. After the
first
two you'll be attacked by two at once. Use a missile to help even the odds
and
beware of any RPG attacks.
After they are beaten, you'll see a scene (I call this the "Nice Model"
scene),
and here we can get another Serpent Emblem:
SERPENT EMBLEM #18: After the scene, look down and to the right to see the
emblem resting on top of a sign.
After making sure you got the emblem, use the right and left edges of the
building to keep you safe from the chopper's missiles. Keep on the move to
avoid machine gun fire and swing up from cover while spraying your own
machine
guns to damage the chopper. It's fairly easy to destroy with those tactics
and
you can even save your missiles if you wish (or use them... your choice).
Once
you destroy it, it's off to the tower for us!
After the scenes you will of course be fighting Derek, Form Two with Leon
and Helena. This fight is *much* easier with a helicopter! He only has a
few
attacks that work on you: one is the jumping tail lash, however this is
very
easily avoided by keeping on the move the *entire* fight. Just constantly
circle either clockwise or counter-clockwise while firing away at Derek.
The
next weak attack is when he picks up a car and tries to throw it at you.
You
have plenty of warning before this happens though, and you can put the
giant
obelisk in between the two of you to remain safe.
His back is his weak point: you can destroy some of the plates back there
and
injure him badly. Keep firing and having fun with him. You'll go through
all
of the scenes that Leon went through and it'll feel like this part is
taking
forever, but put him down enough times (and keep shooting even when he's in
"human" form) and you'll get past this section.
Watch the scenes and in the next section you can help out some poor
survivors.
Kill off all the zombies and protect them as best as you can and soon
you'll

be helping a second group of survivors. As mean as it may sound, forget


about
them for now and look for the below emblem:
SERPENT EMBLEM #19: Before helping the second group of survivors, fly to
the
left and look for the emblem on a lower rooftop.
With that in hand, destroy the dynamite stick zombie to send the lightning
spire tumbling below. Proceed to help out the survivors like normal until
you move on and fight some BSAA zombies and a Whopper for a landing spot.
Take them all out (you may as well use up your remaining missiles) and
watch
the scene. Gather up any items you can and instead of heading to the
mission
objective, head down the stairs nearby.
Down here you can find [WOODEN CRATES x9], [WOODEN BOXES x2] and a case
with
a [FIRST AID SPRAY] and [ARROWS (PIPE BOMB)] in it. Head for the objective
now
and zip your way up to the crane. Final Emblem Time!
SERPENT EMBLEM #20: After zipping up to the crane, equip your sniper rifle
and
look off to the right to see this one laying on top of
a
building. Easy as pie!
Congrats, if you've been following this guide you should have all of the
Serpent Emblems now and will have gotten the trophy or achievement for
them.
Continue onwards and drop down when you can. Grab the [GREEN HERB] you find
and enter the door to see a scene.
We'll now be in the last part of the Simmons' battle. Endure on top of the
elevator and soon you'll be on a walkway with Simmons. Here, I highly
recommend
using pipebomb arrows until a scene triggers. Be careful of the zombies
walking
around. Simmons' charge is brutal, but you should be able to avoid it by
either
dodging to the left or right as he passed. He also shoots his claw at you
that
you can either dodge or counter.
After enough damage the walkway will collapse and Ada will shoot off to the
final walkway. Leon and Helena are, of course, about to be chased by
Simmons
up the building. Take care of any zombies in the area and get out your
sniper
rifle so you can cover them. Make sure they climb up safely and another
scene
will take over.
It is now you and Leon with Simmons on the walkway. Keep laying into him
and,
when he becomes "human", pummeling him. Use everything you have here, as
the

campaign is winding to a close. With enough punishment you'll have him


beat.
Just remember to run over to him when he's by the ledge!
Watch the scene and afterwards head through the room. Interact with the
console and (optionally) watch the scenes. Continue on into the room and
watch the final scenes.
Congrats on beating Ada Wong's campaign!
___ ___ ___
__
o
__
|
|
|
(_ |_/ | |
|
(_
+ TEMPLATES, EMBLEMS
_|_ _|_ _|_.
__) | \ | |__ |__ __)
& TITLES
[SKL]

CAMPAIGN SKILL LIST [SKL-3.1]:

.--------------------------.------.-------------------------------------------.
|SKILL NAME:
|PRICE:|DESCRIPTION/[EFFECTS]
|
|==========================|======|
============================================|
|Firearm Lv.1
| 12000|Slightly increases firearm power [+10%].
|
|Firearm Lv.2
| 29000|Slightly increases firearm power [+20%].
|
|Firearm Lv.3
| 75000|Slightly increases firearm power [+50%].
|
|Melee Lv.1
| 10000|Increases power of melee attacks [+10%].
|
|Melee Lv.2
| 25000|Increases power of melee attacks [+20%].
|
|Melee Lv.3
| 75000|Increases power of melee attacks [+50%].
|
|Defense Lv.1
| 3200|Reduces damage from enemy firearms [20%]. |
|Defense Lv.2
| 28000|Reduces damage from enemy firearms [30%]. |
|Defense Lv.3
| 80000|Reduces damage from enemy firearms [50%]. |
|Lock-On Lv.1
| 2800|Increases accuracy slightly.
|
|Lock-On Lv.2
| 31000|Increases accuracy more.
|
|Rock Steady Lv.1
| 3500|Reduces recoil after shooting.
|
|Rock Steady Lv.2
| 33000|Reduces recoil after shooting.
|
|Critical Hit Lv.1
| 3500|Increases critical hit chance [+50%].
|
|Critical Hit Lv.2
| 13000|Increases critical hit chance [+75%].
|
|Critical Hit Lv.3
| 32000|Increases critical hit chance [+100%].
|
|J'avo Killer Lv.1
| 3000|Increases attack power vs J'avo [+20%].
|

|J'avo Killer Lv.2


|
|
|Zombie Hunter Lv.1
|
[+20%].
|
|Zombie Hunter Lv.2
|
[+50%].
|
|Eagle Eye
|
|
|Quick Reload
|
|
|Last Shot
|
|
|Shooting Wild
|
increases |
|
|
|
|Combat Gauge Boost Lv.1
|
|
|Combat Gauge Boost Lv.2
|
blocks.
|
|Breakout
|
|
|Item Drop Increase
|
|
|Recovery Lv.1
|
|
|
|
|
|Recovery Lv.2
|
|
|
|
|
|Team-Up
|
you|
|
|
|
|Field Medic Lv.1
|
|
|
|
|
|Field Medic Lv.2
|
|
|
|
|
|Lone Wolf
|
|
|
|
|
|AR Ammo Pickup Incr.
|
|
|Shotgun Shell Pickup Incr.|
|
|
|
|
|Magnum Ammo Pickup Incr. |
S&W
|
|
|
|
|Rifle Ammo Pickup Incr.
|
pickup |

25000|Increases attack power vs J'avo [+50%].


3000|Increases attack power vs Zombies
25000|Increases attack power vs Zombies
3000|Adds extra zoom level to scoped weapons.
10000|Reload your weapons more quickly [+20%].
55000|Increases power of last bullet [+300%].
65000|Removes your targeting sight, but
|your firepower [+50%].
70000|Increases your Combat Gauge to 8 blocks.
90000|Increases your Combat Gauge to 10
2800|Break free more easily from grapples.
3500|Increases item drop rate on enemies.
10000|Speeds up recovery rate in dying status;
|[Recovery in 10 seconds, instead of 15].
70000|Speeds up recovery rate in dying status;
|[Recovery in 7 seconds, instead of 15].
14000|When the AI player is within 5 meters of
|they'll deal as much damage as you do.
12000|Allows your partner to give you 1 or 2
|health tablets when you're rescued.
95000|Allows your partner to give you 2 or 3
|health tablets when you're rescued.
100|Keeps your partner from helping you when
|you're in trouble (single player only).
8000|Increases 5.56 NATO ammo pickup amount.
8000|Increases 10 & 12-gauge shotgun shells
|pickup amount.
25000|Increases .50 Action-Express and .500
|Magnum ammo pickup amount.
8000|Increases 7.62 NATO and 12.7mm ammo

|
|
|amount.
|
|Grenade Pickup Increase
| 22000|Increases 40mm explosive, avid, and
nitrogen|
|
|
|rounds pickup amount.
|
|Arrow Pickup Increase
| 20000|Increases normal and pipe bomb arrows
pickup|
|
|
|amount.
|
|Grenade Power-Up
| 40000|Grenades deal 100% additional damage.
|
|Handgun Master
| 37000|Handguns deal 100% additional damage.
|
|Shotgun Master
| 38000|Shotguns deal 100% additional damage.
|
|Magnum Master
| 40000|Magnums deal 100% additional damage.
|
|Sniper Master
| 39000|Sniper Rifles deal 100% additional
damage. |
|Machine Pistol Master
| 38000|MP-AF & AB 50 deal 100% additional
damage. |
|Assault Rifle Master
| 37000|Assault Rifles deal 100% additional
damage. |
|Grenade Launcher Master
| 40000|Gren. Launcher deals 100% additional
damage.|
|Crossbow Master
| 40000|Crossbow deals 100% additional damage.
|
|Infinite Handgun
| 79000|Infinite ammo for Handguns.
|
|Infinite Shotgun
| 89000|Infinite ammo for Shotguns.
|
|Infinite Magnum
| 99000|Infinite ammo for Magnums.
|
|Infinite Sniper Rifle
| 79000|Infinite ammo for Sniper Rifles.
|
|Infinite Machine Pistol
| 89000|Infinite ammo for Machine Pistols.
|
|Infinite Assault Rifle
| 89000|Infinite ammo for Assault Rifles.
|
|Infinite Grenade Launcher | 99000|Infinite ammo for Grenade Launchers.
|
|Infinite Crossbow
| 79000|Infinite ammo for the Crossbow.
|
'--------------------------'------'-------------------------------------------'
UNLOCKING SKILLS:

o For leveled skills you simply need to unlock the previous level first in
order
to purchase the next one.
o For the J'avo Killer Lv.1 and Zombie Killer Lv. 1 you'll need to kill 30
of
each of those enemies first to unlock the skills.
o For the 'master/power-up' skills (which increase the damage of a
particular
weapon type by an extra 100%), you'll need to kill a large amount of
enemies

with that weapon type. The amounts are as follows:


Grenades:
Handguns:
Shotguns:
Magnums:
Sniper Rifles:
Machine Pistols:
Assault Rifles:
Grenade Launchers:
Crossbow:

800
1500
1000
800
1000
1500
1500
1500
800

kills
kills
kills
kills
kills
kills
kills
kills
kills

o In order to unlock the 'infinite ammo' skills series - that is, make them
available for purchase - you'll need to unlock all four campaigns
(including
Ada's) first. You can then purchase any of these handy skills.
o For your convenience, here are all weapons for each type (where
applicable):
Handguns: Nine-Oh-Nine, Wing Shooter, Triple Shot, Picador
Shotguns: Shotgun, Assault Shotgun
Magnums: Lightning Hawk, Elephant Killer
Sniper Rifles: Sniper Rifle, Semi-Auto Sniper Rifle
Machine Pistols: MP-AF, Ammo Box 50
Assault Rifles: Assault Rifle RN, Bear Commander, AR for Special Tactics
Grenade Launchers: Grenade Launcer, Bear Commander (alternate fire)
Crossbow: Crossbow
AGENT HUNT SKILL LIST [SKL-3.2]:

.--------------------------.------.-------------------------------------------.
|SKILL NAME:
|PRICE:|DESCRIPTION/[EFFECTS]
|
|==========================|======|
============================================|
|Creature Offense Lv.1
| 5000|Increases attack damage [+10%].
|
|Creature Offense Lv.2
| 15000|Increases attack damage [+20%].
|
|Creature Offense Lv.3
| 60000|Increases attack damage [+30%].
|
|Creature Defense Lv.1
| 5000|Decreases enemy attack damage [-10%].
|
|Creature Defense Lv.2
| 15000|Decreases enemy attack damage [-20%].
|
|Creature Defense Lv.3
| 60000|Decreases enemy attack damage [-30%].
|
|Creature Health Lv.1
| 5000|Increases health [+20%].
|
|Creature Health Lv.2
| 15000|Increases health [+50%].
|
|Creature Health Lv.3
| 60000|Increases health [+100%].
|
|Creature Stamina Lv.1
| 5000|Increases stamina to 6 blocks.
|
|Creature Stamina Lv.2
| 15000|Increases stamina to 7 blocks.
|

|Creature Stamina Lv.3


| 60000|Increases stamina to 10 blocks.
|
'--------------------------'------'-------------------------------------------'
MERCENARIES SKILL LIST [SKL-3.3]:

.--------------------------.------.-------------------------------------------.
|SKILL NAME:
|PRICE:|DESCRIPTION/[EFFECTS]
|
|==========================|======|
============================================|
|Eagle Eye
| 3000|Adds extra zoom level to scoped weapons.
|
|Item Drop Increase
| 3500|Causes more defeated enemies to drop
items. |
|Go for Broke!
| 60000|Whenever the timer is under 30 seconds,
you |
|
|
|receive an additional +2 seconds for
every |
|
|
|combo, for a maximum of 17 extra
seconds.
|
|Time Bonus +
| 90000|Grants +10 seconds for Time Bonuses.
|
|Combo Bonus +
| 50000|Grants +10 seconds for Combo Bonuses.
|
|Limit Breaker
| 60000|Grants +50 points for every combo you
|
|
|
|perform above 50 combos.
|
|Blitz Play
| 5000|Damaging an enemy who has *just* been
hit by|
|
|
|an other player, grants you +50% damage.
|
|Quick Shot Damage Increase| 15000|Quick Shot damage increases [+50%].
|
|Power Counter
| 8000|Counter damage increases [+25%].
|
|Second Wind
| 6000|Damage increases [+10%] when your health
is |
|
|
|at two blocks or less.
|
|Martial Arts Master
| 25000|Increases melee damage [+25%], but
decreases|
|
|
|gun damage [-50%].
|
|Target Master
| 25000|Increases gun damage [+25%], but
decreases |
|
|
|melee damage [-50%].
|
|Last Stand
| 30000|Increases damage [+30%], but also
increases |
|
|
|enemy attack damage to a total of
[300%].
|
|Preemptive Strike
| 7000|Increases damage of back attacks [+75%].
|
|Dying Breath
| 15000|Increases damage while in dying status
by
|

|
|
|[+300%] & shortens recovery time to 5
secs. |
|Pharmacist
| 17000|One health tablet restores two blocks.
|
|Medic
| 12000|Using a health tablet also restores a
block |
|
|
|of your partners health, no matter where
you|
|
|
|(or they) are on the map.
|
|First Responder
| 15000|Allows reviving of partners without
using
|
|
|
|health tablets.
|
|Take It Easy
| 20000|Health & Combat Gauge recovery are
doubled |
|
|
|while in cover position.
|
|Natural Healing
| 15000|Healing and Combat Gauge recovery sped
up
|
|
|
|by 25%.
|
'--------------------------'------'-------------------------------------------'
TEMPLATE LIST [SKL-3.4]:

.------------------------.-----------------.
|TEMPLATE NAME:
|CLEAR CAMPAIGN: |
|========================|=================|
|Default
|
--|
|Silencer
|Leon's Chapter 1 |
|Silencer - Gold
|Leon's Chapter 2 |
|Silencer - Copper
|Leon's Chapter 3 |
|Silencer - Red
|Leon's Chapter 4 |
|Hand Grenade
|Leon's Chapter 5 |
|Hand Grenade - Gold
|Chris' Chapter 1 |
|Hand Grenade - Copper
|Chris' Chapter 2 |
|Hand Grenade - Green
|Chris' Chapter 3 |
|Virus Shot
|Chris' Chapter 4 |
|Virus Shot - Gold
|Chris' Chapter 5 |
|Virus Shot - Copper
|Jake's Chapter 1 |
|Virus Shot - Light Green|Jake's Chapter 2 |
|Wings
|Jake's Chapter 3 |
|Wings - Gold
|Jake's Chapter 4 |
|Wings - Copper
|Jake's Chapter 5 |
|Wings - Pink
|Ada's Chapter 1 |
|Tank
|Ada's Chapter 2 |
|Tank - Gold
|Ada's Chapter 3 |
|Tank - Copper
|Ada's Chapter 4 |
|Tank - Yellow
|Ada's Chapter 5 |
'------------------------'-----------------'
EMBLEM LIST [SKL-3.5]:

.-----------------------.-----------------------------------------------------.
|EMBLEM NAME:
|REQUIREMENTS:
|

|=======================|
======================================================|
|The Longest Night
|Complete the prelude
|
|Gone to Hell
|Complete Chapter 1 in Leon's Campaign
|
|Buried Secrets
|Complete Chapter 2 in Leon's Campaign
|
|Get on the Plane
|Complete Chapter 3 in Leon's Campaign
|
|Big Trouble in China
|Complete Chapter 4 in Leon's Campaign
|
|The Trouble with Women |Complete Chapter 5 in Leon's Campaign
|
|Rescue the Hostages
|Complete Chapter 1 in Chris' Campaign
|
|Tragedy in Europe
|Complete Chapter 2 in Chris' Campaign
|
|After Her!
|Complete Chapter 3 in Chris' Campaign
|
|There's Always Hope
|Complete Chapter 4 in Chris' Campaign
|
|Duty Calls
|Complete Chapter 5 in Chris' Campaign
|
|Money Talks
|Complete Chapter 1 in Jake's Campaign
|
|A Revolting Development|Complete Chapter 2 in Jake's Campaign
|
|Let's Blow this Joint |Complete Chapter 3 in Jake's Campaign
|
|Still on the Run
|Complete Chapter 4 in Jake's Campaign
|
|See You Around
|Complete Chapter 5 in Jake's Campaign
|
|I Spy
|Complete Chapter 1 in Ada's Campaign
|
|Counterintelligence
|Complete Chapter 2 in Ada's Campaign
|
|This Takes Me Back
|Complete Chapter 3 in Ada's Campaign
|
|Ada's Demise
|Complete Chapter 4 in Ada's Campaign
|
|What's Next
|Complete Chapter 5 in Ada's Campaign
|
|Green Around the Ears |Finish the game on Amateur mode
|
|Normal is Good
|Finish the game on Normal mode
|
|Back in My Day
|Finish the game on Veteran mode
|
|Leave It to the Pro
|Finish the game on Professional mode
|
|Check Out My Dogs
|Customize your dogs tags
|
|Titular Achievement
|Earn 10 different titles
|
|One is Better Than None|Purchase one skill
|
|Mad Skillz
|Max all skills that allow level ups
|

|Silent Hunter
|Kill 5 enemies with a stealth attack
|
|Finish What You Start |Perform a coup de grce on 10 enemies
|
|Bob and Weave
|Counter an enemy's attack 3x in a row
|
|Down, Not Out
|In Dying Status, kill an enemy and recover without
the|
|
|help of your partner
|
|Lifesaver
|Help or rescue your partner 10 times
|
|Weapons Master
|Kill 10 enemies with each weapon in the game
|
|Give a Little Push
|Push 10 enemies off a high ledge
|
|Rising Up
|Earn one level 4 title
|
|They're ACTION Figures!|Collect 3 figures
|
|Stuntman
|Defeat 20 enemies with the Hydra Quickshot move
|
|Bring the Heat
|Kill an enemy 50+ meters away with a headshot by
using|
|
|a thermal scope on your rifle
|
|High Voltage
|Defeat 10 enemies with a Stun Rod charge attack
|
|Zombie Massacre
|Defeat 500 Zombies
|
|J'avo Genocide
|Defeat 500 J'avo
|
|B.O.W.s Are Ugly
|Defeat 100 Chrysalid B.O.W's
|
|I Prefer Them Alive
|In Leon's Chapter 2, rescue two female survivors
at
|
|
|the cathedral
|
|Flying Ace
|In Chris' Chapter 4, pilot the aircraft without
|
|
|getting any damage whatsoever
|
|Hard Choice
|In Jake's Chapter 4, shoot the helicopter's pilot
with|
|
|a magnum
|
|Sneaking Around
|In Ada's Chapter 4, get through the carrier's
bridge |
|
|area without ever being noticed by any enemies
|
|Covered in Brass
|Earn 150 different medals
|
|Heirlooms
|Collect all 80 Serpent Emblems
|
'-----------------------'-----------------------------------------------------'
TITLES LIST [SKL-3.6]:

.----------------------.-----------------------------------.----.----.----.
----.
|TITLE NAME:
|DESCRIPTION:
|1S: |2S: |3S: |
4S: |
|======================|===================================|====|====|====|
====|
|Resident Evil
|Default title
| -- | -- | -- |
-- |
|Curious Fan
|Have a completed RE5 savefile
| 1x | -- | -- |
-- |
|Newbie (*)
|Play RE6 for a while (in hours)
| 5h | 15h| 50h|
100h|
|Global Player
|Play with different people online | 10 | 50 | 100|
300|
|Rollin'with the Homies|Play online w/people on friend list| 5x | 30x|100x|
300x|
|My Skills
|Earn a lot of Skill Points (k=1000)| 10k| 50k|100k|
200k|
|Skill Collector
|Unlock various skills
| 10 | 20 | 40 |
80 |
|File Collector
|Read Serpent Emblem files
| 10 | 30 | 50 |
All|
|Figure Collector
|Collect various figures
| 20 | 40 | 60 |
All|
|Earning Them Medals
|Earn various medals
| 100| 300|1000|
2000|
|Title Collector
|Unlock various titles
| 20 | 50 | 100|
200|
|People Eater
|Play as a zombie in Agent Hunt
| 10x| 30x|100x|
300x|
|J'avo Juice
|Play as a J'avo in Agent Hunt
| 10x| 30x|100x|
300x|
|Left My Mark
|Tag an enemy as target
| 10x| 30x|100x|
300x|
|Tag Master
|Have partners kill tagged enemies | 10x| 30x|100x|
300x|
|Enjoying the Scenery |Walk a lot (meters)
| 300|1000|3000|
5000|
|Running My Shoes Off |Run a lot (meters)
| 10k| 30k| 50k|
100k|
|Mad Dasher
|Dash a lot during events (meters) | 300|1000|3000|
5000|
|Rock-Hard Buns
|Move a lot on your back (meters)
| 50 | 100| 300|
500|
|Big Baby
|Crawl a lot through vents (meters) | 20 | 50 | 100|
300|
|Like a Duck to Water |Swim a lot (meters)
| 100| 300| 500|
1000|
|Joyrider
|Travel a lot; vehicles (kilometers)| 50 | 100| 200|
500|
|Easy Target
|Require help from a co-op partner | 10x| 30x|100x|
300x|
|Rescue Me
|Get help from a co-op partner
| 10x| 30x|100x|
300x|
|Hero
|Help your co-op partner
| 10x| 30x|100x|
300x|
|Death Wish
|Enter dying status
| 10x| 30x| 50x|
100x|
|Resuscitated Agent
|Get rescued by partner from dying | 10x| 30x| 50x|
100x|

|Phoenix
|Recover from dying without any help|
100x|
|Last Hurrah
|Kill enemies while dying
|
100x|
|Lifesaver
|Rescue co-op partner from dying
|
100x|
|Dead Ringer
|Die (get game over)
|
200x|
|Going Out in Style
|Die in a cutscene/instant KO blow |
50x|
|Headshot Master
|Perform headshots
|
1k |
|Gunslinger
|Hit enemies with Quick Shots
|
1k |
|Potent Pugilist
|Hit enemies with melee attacks
|
1k |
|Relentless Attacker
|Perform a special melee attack on a|
300x|
|
|stunned enemy
|
|
|Combat Master
|Perform a coup de grce attack
|
300x|
|By Any Means
|Counterattack enemy by using their |
100x|
|
|weapon against them
|
|
|Badass
|Use melee attacks without having
|
100x|
|
|any stamina left in your gauge
|
|
|Executioner
|Kill a grounded enemy
|
300x|
|Counter Attacker
|Counterattack on an enemy
|
100x|
|Stealth Killer
|Stealth kill an enemy from behind |
300x|
|Slip Slider
|Slide while dashing
|
500x|
|Slide 'n' Smash
|Break something while sliding
|
300x|
|Bone Breaker
|Kill an enemy by sliding
|
100x|
|Nine-Oh-Nine Expert
|Kill enemies with the Nine-Oh-Nine |
1k |
|Picador Expert
|Kill enemies with the Picador
|
1k |
|Wing Shooter Expert
|Kill enemies with the Wing Shooter |
1k |
|Shotgun Expert
|Kill enemies with the Shotgun
|
1k |
|Assault Shotgun Expert|Kill enemies with the A. Shotgun
|
1k |
|Hydra Expert
|Kill enemies with the Hydra
|
1k |
|Lightning Hawk Expert |Kill enemies with the L. Hawk
|
1k |
|Elephant Killer Expert|Kill enemies with the E. Killer
|
1k |
|Sniper Rifle Expert
|Kill enemies with the Sniper Rifle |
1k |

10x| 30x| 50x|


1x | 3x | 10x|
10x| 30x| 50x|
10x| 50x|100x|
5x | 10x| 30x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
10x| 30x|100x|
|

10x| 30x|100x|
5x | 10x| 30x|
|

5x | 10x| 30x|
|

10x| 30x|100x|
5x | 10x| 30x|
10x| 30x|100x|
50x|100x|300x|
10x| 50x|100x|
5x| 10x| 50x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|

|Semi-Auto S.R. Expert |Kill enemies with the Semi-Auto SR |


1k |
|Anti-Material Expert |Kill enemies with the A-M Rifle
|
1k |
|Ammo Box 50 Expert
|Kill enemies with the Ammo Box 50 |
1k |
|Triple Shot Expert
|Kill enemies with the Triple Shot |
1k |
|MP-AF Expert
|Kill enemies with the MP-AF
|
1k |
|Assault Rifle for
|Kill enemies with the Assault Rifle|
1k |
|Special Tactics Expert|for Special Tactics
|
|
|Bear Commander Expert |Kill enemies with the B. Commander |
1k |
|A. Rifle RN Expert
|Kill enemies with the A. Rifle RN |
1k |
|Explosive Round Expert|Kill enemies with Explosive Rounds |
1k |
|Acid Rounds Expert
|Kill enemies with Acid Rounds
|
1k |
|Nitrogen Expert
|Kill enemies with Nitrogen Rounds |
1k |
|Rocket Launcher Expert|Kill enemies with the R. Launcher |
100x|
|Crossbow Expert
|Kill enemies with the Crossbow
|
1k |
|Crossbow Master
|Shoot/stick enemies to the wall
|
1k |
|Survival Knife Expert |Kill enemies with the S. Knife
|
1k |
|Combat Knife Expert
|Kill enemies with the C. Knife
|
1k |
|Stun Rod Expert
|Kill enemies with the Stun Rod
|
1k |
|Hand-to-Hand Expert
|Kill enemies with Hand-to-Hand
|
1k |
|Gatling Gun Expert
|Kill enemies with the Gatling Gun |
300x|
|I Spy
|Kill enemies with the turret camera|
300x|
|
|in Jake's Chapter 3
|
|
|ATV Gun Expert
|Kill enemies with the ATV turret in|
300x|
|
|Chris' Chapter 3
|
|
|I Got Hand
|Kill enemies with Piers' special
|
100x|
|
|weapon at end of Chris' Chapter 5 |
|
|Hand Grenade Expert
|Kill enemies with Hand Grenades
|
1k |
|Incen. Grenade Expert |Kill enemies with Incen. Grenades |
1k |
|Flash Grenade Expert |Kill enemies with Flash Grenades
|
100x|
|Flash Grenade Master |Blind enemies with Flash Grenades |
1k |

30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
|

30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
3x| 10x| 30x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
30x|100x|300x|
10x| 30x|100x|
10x| 30x|100x|
|

10x| 30x|100x|
|

3x| 10x| 30x|


|

30x|100x|300x|
30x|100x|300x|
3x| 10x| 50x|
30x|100x|300x|

|Demolitions Expert
|Kill enemies w/explosive drums etc.| 30x|100x|300x|
1k |
|Pipe Bomb Expert
|Kill enemies with Pipe Bomb Arrows | 30x|100x|300x|
1k |
|Remote Bomb Expert
|Kill enemies with Remote Bombs
| 30x|100x|300x|
1k |
|Manipulator
|Have an enemy kill another enemy
| 10x| 30x|100x|
300x|
|Need a Pick-Me-Up
|Use health tablets
|100x|300x| 1k |
2k |
|The Chemist
|Combine a herb with an other herb | 30x|100x|300x|
1k |
|Need My Meds
|Use First Aid Sprays
| 3x| 10x| 30x|
100x|
|Not an Acrobat
|Use Ada's grapple hook
| 10x| 30x|100x|
300x|
|Undercover
|Spend time in cover (minutes)
| 5m| 10m| 30m|
100m|
|Reloader
|Reload a weapon
|500x| 1k | 3k |
5k |
|Zombie Hunter
|Kill zombies
|100x|300x| 1k |
3k |
|Shrieker Hunter
|Kill Shriekers
| 20x| 50x|200x|
500x|
|Whopper Hunter
|Kill Whoppers
| 20x| 50x|200x|
500x|
|Zombie Dog Hunter
|Kill Zombie Dogs
| 20x| 50x|200x|
500x|
|Bloodshot Hunter
|Kill Bloodshots
| 20x| 50x|200x|
500x|
|J'avo Hunter
|Kill J'avo
| 20x| 50x|200x|
500x|
|Cocoon Hunter
|Destroy Chrysalid Cocoons
| 10x| 30x|100x|
300x|
|Glava-Sluz Hunter
|Kill Glava-Sluz
| 30x|100x|300x|
1k |
|Glava-Smech Hunter
|Kill Glava-Smech
| 30x|100x|300x|
1k |
|Glava-Begunats Hunter |Kill Glava-Begunats
| 30x|100x|300x|
1k |
|Glava-Dim Hunter
|Kill Glava-Dim
| 30x|100x|300x|
1k |
|Ruka-SRP Hunter
|Kill Ruka-SRP
| 30x|100x|300x|
1k |
|Ruka-Khvatanje Hunter |Kill Ruka-Khvatanje
| 30x|100x|300x|
1k |
|Ruka-Bedem Hunter
|Kill Ruka-Bedem
| 30x|100x|300x|
1k |
|Noga-Trchanje Hunter |Kill Noga-Trchanje
| 30x|100x|300x|
1k |
|Noga-Let Hunter
|Kill Noga-Let
| 30x|100x|300x|
1k |
|Noga-Skakanje Hunter |Kill Noga-Skakanje
| 30x|100x|300x|
1k |
|Noga-Oklop Hunter
|Kill Noga-Oklop
| 30x|100x|300x|
1k |
|Telo-Eksplozija Hunter|Kill Telo-Eksplozija
| 30x|100x|300x|
1k |
|Telo-Krljusht Hunter |Kill Telo-Krljusht
| 30x|100x|300x|
1k |

|Telo-Magla Hunter
1k |
|Strelats Hunter
500x|
|Mesets Hunter
300x|
|Napad Hunter
500x|
|Gnezdo Hunter
300x|
|Lepotitsa Hunter
200x|
|Brzak Hunter
50x|
|Ubistvo Hunter
200x|
|Iluzija Hunter
50x|
|Deborah Hunter
100x|
|Rasklapanje Hunter
200x|
|Ogroman Hunter
200x|
|Ustanak Hunter
200x|
|Oko Hunter
300x|
|Derek Hunter
200x|
|Carla Hunter
300x|
|Haos Hunter
100x|
|Road Rage
300x|
|Open Season
300x|
|Metal Muncher
300x|
|Kickin' Ass & Takin'
10k|
|Names
|
|Fire Hazard
1k |
|Face Smasher
1k |
|Any Port in a Storm
20m|
|Chuter Shooter
100x|
|Getting Good Grades
20x|
|Decorated Agent
193x|
|Medal Agent
1.5k|
|Amateur
All|

|Kill Telo-Magla

| 30x|100x|300x|

|Kill Strelats

| 20x| 50x|200x|

|Kill Mesets

| 10x| 30x|100x|

|Kill Napad

| 20x| 50x|200x|

|Kill Gnezdo

| 10x| 30x|100x|

|Kill Lepotitsa

5x| 20x| 50x|

|Kill Brzak

2x|

|Kill Ubistvo

5x| 20x| 50x|

|Kill Iluzija

2x|

|Kill Deborah

3x| 10x| 30x|

|Kill Rasklapanje

5x| 20x| 50x|

|Kill Ogroman

5x| 20x| 50x|

|Kill Ustanak

5x| 20x| 50x|

|Kill Oko

| 10x| 30x|100x|

|Kill Derek Simmons

|Kill Carla Spore

| 10x| 30x|100x|

|Kill Haos

|Kill enemies with a vehicle

| 10x| 30x|100x|

|Kill animals

| 10x| 30x|100x|

|Destroy tanks or helicopters

| 10x| 30x|100x|

|Kill a lot of enemies in general

| 1k | 3k | 5k |

|Kill zombies with fire

| 30x|100x|300x|

|Destroy a J'avo's Mask

| 30x|100x|300x|

5x| 20x|

5x| 20x|

5x| 20x| 50x|

3x| 10x| 30x|

|Take cover behind Chrysalid cocoons|

1m|

|Kill enemies hanging by parachutes |

3x| 10x| 30x|

|Achieve an S-Rank in campaigns

5x| 10x| 15x|

3m| 10m|

|Receive unique medals in campaigns | 50x|100x|150x|


|Receive a lot of medals

|200x|500x| 1k |

|Clear campaign chapters on Amateur |

5 | 10 | 15 |

|Got Some Experience


All|
|I Know What I'm Doing
All|
|Professional
All|
|Action Junkie
200x|
|Respect the Skills
All|
|Lone Wolf
All|
|
|
|Amazon
-- |
|Party Time!
30x|
|Props to You
100x|
|Herb Sharer
200x|
|Emblem Finder
80 |
|Treasure Hunter
100x|
|Exterminator
200x|
|Still in Training
100x|
|Survivalist
-- |
|Hydra Tamer
-- |
|Combat Specialist
-- |
|Snipe This!
-- |
|Martial Artist
-- |
|Beat-Down King
-- |
|Eagle Eyed
-- |
|Trigger Happy
1k |
|Button Smasher
10k |
|Spin Doctor
200x|
|The Right Touch
200x|
|Hired Killer
200x|
|Decorated Mercenary
50 |
|Medal Mercenary
300x|
|S.T.A.R.S. Trainee
9 |

|Clear campaign chapters on Normal

5 | 10 | 15 |

|Clear campaign chapters on Veteran |

5 | 10 | 15 |

|Clear campaign chapters on Prof.

5 | 10 | 15 |

|Complete any campaign chapter

| 35x| 70x|100x|

|Complete any chapter without dying |

5 | 10 | 15 |

|Complete campaigns without any help|

5 | 10 | 15 |

|from your partner (no rescues, etc)|

|Complete all campaigns with females| 15 | -- | -- |


|Play a chapter with 3 other players|
|Praise your co-op player

1x|

3x| 10x|

| 10x| 20x| 50x|

|Give your co-op player herb tablets| 10x| 30x|100x|


|Find/Destroy Serpent Emblems

| 20 | 40 | 60 |

|Open treasure chests in campaigns

| 10x| 30x| 50x|

|Kill a player-controlled enemy

| 10x| 30x|100x|

|Die during campaign, then continue | 10x| 30x| 50x|


|Finish a chapter Knife-only (Leon) |

1x| -- | -- |

|Finish a chapter Hydra-only(Helena)|

1x| -- | -- |

|Finish a chapter Knife-only (Chris)|

1x| -- | -- |

|Finish a chapter AM-only (Piers)

1x| -- | -- |

|Finish a chapter H/Hand-only (Jake)|

1x| -- | -- |

|Finish a chapter S.Rod-only(Sherry)|

1x| -- | -- |

|Finish a chapter Crossbow-only(Ada)|

1x| -- | -- |

|Empty all of your weapon's ammo

| 50x|100x|300x|

|Finish an Action Button QT Event

| 1k | 3k | 5k |

|Finish an Rotation QT Event

| 10x| 30x|100x|

|Press Action Button at right time

| 10x| 30x|100x|

|Play the Mercenaries

| 10x| 30x|100x|

|Earn the Medals in the Mercenaries | 10 | 20 | 30 |


|Earn a lot of Medals in Mercs

| 30x|100x|200x|

|Receive S-Rank in Mercs levels

3 |

5 |

7 |

|Professional Mercenary|Receive A-Rank in Mercs levels


| 3 | 5 | 7 |
9 |
|Soldier of Fortune
|Complete different Mercs levels
| 3 | 5 | 7 |
9 |
|A Cut Above the Rest |Receive S-Rank with different Mercs| 3 | 7 | 14 |
All|
|
|characters
|
|
|
|
|
|Killing's What I Do
|Kill many enemies in Mercenaries
| 300|1000|3000|
5000|
|Gettin' My Hands Dirty|Kill Mercs enemies w/melee attacks | 100| 500|1000|
3000|
|Combo Master
|Get a high combo in Mercenaries
| 40c| 80c|120c|
150c|
|Man of the Hour
|Get time bonuses in Mercenaries
|100x|200x|300x|
500x|
|Under the Wire
|Finish a Mercs round w/extra time | 1m| 2m| 3m|
5m+|
|Killin' Like a Boss
|Kill the hidden boss in Mercs
| 10x| 30x|100x|
200x|
|Let's Work Together! |Perform partner melee attacks with | 10x| 50x|100x|
200x|
|
|your partner in the Mercenaries
|
|
|
|
|
|Team Player
|Rescue partner from dying in Mercs | 5x| 10x| 20x|
30x|
|Agent Hunt
|Play Agent Hunt
| 10x| 30x|100x|
200x|
|Brutal Hunter
|Kill an agent during Agent Hunt
| 10x| 30x|100x|
200x|
|Decorated Hunter
|Collect unique medals in Agent Hunt| 10| 20| 30|
50|
|Medal Hunter
|Collect many medals in Agent Hunt | 50| 100| 200|
300|
|Assassin
|Perform coup de grce in Agent Hunt| 1x| 3x| 10x|
30x|
|Stay Outta My Turf!
|Stay on the same stage as an agent | 1h| -- | -- |
-- |
|
|for a long time in Agent Hunt(hour)|
|
|
|
|
|Mutant
|Mutate as a J'avo in Agent Hunt
| 30x|100x|200x|
300x|
|Metamorph
|Change from J'avo to a different
| 10x| 30x|100x|
200x|
|
|B.O.W. in Agent Hunt
|
|
|
|
|
|Vagabond
|Play different stages in Agent Hunt| 3 | 6 | 9 |
12 |
|Mad Dog
|Play as a Zombie Dog in Agent Hunt | 5 | 20 |100 |
200 |
|Blood on My Hands
|Play as a Bloodshot in Agent Hunt | 5 | 20 |100 |
200 |
|Shrieking Awesome
|Play as a Shrieker in Agent Hunt
| 5 | 20 |100 |
200 |
|Disjointed
|Play as a Rasklapanje in Agent Hunt| 5 | 20 |100 |
200 |
|Ultimate Hunter
|Play as all enemies in Agent Hunt | 1 | -- | -- |
-- |
|Cannon Fodder
|Die in Agent Hunt without hurting | 10x| 30x|100x|
300x|

|
|an agent
|
|
|
|
|
'----------------------'-----------------------------------'----'----'----'
----'
___ __ __
__
__
__
__
|
\ /
\
/ |__
/\
|__| | | |\ | (__
_|_
\/ .
\/\/ |__ /__\ |
|__| | \| __)
[WEAP]

Melee skills are all well and good, but here we have our bread and butter.
With no merchant in Resident Evil 6 and no way to buy or sell things, each
character in the game has their own set of weapons. You cannot change out
these weapons either, meaning your are "stuck" with your weapon set.
You acquire weapons as you play through the game, as each weapon is pretty
much just laying out in the open waiting for you to grab it. Below you can
see
a listing of all the weapons in the game, who can use them, and where to
find
them.

HANDGUNS:

o NINE-OH-NINE
A standard 9mm handgun, the 909 can be relied on as a constant companion
for Chris and Jake. Very useful for setting up head shots and conserving
ammo in the long run.
USED BY: Chris, Jake.
FOUND: Starting Weapon.
CLIP SIZE: 15
POWER: 150
CRITICAL CHANCE: 12.5%
ALTERNATE FIRE: N/A

o PICADOR
Helena's handgun is very similar to other handguns but has the lowest
critical chance out of all of them. Still, it's useful for setting up
head shots and melee attacks.
USED BY: Helena.
FOUND: Starting Weapon.

CLIP SIZE: 16
POWER: 160
CRITICAL CHANCE: 6%
ALTERNATE FIRE: N/A

o TRIPLE SHOT
Now here's a fun handgun! Sherry's unique handgun has a unique alternate
fire mode (which it IS named for) that allows you to fire THREE shots at
once! You can use it in one-shot mode as well, making it very useful.
USED BY: Sherry.
FOUND: Starting Weapon.
CLIP SIZE: 20
POWER: 130
CRITICAL CHANCE: 8%
ALTERNATE FIRE: 1-Shot Mode, 3-Shot Burst.

o WING SHOOTER
Leon's handgun(s) are the weakest of the lot, but you can definitely
have
fun with this weapon when you use the "alternate fire" mode and Leon
brings
out a second Wing Shooter and starts dual-wielding. This essentially
doubles
your clip size and power, but does go through ammo awfully fast. You can
also perform multiple quick-shots in a row with Leon when you are dual
wielding this weapon!
USED BY: Leon.
FOUND: Starting Weapon.
CLIP SIZE: 18
POWER: 120
CRITICAL CHANCE: 8%
ALTERNATE FIRE: Dual-Wield Mode.

SHOTGUNS:

o ASSAULT SHOTGUN
A welcome sight and great choice for all of your close-up killing needs.
Ammo can be limited, but the shotgun is great for crowds and bigger and
tougher enemies like the Napad and Whopper.
USED BY: Ada, Chris, Piers.
FOUND: ADA CH. 1, CHRIS CH. 2.
CLIP SIZE: 7
POWER: 150 x7 (Far), 170 x7 (Close)
CRITICAL CHANCE: ?
ALTERNATE FIRE: N/A
o HYDRA
Everyone's favorite sawed-off shotgun is now the sole property of one
Helena Harper. Lucky her. She actually starts off with this weapon but
will also gain the regular shotgun as she plays through the game, which
gives you a choice on how to use your ammo. Helena actually has a unique
quick-shot move when using the Hydra as well, so be sure to try it out!
USED BY: Helena.
FOUND: Starting Weapon.
CLIP SIZE: 3
POWER:

120 x7 (Far), 170 x7 (Close)

CRITICAL CHANCE: ?
ALTERNATE FIRE: N/A
o SHOTGUN
While it isn't *quite* as fast at firing compared to the assault
shotgun,
it is still a very welcome sight and provides excellent close-up damage
to the rest of the Resident Evil 6 cast.
USED BY: Helena, Jake, Leon, Sherry.
FOUND: LEON CH. 1, JAKE CH. 4.
CLIP SIZE: 8
POWER: 140 x7 (Far), 180 x7 (Close)
CRITICAL CHANCE: ?
ALTERNATE FIRE: N/A

MACHINE GUNS:

o AMMO BOX 50
Named after the amount of ammo it can hold, the Ammo Box 50 is a beast.
It can spit out 50 9mm bullets in no time flat. Unfortunately, it goes
through ammo extremely fast as it doesn't have much fire power (as you
can imagine).
USED BY: Ada.
FOUND: Starting Weapon.
CLIP SIZE: 50
POWER: 90
CRITICAL CHANCE: 5%
ALTERNATE FIRE: N/A

o ASSAULT RIFLE FOR SPECIAL TACTICS


Chris will need this weapon since his campaign is the most actionoriented.
It's a good thing this assault rifle is so awesome! Good power, good
clip
size and good firing speed all combine to give you a solid companion
throughout the game.
USED BY: Chris.
FOUND: Starting Weapon.
CLIP SIZE: 30
POWER: 200
CRITICAL CHANCE: 6%
ALTERNATE FIRE: N/A

o ASSAULT RIFLE RN
This assault rifle is a great assest but is mostly notable for the
bayonet that is attached, which helps out in the melee department when
you have this weapon equipped. An excellent find for Leon and Helena.
USED BY: Helena, Leon.
FOUND: LEON CH. 3.

CLIP SIZE: 30
POWER: 210
CRITICAL CHANCE 2.5%
ALTERNATE FIRE: N/A

o BEAR COMMANDER
My personal favorite (and not just for the cool name). While the Bear
Commander isn't quite the gun that the above assault rifles are it more
than makes up for it by featuring a grenade launcher attachment. So,
when
the going gets tough, the tough whip out their Bear Commander...
USED BY: Ada, Jake, Sherry.
FOUND: JAKE CH. 3, ADA CH. 4.
CLIP SIZE: 30
POWER: 190
CRITICAL CHANCE: 4%
ALTERNATE FIRE: Grenade Launcher.

o MP-AF (MACHINE PISTOL - ACCURATE FIRE)


A cross between a very large handgun and a machine gun ("Machine
Pistol"),
the MP-AF is a Piers-only weapon. It is able to switch between singleshot
and fully automatic modes, but does not pack a lot of firepower. Still,
it
is a useful "handgun" when you need it and packs enough rounds to polish
off
almost anything.
USED BY: Piers.
FOUND: Starting Weapon.
CLIP SIZE: 30
POWER: 100
CRITICAL CHANCE: 6%
ALTERNATE FIRE: Single Shot, Automatic Fire.

SNIPER RIFLES:

o ANTI-MATERIAL RIFLE
This single weapon sets Piers apart from the rest of the Resident Evil 6
cast. It's power is superior to every other sniper rifle and it also
features a unique thermal scope available as an alternate fire mode,
which
picks up on enemies heat signatures and makes sniping much easier. It IS
a pain to reload and has a long delay after every shot, so watch your
back
while using this weapon!
USED BY: Piers.
FOUND: Starting Weapon.
CLIP SIZE: 10
POWER: 1000
CRITICAL CHANCE: 100%
ALTERNATE FIRE: Thermal Scope On/Off.

o SEMI-AUTOMATIC SNIPER RIFLE


Fans of mobility and firing speeds will appreciate the Semi-Automatic
Sniper Rifle. Unlike the other sniping options, you no longer need to
reload after every shot, which lets you fire off more shots faster.
USED BY: Chris, Helena, Leon, Piers.
FOUND: CHRIS CH. 4, LEON CH. 2.
CLIP SIZE: 5
POWER: 600
CRITICAL CHANCE: 75%
ALTERNATE FIRE: N/A

o SNIPER RIFLE
The standard Sniper Rifle should be your go-to choice for long-range
firepower (naturally). However, you will be VERY vulnerable after ever
shot you take so be careful when you choose to use this weapon!
USED BY: Ada, Jake, Sherry.
FOUND: JAKE CH. 2, ADA CH. 2.
CLIP SIZE: 6
POWER: 700

CRITICAL CHANCE: 100%


ALTERNATE FIRE: N/A

MAGNUMS:

o ELEPHANT KILLER
With power to spare, Jake and Sherry will find the Elephant Killer VERY
early on in their adventure. Thanks to that, you can rely on this magnum
to pull you out of any tight spots and take out the toughest of enemies
when you need it to. Just be sure to save up enough ammo!
USED BY: Jake, Sherry.
FOUND: JAKE CH. 1.
CLIP SIZE: 5
POWER: 1600
CRITICAL CHANCE: 12.5%
ALTERNATE FIRE: N/A

o LIGHTNING HAWK

be

The Lightning Hawk isn't as powerful as the Elephant Killer and Leon and
Helena discover it late in their adventure, but like any Magnum it can
counted on to take down big threats and save your ass at any time.
USED BY: Helena, Leon.
FOUND: LEON CH. 4.
CLIP SIZE: 7
POWER: 1200
CRITICAL CHANCE: 8%
ALTERNATE FIRE: N/A

EXPLOSIVESS:

o FLASH GRENADES
Flash Grenades sure are handy! Throw one into a group of enemies to gain
several seconds of freedom, which you should (likely) use to perform
heavy

stagger melee attacks and just thin out enemy numbers. Always try to
keep
one handy for when you get overwhelmed!
USED BY: Chris, Jake, Piers, Sherry.
FOUND: Random
POWER: 1

o GRENADE LAUNCHER
The Grenade Launcher is a thing of beauty. This bad boy can take down
the

largets of foes and just decimate groups of enemies. Not only that, but
you can also collect and fire three different types of rounds. Your
regular
explosive round is your bread and butter (and does the most damage).
Acid
rounds do splash damage and nitrogen rounds do damage while freezing
foes
in place (run up and shatter them!).
USED BY: Chris, Piers.
FOUND: CHRIS CH. 3.
CLIP SIZE: 6
POWER: Explosive Rounds: 1000 (500 Explosion Radius)
Acid Rounds: 250 (200 Explosion Radius)
Nitrogen Rounds: 300 (0 Explosion Radius)
CRITICAL CHANCE: N/A
ALTERNATE FIRE: Switch Round Types.

o HAND GRENADES
Your typical hand grenade. Pull the pin and throw! Hand Grenades are
just
great for clusters of enemies or to get enemies out of a fortified or
bunkered position. Use them wisely!
USED BY: Ada, Chris, Piers.
FOUND: Random
POWER: 1200 (600 Explosion Radius)

o INCENDIARY GRENADES
Instead of shrapnel, spread some fire around! While not as deadly as a

normal hand grenade enemies such as Zombies and Rasklapanjes just HATE
being set on fire...
USED BY: Ada, Helena, Leon.
FOUND: Random
POWER: 800 (400 Explosion Radius)

o REMOTE BOMBS
Now THESE I really enjoy using. The remote bomb is a thinking man's
grenade. First you must set up the explosive charge and then (after
preferrably getting away and luring several enemies near the bomb) you
can detonate the charge. Great for bosses and groups of enemies,
especially
if you can lure them all into a small space or choke point.
USED BY: Helena, Jake, Leon, Sherry.
FOUND: Random
POWER: 1600 (800 Explosion Radius)

o ROCKET LAUNCHER
The ultimate death dealer. Unlike previous games though, the Rocket
Launcher (in the main story, anyways) is only used in one fight near the
end of Leon's Campaign, meaning you'll see very little of it in the
story.
You can unlock it for use in the Mercenaries mode, though...
USED BY: Helena, Leon.
FOUND: LEON CH. 5.
POWER: 30000 (2000 Explosion Radius)

OTHER WEAPONS:

o CROSSBOW
Ada's silent killer. The crossbow is actually a VERY nice weapon. It has
fantastic power and is silent, but on the down side you can only load a
single arrow at a time (although using its quick-shot let's you
automatically reload when attacking).
To make up for that, you can also find and use special Pipe Bomb arrows,
which explode shortly after firing and pack an impressive punch. Just be
sure to hit what you're aiming at...
USED BY: Ada.

FOUND: Starting Weapon.


CLIP SIZE: 1
POWER: Normal Arrow: 550
Pipe Bomb Arrow: 150 (1000 Explosion, 500 Explosion Radius)
CRITICAL CHANCE: 100%
ALTERNATE FIRE: Normal Arrows, Pipe Bomb Arrows

o COMBAT KNIFE
Chris' Combat Knife is always an alternative to wasting ammo. In the
hands of an experienced player it is fantastic! It's got a fairly long
reach and just looks... menacing (especially compared to Leon's knife).
Chris has a special 1-2 slash by using it with a quick shot and even has
some unique finishing melee moves with the knife out (clutches
throat...).
USED BY: Chris.
FOUND: Starting Weapon.
POWER: 180

o SURVIVAL KNIFE
"Survival"
like
the Combat
just don't
knife,
but in the

is fitting since Leon isn't the soldier Chris is and just


Knife, the Survival Knife is a good option for times when you
want to waste ammo. It's not as long or menacing as Chris'
hands of a pro it's just as deadly.

USED BY: Leon.


FOUND: Starting Weapon.
POWER: 180

o STUN ROD
Sherry looks sweet but she's got a few tricks, one of them being a way
to

shock the hell out of any J'avo she comes across. The stun rod handles
just
like a knife but has the added benefit of shortly stunning a foe: a
great
opening to any melee attacks. You can also HOLD the attack button down
to
charge up the stun rod, but you move EXTREMELY slow while doing this so
be careful of where you choose to charge up the stun rod at.

USED BY: Sherry.


FOUND: Starting Weapon.
POWER: 140 (Charged: 280 + 40 + 80)
__
\

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/

__
|\/| |__
| | |__

__
|_/
| \

__
|
|__

__
|__
|__

__
|\ | /\ |_/
| \| /__\ | \

|
|

__
|__
|__

__
(_
__)

\/ .
[MERC]

Mercenaries Mode is back! Given how popular this game mode is, that
shouldn't
really be a surprise. The Mercenaries is essentially the same as previous
games: pick a character (each with their own unique weapon loadout), pick a
map (each with their own unique enemy spawns) and KILL!
Your goal is to rack up combo-kills and gather up items, time bonuses and
combo bonuses to increase your score as much as possible. Aside from
bragging
rights among friends, a high score also unlocks additional characters and
new costumes (new costumes are essentially new weapon loadouts). Let's go
over
this mode together!
GENERAL TIPS:

o The key to scoring high is to know your way around the stage you are
playing! Go through a few trial runs, discover where all the time and
combo bonuses are, learn where all the items are, etc. This will help
you
time and time again.
o Do your best to keep any bosses alive until the very end of the stage,
making them your last kill for the most possible points.
o Utilize melee kills and the coup de' grace as much as you can for the
extra
time bonuses they give you.
o Be sure to save your stronger weapons for stronger enemies!
o Utilize your quick shot wisely. Many enemies such as zombie dogs and
zombies with weapons can be taken down VERY quickly with a quick shot.
o It's always a good idea to gather up all your time bonuses and items
that
you want FIRST, and then start fighting afterwards.
o The COMBO TIME! bonus (the green hour glasses) are only effective during
kills 1-9 of your combo string (give you extra points) and neutral
through
10-19. Do NOT use them after kill 19 as they take away points.

SCORING:

Scoring is by far the most important thing to know before plunging into the
Mercenaires. Each enemy you kill is worth a score of course and you will
also
additionally get a point bonus based on your combo (awarded to you when the
combo ends).
Another
enemies
awarded
perk to

important note. Each stage has a 150 enemy limit. Once you kill 150
the game WILL be over. If you reach the limit though, you'll be
200 points for every second you have left on the clock (a very nice
finishing out the stage!).

See the charts below for the point values you can expect from killing
certain enemies:
.---------------------.-------------.
|
ENEMY NAME
| POINT VALUE |
|---------------------|-------------|
| Zombies
|
300
|
|---------------------|-------------|
| Zombie Dogs
|
100
|
|---------------------|-------------|
| J'avo
|
300
|
|---------------------|-------------|
| J'avo w/ 1 Mutation |
500
|
|---------------------|-------------|
| Bloodshot
|
600
|
|---------------------|-------------|
| Shrieker
|
800
|
|---------------------|-------------|
| Whopper
|
1000
|
|---------------------|-------------|
| Napad
|
1500
|
|---------------------|-------------|
| Strelats
|
1500
|
|---------------------|-------------|
| Gnezdo
|
3000
|
'-----------------------------------'

Those are points you'll always get based


Now, below you'll find the combo scoring
escalate for ever 10 kills you make past
much
the boss bonuses goes up! It really pays
your last kill.

on what type of enemies you kill.


table. Note how the combo bonuses
the 10th kill. Also notice how
to spawn the bosses and make them

.---------.-------------.------------.
| COMBO | POINT BONUS | BOSS BONUS |
|---------|-------------|------------|
|
2
|
40
|
750
|
|---------|-------------|------------|
|
3
|
100
|
1,500
|
|---------|-------------|------------|
|
4
|
200
|
2,250
|
|---------|-------------|------------|
|
5
|
400
|
3,000
|

|---------|-------------|------------|
|
6
|
500
|
3,750
|
|---------|-------------|------------|
|
7
|
600
|
4,500
|
|---------|-------------|------------|
|
8
|
700
|
5,250
|
|---------|-------------|------------|
|
9
|
800
|
6,000
|
|---------|-------------|------------|
| 10-19 |
1,000
|
6,750
|
|---------|-------------|------------|
| 20-29 |
1,200
|
7,500
|
|---------|-------------|------------|
| 30-39 |
1,400
|
8,250
|
|---------|-------------|------------|
| 40-49 |
1,700
|
9,000
|
|---------|-------------|------------|
| 50-59 |
2,000
|
10,500
|
|---------|-------------|------------|
| 60-69 |
2,400
|
12,000
|
|---------|-------------|------------|
| 70-79 |
2,800
|
15,000
|
|---------|-------------|------------|
| 80-89 |
3,400
|
18,000
|
|---------|-------------|------------|
| 90-99 |
4,000
|
22,500
|
|---------|-------------|------------|
| 100-109 |
6,000
|
30,000
|
|---------|-------------|------------|
| 110-119 |
8,000
|
45,000
|
|---------|-------------|------------|
| 120-129 |
12,000
|
60,000
|
|---------|-------------|------------|
| 130-139 |
20,000
|
75,000
|
|---------|-------------|------------|
| 140-149 |
30,000
|
90,000
|
|---------|-------------|------------|
|
150
|
60,000
| 150,000
|
'------------------------------------'

As you can see, getting a boss out and killing him last helps a ton, just
like keeping your combo going!
TIME BONUS:

HOURGLASSES:
Gathering up time bonuses is *EXTREMELY* important, as you only have two
minutes at the start of any stage. Referencing the stage maps below to find
all the hourglasses will net you the most time possible. Using melee
attacks,
coup de' graces and counters also add time:
.----------------.--------------.
|
TIME BONUS
| TIME ALLOWED |
|----------------|--------------|

| Melee Attacks |
5 Seconds |
|----------------|--------------|
| Coup de' Grace |
7 Seconds |
|----------------|--------------|
| Counter Kill | 10 Seconds |
'-------------------------------'
The Yellow Hour Glasses you find throughout the stage will grant you BIG
time
intervals. You can't tell how much time by looking at them, but it will
always
be in intervals of 30, 60 or 90 seconds. By replaying the maps you'll soon
learn which hour glasses are which. You have to break these hour glasses
with
physical (melee) attacks. I recommend sliding into them!
COMBO-GLASSES:
The Green Hour Glasses you'll find are combo time glasses. You have to
shoot
these glasses to activate them (they are always outside your melee attack
range anyways) and once you do Combo Time! will start.
Thanks to testing by the Resident Evil community, its known that these
combo glasses only really help you during kills 1-9 and are neutral during
kills 10-19. This is because the combo glasses make your kills worth 1000
points each, so using these after kill 20 will actually LOWER your score
(see
the charts above). Crazy! You may as well only remember them during the
start
of a stage and forget them after that.
STAGE SCORING / REWARDS:

At the end of each game, your score will be tallied and you'll be given a
final rank, ranging from S (the best) to E (the worst). Depending on if you
are playing solo or with a friend changes how many points you need to
acquire:
.------.-----------------.-----------------.
| RANK | SOLO SCORE REQ. | DUO SCORE REQ. |
|------|-----------------|-----------------|
|
E |
0-39,999
|
0-59,999
|
|------|-----------------|-----------------|
|
D | 40,000-59,999 | 60,000-89,999 |
|------|-----------------|-----------------|
|
C | 60,000-79,999 | 90,000-119,999 |
|------|-----------------|-----------------|
|
B | 80,000-99,999 | 120,000-179,999 |
|------|-----------------|-----------------|
|
A | 100,000-139,999 | 180,000-219,999 |
|------|-----------------|-----------------|
|
S |
140,000 +
|
220,000 +
|
'------------------------------------------'

REWARDS:
What is all that fighting for if not for rewards!? Well, like I touched on
before, you can unlock characters and character costumes by beating stages
with a high enough rank.
CHARACTER UNLOCKS:

o HELENA HARPER
Beat the URBAN CHAOS map with a B rank or higher.

o PIERS NEVANS
Beat the STEEL BEAST map with a B rank or higher.

o SHERRY BIRKIN
Beat the MINING THE DEPTHS map with a B rank or higher.

o ADA WONG
Beat Ada Wong's Campaign in the main game.

o CARLA RADAMES
Unlock every other character and everyone's alternate costume.

COSTUME UNLOCKS:
Unlocking everyone's alternate costume is slightly harder than unlocking
additional characters: you must beat ANY stage with an A rank or higher.
Unlocked costumes are basically new characters, as the load out of each
character is changed drastically.
CHARACTER LOADOUTS:

In this section we'll go over all the characters and their loadouts,
including their alternate costumes. How much you like each character is
obviously dependant on what weapons they are given making this section
important.
o LEON KENNEDY
- Wing Shooter
- Shotgun
- Remote Bomb x4

- 9mm Ammo x50


- 12-Gauge Shells x8
- Healing Tablets x8
Leon has his trust Wing Shooter as a great melee set-up tool that can also
be dual-wielded (if you wish), the normal shotgun for tougher enemies and
some remote bombs for tougher enemies and crowds. He starts out with quite
a
bit of health. Overall a fairly average loadout.
o LEON KENNEDY ALTERNATE COSTUME (Pirate)
-

Assault Rifle RN
Sniper Rifle
Grenade Launcher
5.56mm Ammo x60
7.62mm Ammo x30
Healing Tablets x4

Pirate Leon (ARG!) has much more firepower at his disposal than regular
Leon.
That Assault Rifle just trumps the Wing Shooter and the Grenade Launcher is
just going to decimate groups of foes or fall tougher enemies much faster.
The
Sniper Rifle I could do without but I'm sure there's some people out there
that love it. You also have half the health tablets as normal Leon, so be
extra careful.
o CHRIS REDFIELD
-

Assault Rifle For Special Tactics


Lightning Hawk
Combat Knife
Hand Grenade x3
5.56mm Ammo x60
.50 Action-Express Magnum Ammo x7

Chris has a nice spread of firepower. The Assault Rifle will be your go-to
weapon (just like the campaign) while the Lightning Hawk should obviously
be
reserved for the stronger foes. The Hand Grenades are nice for groups
(don't
forget you have them, use them!) while the knife let's you save some
bullets
if you can get away with it. As much as I like handguns for melee kills,
the
assault rifle sure is nice!
o CHRIS REDFIELD ALTERNATE COSTUME (Samurai)
-

Nine-Oh-Nine
Shotgun
Rocket Launcher
9mm Ammo x50
12-Gauge Shells x20
Healing Tablets x6

Ha! I love this design. When I first unlocked it I could have sworn the
Rocket Launcher was a katana. In retrospect, I'm very disappointed that it
wasn't! Regardless, this has my favorite handgun for easy melee setups, a
shotgun for the tougher foes and, well, the ultimate in destructive power
for ONE SHOT only (make it count!).
o JAKE MULLER
-

Nine-Oh-Nine
Elephant Killer
Hand-to-Hand
Flash Grenade x2
9mm Ammo x50
.500 Magnum Ammo x10
Healing Tablets x10

Jake is pretty similar to Chris, trading an assault rifle for a handgun


and a knife for his unique hand-to-hand weapon (which we all know can be
quite effective, especially in groups). You have a great melee killer here,
especially with the flash grenades but the magnum ensures you can still
take
down the big boys when they come.
o JAKE MULLER ALTERNATE COSTUME (Thug)
-

Survival Knife
Semi-Auto Sniper Rifle
Grenade Launcher
First Aid Spray x1
7.62mm Ammo x20
40mm Explosive Rounds x12
Healing Tablets x8

Gangster Jake comes packed with a LOT of explosives in this costume. Don't
really care for the Sniper Rifle, but at least you get the good one. You're
going to want to be comfortable with the knife if you pick Thug Jake, but
if you are you have some serious firepower here.
o HELENA HARPER
-

Picador
Hydra
Grenade Launcher
9mm Ammo x50
10-Gauge Shells x30
Healing Tablets x6

I really like Helena. So far she's my go-to-girl for high scores and melee
matches. The Picador is my melee set-up of course and is the weapon I have
out 75% of the time. The Hydra can easily be pulled out to stop a tougher
enemy in their tracks (try and keep it loaded!) while the Grenade Launcher
can take out groups of enemies and deal with bosses QUICKLY. This is a very
straight-forward set-up with power in reserve.
o HELENA HARPER ALTERNATE COSTUME (Naughty Policewoman)

Ammo Box 50
Sniper Rifle
Red Herb x1
First Aid Spray x1
Incendiary Grenade x3
9mm Ammo x50
7.62mm Ammo x20

Ugh... While I like default Helena a lot, I really dislike Bad Police Girl
Helena. The Ammo Box is OK at best but without strict control it will run
out
of ammo at some point, leaving you with... a sniper rifle! Ugh. And the
slow
Sniper Rifle at that! The first-aid spray and grenades are nice but I
personally don't care much for this character. Try her out and make up your
own mind first though.
o PIERS NIVANS
-

MP-AF
Anti-Material Rifle
First Aid Spray x1
Remote Bomb x3
9mm Ammo x50
AM Rifle Ammo x20
Healing Tablet x1

Piers' sniping skills aren't exactly in high demand for Mercenaries.


Still,
at least you have the ultra-powerful Anti-Material rifle. You can pretty
much
count that as a kill for every hit on a normal enemy. The reload is slow
but
you can swap weapons and time enemy attacks to make up for that. The MP-AF
is
decent as a melee-setup weapon and the remote bombs are great against
tougher
enemies and groups (ideally both!). Funnily enough, Piers is actually the
proud owner of my top score (Bkstunt - 685683) in Mercenaries.
o PIERS NIVANS ALTERNATE COSTUME (Racecar Driver)
-

Ammo Box 50
Semi-Auto Sniper Rifle
Assault Shotgun
9mm Ammo x30
7.62mm Ammo x15
12-Gauge Shells x10
Healing Tablets x4

Piers decides to be a racing star for Capcom in this costume. Heh. Here
you
get the Ammo Box for your setup weapon, so be careful on the ammo and you
get
the Semi-Auto Sniper Rifle instead of the takes forever to reload AntiMaterial
Rifle, so that's cool. You also get a third weapon with the very nice
Assault

Shotgun to directly handle tougher foes. Don't really care for sniper
rifles
in general but this is the better Piers setup in my opinion.

o SHERRY BIRKIN
-

Triple Shot
Lightning Hawk
Stun Rod
Red Herb x2
First Aid Spray x1
9mm Ammo x30
.50 Action-Express Magnum Ammo x10
Healing Tablet x1

Sherry has a very similar load-out as Jake's default does. You have your
Triple Shot for those melee set-ups, the Stun Rod for ammo-saving and the
Lightning Hawk for when you need power. A nice and simple load-out if you
ask me that let's you pick up a lot of handgun ammo. I prefer to set up the
Triple Shot for single shots though, mostly for melee set-ups. The firstaid
spray is a big plus, but no grenades of any kind is kinda rough. Definitely
be sure to scour the stage for grenades as Sherry and if playing co-op do
your best to heal you and your partner with that first aid spray.
o SHERRY BIRKIN ALTERNATE COSTUME (Schoolgirl)
-

Bear Commander
Assault Shotgun
Red Herb x2
First Aid Spray x1
Flash Grenade x2
5.56mm Ammo x60
12-Gauge Shells x20
40mm Explosive Rounds x3
Healing Tablet x1

School-Girl Sherry has an interesting weapon-swap. She loses her Magnum


and
Triple Shot but gets the great Bear Commander / Grenade Launcher combo and
the
Assault Shotgun so you have power in spades as well as some Flash Grenades
for
2-3 instant kills when timed right. You also retain your massive healing
potential as well (especially with MEDIC). There's little here not to like.

o ADA WONG
-

Ammo Box 50
Crossbow
Incendiary Grenades x3
9mm Ammo x30
Arrows (Normal) x60
Arrows (Pipe Bomb) x30
Healing Tablets x8

Ada basically starts out with all of her initial weaponry from the
campaign.
The Ammo Box 50 can function as a decent melee set-up (not one that I
particularly like), but it can go through ammo FAST. The crossbow is an
interesting weapon. It's single-shot makes you have to be careful with
every
bolt but it's quick shot can often pin an enemy down, reload the weapon,
and
set them up for a head stomp all at the same time. Plus the pipe bomb
arrows
are FANTASTIC against groups and tough enemies and you get a LOT of them!
Throw in some Incendiary Grenades and good healing and, well, there's Ada
for you.
o ADA WONG ALTERNATE COSTUME (Classy)
-

MP-AF
Sniper Rifle
Red Herb x2
Hand Grenade x3
Flash Grenade x2
9mm Ammo x30
7.62mm Ammo x6
Healing Tablet x1

Classy Ada looses her default weapons and tries her best to be Piers. I'm
typically not a very big fan of the sniper rifles in the Mercenaries, and
this is really no exception. You'll be getting a lot of 9mm ammo drops
though, with this limited weapon set.You also get two red herbs, but
nowhere
near the health tabs default Ada gets so that's pretty "Meh". The grenades
help, but overall you just don't have a LOT of firepower here.
o CARLA RADAMES
-

Picador
Grenade Launcher
9mm Ammo x50
40mm Acid Rounds x12
40mm Nitrogen Rounds x6
Healing Tablets x6

Carla is by far the most explosive of the group. All she has is a handgun
and a grenade launcher after all! The hand gun is great for melee set-ups
which you should be doing a LOT of and then when the going gets tough pull
out the launcher to have some fun. You have all three types of launcher
ammo
here, so try to use them as best as you can.
NOTE: Carla doesn't have an alternate costume!

THE STAGES:

Here you can find all of the Mercenary Maps in the game. These maps will
help

you out greatly by showing you all of the items and bonuses you can collect
to get you ready! You can also learn about the waves of enemies you'll
face,
get some tips, and learn about each map's hidden boss.
~'. URBAN CHAOS

Set in the city streets of China, Urban Chaos is pretty much a no-frills
kind of map. You have your massive street level and an upper walkway
with
four sets of stairs leading up to it. On the side of the strees you can
find
shops, which hold most of the stage's goodies. You can also jump down to
some buses from the upper walkway to reach more items.
Enemies are easily handled out in the open on the lower street section,
as

you have a lot of room to manuever. The upper walkway is covered in


boxes
and is therefore no place to fight (unless of course you are trying to
group
up the enemies on purpose - there is one explosive barrel up there you
can
use if you wished).
You will face a lot of Zombies on this map, as well as Zombie Dogs,
Policemen, Firefighters, BSAA Zombies, Bloodshots, and Whoppers. Check
out

our map below for a detailed look on where you can find supplies and the
ever-important Hour Glasses to extend your killing time. Also note the
combo
extenders, which you should only use to start your killing sprees. The
one
in the middle of the "walkway" map is ON TOP OF the walkway itself.
Go for as many melee kills as you can during the beginning and quick
shot
the dogs to handle them easily. Once the firefighers show up be sure to
shoot the tanks on their backs for easy (and explosive) kills. The BSAA
zombies spawn on the sides of the map and can be slow to find you so run
to them fast and go for the head.
One Whopper will show up after them. Damage him while killing zombies to
keep your chain up. Spitting zombies will show up afterwards so stay
mobile.
A pack of Bloodshots follows them so be ready. Incendiary Grenades make
short work of them, as do remote bombs. You can easily lure a bunch into
one area as well. From there it's pretty much more of the same but the
enemies get much more aggressive. Near the end you'll have to face two
Whoppers so stay mobile and avoid damage at all costs!

ENEMY WAVES:
o Zombies
o Zombie Cops
o Zombie Dogs
(80)

HIDDEN BOSS: NAPAD


- To get the hidden boss to come out,
you need to kill FIFTEEN (15) zombies
with a COUNTER before you kill EIGHTY

o Firefighter Zombies

enemies in the current run. You'll know

o
o
o
o

did it right when the helicopter pilot


mentions the unknown/large/hot B.O.W.

you

BSAA Zombies
Whopper
Spitting Zombies
Bloodshots

Do your best to keep him alive while

you
is

o More Firefighter Zombies


o More Zombies

chain kills and then kill him last. We


recommend softening him up a bit so he

o Whopper x2
shell
o More Zombie Dogs
o More Zombie Cops
o More BSAA Zombies

ready to kill more easily (break his


at the very least!).

STREET MAP:
LEGEND:

HG ........ Hour Glass


FA ........ First Aid

__
Spray
Barrel

Gre.

_____________________|
|
|
|

|
|

|___________

B
`.
`.
|

........ Wooden

GH ........ Green Herb


RH ........ Red Herb
IG ........ Incendiary

|
IG | FL ........
Grenade
_______|
GH | RB ........
|
|
| G ........
Grenade
|
FA
Stairs
___
__
Stairs
| CE ........
Extender
|
|
|__|
.
| | |
|__|
|
|
|
| | |
|L2 | |
| L1/L2 .....
|HG
|
|
|GH| |
|
| 90s
|
.
| | |
|
|_______|
B___.
|
|
|
|
|
B

B |________
| HG
|
| 60s |
____
B | RB HG |
|___
_|
|
|
|.
60s|
| ___|_|
| | G|
|
|
Fl |
| | |
B
|
|
| RB
|__| L1|
B
|__|
| RH
|
|GH
| |
| |__|
.| |
|
HG |
|
Stairs

Stairs
60s|
|
|________|
|
|
|
|
|
IG
||
|
|
| |
.
|
|
HG | |

|
|
90s| |
|
|

Flash
Remote Bomb
Hand
Combo
Ladders

CE
WALKWAY / TOP OF BUSES:
CE
___

|
|
__|

__
|
|__

|
|
L2
|
|
|HG
|
| 90s |
____________|___
|________
CE
IG
_______
_________________
|
|
|
|
|
|
|GH
|
L1
__|
|
|
|
|
|___|

__
|
__|

~'. STEEL BEAST

Set in Edonia, Steel Beast is in interesting map. It's basically the


bridge
map with much more to it. There is a lot of vertical ground to cover in
this
map, and as such it can be difficult to keep a chain going when (or if)
the
enemies spawn higher or lower than you're at. Knowing your way around is
essential on this map.
Fighting anywhere on the map is relatively easy as the walkways are
fairly
wide. Learn where you can drop down at on the map to help your chain.
You
will of course face J'avo here, so beware of mutations. They start out
with
just melee J'avo, which you should handle easily but will soon throw in
pre-mutated J'avo (Ruka-SRP, Noga-Let). After that expect the rare J'avo
to pack RPG's and Sniper Rifles as well. You will also see a wave of
Napad
as well as parachuting J'avo (one reason I like to fight up on the top).
Further into the match, the exploding J'avo (Telo-Eksplozija) will start
showing up, so look for ways to use them in the fighting. Grasshopper
J'avo will also show up (Noga-Skakanje) with more regular J'avo. At the
very end of the match you can expect to see the ultra-annoying shield
J'avo (Ruka-Bedem), which should get your remaining explosives if you
have
any and then the pincer J'avo (Glava-Smech).
Check out our map below for a detailed look on where you can find
supplies

and the ever-important Hour Glasses to extend your killing time. You
want
to make it to the pincer J'avo stage, after all!

ENEMY WAVES:
o Melee J'avo
o Ruka-SRP
enemies
o Noga-Let
kill
o Napad
run.
o More J'avo
o Telo-Eksplozija
o Noga-Skakanje
o Ruka-Bedem
o Glava-Smech
o More Telo-Eksplozija
is
o More J'avo
from

HIDDEN BOSS: GNEZDO


- To get the hidden boss to come out,
you need to kill TWENTY FIVE (25)
with coup de grace attacks before you
EIGHTY (80) enemies in your current
You'll know you did it right when the
helicopter pilot mentions the unknown
B.O.W.
Do your best to keep it alive while you
chain kills and then kill it last. It
fairly easy to dodge but keep it away
too many explosions or you may kill it

too

soon.

BOTTOM MAP:

Stairs
Up
|__|
| |_____________
|
|
|
_ |
|____
|_|_|
|
|
|____|
|
|
|
___|
|____|
|^^^|
| | |
||
|
| |CE|
| |
|
| |__|
|__|
|
|
__
|
|
| ||
|
| G|
_|
| B

|_|
|
|_|
|
|_|
|
|
||
|
|___|
| | HG |
|B |
|__| 60s|
|___|
FA`.__|
|^^^|
|
|
|
|______|__|__|

B2 MAP:

_______________________
|
|
|
|
B|
|
|
|
HG
B|
|
|
|
60s
|
|
|

|
|
_________________| |
| |
| |
| |
|__|
| |
| |
| |
Stairs
| |
Up
| |
|__|
| |
Stairs
Down
~~~~~~~~~~~~~~~~~~~~~~~~~
Stairs
Down
|__|
| |
| |
||||||
|
| HG | | | | |
|

| |
Stairs
Up

|_90s_|__|__|__|__|_____|
|__|
| |
Stairs
Up

B1 MAP:

Spray
Barrel

Stairs
Down
|___|
_________________________|
|
|
|
|___|_____________________
|

LEGEND:

HG ........ Hour Glass


FA ........ First Aid

Stairs
Up

|
|

|
|

GH ........ Green Herb


IG ........ Incendiary

Stairs

|
|

|
|

RB ........ Remote Bomb


G ........ Hand

Up

CE ........ Combo

Gre.
Grenade
Extender

|___| |
___________________|
|__|

CE

|
|
|
|
|
______________________
|
|HG |
|
|
|90s|
|
|
|
|
|
|
|
|
| B|
|
|
|
|
|
|______________________|
|
_|
|
|
________________________
|
|___|
|
|
|
|
|
|
Stairs
|
|
Up
|
|
|
|
|
|
_________|
|
|
|
|HG
|
|
| 90s
|
|
|_________|
|
|
|
|
|
|
|
< Drop
|
|
Stairs
Stairs
|_________|
|
Down
Up
|
|
|___|
|___|
|
|
|
|____|
|_____________|
|
|
|
|B
|

........ Wooden

TOP MAP:

CE

__
__
___________________| ^^^^ |
Stairs|
GH IG
Drop |
Down|
|
|___|
|___|_______|
|
_|
|
|____
| Stairs
|
| Down
|
B|
|
B|
|
|
|
|_____
|.-.-.-.-.
|
|
|
|
|
|
|
|
|
|
|
|
HG __|
|
60s| |
|
|__|
|
FA.
|____
|
|
|
|
|
|Drop|
|
|
|
_______|
|
|
Stairs|
|
Down|
|
|___|
|
|
|
|___
|
|
|_________
|
|
|
_|
|
||
|
|------|
|
|
|_
_|
|
|
|__|
|
|
| |
|
|
Stairs
|_
_|
Down
_|
|_
|
|
|
|
|
|
|
|
|_
_|
________________|
|_

|
RB
|
|HG
|
| 90s
|
|
B
|

~'. MINING THE DEPTHES

This map is basically pulled straight from Jake Chapter 2. You have a
good chunk of the caves map here to the south and to the north a wide
open area with two levels. This map can be confusing at first due to all
the connecting areas, but once you've played it awhile all those areas
connecting together will come in handy.
It's best to gather up items and time right away (like usual) and then
fight in the northern wide-open area. There's a lot of room to move
around
up here, plus you don't have the annoying lights and walls from the cave
section. It's important to note that there IS a pre-spawned Screamer on
this map and a second one will always spawn in and try to get to the
center area (where the 90s hour glass is) to scream at you!
You'll be facing a lot of Firefighter Zombies, BSAA Zombies (aim for the
head!) and Bloodshots on this map. Ugh. Be sure to come prepared for the
bloodshots and armored BSAA troops. There's quite a few Zombie Dogs as
well, but those are just chain fodder.
Take a look at the map below (which took Bkstunt FOREVER to do) to see
everything you can nab.
IMPORTANT NOTE: The TOP Combo Hour Glass is *WAY* up in the air. There's
also only two combo glasses on this map.

ENEMY WAVES:
o Firefighter Zombies
o Zombies
o Zombie Dogs
o BSAA Zombies
o More Dogs
normal
o Bloodshots
boss
o More Firefighters
o More Zombies
o More BSAA Zombies
alive
o More Bloodshots
o More Dogs
move
than

HIDDEN BOSS: STRELAT


- To get the hidden boss to come out,
you need to kill SEVENTY (70) enemies
within SIX HUNDRED (600) SECONDS. As
you can imagine, this actually isn't
very hard to do... just play like
and you'll likely get this "hidden"
to come out before you know it.
As always, do your best to keep it
while you chain kills and then kill it
last. They are ranged attackers that
rather fast, so that is easier typed
done.
LEGEND:

HG
FA
B
RH
IG
FG
RB
G
CE
E
L
*

........ Hour Glass


........ First Aid Spray
........ Wooden Barrel
........ Red Herb
........ Incendiary Grenade
........ Flash Grenade
........ Remote Bomb
........ Hand Grenade
........ Combo Extender
........ Electric Box
........ Ledge
........ Pre-Spawned Screamer

_______________
HG
`.___________
.
60s
B
E`.
|
.`.____
__
|
Stairs --> |
| <-- Stairs
/
/ `.
`.
|||||
||||
/
/
|
|
_____|
|__|__|__|____|__|__|_
|
/
/
|
|
|
BB
|
| HG
|__ /
/
|
|
|
|
`. 30s
/
/
|
|
| |
|
`.
|
|
|
| |
`.
|B
|
|
|
|
`.
`.
|
|* |
|
__
|
`
--------|
| |FG|
`.
|
|
| | |
`._|
--------|
| |FA|
|
|
|
|

____
|
|
|
__
|
| HG | |`.
|
|
-------|
|---------|
|B
| 90s| |_______________ `.
|
|
|
|B

__CE `. `.
--------------|-----|
RH|
|_
`.RB
. `.
`. `.
||
|
|
IG|
|
|
`.IG|
`.____`. `. _______
||
|
|
|
|__
__|__
`.|
.
`.
|
|__.|
|
|
HG |
|
|
`.
|_____|
\____.
|
|
|_____|
90s|
|
|
`.
BB
|
|
|BB
L|
|
|
`.______________.`.
.
|
|
|
`.
`.
.
.
|
|
`.
`.
|
.
|
`.
`.
`.
`.___.
.
|
`.
`.
|
`.

.
.

.
|`.___________________LL________
.
|
|L
E
B.
CE
|L
B|
.
G FA
.

. HG `. |
| 60s |__|
`.
`.
|
`.

__
\

__ ___
/
|
\/
_|_
[ENM]

In this section you can find all the enemies in the game and tips on how to
fight them as well as where to find them (because some of the enemies in
the
game are non-hostile and can be easily skipped over!). Note that this enemy
list (and enemy variations/mutations) comes from the in-game "RECORDS"
menu,
so this section will also help you fill that enemy list out as well!
o J'AVO
J'avo are the most unique enemy in the game (and, arguably, the most
unique enemy in the series). They are primarily encountered during the
Jake and Chris playthroughs and have all been injected with the C-Virus
which enhances their healing and fighting abilities.
J'avo can equip and use firearms but their most dangerous ability is
their
MUTATION ability. Yep, mutation! If a J'avo takes severe damage they may
mutate that part of their body into a stronger form (and boy, there is a
lot of forms!). They can even mutate multiple parts of their body.
We will go over every mutation in this section but since this entry is

for

regular (non-mutated) J'avo, it's important to note that they can come
equipped with a variety of weapons, including Sniper Rifles and Rocket
Launchers! Check out what weapons J'avo can equip:

J'avo Weapons:
- Machine Pistol
- Sniper Rifle
- Machine Gun
- Rocket Launcher

- Stun Rod
- Machete
- Knife
o NEO-UMBRELLA J'AVO
Neo-Umbrella J'avo are pretty much just a fancier version of regular
J'avo
enemies. They have a distinctive uniform and will be found in the later
chapters of Chris and Jake's (and Ada's) campaigns. They also have some
mutations and weapons that the regular J'avo just don't have.

Neo-Umbrella J'avo Weapons:


- Wrist Blades

o PARATROOPER
The "Paratrooper" is actually just a J'avo enemy that's, well... in the

act

of paratrooping... that's totally a word! Yeah, you only encounter these


enemies during CHRIS CHAPTER 2, but killing one before they hit the
ground
nets you a special medal and a "Paratrooper" kill in the enemy list.

MUTATIONS

In this section, we'll go over all the mutations you can encounter while
fighting J'avo. We'll be sorting them by the location of the mutation,
which
is how the game sorts them. You'll notice some common prefixes as we go
along.
Also, don't ask me how to pronounce any of these....
GLAVA-MUTATIONS

Glava Mutations are all about J'avo's mutating their HEAD. You will
undoubtedly see a lot of these mutations as aiming for the head is just a
natural (and smart) thing to do. There's only really two of these mutations
that are a pain, and some of them only appear in certain stages.
o GLAVA-SLUZ
This mutation is more of a nuisance than a threat. The Glava-Sluz is a
form of a spider mutation. Enemies with this mutation can shoot a stream
of webbing out at you. If it hits you will have to wiggle the L-Stick to

free yourself. So, as you can guess, this mutation is only really
dangerous
when there are other enemies around. You can find these enemies premutated
in CHRIS CHAPTER 3.

o GLAVA-SMECH
This mutation is the most annoying one. This mutation turns the top half
of an enemy into a pincer. The inside of the pincer glows bright orange
and is the weakspot of the enemy, but is protected by a tough shell. The
enemy will walk around slowly and try to grab you in his pincer to
damage
you. I highly recommend having a shotgun ready when it comes your way.
You
can easily find this enemy in CHRIS CHAPTER 4.
o GLAVA-BEGUNATS
This mutation is one of the rarest mutations in the game. I'm pretty
confident that it is a scripted mutation and can't happen randomly.
Anyways, the J'avo (Neo-Umbrella versions only) sprout three insect-type
heads from their head and just go BERSERK. From there they will wander
around and just melee attack non-stop! Take it down from range and be
ready to counter if it gets near you. You can find this enemy in CHRIS
CHAPTER 4 and ADA CHAPTER 1.
o GLAVA-DIM
This mutation is pretty rare as well and is definitely the "Bee"
mutation.
The J'avos head is replaced by two bee torsos facing the front of the
body
and two giant glowing orbs (its weak spots) facing the back of the body.
From there it will walk around spewing poison. Try to get to its sides
or
behind it and shoot the giant weak spots to put it down. Easily
encountered
in JAKE CHAPTER 3.

RUKA-MUTATIONS

Ruka Mutations are when you damage the arms of a J'avo. You'll see these
mutations fairly often as you play. In fact, Chris even has a special
cut-scene introducing J'avo mutation featuring a Ruka mutation.
o RUKA-SRP
This mutation causes an arm to mutate into an unreal (and very
sickening)
giant claw. The J'avo will then make great use of this new power by
using

his giant claw and swinging it horizontally, hitting anything in its


path.
These enemies are extremely annoying and dangerous. Since they are melee
dependant, keep your distance. Head shots and grenades are very helpful
They have their own special cut-scene in CHRIS CHAPTER 1.

o RUKA-KHVATANJE
This mutation is also a giant claw, but it's definitely much different
than the "SRP" variety. THIS claw has pincers on the end which are used
to grab you. If the J'avo does grab you it will lift you up into the air
and slams you into the ground. It can even pull you out of cover! Heck,
I've seen a Ruka-Khvatanje / Glava-Smech Hybrid pick me up and put me IN
its pincers! You want to prioritize this enemy as you are NOT safe
unless
you are far away from it. You can easily find this enemy in CHRIS
CHAPTER
4.

o RUKA-BEDEM
This mutation is the shield one that you've undoubtedly come across.
The shield that sprouts out of the arm is just downright impressive.
It's huge! J'avo who have firearms will take advantage of their mobile
safety and try to push the front line on you. If you get too close, they
will charge at you with their shield. To make life easier on you, aim
for

the legs/feet of your enemy or wait until they charge you and then
attack
after dodging. You can easily find these enemies in CHRIS CHAPTER 2.

NOGA-MUTATIONS

Noga Mutations are all about the legs and lower-torso. These ones are the
most interesting, in my opinion, as a few of the enemies in this section
are changed quite a bit in how they move and get around!
o NOGA-TRCHANJE
This mutation and the enemy it creates is the definitive "Spider Enemy"
of the game. Basically, this mutation changes the lower half of a J'avo
into a spider form. This makes the enemy change significantly as it can
now crawl around on walls and ceilings. Also, the upper human torso can
hold on to and use firearms still! Yikes! Due to their mobility, I
highly
recommend using an assault rifle/machine gun on them when you can so you
can take them down hard and fast (as Chris would say). Part of the plot
in CHRIS CHAPTER 1.

o NOGA-LET
This mutation is also really interesting and are the "Moth Enemy" of the
game. The lower half of a J'avo is mutated into a moth creature. This

actually lets the J'avo fly (well, upside down). They can still have
firearms equipped and will try to fly at you and grab you at times, but
can easily be taken down with your handgun. You'll encounter some of
these
every playthrough in CHRIS CHAPTER 1.

o NOGA-SKAKANJE
This is perhaps my favorite (non-boss) mutation in the entire game. The
Noga-Skakanje actually grows grasshopper legs (making them the
"Grasshopper
Enemy" of course). They can jump much higher with this mutation and will
of course use whatever weapon they can to hurt you. Aim for the human
torso
to take them out quickly! You'll find these in CHRIS CHAPTER 3 / JAKE
CHAPTER 4.
o NOGA-OKLOP
This is probably the most "normal" of the leg mutations. This one puts
leg-armor on any J'avo it activates on, protecting their legs from
further damage. J'avo with this mutation will also try to move in and
kick you, but you can easily aim for their torso and head to finish
them.
I usually see this at least once in CHRIS CHAPTER 2.

TELO-MUTATIONS

Telo Mutations are the torso mutations of the game. They are much less
common
than other mutations in my experience (not counting CHRIS CHAPTER 4).
There's
also not a lot of these mutation.
o TELO-EKSPLOZJA
"Eksplozja" is... well, kinda clever. This mutation is by far the most
common torso mutation you'll see. Basically the entire torso and head
turns into a snail-like cocoon. Once an enemy gets this mutation it will
stop at nothing to get NEAR you, as the cocoon is EXPLOSIVE. However,
you

can use
take it
instead
of you!
the
most in

this to your advantage! Shoot the legs of this enemy and try to
down near other enemies to make the explosion take them out
You'll only see Neo-Umbrella do this mutation and will see it
CHRIS CHAPTER 4.

o TELO-KRLJUSHT
This is a fairly normal type of mutation. It basically just gives the
J'avo it happens to chest armor. You can still go for their head or
legs though! It's rather rare but I usually see this on CHRIS CHAPTER 2.

o TELO-MAGLA
This mutation is... pretty useless. Thankfully its pretty rare too. It
has a similar appearance to the Moth-Type enemy (NOGA-LET) but instead
of helping its host it just makes the J'avo flop around in-place and
spew
out poison. So, y'know... as long as you don't go near him you'll be ok.
I see this one mostly on CHRIS CHAPTER 1 and JAKE CHAPTER 3.
OK, we are finally done with the mutations. Quite a few, huh?

CHRYSALID ENEMIES

Here we have all the enemies that can come out of a chrysalid during the
game. These enemies are more difficult to take down than normal foes, but
also give you much bigger skill point rewards making them worth the effort.
o STRELATS
Strelats are probably the most annoying chrysalid enemies. They are
essentially giant lizards who like to run away from you and then attack
from range by shooting their spines/needles at you. They telegraph the
move before hand by raising the skin on their neck, giving you time to
dodge. Two magnum rounds will kill them off, but they are also weak to
melee attacks (you can actually even do a special melee move on them!).
You will find a lot of these guys in JAKE CHAPTER 4 and CHRIS CHAPTER 2.
o MESETS
The Meset is rarer compared to the common Napad or Strelat. It is a
giant
crow enemy that, after hatching, takes off into the sky making it tricky
to take down. It will fly around up there but at times it will just
hover
which is when you should unload your handgun on it. If given a chance to
attack it will dive at you and occasionally land. These are most common
in
JAKE CHAPTER 2.

o NAPAD
Wow, what a beast! The Napad is like a walking tank. It starts out
heavily
armored but with a few well-placed shotgun blasts (or explosions) to its
front and back you can actually break the armor plating off! From there
you
can damage him more effectively, but his weakest point is on his back a
small white strip of flesh. Fighting a Napad is all about timing as he
beast loves to charge at you, but fortunately he beats his chest like
some

sort of ape before doing so. Napads can also attack right before dying

so

keep your distance at all times! Introduced in a cut-scene in CHRIS


CHAPTER
2.

o GNEZDO
Now this is a unique enemy. The Gnezdo is basically a swarm of bees in
human form (which makes more sense if you know the game's plot). You
can't
kill the swarm, but do enough damage to the body of bees and the queen
bee will appear. It's 1000x larger than the other bees, so quickly shoot
it
down to kill the Gnezdo. A shotgun or explosive is preferred to expose
the
lead bee while a shotgun or machine gun can take out the leader (who
moves
around erratically) with ease! Getting near the Gnezdo will result in
the
swarm attacking you directly, so be sure to stay away! From ranged, the
Gnezdo sends out a slow "projectile" of bees to try and hit you, but
this
attack is easily dodged. Introduced in a cut-scene in CHRIS CHAPTER 3.
You
can find a LOT of them in ADA CHAPTER 1.
OK, that is all of the enemies you can expect to pop out of a cocoon,
so lets go over the rest of the enemies. There's really no good way to
categorize the rest of the enemies, so let's just list them the same way
the game does!

o LEPOTITSA
The Lepotitsa is a rare enemy. You'll only ever encounter this foe in
LEON CHAPTER 2 and CHAPTER 4. The Lepotitsa is basically a mobile zombie
manufacturing plant. It carries the T-Virus gas inside of it and can
change humans into zombies. If you get too close to it you'll also be

hit

by the gas (and perhaps even knocked to the ground), but you won't turn
into a zombie unless you are LOW on health. When other humans are around
it will try to change them, but if not it will try to rush you and grab
you. Keep your distance, watch out for zombies and keep attacking. I
like
to use remote bombs, grenades (regular and incendiary) and if I can the
Sniper Rifle and Magnum to take it down quickly.

o ILUZIJA
3.

The Iluzija is the giant camoflauged snake only found in CHRIS CHAPTER

It can be considered a "boss" creature, although only loosely since the


fight you have with it is rather simple. Check the guide for Chris
Chapter
3 to see how to beat him!

o UBISTVO
The Ubistvo is the epitome of resilience. This creature has mutated
differently than any other creature and has developed a chainsaw arm
that
is of course extremely deadly. Thankfully although his movement is a bit
erratic he is fairly slow. His weak spot is his heart, located inside
the
chainsaw. Repeatedly found in JAKE CHAPTER 4 and ADA CHAPTER 3.

o RASKLAPANJE
Ugh, these things... these things are extremely resilient like Ubistvo
but

have some more tricks up their sleeves and are more common. They take on

grey human-ish form but when you attack them they can break off into
four
pieces: a torso, the legs, and two hands. Each piece will try and attack
you, so stay away and kill each piece. Each piece also drops an item,
which
is cool. However you can't truly kill a Rasklapanje... it will resurrect
after a set amount of time depending on your difficulty. Due to this
fact
you will often find these foes in areas that you must search. Each
campaign
has Rasklapanje for you to fight but JAKE CHAPTER 5 gets to them the
fastest.

o ENEMY ATTACK CHOPPER S (Small)


Yep, you will fight helicopters! Only Chris and Ada have to worry about
fighting choppers, but you'll have the firepower to take them down!
The smaller choppers often have J'avo riding in them with rocket
launchers, so be careful! Easily found in ADA CHAPTER 5.
o ENEMY ATTACK CHOPPER L (Large)
The larger version of the attack chopper, this helicopter can take much
more damage than the smaller ones. Thankfully he's not too hard, just
beware of his machine guns and rockets. Use the terrain to your
advantage!
Easily found in ADA CHAPTER 5.
o ENEMY CAR
J'avo in a car! Yeah! You only encounter these in CHRIS CHAPTER 3, but
they are a threat! You usually have one J'avo driving the car and
another
J'avo in the back firing a rocket launcher at you. Easy to take down
given
the firepower you have when fighting them.

o ENEMY BIKE
J'avo on a motorcycle! You'll encounter plenty of these in JAKE CHAPTER
4.

These are more of a nuisance than a danger. If they are in front of you
they will throw down molotovs. If they are near you they'll try to kick
you. Just shoot at them (if you can) to throw them off your tail.

o OKO
The oko aren't a threat in and of themselves, but they are
with
the mighty Ustanak. You can find these things only in JAKE
Here they will guard paths you must traverse but you can't
you, so the way to kill these things is to sneak up behind
melee
them.

teamed up
CHAPTER 2.
let them see
them and

o USTANAK
And we finally get to Jake and Sherry's own personal Nemesis. Ustanak is
an unrelenting beast. He shows up several times throughout Jake's
campaign
in an effort to capture him. Each encounter is covered in the guide, so
be
sure to check it. You'll get to meet him in JAKE CHAPTER 1 and he is the
final boss of the Jake Campaign.
o HAOS
Neo-Umbrella's ultimate solution. Haos is the biggest BOW you've ever
seen, built with one goal in mind. You encounter him only in CHRIS
CHAPTER
5, but you fight him multiple times so be sure to check the guide. He
serves as the final boss of the Chris Campaign.

o CARLA SPORE S (Small)


The Carla Spore is an interesting foe. It's basically a goo-ey female
human-ish form that move's slowly towards you and tries to spit acid.
They are hardly threatening but while you can kill them (melee them to
death) they are also a bullet sponge. We recommend ignoring them as best
as you can. Only found on ADA CHAPTER 4.

o CARLA SPORE L (Large)


The large Carla Spore is the last obstacle you'll face in ADA CHAPTER 4.
There are face versions throughout the tanker that try to hit you if you
walk near them and require you to constantly hit them with gun fire to
get by. At the end of the chapter you'll have a final fight against her
that can hardly be called a fight. Still, no spoilers here so check the
guide if you need help.

o ZOMBIES
Ah, your classic zombie. Gamers have been blasting these things for
years and years. They are only encountered in the LEON and ADA
campaigns
and are usually pretty slow as you'd expect. They also love to crawl at
you and grapple with you, so keep your eyes open. Some of them can
additionally run and leap at you and even spit acid at you!
o VARIATIONS

is

Zombies throughout the game have a TON of items and weapons they could
be holding. Each zombie killed with a different weapon is counted as a
unique kill by the game (just check out the RECORDS section!). Below
the different variations you can find.

- Handgun

- Assault Rifle

- Knife

- Bat

- 2x4

- Hand Ax

- Pipe

- Fire Extinguisher

- Golf Club

- Sledgehammer

- Bottle

- Shovel

- Cleaver

- Crank

- Lantern

- Flaming 2x4

- Chest Light

- Machete

- Dynamite

- Helmet

- Liquid Nitrogen Tank

- Old Ax

- Hat

- Stone

o NOTES
- You should be able to obtain one of each kill easily throughout a
playthrough of Leon's Campaign. You can also play Mercenaries to get
these kills too.
- Note that some of these variations are clothing-based. One of the
rarer variations is "Chest Light". You can always find one of these
zombies in LEON CHAPTER 1 in the city, before climbing up a ladder
so

is

keep your eyes open.


- The rarest zombie variation in this list is the "Crank" zombie. It
only found in LEON CHAPTER 3 when Leon is looking for a crank to

from.

continue. The zombie will then spawn down the path where you came
Be sure to kill him before he kills himself on any blades!

o BLOODSHOT
The Bloodshot is a special type of zombie. It's skin turns inside out

and

it becomes much more agressive, jumping at you whenever it can. It also


gets up from the ground extremely fast. It's weak point is its heart,
which
it exposes while kneeling if it takes enough damage. Normal zombies can
also turn into Bloodshots as well, but you can tell if they can by
seeing
if their eyes are red or not. Found all throughout Leon's campaign.

o SHRIEKER
The Shrieker is another zombie variation that has mutated its vocal
cords.
When it screams more zombies will come at you. It can also hurt you with
its voice if you're too close. It has to fill its lungs with air before
screaming, which makes his throat swell up so be sure to aim for the
throat! Introduced in LEON CHAPTER 1.

o WHOPPER
The Whooper is a giant (fat) zombie that is easily four times your size.
It can break through walls and gates, has quite a bit of health and is
basically a bullet sponge. Use your more powerful weapons like grenades
and

remote bombs. Its weak spot is its legs, which will cause him to kneel

and

let you melee him. Be careful of your surroundings and other enemies
while
you fight these guys. You can fight a ton of these in ADA CHAPTER 2.

o WHOPPER SUPREME
The Whopper Supreme is the same thing as a regular Whopper but is even
bigger with more health! Use the same tactics as fighting a regular
Whopper and watch out for his charge attacks! You can find a ton of
these
in ADA CHAPTER 2.

o ZOMBIE DOG C
The "C" here stands for "C-Virus". Zombie dogs are still a pain in the
ass,
but aren't too bad in Resident Evil 6. A quick shot will usually kill
one
outright. They like to charge and leap at you. You can counter these
leaps,

so be ready for them. Easily found in LEON CHAPTER 2.


o BRZAK
3.

Brzak is the giant shark enemy you will only encounter in LEON CHAPTER

He could be considered a boss but is honestly mostly a series of quicktime


events. He does have a weird tongue with a glowing orange weak spot
which
you'll need to shoot at one point. Check the guide for more information
if
you're having trouble.

o OGROMAN
I'll bet you didn't know that enemies came in this size, huh? Ogroman is
just... gigantic. You'll have to fight him a couple of times through
CHRIS
CHAPTER 2 and JAKE CHAPTER 1. They do have a weak spot so check the
guide
to see how to handle them.

o DEBORAH
Deborah is just a sad, sad story. She is definitely a boss fight,
encountered in LEON CHAPTER 2 and ADA CHAPTER 2. Check the guide for an
in-depth look at her and what she can do. So sad...

o SIMMONS

if

Simmons is one of the many antagonists in Resident Evil 6 and is fought


multiple times throughout LEON CHAPTER 5. Each encounter is unique, so

you're not sure what to do check out the guide. Simmons serves as the
final
boss battle in the LEON Campaign and the ADA Campaign.
ANIMAL KILLS

Like previous Resident Evil games you can kill innocent animals to add them
to your kill list. You monster, you. Cold-blooded, man! Well, I suppose I'm
no better since I'm about to help you find them all.
o RAT
The rat is the most common animal. You can find it in multiple levels,
but Leon and Helena even talk about them in LEON CHAPTER 1.
o ROOSTER
These Roosters never did anything to you! You STILL want to kill one!

Fine! You can find them in cages in LEON CHAPTER 4, right after the
Ustanak boss fight. Go ahead, shoot them in the cage, killer!

o CROW

2.

Crows actually kind-of have this coming. I mean, they've tormented


Resident Evil fans for years. You can find them easily in LEON CHAPTER
There's one by the house the dog with the key comes out of. Kill it from
range before it can fly away!

o BAT
Bats are kinda freaky, so I guess I don't blame you too much. You can
find
them at the start of the mine section in JAKE CHAPTER 2, where they'll
come down in numbers. Pick one off to add it to the list.

o SPIDER
The spider is one of the rarest animals in the game. You can find one in
LEON CHAPTER 3, above the door you have to put Simmons' ring into. It's
huge; you can't miss it.

o SNAKE
The only good snake is a dead snake in my opinion. They aren't as
frequent
as they were in Resident Evil 4, but they still like to hang out in,
well,
crypts and try to surprise you. Found easily while opening coffins in
LEON
CHAPTER 3.
__
/\ || || |__ |\ | |\ | \ /
/\ | | |__ | \| |__/ | / \

______________________________________________________________________

|
|
|
XBOX 360 ACHIEVEMENTS [APX-1]
|
|
______________________________________________________________________|

.-----------------------.-----------------------------------------------------.
|NAME:
|POINTS|DESCRIPTION/REQUIREMENT:
|
|=======================|======|
===============================================|
|The Longest Night
| 10 |Complete the tutorial.
|

|Gone to Hell
|
|
|Buried Secrets
|
|
|Get on the Plane
|
|
|Big Trouble in China
|
|
|The Trouble with Women |
|
|Rescue the Hostages
|
|
|Tragedy in Europe
|
|
|After Her!
|
|
|There's Always Hope
|
|
|Duty Calls
|
|
|Money Talks
|
|
|A Revolting Development|
|
|Let's Blow This Joint |
|
|Still on the Run
|
|
|See You Around
|
|
|I Spy
|
|
|Counterintelligence
|
|
|This Takes Me Back
|
|
|Ada's Demise
|
|
|What's Next?
|
|
|Green around the Ears |
|
|Normal is Good
|
|
|Back in My Day
|
|
|Leave It to the Pro
|
|
|Check Out My Dogs
|
|
|Titular Achievement
|
|
|One Is Better Than None|
|
|Mad Skillz
|
up. |
|Silent Killer
|
enemies.|
|Finish What You Start |
|

15

|Complete Chapter 1 in Leon's campaign.

15

|Complete Chapter 2 in Leon's campaign.

15

|Complete Chapter 3 in Leon's campaign.

15

|Complete Chapter 4 in Leon's campaign.

15

|Complete Chapter 5 in Leon's campaign.

15

|Complete Chapter 1 in Chris' campaign.

15

|Complete Chapter 2 in Chris' campaign.

15

|Complete Chapter 3 in Chris' campaign.

15

|Complete Chapter 4 in Chris' campaign.

15

|Complete Chapter 5 in Chris' campaign.

15

|Complete Chapter 1 in Jake's campaign.

15

|Complete Chapter 2 in Jake's campaign.

15

|Complete Chapter 3 in Jake's campaign.

15

|Complete Chapter 4 in Jake's campaign.

15

|Complete Chapter 5 in Jake's campaign.

15

|Complete Chapter 1 in Ada's campaign.

15

|Complete Chapter 2 in Ada's campaign.

15

|Complete Chapter 3 in Ada's campaign.

15

|Complete Chapter 4 in Ada's campaign.

15

|Complete Chapter 5 in Ada's campaign.

15

|Complete the entire game on Amateur.

15

|Complete the entire game on Normal.

30

|Complete the entire game on Veteran.

90

|Complete the entire game on Professional.

15

|Customize your dog tags.

15

|Earn 10 different titles.

15

|Purchase one skill.

90

|Max out all skills that allow you to level

15

|Use a stealth attack to take down five

15

|Perform a coup de grce on ten enemies.

|Bob and Weave


| 15 |Counter an enemy's attack three times in
row. |
|Down, Not Out
| 15 |Defeat an enemy while dying, then recover
|
|
|
|without any help.
|
|Lifesaver
| 15 |Help or rescue your partner ten times.
|
|Weapons Master
| 30 |Use all the weapons in the game and kill
ten
|
|
|
|enemies with each of them.
|
|Give a Little Push
| 15 |Knock ten enemies off a high place.
|
|Rising Up
| 30 |Earn a level-four title.
|
|They're ACTION Figures!| 15 |Collect 3 figures.
|
|Stuntman
| 15 |Defeat 20 enemies with the Hydra using a
|
|
|
|quick shot.
|
|Bring the Heat
| 15 |Take down an enemy from 50 meters away with
a |
|
|
|headshot using the thermal scope.
|
|High Voltage
| 15 |Defeat 10 enemies with stun rod charge
attack. |
|Zombie Massacre
| 15 |Defeat 500 zombies.
|
|J'avo Genocide
| 15 |Defeat 500 J'avo.
|
|B.O.W.s Are Ugly
| 30 |Defeat 100 enemies that have come out of
|
|
|
|a chrysalid.
|
|I Prefer Them Alive
| 15 |Rescue two female survivors at the
cathedral. |
|Flying Ace
| 15 |Pilot the VTOL without getting a scratch on
it.|
|Hard Choice
| 15 |Shoot the helicopter pilot with a Magnum at
|
|
|
|point-blank range.
|
|Sneaking Around
| 15 |Get through the aircraft carrier's bridge
area |
|
|
|without being noticed.
|
|Covered in Brass
| 30 |Earn 150 different medals.
|
|Heirlooms
| 30 |Collect all the serpent emblems.
|
'-----------------------'------'----------------------------------------------'
______________________________________________________________________
|
|
|
PLAYSTATION 3 TROPHIES [APX-2]
|

|
______________________________________________________________________|

.-----------------------.-----------------------------------------------------.
|NAME:
|TYPE: |DESCRIPTION/REQUIREMENT:
|
|=======================|======|
===============================================|
|The Longest Night
|Bronze|Complete the tutorial.
|
|Gone to Hell
|Bronze|Complete Chapter 1 in Leon's campaign.
|
|Buried Secrets
|Bronze|Complete Chapter 2 in Leon's campaign.
|
|Get on the Plane
|Bronze|Complete Chapter 3 in Leon's campaign.
|
|Big Trouble in China
|Bronze|Complete Chapter 4 in Leon's campaign.
|
|The Trouble with Women |Bronze|Complete Chapter 5 in Leon's campaign.
|
|Rescue the Hostages
|Bronze|Complete Chapter 1 in Chris' campaign.
|
|Tragedy in Europe
|Bronze|Complete Chapter 2 in Chris' campaign.
|
|After Her!
|Bronze|Complete Chapter 3 in Chris' campaign.
|
|There's Always Hope
|Bronze|Complete Chapter 4 in Chris' campaign.
|
|Duty Calls
|Bronze|Complete Chapter 5 in Chris' campaign.
|
|Money Talks
|Bronze|Complete Chapter 1 in Jake's campaign.
|
|A Revolting Development|Bronze|Complete Chapter 2 in Jake's campaign.
|
|Let's Blow This Joint |Bronze|Complete Chapter 3 in Jake's campaign.
|
|Still on the Run
|Bronze|Complete Chapter 4 in Jake's campaign.
|
|See You Around
|Bronze|Complete Chapter 5 in Jake's campaign.
|
|I Spy
|Bronze|Complete Chapter 1 in Ada's campaign.
|
|Counterintelligence
|Bronze|Complete Chapter 2 in Ada's campaign.
|
|This Takes Me Back
|Bronze|Complete Chapter 3 in Ada's campaign.
|
|Ada's Demise
|Bronze|Complete Chapter 4 in Ada's campaign.
|
|What's Next?
|Bronze|Complete Chapter 5 in Ada's campaign.
|
|Green around the Ears |Bronze|Complete the entire game on Amateur.
|
|Normal is Good
|Bronze|Complete the entire game on Normal.
|
|Back in My Day
|Silver|Complete the entire game on Veteran.
|
|Leave It to the Pro
| Gold |Complete the entire game on Professional.
|
|Check Out My Dogs
|Bronze|Customize your dog tags.
|

|Titular Achievement
|Bronze|Earn 10 different titles.
|
|One Is Better Than None|Bronze|Purchase one skill.
|
|Mad Skillz
| Gold |Max out all skills that allow you to level
up. |
|Silent Killer
|Bronze|Use a stealth attack to take down five
enemies.|
|Finish What You Start |Bronze|Perform a coup de grce on ten enemies.
|
|Bob and Weave
|Bronze|Counter an enemy's attack three times in
row. |
|Down, Not Out
|Bronze|Defeat an enemy while dying, then recover
|
|
|
|without any help.
|
|Lifesaver
|Bronze|Help or rescue your partner ten times.
|
|Weapons Master
|Silver|Use all the weapons in the game and kill
ten
|
|
|
|enemies with each of them.
|
|Give a Little Push
|Bronze|Knock ten enemies off a high place.
|
|Rising Up
|Silver|Earn a level-four title.
|
|They're ACTION Figures!|Bronze|Collect 3 figures.
|
|Stuntman
|Bronze|Defeat 20 enemies with the Hydra using a
|
|
|
|quick shot.
|
|Bring the Heat
|Bronze|Take down an enemy from 50 meters away with
a |
|
|
|headshot using the thermal scope.
|
|High Voltage
|Bronze|Defeat 10 enemies with stun rod charge
attack. |
|Zombie Massacre
|Bronze|Defeat 500 zombies.
|
|J'avo Genocide
|Bronze|Defeat 500 J'avo.
|
|B.O.W.s Are Ugly
|Silver|Defeat 100 enemies that have come out of
|
|
|
|a chrysalid.
|
|I Prefer Them Alive
|Bronze|Rescue two female survivors at the
cathedral. |
|Flying Ace
|Bronze|Pilot the VTOL without getting a scratch on
it.|
|Hard Choice
|Bronze|Shoot the helicopter pilot with a Magnum at
|
|
|
|point-blank range.
|
|Sneaking Around
|Bronze|Get through the aircraft carrier's bridge
area |
|
|
|without being noticed.
|
|Covered in Brass
|Silver|Earn 150 different medals.
|

|Heirlooms
|Silver|Collect all the serpent emblems.
|
'-----------------------'------'----------------------------------------------'
___
__
___
|
/\
| | |___
|
/\ |__\
___|

Q1: Is RE6 a good game? Or better/worse than the previous games?


A1: It depends on how you're looking at things. If you replay a game like
RE3
and suppress any nostalgic feelings, one has to admit that voice acting
*was* rather horrible back in the day. In that respect, RE6 is
definitely
better than some of the old games. As for the major gameplay changes
that
the series has been undergoing for the last few years, there really
isn't
much to say except that the games are - indeed as various people have
been
saying - a different type of game. Now different isn't necessarily bad,
but it's not necessarily good either. RE6 does a good job at creating
atmospheric moments at the start of Leon's campaign, but admittedly
goes
quite over the top in terms of storytelling as the campaign(s) unfold.
You'll have to take the game with a few large grains of salt to
appreciate
it, and it's definitely not as intelligent as it could've been. But
calling
RE6 a bad game would go too far. For fans of the original series it's
still
a wait until the next 'spooky' and 'atmospheric' RE game comes out, but
for
what it's worth, RE6 is still a good game for a wide audience. 8/10.
Q2: Has Leon's voice actor changed? He sounds different.
A2: He has. In RE2, Leon was voiced by Paul Haddad. In RE4, this role was
taken
over by Paul Mercier, who also voiced him in RE: The Darkside
Chronicles.
In RE6, Leon is voiced by Matthew Mercer. If you ask me, it *is* an odd
coincidence that the first two voice actors were both called Paul,
while
the last two have almost the same last name. Capcom should definitely
hire
someone called Matthew Haddad for the next game to make the circle
complete. You can view a sympathetic interview with Matthew Mercer
here:
http://www.youtube.com/watch?v=nUp7G29ZEgU
Q3: How do I do this or that, and kill this or that enemy/boss?
A3: Read the guide. If it's not in there, we don't know yet or we're
working on
that section as hard as we can. Try the boards. Patience is a virtue.
Q4: Do you guys accept reader submissions?
A4: During the first week we don't, since we'll be fleshing out all
sections
ourselves and most likely won't need any tips.

Q5: Is there a New Game+? Can/Must I keep my weapons?


A5: Yes there is. When you select it you have the option of taking your
weapons
from the previous campaign with you or not. Keep in mind that only the
character you played as will have all their weapons available. In other
words, if you finished the game as Leon and you start a New Game+ with
Helena, she will not have any additional weapons. Only starting over
with
Leon would grant his own weapons. Skills do carry over for all
characters,
so you can even use the skills you obtained in Leon's campaign while
you're
playing Chris', Jake's or Ada's campaigns.
Note that to get the New Game+ option you must finish whatever campaign
you have started. In other words, you must beat the game to get the
option
to show up (a bit of a pain, I know).
Q6: Can I play on Professional mode right from the start?
A6: Yes, you can.
Q7: Is infinite ammo available right from the start? That sucks!
A7: No, it's not. What's available right from the start, to clarify, is the
option to *allow* for yourself (and other players) to actually *use*
the
infinite ammunition skills. These will still need to be unlocked,
purchased
and equipped before you can use them.
Q8: Why does your introductory section contain information that hasn't
directly
to do with the game?
A8: There are various reasons for this, but let me (Steve) start by saying
the
following about this. Writing a guide takes an enormous amount of time
and
effort, and whenever I publish a guide, it is provided on an 'as-is'
basis.
This means that whoever accepts my works agrees that whatever content
it
contains is published alongside the rest.
As for the main reason, it's simply because it provides an excellent
place
to reach an audience. Most magazines cost money, official strategy
guides
even more so, and those contain information that sometimes doesn't have
much to do with whatever they are publishing. Yes, this online guide is
free
to use, and yes, it includes some reflections on things the author
finds
important or potentially interesting to tell his audience.
Obviously, the success of a charity project is something to be proud
of, and
we can only hope it inspires other authors to set up a similar project
of
their own. The best way to reach potential authors is to include a
notice
about the project in the introductory section.

Q9: Does the game really contain that many bugs?


A9: I haven't encountered any game breaking ones, but there are a few minor
bugs that I thought were peculiar. For example, in Chris' campaign
there is
at least one instance during chapter 3 where he'll slide down a rope.
When
you walk through the rope, it moves through his body as if it were an
iron
pin sticking straight through his body. This could've been easily fixed
by
placing the rope a little higher, so that's just sloppy design.
An other interesting bug - quite literally - occurs on the rooftops,
also in
Chris' campaign, during chapter 1, when he's separated from his partner
Piers. Not long before they meet up again you'll have to fight several
winged J'avo. Very often, one of them will fly and get stuck
indefinitely
behind a building to the right of Chris' main path. Interestingly, this
bug
showed up as early as in the Dragon's Dogma demo of the game, which was
released on the 3rd of July 2012, but was never fixed.
I (Bkstunt) will also note that the game LOVES to fix camera angles at
times and due to this you will often get hit by an enemy out of
nowhere.
Not really a "bug", but you'll definitely hate it when it happens...
Q10: What's a good way to farm skill points?
A10: There are various ways. If you're good at The Mercenaries, you should
be
able to gather quite a lot of points over time; it's definitely the
most
fun way to build up high amounts of skill points. Alternatively you
can
start up Chris' Chapter 5 and make your way through the underwater
facility until you reach the circular chamber in which you're forced
to
hold out against Neo-Umbrella J'avo and quite a lot of BOW's. This is
an
excellent place to collect high amounts of skill points, but be sure
to
pull all levers whenever possible (you can't pull them all at once,
however, as you kill more enemies the others can all be pulled
eventually).
Collect skill points from the felled BOW's, then head through the
double
doors to meet up with Jake and Sherry. After skipping the scene, the
game
saves your progress; you can now exit to the main menu and play
through
Chris' Chapter 5 again, ad infinitum. This method will grant you
approx.
18000 skill points in about 8 minutes, give or take.
___ ___ ___
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/ |___ |__/ |__ | | | |\ |
|__| | |__
| | | |__/ \ /
\/ |___ | \ ___| | |__| | \|
| | | ___| | |__| | \
|

v0.60. 02 October 2012

---------------------o Initial release


v0.75. 03 October 2012
---------------------o Jake's campaign complete.
v0.77. 04 October 2012
---------------------o Minor fixes, mostly in Leon's campaign.
o Minor start on Ada's campaign; work in progress.
v0.80. 05 October 2012
---------------------o Moderate fixes, mostly in Chris's campaign.
v1.00. 08 October 2012
---------------------o Ada's campaign complete.
o In-depth information on difficulties is now available.
o In-depth section on skill points added.
v1.10. 10 October 2012
---------------------o Added the lists for templates, emblems and titles.
v1.20. 20 November 2012
----------------------o Added Enemy Section.
o Added Weapons Section.
o Added Mercenaries Section.
o More minor fixes.
___ ___ ___ __
___ __
|
|__/ |___ | \ | | |__
|___ | \ |___ |__/ | |
__|

Document written by Absolute Steve and Bkstunt 2012. All Rights


Reserved.
o Atrious6 and Joshman101 for Serpent Emblem tips.
o Michael Perc for a missed skill point box.
o Gamefaqs Boards - too much info to list.
o Penguin/Brady/DK: Verification on statistics and otherwise unattainable
information from the game.
___
___
___ ___ __
__
|__/ | | _ |__| | |
| | |__| \ /
| \ | |__| | | | |___ |__| |
|

This may *not* be reproduced under any circumstances except for personal,

private use. It may *not* be placed on any web site or otherwise


distributed
publicly without advance written permission. Use of this guide on any
other web
site or as a part of any public display is strictly prohibited, and a
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of copyright. Do *not* copy or alter information slightly from this guide,
and
do not present it as your own. The creation of this guide took a lot of
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please respect that. Below is a list of sites that are allowed to host
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Allowed sites are: GameFAQs.com, Supercheats.com, Gamerguides.com, UGW,
Cheatmasters.com, B. Cousins.
*NOT* allowed: CheatCC or Cheat Code Central, nor any other cheat websites
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infringed the copyright of countless FAQs/guides and cheats and has altered
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___________________________________________________________________________
_____
Absolute Steve & Bkstunt 2012. Contact: faq@shillatime.org
facebook.com/absolutesteve
facebook.com/bkstunt

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