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Cleric

CASTER LVL

SPELL SAVE

+4

SPELL
SAVE DC
LEVEL

SPELLS
PER DAY

# 4

# 4

14

15

# 4

1ST

2ND

spell name

3RD

#
#
Character:

# 4

4TH
#

# 4

5TH

6TH

8TH
#

# 4

9TH
#

SPELL RANGES
CLOSE RANGE
(25 ft. + 5 ft. / 2 levels)
MEDIUM RANGE
(100 ft. + 10 ft. / level)
LONG RANGE
(400 ft. + 40 ft. / level)

25 ft.
110 ft.

comp

cast time

range

duration

save

SR

description

ref

tra
con[creation][water]
con[healing]
div
div
div
nec
evo[light]
tra
tra
div
abj
tra

vs
vs
vs
vs
vs
vs
vs
vm/df
vs
vs
vsf
vsm/df
vsdf

1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa

Close
Close
Touch
60 ft.
Close
Touch
Touch
Touch
10 ft.
10 ft.
Personal
Touch
Touch

10 min
Inst
Inst
[c]->1 min(D)
Inst
1 min(D)
Inst
10 min(D)
Inst
Inst
10 min
1 min
1 min

Will neg(o)
None
Will half(h)*
None
None
Will neg(h)
Will half
None
Will neg(h,o)
Will neg(o)

Yes(o)
No
Yes(h)*
No
No
Yes
Yes
No
Yes(h,o)
Yes(o)

Will neg(h)
Fort neg(h)

Yes(h)
Yes(h)

Copy nonmagical text.


Creates 2 gallons of pure water.
Cures 1 point of damage.
Detects spells and magic items within 60 ft.
Detects poison in one creature or object.
+1 on one attack roll, saving throw, or skill check.
Touch attack, 1 point of damage.
Object shines like a torch.
Makes minor repairs on an object.
Purifies 1 cu. ft. of food or water.
Read scrolls and spellbooks.
Subject gains +1 on saving throws.
Subject gains 1 temporary hp.

spc:9
ph:215
ph:216
ph:219
ph:219
ph:238
ph:244
ph:248
ph:253
ph:267
ph:269
ph:272
ph:298

tra[chaotic]
tra[lawful]
en[comp][fear,mind]
en[comp][mind]
tra[good]
div
evo
nec[fear,mind]
tra[cold]
en[comp][lang,mind]
div
abj
con[healing]
con[healing]
div
div
div
div
div
abj
evo
nec[fear,mind]
tra
abj
abj
con[healing]
tra[earth]
div[good]
evo[light]

vsm
vsm
vsdf
vsdf
vsm
vs
vs
vs
vsdf
v
vsm/df
vsm
vs
vsdf
vsdf
vsdf
vsdf
vsdf
vsm/df
vs
vsdf
vsdf
vsm
vs
vs
vs
vsdf
vdf
vs

1 min
1 min
1sa
1sa
1 min
1sa
1swift
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1 swift
1sa

Touch
Touch
50 ft.
50 ft.
Touch
50 ft.
Close
Close
Close
Close
Personal
Touch
Touch
Touch
60 ft.
60 ft.
60 ft.
60 ft.
60 ft.
Med
Personal
Med
Touch
Touch
Personal
Touch
Close
Personal
Long

inst
Will neg(o)
Yes(o)
Makes chaotic-aligned water.
inst
Will neg(o)
Yes(o)
Makes lawful-aligned water.
1 min
Will neg
Yes
Enemies take -1 on attack rolls and saves against fear.
1 min
None
Yes(h)
Allies gain +1 morale bonus on attack rolls and saves against fear.
Inst
Will neg(o)
Yes(o)
Makes holy water.
1 min
Will neg(h)
No
All allies' within a 50 ft r spread gain a +2 on ranged attacks.
1 rd
Will neg(h)
Yes(h)
Attack w/ natural/unarmed attacks as thrown weapons w/ 20 ft. range increment.
1d4 rds/1 rd*
Will prtl
Yes
One creature of 5 HD or less flees for 1d4 rounds.
1 min(D)(fire source);
No(fire);
Ins(creature).
Fort half(creature)
No(fire); Yes(creature)
Turn fires cold. Creatures with the fire subtype or cold vulnerability, take 1d6 damage.
1 rd
Will neg
Yes
One subject obeys selected command for 1 round.
10 min
You understand all spoken and written languages.
10 min
Will neg(h)
Yes(h)
Subject gains +2 morale bonus on saving throws.
Inst
Will half(h)*
Yes(h)* Cures 1d8+1 damage.
24 hrs
Will neg(h)
Yes(h)
The progress of any nonmagical disease is halted for the spell duration.
[c]->10 min(D)
None
No
Reveals creatures, spells, or objects of selected alignment.
[c]->10 min(D)
None
No
Reveals creatures, spells, or objects of selected alignment.
[c]->10 min(D)
None
No
Reveals creatures, spells, or objects of selected alignment.
[c]->10 min(D)
None
No
Reveals creatures, spells, or objects of selected alignment.
[c]->1 min(D)
None
No
Reveals undead within 60 ft.
Inst
None
No
Dispel Magic, targeted or area version only, affects only abjuration magic.
1 min
You gain +1 on attack and damage rolls.
1 min
Will neg
Yes
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
10 min(D)
None
Yes(h)
See normally in natural and magical darkness.
24 hrs
Will neg(h)
Yes(h)
Exist comfortably in hot or cold environments.
1 min(D)
Ranged attacks against you have 20% miss chance.
Inst
Will half(h)
Yes(h)
Heal 9 points of damage to follower of same deity as you.
1 rd
None
No
Unmoving subject receives a +2 to AC & +4 bonus to Str vs bull rush & trip.
1 rd
Sneak attack undead.
1 min(D)
None
Yes
A bright light shines on targets. +2 on ranged attacks.

Page 1 of 2

7TH

# 4

school

SPELL LIST

# 4

DC MOD

0-Level Spells (Orisons)


Amanuensis
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Inflict Minor Wounds
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue
1st-Level Spells
Anarchic Water
Axiomatic Water
Bane
Bless
Bless Water
Blessed Aim
Blood Wind
Cause Fear
Cold Fire
Command
Comprehend Languages
Conviction
Cure Light Wounds
Delay Disease
Detect Chaos
Detect Evil
Detect Good
Detect Law
Detect Undead
Dispel Ward
Divine Favor
Doom
Ebon Eyes
Endure Elements
Entropic Shield
Faith Healing
Foundation of Stone
Grave Strike
Guiding Light

# 4

*Requires LG Spell Access


prep

# 4

440 ft.

spc:11
spc:22
ph:203
ph:205
ph:205
spc:31
spc:33
ph:208
spc:50
ph:211
ph:212
spc:52
ph:215
spc:62
ph:218
ph:218
ph:219
ph:219
ph:220
spc:67
ph:224
ph:225
spc:77
ph:226
ph:227
spc:87
spc:99
spc:107
spc:108

Cleric
CASTER LVL

SPELL SAVE

+4

SPELL
SAVE DC
LEVEL

SPELLS
PER DAY

DC MOD

# 4

14

# 4

15

# 4

1ST

2ND

spell name

Healthful Rest
Hide from Undead
Ice Gauntlet
Incite
Inflict Light Wounds
Inhibit
Ironguts
Light of Lunia
Magic Stone
Magic Weapon
Moon Lust
Nightshield
Nimbus of Light
Obscuring Mist
Omen of Peril
Portal Beacon
Protection from Chaos
Protection from Evil
Protection from Law
Remove Fear
Resist Planar Alignment
Resurgence
Sanctuary
Shield of Faith
Sign
Snowshoes
Spell Flower
Summon Monster I
Updraft
Vigor, Lesser
Vision of Glory
Wings of the Sea

school

comp

cast time

con[healing]
abj
evo[cold]
en[comp][mind]
nec
en[comp][mind]
abj
evo[good,light]
tra
tra
ill[patt][mind]
abj
evo[light]
con[creation]
div
tra
abj[lawful]
abj[good]
abj[chaotic]
abj
abj
abj
abj
abj

en[comp][mind]
tra
tra
con[summon]*
con[creation][air]
con[healing]
div
tra

vs
vsdf
vdf
vs
vs
vs
vsm
vs
vsdf
vsdf
vsf
vs
vsdf
vs
vf
vs
vsm/df
vsm/df
vsm/df
vs
vsdf
vsdf
vsdf
vsm
vsm
vs
vs
vsf/df
vsm
vs
vsdf
sm

10 mins
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1r
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1sa
1r
1 swift
1sa
1sa
1sa

# 4

3RD

#
#
Character:

*Requires LG Spell Access


prep

# 4

range

Close
Touch
Personal
Close
Touch
Med
Touch
Med
Touch
Touch
Med
Personal
Personal
20 ft.
Personal
Close
Touch
Touch
Touch
Close
Touch
Touch
Touch
Touch
Personal
Touch
Personal
Close
Per
Touch
Touch
Touch

# 4

4TH
#

SPELL LIST

duration

24 hrs
10 min(D)
1 min (D)
1 min
Inst
Inst
10 min
10 min (D)*
30 min(D)
1 min
1 rd
1 mins(D)
1 mins/di(D)
1 min
Inst
1 hrs
1 min(D)
1 min(D)
1 min(D)
10 mins*
10 min
Inst
1 rd
1 min

10 min or until (D)


1 hr(D)
1 rd
1 rd(D)
Inst
11 rd
1 min(D)
1 min

save

# 4

5TH
#

6TH
#

SR

Will neg(h)
Will neg(h)*

Yes(h)
Yes

Will neg
Will half
Will neg
Will neg
None
Will neg(h,o)
Will neg(h,o)
Will prtl

Yes
Yes
Yes
Yes
Yes*
Yes(h,o)
Yes(h,o)
Yes

None

No

None
Will neg(h)
Will neg(h)
Will neg(h)
Will neg(h)
Fort neg (h)
Will neg(h)
Will neg
Will neg(h)

No
No*
No*
No*
Yes(h)
Yes (h)
Yes(h)
No
Yes(h)

Will neg(h)

Yes(h)

None

No

Will neg(h)
None
Fort neg(h)

Yes(h)
Yes
Yes(h)

Page 2 of 2

# 4

7TH
#

# 4

8TH
#

# 4

9TH
#

SPELL RANGES
CLOSE RANGE
(25 ft. + 5 ft. / 2 levels)
MEDIUM RANGE
(100 ft. + 10 ft. / level)
LONG RANGE
(400 ft. + 40 ft. / level)

25 ft.
110 ft.
440 ft.

description

ref

Gain a +4 bonus to your next iniative check.


Subject can walk on ice and snow at +10' speed w/o Balance or Reflex save.
You can hold a touch spell per arm.
Calls extraplanar creature to fight for you.
You gain 10 ft of altitude then gently float back down with optional 5 ft lateral move.
Creature heals 1 hp/round.
Target gains morale bonus on next save equal to your charisma modifier.
Improves swim speed of creature by 30 ft.

spc:189
spc:194
spc:198
ph:285
spc:228
spc:229
spc:231
spc:240

Heal at twice normal rate.


spc:111
Undead can't perceive 1 subject(s).
ph:241
Turns your fist into a +1 spiked gauntlet of ice doing normal damage + 1d4 points of cold damage.
spc:119
Subject can't ready actions or delay.
spc:121
Touch attack, 1d8+1 damage.
ph:244
Subject delays until next round.
spc:123
Target gains +5 bonus to save against poison.
spc:126
Radiate silvery light in a 30' radius, & expend as 2 bolts that deal 1d6 damage.
spc:132
Three stones gain +1 on attack, deal 1d6 +1 damage.
ph:251
Weapon gains +1 bonus.
ph:251
The target if fascinated with the moon.
spc:143
+1 saves & negates magic missile.
spc:148
Sunlight illuminates you until released as an attack for 1d8+ the number of rounds since you cast the spell spc:148
up to +1 damage.
Fog surrounds you.
ph:258
Vision hints at danger in immediate future.
spc:149
Alter a gate or portal to send out a mental beacon to up to six creatures.
spc:161
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
ph:266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
ph:266
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
ph:266
Suppresses fear or gives +4 on saves against fear for 1 subjects.
ph:271
Subject can resist penalties for having an opposed alignment on an aligned plane
spc:174
You grant a subject a second chance at a saving throw.
spc:174
Opponents can't attack you, and you can't attack.
ph:274
Aura grants +2 deflection bonus to Armor Class.
ph:278

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