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HECARIMBUILDGUIDEBYFROZENBITEZ

Not Updated For Current Season


Thisguidehasnotyetbeenupdatedforthecurrentseason.Pleasekeepthisinmindwhile
reading.Youcanseethemostrecentlyupdatedguidesonthebrowseguidespage.

Hecarim - Superman Hecarim


FrozenBiteZLastupdatedonNovember21,2013

BUILD GUIDE

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DISCUSSION (30)

MORE HECARIM GUIDES

CHEATSHEET

Superman Hecarim
HECARIM BUILD

MarkofArmor
Penetration

SealofArmor

GlyphofMagic
Resist

QuintofAttack
Damage

9x

9x

9x

3x

Hideitemnames

STARTING ITEMS

CORE ITEMS

COMMUNITYCUPS

x5
Hunter's
Machete

HealthPotion

Bootsof
Mobility

Youmuu's
Ghostblade

FULL BUILD

Spiritofthe
ElderLizard

Talismanof
Ascension

17
APRIL
NA

x2
Bootsof
Mobility

Youmuu's
Ghostblade

Spiritofthe
ElderLizard

Talismanof
Ascension

Zephyr

Ravenous
Hydra

The
Bloodthirster

LastWhisper

REGISTER
Enchantment:
Homeguard

ITEMS TO CONSIDER

Mercurial
Scimitar

Manamune

ABILITY SEQUENCE

TheBlack
Cleaver

03
APRIL

EUW
REGISTER

VIEWALLTOURNAMENTSONMOBAFIRE

10

12

15
13

11

14

17

18

16

TABLE OF CONTENTS
I.IntroductionToSupermanHecarim
II.Pros/ConsofSupermanHecarim
III.RunesforSupermanHecarim
IV.Masteries
V.SkillDetails
VI.SpellCombo
VII.SummonerSpell
VIII.Items
IX.Jungling
X.Conclusion
LoLDictionary

I. Introduction To Superman Hecarim


HelloSummoners,duetomysuccessofmy RyzeGuide,Iwassomehowmotivatedtodoanotherguideandthis
time,itisgoingtobe Hecarim.Takenote,thisisNOTatrollbuildandsurprisingly,itworksreallywell.
HowtoplaySuperman Hecarim?
LetmestartoffbysayingthewayIplayandbuilds Hecarimisreallyunique,Iboughttheitemsmainlyfrom
thestatsandtheiractivewhichgivemeMovementSpeed.ThisMovementSpeedpluswithyourpassive,
Warpath,greatlyincreaseyourdamageandyourmobility.Firstly,toplaymySuperman Hecarim,you'llhaveto
playreallysmartly.Themovementspeedhelpsmetomoveinfrontoftheenemyandknockhim/herbehindtomy
allieswith DevastatingChargemuchquicklywithoutwastingtimetogetmoremovementspeedandmakeuse
ofyourmobilitytodoothertricks.Secondly,knowwhere OnslaughtofShadowswouldfearandleadyour
enemytoo.Forexample,a Thresh's DarkPassagelefthandside,yourenemyisinthemiddle,use
OnslaughtofShadowssmartlytodirectionyourenemytogototherightinsteadofleftwhichifdonewrongly,you
mightgiveafreekillaway.Lastly,thislinewillaffectallchampions,somechampionslike Hecarimisnotmeant
foreverybody,ifyouwanttogiveanychampionsatry,Isuggestyouusingforafewmatches,seeifyouaregood
atit.
Ifyouareinterestedinachampionwithnounitcollision,initiator,highdamagedealerandhashighmobility,look
nofurtherto Hecarim.
Whatis Hecarimallabout?
Heisnodoubt,oneofthestrongestinitiatorwithhisAOEFearfrom OnslaughtofShadowsandanexcellent
junglerwithahighchanceofasuccessfulgank.Hehasnaturallifesteal/spellvampthrough SpiritofDread
whichworksreallywellwithhis RampageifyourCooldownsarelowandyourDamageishighwhichmybuild
haswhatitneedstodothat.
(Isuggestyoutodisablesmartcastforthebuttonfor
OnslaughtofShadowswouldleadtheenemyto)

II. Pros / Cons of Superman Hecarim


Pros/Cons
Pros

+HighBurst
+Initiator
+AOEFear

Hecarim'sultimatesoyoucanseewherethefearfrom

+Knockback
+HighMobility
+Oneofthefasterstjungler
+BuiltinLifesteal/SpellVamp
Cons

Melee
Squishyforaninitiator
Hasmanaproblemsinearlygame

III. Runes for Superman Hecarim


RUNES

GreaterMarkofArmor

GreaterSealofArmor

GreaterGlyphofMagic

GreaterQuintessenceof

Penetration

Resist

AttackDamage

GreaterMarkofArmorPenetration(9):ThisgreatlyincreaseyourdamageofyourSpellsandBasicAttack.
GreaterSealofArmor(9):Makesyoumoredurabletophysicaldamagedealers.
GreaterGlyphofMagicResist(9):Makesyoumoredurabletomagicdamagedealers.
GreaterQuintessenceofAttackDamage(9):Increaseyourattackdamage.

IV. Masteries
MASTERIES
1/5

3/5

3/1

4/1

3/1

1/1

2/1

3/

4/1

1/

3/1

1/5

1/5

OffensiveTree:
Summoner'sWrath:Itincreasesthemovementspeedof Ghost,reallyuseful,takeit!
Fury:Increasesattackspeedforfasterjungleclearing,onlyput3pointsintothis,lategameitwouldnothelp
much.
Sorcery:Cooldownreductionisreallyuseful,butdon'tputallthe4pointsintoit,lategameyouwillhave40%
CooldownReductionwithyouritemsalready.
Deadliness:Increasesdamage,reallyusefulforkillingmonsters,minionsorchampions.
Havoc:Increasedamagedealtby2%?Reallyworthit,takethis.
WeaponExpertise:Penetratesarmorformoredamage,1pointfor8%penetration,it'sgood.
BruteForce:Damageisalwaysgood.
Sunder:Morearmorpenetration?Yesplease!
Executioner:Helpsalotwithkills.
DefensiveTree:
Durability:Givesyouhealth,reallyuseful.
Hardiness:DecreasethedamageyougetdealtwithinPhysicalDamage,take3pointsintothissincethe
monstersinthejungledealPhysicalDamage.
Resistance:MagicResistisgood,1pointintoitisenough.
Veteran'sScars:Themorehealthyougot,thehigheryoucansustain.

V. Skill Details
ABILITYSEQUENCE
1

10

11

12

13

14

15

16

17

18

RampageisaskillwithhighdamageandshortCooldownwhichdealsAOEdamageinacirclearoundhim,this
drasticallyallowsyoutoclearjunglecampsmuchquickersoyoushouldmaxthisoutfirst.Imax SpiritofDread
secondwhichallowsyouthegainbackhealthreallyquicklywithyourbasicattackand Rampage.Imax
DevastatingChargelastwhilesomelikethemaxitsecondisbecauseIfeelitislikeaUtilitySpellinsteadofan
OffensiveSpell.
Warpath
Passive: Hecarimignoresunitcollisionandgainsbonusattackdamageequalto10/12.5/15/17.5/20/22.5/25%
ofhisbonusmovementspeed.
RampageRange:350Cooldown:4sCost:25Mana
Active: Hecarimcleavesnearbyenemies,dealingphysicaldamage.Thisskilldealsonly66%damagetominions
andmonsters.If Hecarimdamagesatleastoneenemyunitwiththisattack,hegainsastackof Rampage,
reducingthebasecooldownofthisskillby1secondfor8seconds.Thiseffectcanstackupto2times.
PhysicalDamage:60/95/130/165/200(+60%bonusAD)
Minion/MonsterDamage:40/63.3/86.7/110/133.3(+40%bonusAD)
SpiritofDreadRange:525Cooldown:22/21/20/19/18sCost:50/60/70/80/90Mana

Active:

Hecarimsurroundshimselfwiththe

toallenemieswithinitsreach.Additionally,

SpiritofDreadfor4seconds,dealingmagicdamagepersecond

Hecarimishealedfor20%ofthedamagedealtbyanysourceto

enemieswithinthearea.Healingfromdamagedealttominionsiscappedpercast.
MagicDamagePerSecond:20/31.25/42.5/53.75/65(+20%AP)
MaxDamage:80/125/170/215/260(+80%AP)
MinionHealingCap:60/90/120/150/180
DevastatingChargeCooldown:24/22/20/18/16Cost:60Mana
Active: Hecarimgains75%movementspeedoverthecourseof3seconds,startingwithinitial25%uponcast,
andendingonesecondafterward.While Hecarimischarging,hegains150extraattackrange(325total).His
nextattackknocksthetargetback,dealingphysicaldamagebasedonhowfar

Hecarimhastraveledduring

DevastatingCharge'sduration.
MinimumPhysicalDamage:40/75/110/145/180(+50%bonusAD)
MaximumPhysicalDamage:80/150/220/290/360(+100%bonusAD)
OnslaughtofShadowsRange:1000Cooldown:140/120/100sCost:100Mana
Active:

Hecarimsummonsspectralridersandchargesforwardwiththeminaline,dealingmagicdamageto

enemiesintheirpath.Enemieswithinrangeofwhere

Hecarimstopswillfleeinterrorfor1second.Thewaveof

spectralriderswilltravelthemaximumdistancepossibleinthedirectionofcast,regardlessofwhere

Hecarim

himselfstops.
MagicDamage:150/250/350(+100%AP)

VI. Spell Combo


Likealmostforallchampion,itisbestwhenyouhavehighCooldownReduction.

Ganking a lane/Jungling
Whenganking,doaturnaroundsoyoucanknockyourenemynearertoyourteamate.

Initiating a fight
After

OnslaughtofShadows,knocktheprioritytargetbacktoyourteam.

Dueling someone 1v1


The DevastatingChargemeansiftheyretreat,youuse
you,runawaywithit.

DevastatingChargetochase,iftheyarewinning

Thetwo DevastatingChargedoesnotmeantouseittwice,thefirst DevastatingChargeisyoucastingit,


thesecond DevastatingChargeisyouautoattackingfortheknockback.

VII. Summoner Spell


Recommended:

Ghostworkswellwith Warpathand
itisamustforhimtotake Ghost.

DevastatingChargefortheknockback,reallyusefulfor

Hecarim,

Alwaystake Smitewhenjungling,helpswithclearingjunglecampsorpotentiallystealing
dragonwitha Smite.

baronnashoror

Optional:

Flashtochaseorrunaway?Youalreadyhave
unlessenemyhavetonsofCC,take Flash.

DevastatingChargeand

OnslaughtofShadowstodothat,

YoualreadygotDamageOverTimefrom
take Ignitethen.

SpiritoftheElderLizard,ifyoufeeltheDamageOverTimeisuseless,


Yougottonsofmobility,

Exhaustisnotreallyanidealchoiceforme,itmaybegoodforyouthough.

Asaninitiatorandabeingmelee,youaremorepronetoCC,

Cleansewouldcomeinhandy.

DONOTTAKETHESE

Let'sstalk:3
Justkidding,nevertakethis,neverusefulfor

Hecarim.

Bepatient,waitforyourdeathtimertocountdown.

Mightseemlikeagoodchoiceoratleastamoderatechoicebut

Healdoesnotworkwellwith

Hecarimatall.

VIII. Items
Foralmosteverygame,I'dgofor

shurelya'sreverie

Iwouldgofor SpiritoftheElderLizardfirstbecauseI'mjungling,whilebuildingthat,Iwouldbuy Bootsof


Speed.Trytorushfor BootsofMobilityforganks,themovementspeedhelpsalotandthetimetotravelback
tothejungle.Get Youmuu'sGhostbladebeforeshurelya'sreveriebecauseatthistime,youwouldstillbe
junglingandthedamage,theactiveandarmorpenetrationfrom Youmuu'sGhostbladehelpstospeedyour
jungleclearingalot.Getshurelya'sreverieandget Enchantment:Homeguardsomewhereinthemiddleof
buildingshurelya'sreverieandafteryoucompleteit.SUPERMANHECARIMISHERE!Inbase,with
Enchantment:Homeguard,Iwouldactivatetheactivefrom Youmuu'sGhostbladeandshurelya'sreveriewith
DevastatingCharge,havefunaskingyourteammatestolookatyouwhileyou'rerunningsofast. Zephyr,
twoofthem,increasesyourspeedby20%whichmakesyoualmostsimilartoSuperman'sPony,theattack
damagescaleswithyour RampagereallywellandwiththeCooldownReductionfromallitems,itwouldbelittle
bitmorethan40%CooldownReduction,butwhocares,itisyourtimetoshine.Getoutthereinthe
Summoner'sRiftanddominate,makeSupermanproudforhavingaponylikeyou.
SituationalItems:

Onlygetthisifenemyhasstun.SlowsareeasyforSuperman

Hecarimthehandle!

Spam Rampage,getstackofmanaforthis.When Manamuneupgradesto Muramana,your


DevastatingCharge'sburstwillbesurprisinglyhigh,especiallyinbase.Iftheenemyispushtomyinhibitor,Iwould
takethisbecauseof Enchantment:Homeguardand Warpath.

YourAOEFearfrom OnslaughtofShadowssynergywith RavenousHydra,moreAOEDamage.ButIdon't


usuallytakethisitembecausemy Rampageismymaindamagetool.

Rampagewith
attack.

SpiritofDreadalreadygivesyoubackalotofhealth,takethisunlessyouratherusebasic

LastWhisperisquitegoodwhenfightingagainsttankbutbadagainstsquishyenemies.

Ifindthisadifficultitemtoconsider,Isometimeswouldreplaceone
shredsenemyarmorevenwithyour Rampage.

Zephyrwith

TheBlackCleaver.It

IX. Jungling

AncientGolem(1)>>GiantWolf(2)>>>>Wraith(3)>>>>>>>Golems(4)>>>>>>LizardElder(5)
WhygoforAncientGolemfirst?
Well,afterkillingtheAncientGolem,itwillgiveme crestoftheancientgolemwhichgivesmeextraMana
Regen.and20%CooldownReductionwhichhelpsmejunglemuchquickerandgivesmebackManafortheManaI
usetospam Rampage, DevastatingChargeand SpiritofDread.
Afterjunglingthe5junglecamps,youmayeithergotowolvestocontinuetojungle,recalltogetitem,
approximately800Goryoumaywanttoganksinceyouhaveyour blessingofthelizardelderforeasierganks.

X. Conclusion
Thereyougo,Ihopeyoualllikemy Hecarimguide.
Igottotellyouthough,myEnglishisn'tverygood,tellmeifthereisanygrammarerror.
Iwillupdatethisguideeverypatchifthereisanerforbuffinanyitemsandmostimportantlyabout
Goodbye,thanksforyourtime:D
Ifthisguideissuccessful,Imightprobablydoanotherguideforanotherchampion!

Hecarim.

LoL Dictionary
AD:AttackDamage
AP:AbilityPower
MR:MagicResist
AS:AttackSpeed
MS:Missing/MovementSpeed
LastHit:Killminionswhentheyhalflowhealthforthegold
SpellVamp:GetshealthfromSpells
Lifesteal:GetshealthfromBasicAttack
Passive:Somethingbuiltintoyourchampion/item
Active:Usuallyhasacooldown,canbecast
Toggle:Canbeturnoffandon
Cooldown:Timeneededusesomethingagain
CDR:CooldownReduction:Reducesthetimeofcooldowns
ArmorPenetration:Penetratestheopponent'sarmor
MagicPenetration:Penetratestheopponent'smagicresist
Armor:Thehigherthearmor,thelowerdamageyougetfromphysicaldamage
MagicResist:Thehigherthearmor,thelowerdamageyougetfrommagicaldamage
Minions:Smalllittledudeswhospawnsat1:30,killthemandgetgold
Jungle:IncludesWolves,Wraiths,Golems,LizardElder,AncientGolemwhichprovidesgoldupondeath
LizardElder:GivesRedbuffwhichslowsenemyonbasicattackanddealstruedamageupondeath
AncientGolem:GivesBluebuffwhichincreasesmanaregenerationandreducescooldownupondeath
TrueDamage:Dealsdamagethatignoresarmorandmagicresist
AOE:AreaOfEffect

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