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one of the 150 land spaces

in central Java that the


players will develop

the game –
background and goal
Java is a fascinating island with great
potential for development. Of special
interest is the undeveloped area of
central Java with its fertile soil and
rich natural resources. These riches are
much desired by the rulers of the
regions that surround central Java. contents
Each player is one of the Javanese
rulers, who wants to claim and
develop the region for himself. Each
1 game board
wants to bring his culture and control
to these undeveloped areas. The
players irrigate the land and cultivate 56 3 space land tiles
new rice fields. They found villages, (2 rice fields & 1 village or city)
build palaces to create cities from the
villages, and arrange festivals in the 20 2 space land tiles
palaces. Each desires to be the (1 rice field & 1 village or city)
dominant force in the development of
this new area.
12 1 space land tiles
Players earn fame points for building (1 rice field)
and enlarging palaces, for creating
irrigation systems, and for arranging
palace festivals. They record these 8 1 space land tiles
points on the scoring track. The most (1 village or city space)
points are earned in the final scoring.
The player with the most fame points 40 palace tiles
after the final scoring, is the winner.
(6 @ 2, 7 @ 4, 8 @ 6, 9 @ 8, 10 @ 10)

16 irrigation tiles

30 palace cards

12 extra action tokens


2 – 4 players
aged 12 and up
authors: 48 developers
M. Kiesling, W. Kramer in 4 colors
Illustration / Design:
Franz Vohwinkel, KniffDesign 4 scoring markers
English translation: Jay Tummelson
Ravensburger Spiele® Nr. 26 230 4 4 action summary cards

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irrigation space

mountains

lowlands
preparation

Place the board in the middle of the table. The


board shows the undeveloped area of central Java
scoring track with 150 land spaces and 3 irrigation spaces.

The mountains and lowlands enclosing central


Java have already been developed. The scoring
track runs around the edge of the board. On this
track, the players will record the fame they gain
during the game.

Place the remaining 3 space land tiles and the


16 irrigation tiles next to the board as a supply
for all to use.
each player takes:

12 developers in his color


3 extra action tokens
5 2 space land tiles
3 1 space rice field land tiles
2 1 space village or city land tiles Sort the 40 palace tiles by value and place
1 action summary card them palace side up (no dancer) in 5 stacks next
3 face down palace cards to the board.

Shuffle the palace cards thoroughly, place them


in a deck face down next to the board, draw the
top card, and place it face up next to the stack.
This is the festival card.

Place the scoring markers on space 0 of the


scoring track.

When playing with fewer than 4 players, place the


unused material in the box.

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playing the game
6 AP
Choose a starting player. The starting player chooses (and has the AP to do it),
player takes the first turn and then the unless it is limited by the rules below.
players follow in clockwise order. Also, the player may execute the actions
in any order he deems appropriate.
On a turn, a player must play at least
one land tile. In addition, a player may When a player arranges a palace festival,
move developers onto or on the board, it is always the last action of his turn. It
build or enlarge palaces, place irrigation costs no AP to arrange a palace festival.
tiles, and arrange for palace festivals.
When a player uses the actions shown
Each of these actions costs a set number with gray shading in the table below,
of action points (AP). These actions and he immediately scores fame points
their costs are summarized in the table and moves his marker accordingly on
below and on the action summary cards. the scoring track.

Each player may use a maximum of 6 AP As they play land tiles, the players
per turn. The player need not use all 6 AP create areas of rice fields and villages. A
on his turn, but unused AP are lost after village is a connected string of village
the turn and may not be used in a later spaces. There is no limit to the size a
turn. A player may use the 6 AP for any village can reach. The connected rice
actions he chooses as long as one action fields and village spaces are important
is playing a land tile on the board. An for the movement of developers.
action may be repeated as often as the

6 AP per player per turn. The following actions are possible:

Symbol Action Cost Requirements/limitations


(# of AP)

A player must place at least 1 land tile on each turn. The tile(s)
place 1 land tile on the board
placed may be either 1, 2, or 3 space tiles.

move 1 developer to central Java


from the lowlands

move 1 developer to central Java


from the mountains

move 1 developer within central Java Without changing land type means that the player moves the
without changing land type developer from space to space on the board, staying always in
either rice fields or village/city spaces. He may move as far as he
chooses as long as he does not change land type.
move 1 developer within central Java
Whenever a player moves the developer from one land type to
from one land type to the other
the other, he must pay 1 AP.

build 1 palace In a player’s turn, a player may build or enlarge several different
palaces. A player may not build and enlarge the same palace in
a turn. Also, a player may not enlarge the same palace more
enlarge 1 palace than once in a turn.

A player may place several irrigation tiles on the board in a


place 1 irrigation tile on the board
single turn.

draw 1 palace card A player may draw a maximum of 2 palace cards in a turn.

arrange 1 palace festival A player may arrange at most 1 palace festival in a turn.

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placing land tiles
example turn for a player

The only action a player must take on a • A player may not place a land tile
1 AP turn is the placing of a land tile on the directly over a land tile of the same
board. This required placement may be size. That is:
either a 1 or 2 space land tile from his
supply, or a 3 space land tile from the • a 3 space tile may not be placed
common supply. directly on top of a 3 space tile
• a 2 space tile may not be placed
• Placing a land tile costs 1 AP, directly on top of a 2 space tile
regardless of size. • a 1 space tile may not be placed
directly on top of a 1 space tile
Anna takes a 3 space land tile from the supply The following rules apply when placing
and places it on the board (1 AP). land tiles on the board:

• A player may place a land tile on any


space(s) in central Java as long as
those spaces do not contain palaces,
developers, or irrigation tiles. When a
player places a land tile, it need not be
placed adjacent to another land tile
nor to the border of central Java and
the lowlands or mountains.
3 AP
• Players may place land tiles on top of
land tiles to create terraces. When
Then she moves a developer to a rice field in doing so, a player must place the tile
central Java from the lowlands for the cost of
1 AP. Anna then moves this developer to a
using the following rules:
village for the cost of 1 AP (for the change of
land type from rice field to village/city). • The tile must be placed so that it lies
Next, she builds a value 4 palace (1 AP) and flat and does not tilt. That is, the tiles
scores 2 fame points, moving her scoring it is placed upon must be at the same
marker 2 spaces on the scoring track.
level or height. • The tile may be placed such that the
land types are different than those
• The tile may not be placed such that it under it. In fact, players will place land
connects two cities, but it may tiles on top of others specifically to
connect two villages or villages to a change the configuration of rice fields
city. and village/city spaces in that area.

placing tiles outside of central Java


2 AP

A 3 space or 2 space land tile may be • For each space outside of central Java
Then she places an irrigation tile on the board placed such that part of it lies outside of covered by the land tile, the player
(1 AP) and encloses it with another 3 space
land tile (1 AP). As Anna has a developer next central Java (on the mountains or must pay 1 AP.
to the irrigation tile and it has the highest rank lowlands). Although a player can do this
of all developers next to the irrigation tile anytime during the game, it can become Thus, a player placing a 3 space land tile
(hers is the only one), she scores 3 fame necessary near the end of the game such that it covers 2 spaces outside of
points, moving her scoring marker 3 spaces on
the scoring track. when there are few possible places to central Java would pay 3 AP for the
place land tiles and the player must still placement: 1 AP for placing the tile and
As her last action, she arranges a palace place at least 1 land tile on his turn. 2 AP for the 2 outside spaces covered.
festival (0 AP), discards the appropriate palace When placing a land tile outside of
card, and scores 2 fame points for the festival.
As Anna has used 6 AP, her turn
central Java, the following rules apply: Such spaces become part of central Java
ends and the next player takes and may have land tiles placed on them
his turn.
= 6 AP • At least one space in central Java must without the additional AP cost.
be covered by the land tile.

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moving developers

Players may move developers as follows:

• A player may only move his developers • A player may not move a developer • A player may move a developer
and only on land tiles, not on empty through a space occupied by an through any terrace height for no
spaces, palace tiles, or irrigation tiles. opponent’s developer, but may move cost as long as the developer stays
• A player may move a developer from through a space with his developer. within a land type.
the border onto any adjacent land tile • A player will spend nothing to move a
in central Java (either rice field or developer a long distance in one land
village/city space). The move costs 1 type, but will spend many AP to move
AP from the lowlands and 2 AP from 1 AP a developer through many land type
the mountains (see figure). changes. A player may remove a
• Each space (hexagon) on a land tile 2 AP developer from the edge of central
may hold only a single developer. Java by paying 1 AP if it is adjacent to
• A player may move a developer to any the lowlands and 2 AP if it is adjacent
space within the same land type for to the mountains. Once the player
no AP. removes a developer, the player may
• A player pays 1 AP each time he immediately move the developer from
moves a developer from one land type the border to another area of central
to the other. lowlands mountains Java using the normal movement rules.

building and enlarging palaces


A player earns fame points for building • A player may only build or enlarge a players have the same number at that
and enlarging palaces. To build a palace, palace if he has a developer in the high level, the tied players compare
a player places a palace tile on top of a village/city and his developers have their developers at the next lower level
village space (1AP). During the game, the highest rank in the village/city. and so on until they break the tie. If
players may enlarge palaces to make them That is, the player has a developer on the highest ranking players have their
more valuable. Each enlargement costs 1 a higher level than all his opponents in developers at all the same levels in the
AP. When a player places a palace tile on the village/city. If players tie with village/city (the tie is not broken), then
a space in a village, the village becomes developers at the same high level, the neither may build nor enlarge a palace
a city. highest rank goes to the player with in that village/city.
the most developers at that level. If A tie is not enough!

example 1 example 2
Anna has 2 developers on level 4 of the city. Bob has 1 developer on Anna has 1 developer on level 2 of the city. Bob has 3 developers on
level 4 of the city and 2 developers on level 3. Anna has the height level 1 of the city. Chris has 1 developer on level 2 and 1 developer on
advantage over Bob as she has more developers at the highest level level 1 of the city. Both Anna and Chris have the same number of
(level 4) than Bob. It is not important that Bob has more developers in developers on level 2 so the tie is resolved by looking at the next
the city than Anna as she has more at the highest level. lower level. Chris wins by having 1 developer on level 1. Bob has no
chance with no developers on level 2.

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• A palace may only be built on an For example, if a village has 4 or more • Two cities cannot be connected, but
empty village space (no developer). It spaces, a palace of value 4 may be built. one or more villages can be connected
may be placed on any level as its level Similarly, a palace of value 4 may be or connected to a city, making it
is of no importance. enlarged to value 8 when the city has 8 possible to enlarge the palace in the
• There may be only 1 palace in each or more spaces (including the palace). It city (see figure below).
city. The maximum value a palace can will usually be in a player’s best interest
reach is 10. to enlarge the palace to the highest • A player may only score each palace
• When building or enlarging a palace, a value possible. once in a turn. That is, a player can
player may never give it a value that is build a palace or enlarge a palace, but
higher than the number of spaces in • When building or cannot build and enlarge a palace or
the village/city. Therefore, a village enlarging a palace, enlarge the same palace more than
must have at least two spaces to have a player always once in the same turn. If a player is in
a palace of value 2. The space where places the palace the highest rank in several villages
the palace is placed counts as a space tile face up (the side and/or cities, he may build and/or
in the city. without the dancer). enlarge palaces in as many of these
villages/cities as he chooses and has
A palace need not start with the value 2. • When a player enlarges a palace, he the AP to do so.
Although a palace must be enlarged by places the new palace tile over the
at least 2, it need not be enlarged by previous tile. Thus, the previous tile
more than that. A player may place any stays and is not removed to be
available palace tile whose value is equal available for building or enlarging
to or less than the number of spaces in other palaces.
the village or city.

the city will be …and the palace will


connected to a village... then be enlarged!

fame points for building or enlarging palaces

A player who builds or enlarges a palace, Note: When a city is divided, a player may
immediately scores half the value of A city can be divided by covering city build a new palace in the part that is
the new palace tile. For example, a spaces with rice fields. The value of the now a village (does not have a palace)
player enlarging a value 2 palace to a palace in the city remains unchanged! using the normal rules for building a
value 8 palace scores 4 points. palace.

the city will be divided by …and a new palace may be


placing the tile… built in the new village

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placing fame points for drawing
irrigation placing irrigation palace
tiles tiles cards
The board is printed with 3 When an irrigation area (one irrigation At the beginning of the game,
irrigation spaces. Players may space/tile or a group of connected each player takes 3 palace cards. Players
place irrigation tiles on the board irrigation tiles) is completely enclosed use their palace cards to participate in
and may earn fame points by enclosing by land tiles, players immediately check palace festivals.
irrigation tiles and spaces on the board. to see which player has developers of the
highest rank in the spaces adjacent to • A player may draw a maximum of 2
• A player may place an irrigation tile the irrigation area (whether the spaces palace cards per turn at a cost of 1 AP
from the supply on the board for 1 AP. are rice fields or village/city spaces). Use per card drawn.
The irrigation tile must be placed on the same rules for finding the highest • When a player draws a palace card, he
an empty board space, but need not be rank as in “building and enlarging may either draw the top-most card in
placed adjacent to another irrigation palaces”. The player with the highest the face down palace card deck or the
tile. A player may not place irrigation ranking developers immediately scores 3 face up festival card. When a player
tiles outside of central Java and must fame points for each enclosed irrigation draws the face up festival card, he
always place them directly on the tile in the enclosed irrigation area. draws the top-most card in the face
board (not on a land tile). down palace card deck and places it
If there is a tie for highest rank or there face up next to the deck as the new
• A player may place irrigation tiles next are no developers adjacent to the area, festival card.
to each other to create larger irrigation no fame points are scored. • The players keep their palace cards
areas. secret from their
A player seeing empty spaces on the opponents.
board surrounded by land tiles, may be
able to place irrigation tiles there and
move in a developer to score easy fame
points.
palace festivals
At the end of a player’s turn, he may To determine which player will score the fame
arrange a palace festival in one city of points for the festival, the players compete using
his choice. To arrange a festival, he must: their palace cards.
The palace cards each have 1 or 2 symbols.
• have at least one developer in the city The symbols on the festival card next to the card deck
• and have at least one suitable palace determine which symbols are suitable to be used by the
card. players in the competition for this festival.

A palace may have only one festival for


each value the palace achieves.

The player’s opponents may join in the


festival by playing palace cards. The
player who bids highest, scores the fame
points for the festival. The following rules
apply to the players who join the festival festival card card deck 1 point 2 points 1 point
(including the player who arranged it):

• The players who wish to join the • If the face up card has only 1 symbol, • If the face up card has 2 symbols, the
festival must have at least one suitable the players may only use cards with players may use cards that:
palace card and at least one that symbol. Each card played will, • have just one of the two symbols.
developer in the city where the thus, be worth just 1 point. Other These cards are worth 1 point each.
palace festival is being held. symbols on any cards played are not • have both symbols. These cards are
counted. worth 2 points each.

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the festival competition

The player who arranged the festival, Other players join the festival bidding then continues with the player to
begins the competition by playing one or competition. In clockwise order, the that player’s left, until:
more suitable palace cards face up on players may play suitable palace cards so
the table. He then invites the other that the total points on all their played • a tie is again reached and all
players to join him in the competition. cards match or exceed the highest bid in participating players agree to share the
the competition. fame points (see below), or
There are 2 possibilities: • only a single player remains. This
On a player’s turn, he may: player wins the festival competition
No other player joins the festival • raise his bid in the competition or and scores the fame points for the
competition. If no other player plays • pass and retire from the competition. festival (see below).
palace cards (having no developer in the
city, having no suitable palace cards, or When a player, on his turn to bid, sees If the participating players are tied and
simply choosing not to compete), the that all participating players are tied, he have no suitable cards to play, they will
player who arranged the festival enjoys asks if those tied want to share the fame automatically share the fame
the festival alone and immediately scores for the festival. Any player who does not points of the festival.
the appropriate number of fame points want to share may now play one or more
(see below). suitable palace cards to raise his bid. The

discarding turning over the


palace cards palace tile
All players, who played palace cards in After the festival, turn the top-most
the festival competition, discard those palace tile in the palace that held the
cards at the end of the competition - festival over to reveal the side with the
even if they lost. The discarded cards are dancer. This indicates that this palace has
placed face up on a discard pile next to had a festival and cannot have another
the card deck. When the card deck is until the palace has been enlarged.
exhausted, shuffle the discard pile to
create a new card deck.

fame points for palace festivals


When a festival competition is won by a When two or more players agree to
single player, he scores the fame points share the fame, each scores the points
shown on the back of the summary card shown in the column with the hands
in the column with the crossed swords. shaking.

example
• Anna arranges a festival in a city with a • Chris and Anna are tied and could agree to If Anna had not matched Chris’ bid, Chris
value 8 palace. She plays one suitable palace share the fame. Chris does not want to share would have scored 4 fame points for the
card with one symbol matching the face up and plays another palace card with one festival.
palace card: worth 1 point. matching symbol to raise her bid to 3.
• Bob does the same. Chris joins them and • Anna plays a third card with a single If there is a tie and none of the tied players
plays a palace card that matches both matching symbol to raise her bid to 3. has suitable palace cards to play, the tie is
symbols on the face up palace card: worth 2 • Anna and Chris are again tied and agree to automatic and they all share the fame points
points. share. Each scores 2 fame points. for the festival. All tied players score their
• David passes. Anna decides to match Chris’ • All players discard the palace cards they fame points.
bid of 2. She plays another palace card with used in the competition.
1 matching symbol. Bob could do the same,
but chooses not to and passes.

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extra action game end
tokens
When all 3 space land tiles have been placed, the game
Each player has 3 extra action moves to the final scoring.
tokens. When a player plays The player, who placed the last 3 space land tile, finishes
an extra action token, he his turn and then does his final scoring. In clockwise
gets 7 AP on this turn order, the other players each take a final turn, in which
instead of 6 AP. He then they need not play a land tile, and then each does their
discards the token from final scoring.
the game.
A player may use only 1 After all players have had their final turns and final
extra action token per turn. scorings, the game ends. The winner is the
player whose marker is furthest along the
scoring track.

the final scoring


A player, on his final scoring, scores As each palace is scored, place an Tip:
each palace, one at a time. Players extra action token on it to mark it as Players should always
only score points in a palace if their scored. When the player has finished keep their eyes on the final
developers are the highest or second his final scoring, remove the extra scoring. This means that the players
highest rank in the city. Only the action tokens from the palaces. In this should try to have developers in the
player doing the final scoring scores. way, players can ensure that no highest positions in as many cities as
The other players will get their turns. palace is forgotten or scored twice. possible.

When a player’s developers have the Also, players should save a few of
highest rank in a city (use the rules example their 1 and 2 space land tiles for use
for determining highest rank in In a city with a palace of value 10, Anna,
in their final turn just before their
“building and enlarging palaces”), Bob, and Chris each have 1 developer on final scoring.
the player scores fame points equal level 3 and also each have 1 developer
to the value of the palace. on levels 2 and 1. Note: We have used the pronouns “he”,
“his”, etc. to represent players of either
Bob also has a second developer on level gender throughout to avoid awkward
When the player ties for highest rank 1. Therefore, he has the highest rank and constructions.
with one or more players, he scores scores 10 fame points on his final
fame points equal to the value of the scoring. Anna and Chris are tied for
palace. second highest rank and each score 5
fame points on their final scorings.
This is true only if this situation remains
When a player’s developers have the unchanged through the players’ final
second highest rank in the city, he turns.
scores fame points equal to half the
It is possible, for example, for Chris, on
value of the palace. her last turn, before her final scoring, to
add a developer to the city, giving her
When the player’s developers tie for the highest rank. Then she would score
second highest rank in a city, he still 10 fame points for the city, just as Bob
scores fame points equal to half the did.
value of the palace.
Note: a player, who has finished his
If a player’s developers are in neither final scoring, may still participate in
the highest or second highest rank in palace festivals and score fame points
a city, the player scores nothing for for them.
that city.

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