You are on page 1of 2

Food Chain Magnate​ summary by Nathan Morse version 3.

Play On the right, you see which employees can execute or affect the action. ↓ 
Note:​ If you fulfill the requirements of a face-up milestone, take that card immediately. Others can also earn it before the end of the turn.
1. Restructuring
a. Conceive an org chart of your employees (always include yourself, the CEO) to be ​at work,​ and put those cards from your hand in a
face-down stack. The rest are ​at the beach​, and cannot work this turn.
Note:​ Only the C​ EO​ can manage the M ​ anagement Trainee​, J ​ unior Vice President​, V​ ice President​, S​ enior Vice President​, or E​ xecutive Vice President​.
b. Reveal your employees ​at work,​ and arrange them into that org chart you envisioned (or at least a valid one).
c. If you can’t, only your CEO is ​at work​ this turn, and the rest that you had planned to use are ​at the beach​. Plan better next time!
2. Order of Business — ​(​MS: First, the player with ​B-movie star​, then ​C-​, then ​D- chooses a Turn Order slot.) ​The player with the most unoccupied
slots in her org chart chooses a Turn Order slot first. Second-most chooses 2nd, etc. Tie goes to player earlier in previous Turn Order. ​Note: Slots
higher than the number of players are unavailable.
3. Working 9:00–5:00 — Player 1 does the actions on all of her employees ​at work​, then Player 2 does all his actions, etc. ​in the following order
(​NSM:​ If you have an active ​Night Shift Manager​, treat each of your non-salary employees (except ​CEO​) as if you played them twice this turn)​:
a. Re​cruit​ — ​Each Hire ability may be used to draft entry-level (▶) employees, which will start ​at the beach​. CEO​ ​Recruiting Girl​ ​Recruiting Manager​ ​HR Director  
b. Train​ — Each Train ability may be used to train one employee ​at the beach​ one level (see ▸ at bottom of card). Trainer​ ​Coach​ ​Guru 
i. Return the trainee who is ​at the beach​ to the card display.
ii. Take the next-level card of your choice, which will start ​at the beach​.
Remember:​ You cannot multi-train an employee in a single turn unless an ability explicitly allows you to do so.
If you legally multi-train someone, the intermediate cards do not need to be available in the display.
You can only have one copy of each employee.
iii. C: If you trained a ​Barista or ​Lead  Barista​, you may immediately place a coffee shop on an empty space of a map tile without one,
within range 2 of an existing restaurant or coffee shop.
c. Initiate Marketing Campaigns Marketing Trainee​ ​Campaign Manager​ ​Brand Manager​ ​Brand Director​ ​Gourmet Food Critic​ ​Mass Marketeer​ ​Rural Marketeer
i. Each Place [Ad] ability may be used to place the appropriate ad​* within the tile range by road, with some portion of the ad in range,
connected to road that is in range (however, planes start adjacent to, but off the board, aligned with the grid).
* ​RM: Place an eternal, giant billboard fully adjacent to one of the 4 sides of the Rural Area tile. If any remain, place a highway ramp
adjacent to a map tile, connected to a road, but not on an airplane.
ii. Place 1 food/drink piece of your choice (​N: except noodles​, ​S: sushi​, ​K: kimchi​, ​C: and coffee​) on it (from the stock) per turn you want the
campaign to last ​(your choice from 1 – marketer’s max.)​.
Note:​ If you had the First Billboard Placed, just place one piece of what you are advertising, and use the ​∞​ side of the ad.
iii. Set the marketer aside with a ​Busy​ marker, matching the ad number, on the marketer. Once the campaign ends, the marketer returns.
iv. NSM:​ Yes, your active ​Night Shift Manager​ enables your ​Marketing Trainee​ to place 2 ads (and thus be double-busy) this turn.
d. Get Food & Drinks — Each Produce/Get ability may be used to take the appropriate food/drink piece into your chain’s supply (from the
stock). Kitchen Trainee​ ​Burger Cook​ ​Burger Chef​ ​Pizza Cook​ ​Pizza Chef​ ​Errand Boy​ ​Cart Operator​ ​Truck Driver​ ​Zeppelin Pilot 
e. Place New Houses & Gardens​ — Each Place House or Garden ability may be used to place either: New Business Developer 
i. A new house with some portion orthogonally adjacent to a road.
ii. A new garden on empty spaces orthogonally adjacent to a gardenless house to form a 2×3 rectangle.
f. L:​ ​Place New Roads & Parks​ — Each Place Road or Park ability may be used to place either: Lobbyist  
i. A new road, “under construction” side up, with some portion orthogonally adjacent to a road it can reach by road up to 2 map tiles away.
One of its arrows must point at either road or your restaurant. Put a roadwork marker on each road space to which its arrows point.
ii. A new garden with some portion orthogonally adjacent to a road it can reach by road up to 2 map tiles away.
g. Place or Move Restaurants Local Manager​ ​Regional Manager 
i. Each Place New Restaurant ability may be used to place a new franchise within the employee’s range from an existing franchise.
Note:​ It does not have to be on the road used to determine range!
ii. Each Move Restaurant ability may be used to relocate a franchise to empty spaces, with an entrance connected to a road.
iii. While a franchise manager is in play, your chain has drive-ins, which makes every restaurant corner have entrances.
4. Dinnertime​ — Keep your income set aside until Phase 5: Payday! Pricing Manager​ ​Luxuries Manager​ ​Discount Manager​ ​Waitress​ ​CFO​ ​Movie Star 
a. In numerical order, the denizens of each house​ (​RM:​ and the rural area, which is last)​ may go out to eat, as follows:
i. If the house has ​no demand​ counters, they ​do not go out​ to eat. Otherwise…
ii. They drive to the restaurant chain per ​destination preferences​ below that has the lowest Opportunity Cost:
● Destination preferences​ (if no one restaurant chain can fulfill any of the following options, skip to the next house​ / ​RM:​ rural area​)​:
a. K​+​S​: 1 kimchi​ + sushi to replace all demand d. S: sushi to replace all demand
b. K: 1 kimchi​ + correct mix of food and drinks e. correct mix of food and drinks
c. K​+​N​: 1 kimchi​ + noodles to replace all demand f. N: noodles to replace all demand
1. Unit Price​ = ​$10 +$10​ if Luxury Manager ​at work​ ​−$1​ per Pricing Manager ​at work​ ​−$3​ per Discount Manager ​at work​ ​−$1​ if you were First to Lower Prices.
2. Distance​: Count how many tiles away they have to drive (​RM: start from the closest highway ramp) (​KM: −1 if you have ketchup)
(​L:​ +1 for each roadwork they cross; roads under construction are unavailable)​.
3. Opportunity Cost​ = ​Unit Price + Distance​. They will go to the restaurant with the lowest Opportunity Cost.
4. C: ​Most Coffee (no substitutions)​: They prefer the path that goes by more coffee shops / restaurant entrances with coffee,
excluding the destination, buying coffee at each one. If tied, they will skip the ones along the tied branches of the paths.
5. MS:​ If tied, they will go to the tied restaurant chain with a B-movie star, then C-, then D-.
6. If tied, they will go to the tied restaurant chain with ​more Waitresses​ ​at work​ ​(​NSM:​ your active ​NSM​ makes each count as two).
7. If still tied, they will go to the tied restaurant chain ​earlier in the turn order​.
iii. The bank pays you ​Unit Price​ for each consumed food/drink:
1. + Unit Price​ if the house has a garden
2. L:​ ​+ Unit Price​ if the house is adjacent to any parks, even through its garden.
3. +$5​ if you have the First Burger/Pizza/Drink Marketed matching the food/drink (see ​Breaking the Bank​).
4. Return matching consumed and demand food/drink pieces to the stock.
b. After all houses have been served: ​Waitress Bonus​ = number of Waitresses you have in play​*‡​​ × ($3 +$2 if you have First Waitress Played).
* ​MS:​ excluding movie stars ‡​ ​NSM:​ Yes, your active ​Night Shift Manager​ makes each one count as two.
c. CFO bonus​ (if you have a CFO ​at work​ or were First to Have $100) = ​income​ this phase ​÷ 2​, rounded up.
d. KM: If someone sold to a house for which your marketeer created demand, and you don’t already have it, you get the ​Someone Sells “Your” 
Demand​ (“ketchup”) milestone.

page 1/2
Food Chain Magnate​ summary by Nathan Morse version 3.0

5. Payday Recruiting Manager​ ​HR Director 


a. You may fire any number of your employees, whether they were ​at work​ or ​at the beach;​ however, ​busy​ marketers cannot be fired.
b. Pay each of your remaining employees (​at work,​ ​at the beach,​ and ​busy​) with a stack-of-bills icon $5; however, you must subtract from this
total for each unused Hire ability on an employee ​at work​ with the $5 Less Salary ability.
Note:​ You must fire anyone you cannot pay, but ​busy​ marketers cannot be fired until everyone else has. Minimum total salary is $0.
6. Marketing Campaigns In numerical order, apply the effect of ads — each ad places 1 demand counter (food/drink piece from the stock) on each
house (including garden) it reaches; each house can only hold 3 demand counters + 2 with a garden — as follows:
a. A ​Billboard​ campaign reaches orthogonally ​adjacent houses​ (including gardens).
b. A ​Mailbox​ campaign reaches ​every house​ it can reach ​without crossing a road​ (can’t even cross over on a bridge).
c. An ​Airplane​ campaign reaches ​every house​ (including garden) it ​flies over​.
d. A ​Radio​ campaign reaches ​every house​ (including garden) with a portion ​within 1 tile​ diagonally or orthogonally (including its tile).
e. GFC:​ A ​Guidebook​ reaches ​every house​ with a garden.
f. RM:​ A ​Giant Billboard​ markets its good twice. The goods go on the Rural Area tile, which has no maximum.
g. MM:​ For each active ​mass marketeer​ (anyone’s), repeat this whole phase. Don’t do the “remove” step below until they all are done.
Remove 1 piece from each non-eternal ad, then remove empty ad campaigns. The marketers running those campaigns are now ​at the beach​.
7. Clean Up
a. Return items you cannot store (limit 10 with freezer, 0 without​; ​K:​ however, only kimchi can be stored with kimchi​) to the stock.
b. Pick up all your employees ​at work​ and ​at the beach​ (but ​not​ ​busy​ marketers).
c. Flip over all restaurants that are ​COMING SOON!​ to their ​WELCOME​ side.
d. If a milestone was awarded to any player(s) this turn, flip the rest of the stack face-down; it is unavailable from now on.
e. HC:​ ​Turn 2:​ Return all milestones remaining under R ​ EMOVE AFTER TURN 2​ to the box. ​Turn 3:​ Same with R ​ EMOVE AFTER TURN 3​.
f. C:​ Discard all remaining coffee. It cannot be stored in a freezer.
g. C:​ The first players to sell coffee get the milestone, and in turn order, each of them builds a coffee shop on a map tile without one.
h. L:​ Remove all roadwork, and flip roads under construction face up.
Breaking the Bank / End of the Game
1. When the bank runs out of money the first time:
a. Reveal the ​Reserve​ cards people selected during setup, and add that total amount of money to the bank.
b. (​RP: Skip) ​Whichever number of supervision slots is on the most cards (in a tie, the cards with the higher number of slots win), that’s how
many employees CEOs can supervise from now on.
c. RP:​ Whichever new base price is on the most cards (in a tie, $20 wins, then $5 wins), that’s now the new base unit price during dinnertime.
2. When the bank runs out of money the second time, the game ends. Finish Phase 4: Dinnertime (write IOUs from the bank as necessary). Whoever
has the most money (including IOUs) wins. Tie goes to the player earlier in Turn Order.
Setup
1. You have the following food/drink​/coffee (​C:​ coffee counts as neither)​ items:
a. 40 ​soft drinks KMGR:​ + 12 big “fives” d. 40 ​pizzas KMGR:​ + 12 big “fives” g. K:​ 12 ​kimchi
b. 40 ​beers KMGR:​ + 12 big “fives” e. 40 ​burgers KMGR:​ + 12 big “fives” h. S:​ 40 ​sushi
c. 40 ​lemonades KMGR:​ + 12 big “fives” f. C:​ 40 ​coffees i. N:​ 40 ​noodles + 12 big “fives”
2. Lay out the ​employee​ and ​milestone​ cards​ (​NM:​ remove all base game milestones; use only the new milestones)​.
3. HC:​ Top the ​First to hire 3 people in 1 turn​ milestone with ​REMOVE AFTER TURN 3​. Top the following milestones with ​REMOVE AFTER TURN 2​:
First burger marketed First pizza marketed First drink marketed First to train someone
NM: First trainer used First marketeer used First recruiting girl used
4. Per the ​player count​, do the following: 1​×​ employees to use remove these billboards map layout bank
2p 1 #12, #15, #16 3×3 $100
3p 1 #15, #16 3×4 $150
4p 2 #16 4×4 $200
5p 3 — 4×5 $250
6p 3 — 4×6 $300
5. The ​marketing tiles​ (​radios​, ​airplanes​, ​mailboxes​, and remaining ​billboards​), ​houses​, and ​gardens​ form a supply.
6. Shuffle the map tiles​ (​ND:​ including the 5 new ones​ [​L:​ and the new 2-park one]​)​, and build the map from random tiles, randomly rotated.
7. RM:​ Place the Rural Area tile vaguely near the map, with room around all 4 sides.
8. Each player chooses a restaurant chain, and gets the following:
a. 1 turn order marker of your chain e. a set of 3 ​Reserve cards (​RP: use the 3 g. KMGR:​ 1 Ketchup “menu” player aid
b. 3 restaurants of your chain “​Base  Price​” ones from the expansion,
c. C:​ 3 coffee shops of your chain instead)
d. 1 C​ EO f. 1 “menu” player aid
9. Place the turn order markers randomly on the turn order track​ (​6p:​ use the one with 6 spaces)​.
10. In reverse turn order, each player places 1 restaurant or passes. Those who passed ​must​ place in a second round (still in reverse turn order).
Your restaurant must go on an empty space (no restaurant, road, drink, house, etc.), with its entrance touching a space that has a road, but not
another restaurant’s entrance. This first one starts open (​WELCOME​), not ​COMING SOON!​.
11. Each player chooses 1 of their ​Reserve​ cards and puts it face down near the bank. Return the rest to the box unseen.
Legend
black Food Chain Magnate​ base game coffee C KMOI: ​Coffee gold MM KMOI: ​Mass Marketeers
tan KMGR The ​Ketchup Mechanism and Other light green K KMOI: ​Kimchi teal RM KMOI: ​Rural Marketeers
Ideas Food Chain Magnate Expansion ebi S KMOI: ​Sushi light blue GFC KMOI: ​Gourmet Food Critics
Set (KMOI) ​general rules purple N KMOI: ​Noodles light purple MS KMOI: ​Movie Stars
dark magenta ND KMOI: ​New Districts ketchup KM KMOI: ​Ketchup gray RP KMOI: ​Reserve Prices
bright green L KMOI: ​Lobbyists cook green FC KMOI: ​Fry Chefs​ (no special rules) orange HC KMOI: ​Hard Choices
bright red NM KMOI: ​New Milestones blue NSM KMOI: ​Night Shift Managers sea foam 6p KMOI: ​6 Players
Revision Log
1.1 Small (but important) corrections ​per Murr Rockstroh​.
1.2 Murr pointed out that I made a mess of Dinnertime, so I reworked it from scratch (with fewer distractions this time).
1.3 Color-coded the Working steps for quicker reference.
2.0 Added The Ketchup Mechanism and Other Ideas Food Chain Magnate Expansion Set.
3.0 Noodles get a dozen fives, also. Cleaned and tweaked player-count-based setup step. Corrected KM rule typo. Corrected an L rule color. Removed incorrect bank-break RP rule. Moved dinnertime
coffee preference after distance. Corrected GFC rrule. Rural area eats last. Clarified that the house eats at home if their full craving can’t be fulfilled by any of the now 6× options.

page 2/2

You might also like