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Play On the right, you see which employees can execute or affect the action. ↓
Note: If you fulfill the requirements of a face-up milestone, take that card immediately. Others can also earn it before the end of the turn.
1. Restructuring
a. Conceive an org chart of your employees (always include yourself, the CEO) to be at work, and put those cards from your hand in a
face-down stack. The rest are at the beach, and cannot work this turn.
Note: Only the C EO can manage the M anagement Trainee, J unior Vice President, V ice President, S enior Vice President, or E xecutive Vice President.
b. Reveal your employees at work, and arrange them into that org chart you envisioned (or at least a valid one).
c. If you can’t, only your CEO is at work this turn, and the rest that you had planned to use are at the beach. Plan better next time!
2. Order of Business — (MS: First, the player with B-movie star, then C-, then D- chooses a Turn Order slot.) The player with the most unoccupied
slots in her org chart chooses a Turn Order slot first. Second-most chooses 2nd, etc. Tie goes to player earlier in previous Turn Order. Note: Slots
higher than the number of players are unavailable.
3. Working 9:00–5:00 — Player 1 does the actions on all of her employees at work, then Player 2 does all his actions, etc. in the following order
(NSM: If you have an active Night Shift Manager, treat each of your non-salary employees (except CEO) as if you played them twice this turn):
a. Recruit — Each Hire ability may be used to draft entry-level (▶) employees, which will start at the beach. CEO Recruiting Girl Recruiting Manager HR Director
b. Train — Each Train ability may be used to train one employee at the beach one level (see ▸ at bottom of card). Trainer Coach Guru
i. Return the trainee who is at the beach to the card display.
ii. Take the next-level card of your choice, which will start at the beach.
Remember: You cannot multi-train an employee in a single turn unless an ability explicitly allows you to do so.
If you legally multi-train someone, the intermediate cards do not need to be available in the display.
You can only have one copy of each employee.
iii. C: If you trained a Barista or Lead Barista, you may immediately place a coffee shop on an empty space of a map tile without one,
within range 2 of an existing restaurant or coffee shop.
c. Initiate Marketing Campaigns Marketing Trainee Campaign Manager Brand Manager Brand Director Gourmet Food Critic Mass Marketeer Rural Marketeer
i. Each Place [Ad] ability may be used to place the appropriate ad* within the tile range by road, with some portion of the ad in range,
connected to road that is in range (however, planes start adjacent to, but off the board, aligned with the grid).
* RM: Place an eternal, giant billboard fully adjacent to one of the 4 sides of the Rural Area tile. If any remain, place a highway ramp
adjacent to a map tile, connected to a road, but not on an airplane.
ii. Place 1 food/drink piece of your choice (N: except noodles, S: sushi, K: kimchi, C: and coffee) on it (from the stock) per turn you want the
campaign to last (your choice from 1 – marketer’s max.).
Note: If you had the First Billboard Placed, just place one piece of what you are advertising, and use the ∞ side of the ad.
iii. Set the marketer aside with a Busy marker, matching the ad number, on the marketer. Once the campaign ends, the marketer returns.
iv. NSM: Yes, your active Night Shift Manager enables your Marketing Trainee to place 2 ads (and thus be double-busy) this turn.
d. Get Food & Drinks — Each Produce/Get ability may be used to take the appropriate food/drink piece into your chain’s supply (from the
stock). Kitchen Trainee Burger Cook Burger Chef Pizza Cook Pizza Chef Errand Boy Cart Operator Truck Driver Zeppelin Pilot
e. Place New Houses & Gardens — Each Place House or Garden ability may be used to place either: New Business Developer
i. A new house with some portion orthogonally adjacent to a road.
ii. A new garden on empty spaces orthogonally adjacent to a gardenless house to form a 2×3 rectangle.
f. L: Place New Roads & Parks — Each Place Road or Park ability may be used to place either: Lobbyist
i. A new road, “under construction” side up, with some portion orthogonally adjacent to a road it can reach by road up to 2 map tiles away.
One of its arrows must point at either road or your restaurant. Put a roadwork marker on each road space to which its arrows point.
ii. A new garden with some portion orthogonally adjacent to a road it can reach by road up to 2 map tiles away.
g. Place or Move Restaurants Local Manager Regional Manager
i. Each Place New Restaurant ability may be used to place a new franchise within the employee’s range from an existing franchise.
Note: It does not have to be on the road used to determine range!
ii. Each Move Restaurant ability may be used to relocate a franchise to empty spaces, with an entrance connected to a road.
iii. While a franchise manager is in play, your chain has drive-ins, which makes every restaurant corner have entrances.
4. Dinnertime — Keep your income set aside until Phase 5: Payday! Pricing Manager Luxuries Manager Discount Manager Waitress CFO Movie Star
a. In numerical order, the denizens of each house (RM: and the rural area, which is last) may go out to eat, as follows:
i. If the house has no demand counters, they do not go out to eat. Otherwise…
ii. They drive to the restaurant chain per destination preferences below that has the lowest Opportunity Cost:
● Destination preferences (if no one restaurant chain can fulfill any of the following options, skip to the next house / RM: rural area):
a. K+S: 1 kimchi + sushi to replace all demand d. S: sushi to replace all demand
b. K: 1 kimchi + correct mix of food and drinks e. correct mix of food and drinks
c. K+N: 1 kimchi + noodles to replace all demand f. N: noodles to replace all demand
1. Unit Price = $10 +$10 if Luxury Manager at work −$1 per Pricing Manager at work −$3 per Discount Manager at work −$1 if you were First to Lower Prices.
2. Distance: Count how many tiles away they have to drive (RM: start from the closest highway ramp) (KM: −1 if you have ketchup)
(L: +1 for each roadwork they cross; roads under construction are unavailable).
3. Opportunity Cost = Unit Price + Distance. They will go to the restaurant with the lowest Opportunity Cost.
4. C: Most Coffee (no substitutions): They prefer the path that goes by more coffee shops / restaurant entrances with coffee,
excluding the destination, buying coffee at each one. If tied, they will skip the ones along the tied branches of the paths.
5. MS: If tied, they will go to the tied restaurant chain with a B-movie star, then C-, then D-.
6. If tied, they will go to the tied restaurant chain with more Waitresses at work (NSM: your active NSM makes each count as two).
7. If still tied, they will go to the tied restaurant chain earlier in the turn order.
iii. The bank pays you Unit Price for each consumed food/drink:
1. + Unit Price if the house has a garden
2. L: + Unit Price if the house is adjacent to any parks, even through its garden.
3. +$5 if you have the First Burger/Pizza/Drink Marketed matching the food/drink (see Breaking the Bank).
4. Return matching consumed and demand food/drink pieces to the stock.
b. After all houses have been served: Waitress Bonus = number of Waitresses you have in play*‡ × ($3 +$2 if you have First Waitress Played).
* MS: excluding movie stars ‡ NSM: Yes, your active Night Shift Manager makes each one count as two.
c. CFO bonus (if you have a CFO at work or were First to Have $100) = income this phase ÷ 2, rounded up.
d. KM: If someone sold to a house for which your marketeer created demand, and you don’t already have it, you get the Someone Sells “Your”
Demand (“ketchup”) milestone.
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Food Chain Magnate summary by Nathan Morse version 3.0
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