Professional Documents
Culture Documents
1 1
1 1
1 1
RESERVE PP PERMANENTS PP
1 1 1
1 0 0
1 0 0
1 2 2
0 2 2
0 2 2
J I become Anchored.
(Anchored: At Night, I don't go to Reserve
and I lose Anchored.)
1 1 3
1 1 1
1 1 3
3 3 3
1 1 2
3 3 2
3 3 3
2 2 5
2 2 5
3 3 3
5 3 3
5 3 3
3
3
3
Target Character of hand cost 3 or less becomes Target Character of hand cost 3 or less becomes
J I become Anchored.
Anchored. Anchored.
(Anchored: At Night, I don't go to Reserve
(Anchored: At Night, I don't go to Reserve (Anchored: At Night, I don't go to Reserve
and I lose Anchored.)
and I lose Anchored.) and I lose Anchored.)
Target Character of hand cost 3 or less becomes Up to 2 target Characters gain 1 boost. Up to 2 target Characters gain 1 boost.
Anchored. (Boosts are +1/+1/+1 counters that are (Boosts are +1/+1/+1 counters that are
(Anchored: At Night, I don't go to Reserve removed when they leave the Expedition removed when they leave the Expedition
and I lose Anchored.) Zone.) Zone.)
2 3
2 5
2 5
2 Sneezer Shroom
2 Rare Character - Plant
1
1
1
J I become Anchored.
At Dawn — I gain 1 boost.
(Anchored: At Night, I don't go to Reserve and
I lose Anchored. Boosts are +1/+1/+1 counters
that are removed when they leave the
Expedition Zone.)