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Teija & Nauraa 1 Kitsune 1 Kitsune

Muna Hero 1 Common Character - Spirit 1 Common Character - Spirit

1 1
1 1
1 1

RESERVE PP PERMANENTS PP

The first Character you play each day gains 1 boost.


(Boosts are +1/+1/+1 counters that are
removed when they leave the Expedition M Gift — Each player draws a card. M Gift — Each player draws a card.
Zone.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

1 Kitsune 1 Spindle Harvesters 1 Spindle Harvesters


1 Common Character - Spirit 1 Common Character - Plant 1 Common Character - Plant

1 1 1
1 0 0
1 0 0

J I become Anchored. J I become Anchored.


M Gift — Each player draws a card. (Anchored: At Night, I don't go to Reserve (Anchored: At Night, I don't go to Reserve
and I lose Anchored.) and I lose Anchored.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

1 Spindle Harvesters 2 Mowgli 2 Mowgli


1 Common Character - Plant 2 Common Character - Ranger 2 Common Character - Ranger

1 2 2
0 2 2
0 2 2

J I become Anchored.
(Anchored: At Night, I don't go to Reserve
and I lose Anchored.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck


2 Sneezer Shroom 2 Sneezer Shroom 3 Inari
2 Common Character - Plant 2 Common Character - Plant 2 Common Character - Divinity

1 1 3
1 1 1
1 1 3

J I become Anchored. J I become Anchored.


(Anchored: At Night, I don't go to Reserve (Anchored: At Night, I don't go to Reserve
and I lose Anchored.) and I lose Anchored.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

3 Inari 3 Inari 3 Muna Druid


2 Common Character - Divinity 2 Common Character - Divinity 2 Common Character - Druid

3 3 3
1 1 2
3 3 2

D : Target Character with hand cost 3 or


less becomes Anchored. (Sacrifice me
from your Reserve to activate this effect)
Altered Demo Deck Altered Demo Deck Altered Demo Deck

3 Muna Druid 3 Muna Druid 3 Daughter of Yggdrasil


2 Common Character - Druid 2 Common Character - Druid 3 Common Character - Plant

3 3 3
2 2 5
2 2 5

M Gift — Each opponent draws a


card.
D : Target Character with hand cost 3 or D : Target Character with hand cost 3 or
less becomes Anchored. (Sacrifice me less becomes Anchored. (Sacrifice me
from your Reserve to activate this effect) from your Reserve to activate this effect)
Altered Demo Deck Altered Demo Deck Altered Demo Deck
3 Daughter of Yggdrasil 5 Coniferal Coneman 5 Coniferal Coneman
3 Common Character - Plant 5 Common Character - Plant 5 Common Character - Plant

3 3 3
5 3 3
5 3 3

J I become Anchored. J I become Anchored.


M Gift — Each opponent draws a
(Anchored: At Night, I don't go to Reserve (Anchored: At Night, I don't go to Reserve
card.
and I lose Anchored.) and I lose Anchored.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

5 Coniferal Coneman 2 Meditation Training 2 Meditation Training


5 Common Character - Plant 3 Common Spell 3 Common Spell

3
3
3

Target Character of hand cost 3 or less becomes Target Character of hand cost 3 or less becomes
J I become Anchored.
Anchored. Anchored.
(Anchored: At Night, I don't go to Reserve
(Anchored: At Night, I don't go to Reserve (Anchored: At Night, I don't go to Reserve
and I lose Anchored.)
and I lose Anchored.) and I lose Anchored.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck

2 Meditation Training 2 Nurture 2 Nurture


3 Common Spell 1 Common Spell 1 Common Spell

Target Character of hand cost 3 or less becomes Up to 2 target Characters gain 1 boost. Up to 2 target Characters gain 1 boost.
Anchored. (Boosts are +1/+1/+1 counters that are (Boosts are +1/+1/+1 counters that are
(Anchored: At Night, I don't go to Reserve removed when they leave the Expedition removed when they leave the Expedition
and I lose Anchored.) Zone.) Zone.)

Altered Demo Deck Altered Demo Deck Altered Demo Deck


2 Nurture 2 Mowgli 3 Daughter of Yggdrasil
1 Common Spell 2 Rare Character - Ranger 3 Rare Character - Plant

2 3
2 5
2 5

Up to 2 target Characters gain 1 boost.


(Boosts are +1/+1/+1 counters that are
M Gift — Each player draws a card.
removed when they leave the Expedition
D : The next Character you play this turn
Zone.) gains 1 boost. (Discard me from your
Reserve to activate this effect)
Altered Demo Deck Altered Demo Deck Altered Demo Deck

2 Sneezer Shroom
2 Rare Character - Plant

1
1
1

J I become Anchored.
At Dawn — I gain 1 boost.
(Anchored: At Night, I don't go to Reserve and
I lose Anchored. Boosts are +1/+1/+1 counters
that are removed when they leave the
Expedition Zone.)

Altered Demo Deck

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