Professional Documents
Culture Documents
Audio Effects
Balance
Bandpass
Bass
Channel Volume
DeNoiser
Delay
Dynamics
EQ
Fill Left, Fill Right
Highpass, Lowpass
Invert
Multiband Compressor
Multitap Delay
Notch
Parametric EQ
PitchShifter
Reverb
Swap Channels
Treble
Volume
Rendering Process
Exporting Video
Objectives
At the end of this chapter, student should be able to:
Introduction
A video without audio is meaningless and insensible. Just image if you are watching a movie
on a small screen a few rows ahead and with people often walking in front of it. If that movie
does not have any audio, you will not engage with the movie. When you have added the
multimedia elements needed in a project, you have to export the project into an independent
video file in order to use or distribute it to the audience. Once the file is created, it is no
longer necessary to use Premiere to view the video.
10.1 IMPORTING AND PLAYING AN AUDIO CLIP
You can choose to play an audio that you have digitized by opening that file, or you
can import the audio clip into a project and then play the audio clip from within the
project.
Audio clips are imported into Premiere in the same fashion as video footage and
appear in the Project window.
When you select an audio clip, it appears in the Project window, complete with a Play
button.
Clicking the Play button plays the audio in the Project window.
Before you can play the audio, you have to import the audio into the project.
1. Choose File menu > Import or Ctrl+I.
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Play
button
Drag the bgsound.wma and drop it on Audio 2 track in the Timeline window.
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Place the audio
here
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2.
3.
Video duration
Audio duration
In this case, you will need to trim the audio to make it synchronize with the
video.
5. Press Home key to go back to 00:00:00:00.
6. Press Space bar to preview the output.
7. In this way, you will know which part needs the audio and vice versa.
4.
When you have identified the parts which you want to preserve, now we will
continue with the trimming.
1. Place the Edit Line at 00:00:05:00.
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The Edit
Line
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6. Now, drag the Trim Pointer to the right until it snaps with the Edit Line.
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The Edit Line
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10. The audio from 00:01:54:22 to 00:03:03:20 is no needed in this video clip.
11. This part will be trimmed.
12. Make sure the Selection tool is active.
13. Place the Selection tool at 00:03:30:20 until it turns into a Trim Pointer.
14. Now, drag the Trim Pointer to the left until it snaps with the Edit Line.
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The Trim Pointer which snaps with
the Edit Line
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One of the most common sound effects is to slowly fade sound in at the beginning
of a clip and fade the sound out at the end.
You can do this by using the Volume option in the Effect Controls window.
If you want to apply a uniform fading option to an audio, you do not have to create
any keyframe.
If you want to apply an inconsistent fading option to an audio, you must use
keyframes.
Every video clip has its own audio.
When you want to apply an effect to the audio, select the appropriate audio.
In this project, you can hear different audio attached to a different video clip.
This is due to the combination of several video clips taken from a VCD.
Now, we are going to adjust the volume of audio placed in Audio 1 track.
Here are the steps :
1. Select the first portion of the audio clip in Audio 1 track.
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Volume option
Toggle
Animation
button
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Level value
Slider
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Now, we are going to increase and decrease the audio volume in Audio 2 track.
Edit Line
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Level value
First keyframe
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15. Preview the output by dragging the Edit Line to 00:00:00:00 and press the
Space bar.
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10.5.1 Balance
The Balance effect allows you to control the relative volumes of the left and right
channels.
Positive values increase the proportion of the right channel; negative values
increase the proportion of the left channel. Apply to stereo clips only.
10.5.2 Bandpass
The Bandpass effect removes frequencies that occur outside the specified range, or
band of frequencies.
Center - specifies the frequency at the center of the specified range.
Q - specifies the width of the frequency band to preserve. Low settings create a
wide range of frequencies, and high settings create a narrow band of frequencies.
10.5.3 Bass
The Bass effect allows you to increase or decrease lower frequencies (200 Hz and
below).
Boost specifies the number of decibels by which to increase the lower frequencies.
10.5.4 Channel Volume
The Channel Volume effect allows you to independently control the volume of
each channel in a stereo or 5.1 clip or track. Each channel's level is measured in
decibels.
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10.5.5 DeNoiser
The DeNoiser effect automatically detects tape noise and removes it.
Use this effect to remove noise from analog recordings, such as magnetic tape
recordings.
10.5.6 Delay
The Delay effect adds an echo of the audio clip's sound that plays after a specified
amount of time.
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10.5.7 Dynamics
The Dynamics effect provides a set of controls that can be combined or used
independently to adjust audio.
Use either the graphical controls in the Custom Setup view, or adjust values in the
Individual Parameters view.
10.5.8 EQ
The EQ effect acts as a parametric equalizer, meaning that it controls frequency,
bandwidth, and level using multiple bands.
The effect includes three fully parametric mid bands, a high band, and a low band.
The low and high bands are shelving filters, by default.
Gain is constant over frequency.
The Cut control switches the low and high band from shelving to cutoff filters.
Gain is fixed to -12 dB per octave and is deactivated in cutoff mode.
10.5.9 Fill Left, Fill Right
The Fill Left effect duplicates the right channel information of the audio clip and
places it in the left channel, discarding the original clip's left channel information.
The Fill Right effect duplicates the left channel information in the right channel,
discarding the existing right channel information.
Apply to stereo audio clips only.
10.5.10 Highpass, Lowpass
The Highpass effect removes frequencies below the specified Cutoff frequency.
The Lowpass effect eliminates frequencies above the specified Cutoff frequency.
10.5.11 Invert
The Invert effect inverts the phase of all channels.
10.5.12 MultibandCompressor
The MultibandCompressor effect is a three-band compressor with controls for
each band.
Use this effect instead of the compressor in Dynamics when you need a softer
sounding compressor.
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10.5.14 Notch
The Notch effect removes frequencies that are near the specified center.
The Center control specifies the frequency to be removed.
If you are removing power-line hum, type a value that matches the power-line
frequency used by the electrical system where the clip was recorded.
For example, in North America and Japan type 60 Hz, and in most other countries
type 50 Hz.
10.5.15 Parametric EQ
The Parametric Equalization effect increases or decreases frequencies near the
specified Center frequency.
10.5.16 PitchShifter
The PitchShifter effect adjusts the pitch of the incoming signal.
Use this effect to deepen high voices or vice versa.
You can adjust each property using graphical controls in the Custom Setup view,
or by changing values in the Individual Parameters view.
10.5.17 Reverb
The Reverb effect adds ambience and warmth to an audio clip by simulating the
sound of the audio playing in a room.
10.5.18 Swap Channels
The Swap Channels effect switches the placement of the left and right channel
information. Apply to stereo clips only.
10.5.19 Treble
The Treble effects allows you to increase or decrease higher frequencies (4000 Hz
and above).
The Boost control specifies the amount, measured in decibels, to increase or
decrease.
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10.5.20 Volume
Use the Volume effect in place of the Fixed Volume effect if you want to render
Volume before other Standard effects.
The Volume effect creates an envelope for a clip so that you can increase the audio
level without clipping.
Clipping occurs when the signal exceeds the dynamic range that's acceptable for
your hardware, often resulting in distorted audio.
Positive values indicate an increase in volume; negative values indicate a decrease
in volume.
The Volume effect is available for clips only.
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You can adjust audio effect for a clip in the Effect Controls window using the
same method you would use to set any other effect property.
Before the audio effects can be applied to the audio clip, you must first check the
attributes of the original audio clip.
These attributes can be retrieved from the description in the Project window.
Audio
attributes
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Click here
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Click here
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Before rendering and exporting the video clip, you have to make sure all elements
needed have been integrated in this project.
Text, graphics, video clips, audio and transition are placed on the right track and
sequence.
All elements needed in this project must be saved in the same folder including its
original or raw file.
Below is the example of the project folder :
Project folder
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Project folders contents: graphic files, audio files, video
files, raw project file
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Duration : 00:00:45:00 00:01:45:00
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When you are satisfied with the output of this project, save the project by :
1. Choose File menu > Save or Ctrl+S.
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A rendering process is a method where Adobe Premiere Pro creates files on your
hard disk.
These preview files contain the results of any effects that Adobe Premiere Pro
processed during a preview.
If you preview the same work area more than once without making any changes,
Adobe Premiere Pro instantly plays back the preview files instead of processing
the sequence again.
Similarly, preview files can save time when you export the final video program by
using the processed effects already stored. Adobe Premiere Pro stores the preview
files in a folder you can specify.
Preview files move along with their associated segment of a sequence as you edit
your project.
When a segment of a sequence is changed, Adobe Premiere Pro automatically
trims the corresponding preview file, saving the remaining unchanged segment.
Adobe Premiere Pro dynamically adjusts video quality and frame rate in order to
preview the sequence in real time.
During particularly complex sections of the sequence, or when using a system
with inadequate resources, the playback quality degrades gracefully.
Areas that can't be played at the project's full frame rate are indicated by a red line
in the time ruler. To play these areas, you can set the time ruler's work area bar
over the red preview indicator and render a preview file.
This renders the segment as a new file on the hard drive, which Adobe Premiere
Pro can play at the project's full frame rate.
In the timeline, rendered areas are marked with a green line.
Here are the steps of rendering process :
1. Activate the Timeline.
2. Observe the Red line located below the Time Ruler.
3. The Red line indicates that this project has not been rendered.
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4. In order to render this project, you have to press the Enter key on your
keyboard.
5. This Rendering Files dialog box will appear.
6. This process must be completed before you begin with the exporting process.
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7. The rendering process will take a few minutes depending on the contents and
effects of the project.
8. When the rendering process is completed, the Red line will turn to Green line.
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When recording to DVD (File > Export > Export to DVD), Adobe Premiere
Pro starts with the settings in the Project Settings dialog box and processes
them using settings in the Export to DVD dialog box.
When recording to tape using non-IEEE 1394 connections, Adobe Premiere
Pro uses the settings in the Project Settings dialog box.
When exporting to a file (File > Export > Movie, Frame, or Audio), Adobe
Premiere Pro starts with the settings in the Project Settings dialog box and
processes them using settings in the Export Settings dialog box.
When exporting to Web media or MPEG (File > Export > Adobe Media
Encoder), Adobe Premiere Pro starts with the settings in the Project Settings
dialog box and processes them using settings in the Adobe Media Encoder
dialog box.
Video formats
Microsoft AVI and DV AVI, Animated GIF, MPEG, RealMedia,
QuickTime, and Windows Media.
The last four are available through the File > Export > Adobe Media
Encoder command. DVD is supported through the File > Export > Export
To DVD command, and DV is supported through File > Export > Export to
Tape.
Audio-only formats
Microsoft AVI and DV AVI, MPEG, RealMedia, QuickTime, and
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Still-image formats
Filmstrip, FLC/FLI, Targa, TIFF, and Windows Bitmap.
Sequence formats
GIF sequence, Targa sequence, TIFF sequence, and Windows Bitmap
sequence.
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Settings button
6. In the General Category, choose Microsoft AVI for the File Type.
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12. Save this file in the same folder as its raw file.
13. Click the Save button.
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Projects folder
Save button
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17. When the rendering process is completed, the AVI file can be viewed using
Windows Media Player software or any other software that support AVI
format.
18. Open the Windows Media Player software.
19. Choose File menu > Open or Ctrl+O.
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File name
Open button
Opacity value
Play button
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Audio clips are imported into Premiere in the same fashion as video footage and appear in the Project window.
Clicking the Play button plays the audio in the Project window.
You can add the audio into the video clip by dragging the audio clip and drop it on Audio track in the Timeline window.
The audio clip can be trimmed using the Trim Pointer tool.
One of the most common sound effects is to slowly fade sound in at the beginning of a clip and fade the sound out at the
end.
You can do this by using the Volume option in the Effect Controls window.
Adobe Premiere Pro includes a variety of audio effects designed to alter or enhance the properties of audio clips.
Most audio effects are available in multiple versions for mono, stereo, and 5.1 clips and can be applied to either clips or
tracks.
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You can adjust audio effect for a clip in the Effect Controls window using the same method you would use to set any other
effect property.
A rendering process is a method where Adobe Premiere Pro creates files on your hard disk.
Areas that can't be played at the project's full frame rate are indicated by a red line.
In order to render this project, you have to press the Enter key on your keyboard.
Choose File menu > Export > Movie or Ctrl+M to change the sequence you edit in the Timeline window to an independent
video file.
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1. List down the steps of importing an audio into the Project window.
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