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Virtual World For Planet Aikon

MCA Programme

INDEX
Sr. No. Chapter Page No.
1. Company Introduction
2. Project Description
2.1 Purpose of the Project
2.2 Project Overview (module wise)
3. Project Introduction
3.1 Existing System
3.2 Proposed System
3.3 Scope of the Project
4. System Specification
4.1 Hardware
4.2 Software
5. System Requirement Analysis
5.1 Feasibility Study
5.2 Fact Finding Technique
6. System Analysis And Design
6.1 Use Case Diagram
6.2 Class Diagram
6.3 Entity Relationship Diagram
6.4 Activity Diagram
6.5 Sequence Diagram
6.6 Deployment Diagram
6.7 Component Diagram
6.8 Menu Tree
6.9 Table Design
7 System Design
7.1 Input and Output System
8 Testing
8.1 Testing procedures & Test Plan
8.2 Test Cases
9 Future Enhancement and Limitations
10 Conclusion
11 Bibliography
12 References

ASM`s CSIT College 1 University of Pune


Virtual World For Planet Aikon
MCA Programme

About Aikon Labs


Aikon Labs is a start-up venture incorporated as a Private Limited company in Pune, India.

We have solutions for tapping ideas within the stakeholders in an ecosystem. We support the
Idea to Prototype (i2p) lifecycle. Our solution is a comprehensive idea management and
execution platform that utilizes Web 2.0 and Social Networking technologies integrated with
Process management, Document Management and Analytics.

Dilip is a veteran in the IT industry with more than a quarter century of experiences. This is the
fifth start-up that he is involved with. His experience both with established IT services
companies as well as with start-ups, in both Business and Technology innovation roles, is a key
factor that will positively influence the success of this venture. He is the Founder and Chief
Executive of Aikon Labs and also heads technology and engineering.

R R Dasgupta is a strategy and consulting professional with over 20 years experience in the
Industry. He has held several leadership positions which include Global Consulting Practices
covering areas like e-Business/ IS Strategy, Collaboration, Content Management and CRM. He
has worked with companies like IBM, Zensar and Tech Mahindra. RR is responsible for
Community and Partnering Strategy.

Shekhar Naik has over 25 years professional experience in Operations & HR in the FMCG,
Paperboards, Pharmaceutical, Engineering and Software sectors - both product and services. He
leads Operations & Education Sector

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Project Description
It is not economical and practical in this high-tech century that the executive heads of the
organization having branches spread over a wide range of locations meet together for a
Conference after extensive traveling. Here Virtual World for Planet Aikon can be used by the
participants working in different zones. Also it can be used within the organization to provide
immediate telepresence, using internal LAN as the communication infrastructure.
Virtual World for Planet Aikon is a peer-to-peer, multi-platform conferencing suite for
Local Area Networks. Written in C#, and using only the Microsoft .Net Framework package,
Virtual World for Planet Aikon is trivially portable to any platform for which the standard
desktop Microsoft .Net Framework is available. It is designed with flexibility and modularity in
mind, and implements, in a modular fashion. Virtual World for Planet Aikon is a "peer-to-peer"
conferencing package. Like most communications systems that carry that description, however,
the layout is not entirely serverless. The initiator of a Conference becomes the authority and
entry point to the Conference, and can hence be seen as the "Server". All participants of the
Conference, however, communicate to all other peers via their own peer-to-peer connection.
Conference communication, mainly initiated by the Modules that handle each of Virtual World
for Planet Aikon's main features, is passed through these connections via a "Core" running on
each client, which maintains the connections and manages the modules. Data is transmitted
between Cores in a Conference using DsCore and DsDevice classes. These provide a simple
interface for sending Serializable classes through a socket. The main features of Virtual World for
Planet Aikon are
 Private one-to-one text chats
 A shared whiteboard
 A polling/voting system
 Desktop Sharing in the Conference
 Video and/or Audio streaming from a webcam and microphone

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Objective of the project:

 The most prominent advantage of developing such a software is it enables the end users
to easily create manage and share on demand presentations that combine text, graphics
and audio. Increase productivity among end users. Improve business relationship with
customers. Reduce total communication costs. Improve quality of communications.

 This enables fast data exchange between the various members of a Virtual World for
Planet Aikon and reduces the resource usage of the server.

 Video conferencing is the ability to use a live video stream obtained from a PC camera
that streams through the network to all members in the Virtual World for Planet Aikon
who have Video Conferencing enabled would receive the video stream in real time on
their computer.

 A Whiteboard looks like a typical Paint program screen where objects can be drawn and
images placed upon it and is shared.

 Polling enables the users to create and participate in polls for the entire Virtual World for
Planet Aikon to view. This is a quick and easy way of getting an opinion on a number of
questions as the results are received moments after the poll has been answered.

 Desktop Sharing will be an important part of Virtual World for Planet Aikon allowing
Virtual World for Planet Aikon members to sharing desktop to other members with ease
and the ability to track its progress easily.

 In Virtual World for Planet Aikon the use of a general chat area for all members in a
Virtual World for Planet Aikon will be available as well as the ability to have private
Instant Messaging with different members of the Virtual World for Planet Aikon.

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4.1 HARDWARE SPECIFICATION

Processor : Pentium III 800MHz


RAM : 128 MB
Hard Disk Drive : 20 GB or higher
Keyboard : Alphanumeric
Monitor : Resolution of 800 X 600
Mouse : Scroll Mouse
Web cam : Standard digital web cam
Microphone : Standard microphone
Required LAN connection

4.2 SOFTWARE SPECIFICATION

Operating System : Windows XP, Vista or 7


Language Used : C#.Net, ASP.Net, Microsoft .Net Framework
Tools : Microsoft Visual Studio 2008, SQL Server 2005

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2.1 EXISTING SYSTEMS


The authorities of PARK CENTER the administrative wing as well as the heart of the
TECHNOPARK need to communicate with the respective heads of different companies
operating in the TECHNOPARK premise for the evaluating the status of operation and facilities
to be provided by the PARK CENTER. The existing system is that all the CEOs of the
companies has to be present physically in the conference hall of the PARK CENTER to attend
the summit amidst hectic managerial responsibilities where even a minute will cost. In certain
situations communication are made via telephone.

 In the existing system communication is through telephone and is not that much
productive
 There is need to travel physically for the existing system.
 Time and cost factors are adverse.
 Quality of communication is of low standard.

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2.2 PROPOSED SYSTEMS


Proposed system enables the video communications pertaining to a two way
electronic communications system that permits the corresponding participants in different
locations to engage in the equivalent of face to face audio and video communications to be
conducted as if all of them are present in the room. This project aimed at is where the client
computers connected to a conference are connected not only to the server that receives incoming
requests for joining but also connects them to all other members of the conference. It provides
the file sharing facility and chatting. Polling and whiteboard are other important features of this
project.

 Improve quality of communications.


 Increase productivity among end users.
 Improve business relationship with customers.
 Reduce total communication costs.
 No need of traveling to the destination physically

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6.4 Feasibility Study

The success of any system resides particularly from user point i.e. does the system
provide the proper information & is it easy to operate?

The Crucial part is deciding upon user requirements and to provide him with the best possible
solution. To determine the user requirement following point have to be considered

 System must meet the user needs

 System must be economically feasible

 System should be able to operate the system easily and efficiently

 System should be easily maintained and enhanced

Feasibility Study is conducted to test

 Economical Feasibility

 Operational Feasibility

 Technical Feasibility

Economical Feasibility

This refers to if there are sufficient benefits in developing the new systems to make the
cost acceptance or is the cost of not creating the system so great that the project works must not
be undertaken.

Since the cost of hardware has considerably gone and hence there is no problem on developing
/this system for a particular organization having the required hardware.

The proposed system can be developed in a short period of time and with the minimum
cost.

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If in case there is a need for any changes to the system, which are easily possible with the
low cost. Lastly, Inventory Management system does not involve any kind of large operating or
maintenance costs as well as no storage costs as such.

Operational feasibility

The Proposed system is beneficial from the aspect only when it is implemented and
turned into a fully functional information system. Simply stated this test of feasibility asks if the
system will work when it is developed and installed. Following are the points that system is
operational feasible.

As there is direct involvement of the user with the system, there are less chances of any
resistance from them in using the system.

The training imparted to the end user and the support extended through the user manuals
make the system operationally feasible.

Technical Feasibility

This determines whether the project work can be done with the current equipment,
existing software technology and available personnel.

For this proposed system the necessary software and hardware are available, so there are
no problems from the technical aspect. The system exhibits superior performance by generating
e-learning courses reach out to the end user.

‘Virtual World for Planet Aikon’ for Planet Aikon Labs was found to be technically,
economically, and operationally feasible.

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Fact Finding Technique


Requirements analysis encompasses all of the tasks that go into the investigation, scoping
and definition of a new or altered system. The first activity in analysis phase is to do the liminary
investigation. During the preliminary investigation data collecting is a very important and for this
we can use the fact finding techniques.

The following fact finding techniques have been used for collecting the data:
• Interviews - Analysts can use interviews to collect information about the current system
form the potential users. Here the analysts discover the areas of misunderstanding,
unrealistic exception and descriptions of activities and problems along with resistance to
the new proposed system. Interviews are time consuming.
• Questionnaires - Here the analysts can collect data from large groups. Questionnaires
could be Open-ended or Close questionnaires. Open-ended questionnaires are used to
learn feelings, opinions, general experiences on process detail or problem. In it, questions
are answered in their own words. Where as in closed questionnaires a set of prescribed
answers are used and specific response have to be selected. This is a costly affair as the
questions should be printed out.
• Record inspections or reviews - Basic records like the reports, bills, policy manuals,
regulations, standard operation procedures etc can be used for better understanding the
system.
• Observation - This is a skill which the analysts have to develop. The analysts have to
identify the right information and choose the right person and look at the right place to
achieve his objective. He should have a clear vision of how each departments work and
work flow between them and for this he should be a good observer.
Fact finding techniques is an important part of the system design process, whereby
requirements engineers and business analysts, along with systems engineers or software
developers, identify the needs or requirements of a client. Once the client's requirements have
been identified and facts collected, the system designers are then in a position to design a
solution.

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Video
MCA Programme Send request

Request
6.1 Use Case Diagram Accept Request

Response

User

<<include Chat
Audio

<<include Administ
rator
Video <<include

Text Chat

Register
User

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Sign In

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User Planet Aikon

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Sign Out

User
Administ
rator

Chat

<<extend <<extend

Text Chat Audio Chat

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WhiteBoard

Virtual World For Planet Aikon


MCA Programme Menu

Space

Line

Rectangle

Sender Reciever

Ellips

Eraser

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DeskTopSharing
Virtual World For Planet Aikon
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Send Request

Accept Request

User Availability
User Administ
rator

Response

Visibility

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Polling

Virtual World For Planet Aikon


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Query

Accept

Response

User

No
Administ
rator

Yes

Rating

Receiver

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6.2 Class Diagram

Part of

Video

Desktop Sharing Registration V_Id:int


Type:string
D_Id:int R_Id:int
Name:string Name:string +Add()
Email:string +Display()
+Add()
Profession:string
+Display()
Email:string
User_Name:string
Password:string Video Chat Audio Chat

V_Id:int Au_Id:int
+Add()
Sender Receiver IP_Address:int IP_Adress:int
+Display()
Type:string
S_Id:int T_Id:int +Add() +Add()
Name:sting Name:string +Remove() +Remove()
+Add() +Display +Diplay()
Operations
+Display() Gives
1...* Gives
Query
User Gives 1...*
Whiteboard Q_Id:int
(1,1) 1...*
1...* Name:string
U_Id:int Gives
Wtb_Id:int Type:string
User Name:string
Type:string Polling
Password:string +Add()
+Display()
+Add() Chat +Add() P_Id:int
+Update() +Update() Type:string
+Display() C_Id:int +Display()
Type:String +Add()
+Display() Rating
Operations +Update()
Text Chat R_Id:int
Type:string
TC_Id:int Menu Space
Type:string
M_Id:int +Add()
IP_Adress:int S_Id
Name:string +Display()
Name:string
+Display() Type:string
Type:string
+Update() +Add()
+Display() +Add()
+Delete() +Display()

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Registration
6.3 Entity Relationship Diagram Rating Query

Is-A
Sender Receiver
Is-A

Registration 1 Contain
Is-A

Has
Polling *
Desktop
1 Sharing

Has
Has
Wants

Video confencing

Needs
Has Has

Has

1
Need Video
Chat
White Board

I S- A I S- A

1 1
Video Chat Audio Chat Text Chat User

I S- A 1 1

Menu Space

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6.4 Activity Diagram


Adminstrator Operation

Login

Create New Recieve Login ID Password


Account

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Registration

No

Yes

Launch Application

Conference

Video

Request Chat

LogOut

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Chat
Virtual World For Planet Aikon
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Registration

No

Yes

Launch Application

Conference

Chat

User Chat

LogOut

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Whiteboard
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Registration

No

Yes

Launch Application

Conference

Whiteboard

Menu Space

LogOut

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DesktopSharing
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Registration

No

Yes

Launch Application

Conference

DesktopSharing

Sender Receiver

LogOut

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Polling
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Registration

No

Yes

Launch Application

Polling

Rating Query

LogOut

6.5 Data Flow Diagram


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Virtual World Manage All
For Activity/Video/Audio/
Admin User
Virtual World For Planet Aikon
PlanetAikon Chat/Desktopsharin
g/whiteboard/polling
MCA Programme 1.0

Context Level DFD

Video

Chat
Admin Login Launch Conference Log Out
Application

Admin DFD WhiteBoard

Desktop
sharing
Polling

Send Req
Request
Accept Req

User Registration Login Launch Conference Video Response Log


Audeo
Application Out

Chat Video

Video DFD Text Chat

Sign in

User
Signup

User Registration Login Launch Conference Chat Log


Application Out
Text chat
Chat

Chat DFD Audeo

Line

Menu Rectangle

User Registration Login Launch Conference WhiteBoard Ellipse Log


Application Out

Wlhiteboard Space Eraser

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Sender
Virtual World For Planet Aikon
Log
Launch
MCA Programme
User Registration Login
Application
Conferencing Out

Receiver

Desktop Sharing
Rating

Log
User Registration Login Launch
Polling Out
Application
Query

Polling Sharing

6.6 Sequence Diagram

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Admin Web Server Database

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1: Admin Registration Request

2: Admin Registration Form

3: Admin Registration Info


4: Admin Registration Info
5: Succesful Registration

6: Login

7: Succesful Login

8: Video/Chat/Whiteboard/Desktopsharing/polling
9: Video/Chat/Whiteboard/Desktopsharing/polling
10: Succesful Update Info

11: Request for IP Address


12: IP Address Details
12: Succesfull conference

Admin Web Server Database

1: User Registration Request

2: User Registration Form

3: User Registration Info


4: User Registration Info

6: Login

7: Succesful Login

11: Request for IP Address


12: IP Address Details
12: Succesfull conference

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6.6 Deployment Diagram


SQL Sever
Database

Web/Applicat
-ion Server

Client
Web Browser

Client
Windows
Application

Client 1 Client 2 Client n

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6.7 Component Diagram


Video
Conference Voice.dll
Version 1.0

DshowNET.dll

Conference

6.8 Menu Tree


Video Conference Voice Conference Desktop Whiteboard Text Receiving Exit
Conference Conference camera

Send My Came Start Voice Start Text


Conference Conference

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6.9 Table Design


Registration

Table Name Registration


Description This table will contain the
information of the registration
in that we can store the user
information
Primary Keys R_Id
Foreign Keys L_Id

Field Name Data type Constraints


R_Id Int PK
L_Id Int FK
First_Name Varchar(50) NN
Last_Name Varchar(50) NN
Email_Id Varchar(50) NN
Profession Varchar(50) NN
Country Varchar(50) NN
Phone_No Varchar(50) NN
User_Id Varchar(50) NN
Password Varchar(50) NN
Confirm_pass Varchar(50) NN

Login

Table Name Login


Description This table will contain the
information of the login in that
we can store the user list.
Primary Keys L_Id
Foreign Keys ---

Field Name Data type Constraints


L_Id Int PK
Username Varchar(50) NN
Password Varchar(50) NN

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Sender

Table Name Sender


Description This table will contain the
information of the sender which
is displaying the sender
information.
Primary Keys S_Id
Foreign Keys R_Id

Field Name Data type Constraints


S_Id Int PK
R_Id Int FK
Name Varchar(50) NN
IP_Address int NN

Receiver

Table Name Receiver


Description This table will contain the
information of the receiver is
displaying the receiver
information.
Primary Keys Receiver_Id
Foreign Keys ---

Field Name Data type Constraints


R_Id Int PK
Name Varchar(50) NN
IP_Address Int NN

Chat

Table Name Chat


Description This table will contain the
information of the chatting and
its type.
Primary Keys C_Id
Foreign Keys R_Id

Field Name Data type Constraints


C_Id Int PK
Text Varchar(50) NN

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User

Table Name User


Description This table will contain the
information of the user.
Primary Keys U_Id
Foreign Keys C_Id

Field Name Data type Constraints


U_Id Int PK
C_Id Int FK
IP_Address Varchar(50) NN

Query

Table Name Query


Description This table will contain the
information of the query which
is given by the user.
Primary Keys Q_Id
Foreign Keys R_Id

Field Name Data type Constraints


Q_Id Int PK
R_Id Int FK
Name Varchar(50) NN

Rating

Table Name Rating


Description This table will contain the
information of the rating which
is given by the user.
Primary Keys Q_Id
Foreign Keys ---

Field Name Data type Constraints


R_Id Int PK
Type Varchar(50) NN

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Video
Table Name Video
Description This table will contain the
information of the rating which
is given by the user.
Primary Keys Q_Id
Foreign Keys ---

Field Name Data type Constraints


R_Id Int PK
Type Varchar(50) NN

Audio
Table Name Audio
Description This table will contain the
information of the rating which
is given by the user.
Primary Keys Q_Id
Foreign Keys ---

Field Name Data type Constraints


R_Id Int PK
Type Varchar(50) NN

Menu
Table Name Menu
Description This table will contain the
information of the rating which
is given by the user.
Primary Keys Q_Id
Foreign Keys ---

Field Name Data type Constraints


R_Id Int PK
Type Varchar(50) NN

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Space
Table Name Space
Description This table will contain the
information of the rating which
is given by the user.
Primary Keys Q_Id
Foreign Keys ---

Field Name Data type Constraints


R_Id Int PK
Type Varchar(50) NN

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System Design

Home Page

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All about Planet Aikon Menu

Overview

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FAQ`s

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Who Can Use

Why Planet Aikon

Work Flow Menu


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Meetings

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TrainingPurpose

For Your Organization

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Product Info

Support
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User Guide

Sytem Requirement:

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About Us

Regestration Page

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Log In

After Log In Launch Application Page:

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Waite Page

Main Window

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To Start Video Conference:

Select Video Capture Device

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To Start Capture Device

Receiving Camera

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Stop Capture Device

Select Desktop Conference from the Conference Menu

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Start Desktop Conference

Start Desktop Sharing

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Start Whiteboard Conference

Draw Line with Pencil Tool

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Draw Rectangle With Rectangle Tool

Draw Circle with Circle Tool

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Draw Multiple Drawing with any Drawing Tool

Clear Screen Tool

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Start listening IP Address

Connect whiteboard

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Start Text Conference

Start Text Conference

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Sign In to start Text Chat or Conference

Sent Text Message

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Sign Out Text Chat or Conference

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Exit Virtual World For PlanetAikon

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8.1 Testing Procedures


Testing presents an interesting anomaly for the software engineer. During earlier software
engineering activities, the engineer attempts to build software from an abstract concept to a
tangible product. Now comes testing. The engineer creates a series of test cases that are intended
to “demolish” the software that has been built. In fact, testing is the one step in the software
process that could be viewed as destructive rather than constructive.Software engineers are by
their nature constructive people. Testing requires that the developer discard preconceived notions
of the “correctness” of software just developed and overcome a conflict of interest that occurs
when errors are uncovered. If testing is conducted successfully (according to the objectives
stated, it will uncover errors in the software. As a secondary benefit, testing demonstrates that
software functions appear to be working according to specification, that behavioral and
performance requirements appear to have been met. In addition, data collected as testing is
conducted provide a good indication of software reliability and some indication of software
quality as a whole. But testing cannot show the absence of errors and defects, it can show
Only that software errors and defects are present. It is important to keep this (rather gloomy)
statement in mind as testing is being conducted.

Unit Testing:
This testing fucuses verification on the module. Using pdocedural design description as a
guide; important control paths are tested to uncover errors with in the boundries of the module.
The relative complexity of tests and uncovered errors is limited by the constraints scope
established for unit testing. The unit testing can be conducted in parallel for several modules.

Integration testing:
Generally a combined approach known as sandwich testing using features of top down
teting strategy for upper levels of the program structure, coupled with the bottom up strategy for
subordinate modules.

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Functional testing:
This is done for each module/sub module of the system. Functional testing serves as a
means of validation weather the functionality of the system confirms the original user
requirement i.e. done the module do what is supposed to do. The separate scheduled were made
for functional testing. It involves preparation of bugs listing for non-conformities.

System testing:
System testing is done when the entire system has been fully integrated. The purpose of
the system testing is to test how the different modules interact with each other and whether the
system provides the functionality that was expected. It consists of the following steps.
1. Program testing
2. String testing
3. System testing
4. System documentation
5. User acceptance testing

White box testing

Sometimes called glass-box testing is a test case design method that uses the control structure of
the procedural design to derive test cases. Using white-box testing methods, the software
engineer can derive test cases that (1) guarantee that all independent paths within a module have
been exercised at least once, (2) exercise all logical decisions on their true and false sides, (3)
execute all loops at their boundaries and within their operational bounds, and (4) exercise
internal data structures to ensure their validity. White-box testing of software is predicated on
close examination of procedural detail. Providing test cases that exercise specific sets of
conditions and/or loops tests logical paths through the software. The “status of the program” may
be examined at various points to determine if the expected or asserted status corresponds to the
actual status. Basis path testing is a white-box testing technique first proposed by Tom McCabe.
The basis path method enables the test case designer to derive a logical complexity measure of a
procedural design and use this measure as a guide for defining a basis set of execution paths.

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Test cases derived to exercise the basis set are guaranteed to execute every statement in the
program at least one time during testing. In this system, the system was tested for the calculation
matters were the data provided for giving the right output or not. If wrong data was provided
then what it is throwing error or accepting.

Black box testing

Also called behavioral testing, focuses on the functional requirements of the software. That is,
black box testing enables the software engineer to derive sets of input conditions that will fully
exercise all functional requirements for a program. Black box testing is not an alternative to
white-box techniques. Rather, it is a complementary approach that is likely to uncover a different
class of error than white-box methods. When computer software is considered, black box testing
alludes to tests that are conducted at the software interface. Although they are designed to
uncover errors, black-box tests are used to demonstrate that software functions are operational,
that input is Properly accepted and output is correctly produced and that the integrity of external
information is maintained. A black-box test examines some fundamental aspect of a system with
a little regard for the internal logical structure of the software. Black-box testing attempts to find
errors in the following categories:

1. Incorrect or missing functions,


2. Interface errors,
3. Errors in data structures or external database access,
4. Behavior or performance errors, and
5. Initialization and termination errors. By applying back-box techniques,
we derive a set of test cases that satisfy the following criteria:
a. Test cases that reduce, by a count that is greater than one, the number of additional test
cases that must be designed to achieve reasonable testing and b. Test cases that tell us something
about the presence or absence of classes of errors, rather than an error associated only with the
specific test at hand. White-box testing should not, however, be dismissed as impractical. A
limited number of important logical paths can be selected and exercised. Important data
structures can be probed for validity. The attributes of both black and white box testing can be
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combined to provide an approach that validates the software interface and selectively ensures
that the internal workings of the software are correct. Black box testing for this system was done
to check the internal testing i.e., the system is working properly in each case or no. What kind of
errors are there in database design.

8.1 Test Plan


This section will begin by stating the testing criteria for the framework and then show the
results of the tests that are aimed to establish whether the system functions correctly.

We have tested our software in the each phase of its development. In the first step after
configuring the processor we have tested the processor whether the processor is correctly
working or not. Then after interfacing the capture device with the program we checked whether
it is supporting the given format or not. After coming out the each stage of the processor we
checked the output whether its working according to the theory or not. This testing method
carried out until we reached to our goal.

Finally the software has been successfully tested on the small network or more
specifically on the Local Area Network (LAN). The software is working properly in all
respect for video conferencing as well as for audio chatting.

Test Results
As we tested our software in its each phase of its development and successfully over
come each stage. So finally we reached to our goal of our software development. This project has
been wholly successful in designing and implementing a Video Conferencing with Multicast
Support Software.

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8.2 Test Cases:


Case Scenario Sr.no Action Expected Actual Result
no. Output Output

1 Login A User Message Message PASS


forgets to displaying displaying
enter the “Please “Please
username/ enter the enter the
password username/ username/
password” password

B User enters Message Message PASS


wrong displaying displaying
username/ “Wrong “Wrong
password username/ username/
password” password”

C User enters Takes user Takes user PASS


correct to Launch to Launch
username/ Application Application
password Page Page

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Case Scenario Sr.no Action Expected Actual Result


no. Output Output

2 Registration A User fill Message Message PASS


the displaying diaplaying
registration “Please saying
form enter the “Please
name,email enter the
,username, name,email,
password” username,pa
ssword”

B User not Message Message PASS


enters the diaplaying diaplaying
first name “Please “Wrong
and last enter the ” username/
name password”

C User not Message Message PASS


enters displaying displaying
email id in “Enter “Enter email
correct email id ” id ”
format

D User not Message Message PASS


enter displaying displaying
username “Enter “Enter
and username username
password and and
password” password

E User Takes uer Takes user PASS


submit the to login to login
forms page page

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Future Enhancement:
 Web Application: As of now the proposed system is not a web application. It works
only when more than one computers are connected in LAN.
 Multi User Conferencing: The proposed system cannot be shared by more than one user
at the same point of time. In future the screen can be shared by many users at same point
of time.
 Records of participant: The system doesn’t store the record of the participant. We are
planning to enlarge our database, so that in future, we can do the needful.
 Records of audio, video details: The system doesn’t record the audio as well as the
video but in future since the we are expanding the database, we will surely take one step
in this area.
 Record of activity performed on whiteboard: The system doesn’t save the data which
all are displayed by any of the means on the whiteboard. But In future we will have
separate tables in our database for the same.
 Performance, speed and user friendly: Since this is the first application of this type is
developed by us. Hence this system cannot compete with other systems which all are
available in the market. But in future surely we are going to work on this and the speed
and the performance of the system will be increased on priority basis and the system will
be made lucrative and friendly to the users.
 Enhancement in Polling section: As of now there are limited question are there on the
screen which all are provided by the organization with the system and the users are
compelled to poll from the given questions only. But In future as it will be a online or
web application the user can also poll on the basis of questions according to their choice.
 File Sharing: In future we are also planning to enable file sharing. So that any file can be
transferred in a friction of second.

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Limitations:
 We can’t connect with as web application over the Public network.
 Multiple user conference may be not possible.
 Participants list will not displaying as attendee list.
 Without IP ADDRESS not possible to connect.
 It is not a Platform Independent.

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Conclusion
The software is complete as per the SRS specified and the Design provides but is still
under development to add more things like we are planning to implement our own compression
and decompression technique. Also we are planning to modify our code so that compression
algorithm can be applied dynamically according to the available bandwidth. The software has
been successfully tested on the small network or more specifically on the Local Area Network
(LAN).

This project has helped me to understand the concepts and visualize the importance of the
Software Engineering and how C Sharp Language can be used for multimedia programming.
Through this project we learned about the C Sharp Media Framework API and how it can be
used for conferencing.

The project helped us to learn the basic design principles that go in the background in the
development of any Conferencing Software.

ASM`s CSIT College 65 University of Pune


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Bibliography:
 ASP.NET Professional --- Bill Evjen, Scott Hanselman, Devin Rader, WROX
 Professional C# 2005 with .NET 3.0 --- Christian Nagel, Bill Evjen, Jay Glynn, Morgan
 C# 3.0 - The Complete Reference --- Herbert Schildt
 The Unified Modeling Language --- Grady Booch, James Rambaugh
 Software engineering --- Pressman Roger, Mc-Graw Hill

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Websites Referred
 www.msdn.microsoft.com
 www.asp.net
 www.dotnetsoider.com
 www.codeproject.com
 www.google.com

ASM`s CSIT College 67 University of Pune

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