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Skills! To do basically anything: pick a skill, roll four Fate dice, total the Resolving Action!
plusses and minuses, and add your skill modifier! BOOM!
Dont have the right skill? Use a Mode instead!
Need a bonus? A Stunt might apply or try invoking an Aspect!
Your Skills!
Computer
Science +5
Notice +5
Will +4
Provoke +3
Vehicles +2
Athletics +2
Combat +2
Deceive + 2
Typical Use
Hacking, hijacking, and disabling hardware and
networks
Overall perception & observation
Mental fortitude
Inspiring or threatening people
Driving & piloting
Body movement & coordination
Punching evil IN THE FACE!
Lying, bluffing, or crafting a disguise
If your total is
Less than your opponent: You fail. OR you can
choose to succeed but at a serious cost to your
character.
Tied with your opponent: You succeed, but at a
minor cost to your character.
+1 or +2 greater than your opponent: You
succeed at no cost.
+3 or more: You succeed with style. Typically this
creates an advantageous environmental or
situational Aspect for you and your party!
2
Shifts
Give It To Me In Zeroes and Ones
3 Shifts
3 Shifts
Look, Its A Simple Rewrite of the CONFIG File
A Firm Believer in Inbox: Zero
Consequences!
Mild (-2 shifts): _____________________________
Note: Your Aspects can also get you in trouble. The GM can
Moderate (-4): _____________________________
offer a story complication (aka compel) based on your
Severe (-6): _____________________________
Aspects. If you accept, you earn a Fate point!
Your Modes: Science +3 / Banter +2 / Action +1
This is a simplified version of the Atomic Robo rules. Learn more or buy the full game at www.evilhat.com!
Find Fate tokens and all manner of cool fantasy currency at www.campaigncoins.com!