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Ada birch

Tesladynes chief techie.

Skills! To do basically anything: pick a skill, roll four Fate dice, total the Resolving Action!
plusses and minuses, and add your skill modifier! BOOM!
Dont have the right skill? Use a Mode instead!
Need a bonus? A Stunt might apply or try invoking an Aspect!
Your Skills!
Computer
Science +5
Notice +5
Will +4
Provoke +3
Vehicles +2
Athletics +2
Combat +2
Deceive + 2

Compare your sum total against your opponents


total or the target difficulty number.

Typical Use
Hacking, hijacking, and disabling hardware and
networks
Overall perception & observation
Mental fortitude
Inspiring or threatening people
Driving & piloting
Body movement & coordination
Punching evil IN THE FACE!
Lying, bluffing, or crafting a disguise

If your total is
Less than your opponent: You fail. OR you can
choose to succeed but at a serious cost to your
character.
Tied with your opponent: You succeed, but at a
minor cost to your character.
+1 or +2 greater than your opponent: You
succeed at no cost.
+3 or more: You succeed with style. Typically this
creates an advantageous environmental or
situational Aspect for you and your party!

Dont like your result? Spend a Fate point after


the fact to give yourself a +2 boost!
Aspects! The essence of who you are. Spend a Fate point to Stress! If you take damage, mitigate it by checking off a
invoke one and get a +2 bonus or re-roll all your Fate dice.
stress box equal to (or greater than) the shifts of damage
OR take a Consequence! (A temporary negative Aspect.)
Your Aspects!
Physical 1 Shift
Mental 1 Shift
Tesladynes Chief Techie
Stress
Stress 2 Shifts

2
Shifts
Give It To Me In Zeroes and Ones
3 Shifts
3 Shifts
Look, Its A Simple Rewrite of the CONFIG File
A Firm Believer in Inbox: Zero
Consequences!
Mild (-2 shifts): _____________________________
Note: Your Aspects can also get you in trouble. The GM can
Moderate (-4): _____________________________
offer a story complication (aka compel) based on your
Severe (-6): _____________________________
Aspects. If you accept, you earn a Fate point!
Your Modes: Science +3 / Banter +2 / Action +1

Stunts! Cool abilities that apply to a specific situation,


skill, or area!

Theres An Algorithm For That: When using a technological


device that has a computerized component even a single
microchip spend a Fate point to operate it using
Computer Science instead of whatever other skill would
normally apply until the end of the scene.
Admin Access: Use Computer Science instead of Burglary to
overcome computerized security systems.

Hardware! Heres your Tesladyne standard issue


Reflex Armor
Function: High-Tech Battlesuit!
Flaw: Were Still Working Out the Bugs
Nano-Mesh: Reduce damage of physical attacks by 2 shifts.
Sensor Suite: +2 to create an Advantage with Notice when
using the suits sensors for instance biological,
chemical, or electromagnetic scanning and analysis.

This is a simplified version of the Atomic Robo rules. Learn more or buy the full game at www.evilhat.com!
Find Fate tokens and all manner of cool fantasy currency at www.campaigncoins.com!

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