Professional Documents
Culture Documents
1
Game Notes
There are no variants. So do not read any further if you want to play this as an investigator.
I use tokens on the game map so that each room contains a number token, with the corresponding
cards held off board under the same numbered token. This is why there are no Nothing of interest
cards listed. If you do not use tokens place Nothing of interest in empty rooms.
There are 7 custom cards to be printed out 5 event cards, a Keeper action card, and an objective
card. Print the front and back and place the action card and Objective card in a standard MTG card
sleeve.
You will also need to print out 3 door tokens see the file by
Creatures
John Foster use the Maniac figure
Stats
Awareness
Horror Rating
Damage Value
Health Value
1
-1
3
6
Special attack
As on the maniac base
Note - If John Foster is killed drop the axe in the same space
Awakened women use a Witch figure
Stats
Awareness
Horror Rating
Damage Value
Health Value
-1
-1
3
6
Special attack
Stats
Awareness
Horror Rating
Damage Value
Health Value
Special attack
-1
1
2
4
Credits : My thanks to
J. D. Davidsen, whose Call of Cthulhu adventure A Fathers Pride forms the base of this scenario.
Matildadad and awakeneddragon for their map and card templates without which I would never
have attempted this.
Story Choice
There are no story choices this is a one play story
Seed Cards
Room
Front Path
(Start Area)
Cards
Front Porch
Clue 1
Hallway 2
Library
Nameless Cults
Study
Guest Bedroom
Storage Closet
Master Bedroom
Silver Key
Ceremonial Skull
Dining Room
Kitchen Storage
Kitchen
Hallway 4
Storage Shed
Back Yard
Front Yard
Power Failure
Clue 3
Whisky
Saturnian Wine
Knife
Clue 2
Dreadful Passage
Sedative
Clue 5
Lockbox
Lantern
Clue 4
Locked Door (the door
leading from Hallway 4)
Description
Several areas of the front
yard have been dug over
maybe for flower beds or
shrubs
Lots of post and junk mail are
left strewn over the floor
nobody has bothered picking
them up for weeks it seems
The bookshelves hold many
books on the occult, and on
the lives of serial murderers.
Mudroom
Jammed Door
Ceremony Room
Electric Lock
(Read the following to the
players
Note to keeper if the
investigators release the
women before event 5 they
have won describe how they
scramble out of the cellar to
see flashing blue lights of police
cars arriving, phoned by
neighbours.
Corner Hallway 1
Corner Hallway 2
Bathroom 1
shrubs
A horrible smell of stale
urine, mold and rotten food
comes from this room. The
walls are water stained.
4 women are manacled to
the dripping walls of this
room a large metal pipe
runs down the centre of the
room, with large shower
heads. The manacles are
held in place by a metal box
which has an electric lock
solve the puzzle to release
the women
Front Yard
Component Setup
Perform the following steps
1. Clue Cards: You will have to print out the front and back of the clue cards and glue them together.
2. Exploration: Nameless Cults, Silver Key, Ceremonial Skull, Power Failure, Saturnian Wine, Knife,
3.
4.
5.
Sedative, Lantern, Silver Key, Whisky, Axe (dropped when John Foster is killed)
Obstacle: Lockbox, Power failure
Lock: Locked Door, Jammed Door, Electric Lock, Dreadful Passage,
Build Mythos Deck: Build the Mythos deck with cards containing the following icons
6. Claim Keeper Action Cards - Evil Presence, Raise Child, Command Minion, Uncontrollable Urges*
7. Starting Cards- 1 Mythos, 1 Trauma
*Note I play a house rule with Uncontrollable Urges it can only be played on a player who in the
previous turn received a trauma card.
The women in the ceremony room are freed (by solving Puzzle #2A)
Play Notes
1.
I have included a description of some rooms that I read to the players the first time they enter it.
Map Layout
Start
New Doors
Door
Sealed
Door
Barrier
Hiding
Space