Professional Documents
Culture Documents
1, 2016
Contents
Introduction
Linked Objects
Duplicated Animations
Application
Acknowledgments
Introduction
Every time we try to create something complex in Blender
for YSFlight, we have to remember that Blender is a very
powerful program. We use so little of it for YSFlight modding,
that there are a lot of useful features that we overlook. This
tutorial is largely about these features and understanding why
they are useful. I cannot count the number of times that I have
spent bashing my head into the proverbial brick wall, only
to realize that there is a simple or automatic solution to my
problem already in Blender.
In the case of duplicating animations, we first need to learn
about linked objects in Blender, because the problems we see
with duplicated animations are related to linked objects. Once
we understand the problem, we can begin to look at potential
solutions to the problem at hand.
1. Linked Objects
One clever way that Patrick from YSFHQ reduces the file size
of his DNM models is to take advantage of Blenders linked
object duplication. The modelers goal is to take one mesh
object and create another exact copy of it. Blender can do this
in two ways:
1. Create an entirely new mesh object that has the exact
same everything as the original mesh object, but is
handled as a completely unique object.
3. Duplicated Animations
This is where we can talk about the heart of the matter concerning duplicating animations. Unlike linked objects in Blender
Figure 1. The IPO Curve Editor Window in Blender, showing a Location and Rotation animation applied to an object.
where the user has to specify a linked duplication, a duplicated animation is automatically linked to the original objects
animation. This is why when you try to edit the animation of
the duplicate, the original animation will change.
3.1 Un-Linking Animations
There are two simple ways to un-link the duplicates animation
from the original. Depending on the situation, one method
may be preferred over the other.
4. Application
It is important to remember that this process of unlinking an
animation needs to be applied to each duplicated object that
has an animation. For the best results, this can be applied to
animations that are slightly asymmetric, but for complicated
animations, such as wing bending, it will be a challenge to
mirror everything correctly while maintaining the animation.
Acknowledgments
Thanks to Patrick for investigating the usefulness of linked
objects and all the contributors to the Blender 2.4 Manual.