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SW Game Theory
SW Game Theory
SW GAME THEORY
4TH Quarter SY 2011-2012
1) The game shown below give As payoff. Determine the value of x and y that will make entry
(2,2) of the game a saddle point.
Answer:
A1
B1
1
B2
y
B3
6
A2
10
6
x>=5 so that the
column maximum
is x>=5
2
Y<=5 so that the
column maximum
is 5 (Min)
3
10
A3
Column
Maximum
Row Minimum
Y<=5 so that row
minimum is 1
x>=5 so that row
minimum is 5
(Max)
2
Description
Do nothing
Use TV
Use Radio
Use Newspaper
Use TV and Radio
Use TV and Newspaper
Use Radio and Newspaper
Use TV, Radio and Newspaper
Company
A
Share
1
0%
2
55%
3
35%
4
10%
5
90%
6
65%
7
45%
8 100%
Column
Maximum
0%
0
55
35
10
90
65
45
100
100
55%
-55
0
-20
-45
35
10
-10
45
35
35%
-35
20
0
-25
55
30
10
65
65
10%
-10
45
25
0
80
55
35
90
90
Company B
5
6
90%
-90
-35
-55
-80
0
-25
-45
10
10
65%
-65
-10
-30
-55
25
0
-20
35
35
45%
-45
10
-10
-35
45
20
0
55
55
100%
-100
-45
-65
-90
-10
-35
-55
0
0
(Min)
Row
Minimum
-100
-45
-65
-90
-10
-35
-55
0 (Max)
b) The game has a saddle point at (8,8). This means that both companies venture into using all
three media. The value of the game is zero (fair game).
A1
A2
A3
A4
Player B
B1
1
2
-3
-7
B2
9
9
-4
-4
B3
6
8
10
-6
B4
0
4
-3
-5
Player A
A1
A2
A3
A4
Column Maximum
B1
B2
1
2
-3
-7
2 (Min)
9
9
-4
-4
9
Player B
B3
6
8
10
-6
10
B4
Row
Minimum
0
4
-3
-5
4
0
2 (Max)
-4
-7
a) V = 2
b) LP Formulation:
Player As Linear Program:
Maximize z = V
Subject to:
V - p1 - 2p2 + 3p3 + 7p4 <= 0
V - 9p1 - 9p2 + 4p3 + 4p4 <= 0
V - 6p1 - 8p2 - 10p3 + 6p4 <= 0
V
- 4p2 + 3p3 + 5p4 <= 0
p1 + p2 + p3 + p4 = 1
p1, p2, p3, p4 >= 0
V unrestricted
Player Bs Linear Program:
Minimize z = V
Subject to:
V - q1 - 9q2 - 6q3
>= 0
V - 2q1 - 9q2 - 8q3 - 4q4 >= 0
V + 3q1 + 4q2 - 10q3 + 3q4 >= 0
V + 7q1 + 4q2 + 6q3 + 5q4 >= 0
q1 + q2 + q3 + q4 = 1
q1, q2, q3, q4 >= 0
V unrestricted
c) Optimal Strategy: Player A plays A2 while player B plays B1.
Value of the Game, V = 2
Player A wins the game.
Since the game used pure strategy, no need to solve graphically.
NOTE: THERE WAS A TYPOGRAPHICAL ERROR IN THE DATA: Entry (2,2) should be -2. So the game
matrix should be ,
Strategy
Player A
A1
A2
A3
A4
Column Maximum
B1
B2
1
-2
-3
-7
1 (Min)
9
9
-4
-4
9
Player B
B3
6
8
10
-6
10
B4
Row
Minimum
0
4
-3
-5
4
0 (Max)
-2
-4
-7
A1
A2
A3
A4
Player B
B1
1
-2
-3
-7
B2
9
9
-4
-4
B3
6
8
10
-6
B4
0
4
-3
-5
A4 dominated by A1
B3 dominated by B1
A3 dominated by A1
B2 dominated by B1 and B4
Player
A
Probability
Strategy
P
1p
A1
A2
Player B
B1
1
-2
B4
0
4
Player A:
Bs Choices
B1
B4
As Expected Payoff
p - 2(1 p) = p 2 + 2p = 3p - 2
0p + 4(1 - p) = 4 - 4p
V
6
0
p=1
p=0
-1
-2
VB1 = VB4
3p 2 = 4 - 4p
7p = 6
p = 6/7
1 p = 1/7
Optimal Strategy: Player A will play
A1 6/7 of the time;
A2 1/7 of the time;
p=?
A3 0
of the time;
A4 0
of the time.
Value of the game is: V = 3(6/7) 2 = 4/7
Player A wins the game.
Player B:
Player B
Player
A
Strategy
A1
A2
As Choices
A1
A2
q
B1
1
-2
1-q
B4
0
4
Bs Expected Payoff
q + 0(1 q) = q
-2p + 4(1 - q) = -2q + 4 - 4q = -6q + 4
VA1 = VA4
q = -6q + 4
7q = 4
q = 4/7
1 - q = 1 - 4/7 = 3/7