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Danum Tildaraen, Paladin 5 Spells

Cure Light Wounds

Paladin 1

School: Conjuration (Healing)


Components: V, S
Casting Time : 1 action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Save: Will half (harmless); see text
Resistance: Yes (harmless); see text
When laying your hand upon a living creature, you channel positive
energy that cures 1d8 points of damage + 1 point per caster level
(maximum +5). Since undead are powered by negative energy, this
spell deals damage to them instead of curing their wounds. An undead
creature can apply spell resistance, and can attempt a Will save to
take half damage.

Knight's Calling

Paladin 1

School: Enchantment (Compulsion) [Mind-Affecting]


Components: V, DF
Casting Time : 1 action
Range: Close (25 + 5 ft./2 levels)
Target: one creature
Duration: 1 round
Save: DC 15 Will negates
Resistance: Yes
You compel an enemy to come and fight you. On its turn, the
target moves its speed toward you, avoiding any other dangers along
its path (including any movement that would provoke attacks of
opportunity). The target may do nothing but move on its turn. If the
target ends its move adjacent to you, you can make an attack of
opportunity against the target.
Appears In : Advanced Player's Guide

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