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NAME/ALIAS: Issac Blackburn (Hex)

PLAYER: Misaki
AGE:

16

SEX:

NUYEN:

179

HEIGHT:

6'1"

WEIGHT:

175 lbs

HAIR:

Dirty
Blonde

EYES:

Blue

SKIN:

White

KARMA:

TOTAL
KARMA:

STREET
CRED:

NOTORIET 0
Y:

PUBLIC
AWARE:

LIFT/CARR 30 kg/20
Y WEIGHT: kg

MEMORY:

METATYPE: Human

COMPOSUR 9
E:

JUDGE
10
INTENTION
S:

LIFT/CARR 7
Y:

MOVEMENT: 6/12

PERSONAL DATA Show: YESPage Break: NO

DATE
NOTES
CALENDAR ENTRIES Show: YESPage Break: NO

PHYSICAL ATTRIBUTES
BODY: 5

MENTAL ATTRIBUTES
CHARISMA: 4

SPECIAL ATTRIBUTES
EDGE: 3

INITIATIVE
INITIATIVE: 9 + 1d6

AGILITY: 3

INTUITION: 6

CURRENT EDGE POINTS:

ASTRAL INIT: 12 + 2d6

REACTION: 3

LOGIC: 4

ESSENCE: 6

RIGGER INIT: 9 + 1d6

STRENGTH: 2

WILLPOWER: 5

MAGIC: 6

MATRIX AR: 9 + 1d6


MATRIX COLD: 6 + DP +
3d6
MATRIX HOT: 6 + DP + 4d6

ATTRIBUTES Show: YESPage Break: NO

ACTIVE SKILLS
SKILL NAME
POO RTG ATT
L
Combat Active Skills
Archery
2
0 3 (AGI)
Automatics
2
0 3 (AGI)
Blades
2
0 3 (AGI)
Clubs
2
0 3 (AGI)
Heavy Weapons
2
0 3 (AGI)
Longarms
2
0 3 (AGI)
Pistols
6 (8) 3 3 (AGI)
(Semi-Automatic
s)
Throwing
2
0 3 (AGI)
Weapons
Unarmed Combat 2
0 3 (AGI)
Magical Active Skills
Assensing
10
4 6 (INT)
Banishing
12
6
6
(MAG)

ACTIVE SKILLS
MO SKILL NAME
POO RTG ATT
D
L
Physical Active Skills
0 Sneaking
2
0 3 (AGI)
0 Survival
4
0
5
(WIL)
0
1
0
2
0 Swimming
(STR)
0
5
0 6 (INT)
0 Tracking
0 Social Active Skills
Con
3
0
4
(CHA)
6
2
4
0 Etiquette
(CHA)
3
0
4
0 Impersonation
(CHA)
3
0
4
0 Instruction
(CHA)
0
Intimidation
3
0
4

KNOWLEDGE SKILLS
POO RTG ATT
MO SKILL NAME
L
D
Language:
N
N
N
0 English
8
2 6 (INT)
0 Language: Latin
Area Knowledge: 12
6 6 (INT)
0 Seattle
Music
12
6 6 (INT)
Sports
12
6 6 (INT)
0
0
0
0
0
0

MO
D
N
0
0
0
0

Binding

12

Counterspelling

12

Spellcasting

12

Summoning

12

Physical Active Skills


Animal Handling
3
0
Disguise
Diving

5
4

0
0

Escape Artist
Free-Fall

2
4

0
0

Gymnastics
Palming
Perception
Running

2
4
7
1

0
1
1
0

6
(MAG)
6
(MAG)
6
(MAG)
6
(MAG)

4
(CHA)
6 (INT)
5
(BOD)
3 (AGI)
5
(BOD)
3 (AGI)
3 (AGI)
6 (INT)
2
(STR)

0
0
0

0
0
0
0
0
0
0
0

Leadership

Negotiation

Performance

Technical Active Skills


Armorer
3
0
Computer

Cybercombat

Demolitions

First Aid

Forgery

Hacking

Navigation
5
Vehicle Active Skills
Gunnery
2
Pilot Ground
2
Craft
Pilot Watercraft
2

(CHA)
4
(CHA)
4
(CHA)
4
(CHA)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
4
(LOG)
6 (INT)

0
0
0

0
0
0
0
0
0
0
0

0 3 (AGI) 0
0
3
0
(REA)
0
3
0
(REA)

SKILLS Show: YESPage Break: NO

PHYSICAL LIMIT: 4

MENTAL LIMIT: 7

SOCIAL LIMIT: 7

ASTRAL LIMIT: 7

Medkit [+3] (Only for First Aid Ballistic Mask [+1] (Only for
and Medicine)
intimidation, Must be visible)

LIMITS Show: YESPage Break: NO

NAME

LOCATION

Duke
East Gate
Isabel Rivers
Newport
Momma
East Gate
CONTACTS & ENEMIES

ARCHETYPE

TYPE CONNECT LOYALTY


ION
Shadowrunner Contact
3
3
Talismonger
Contact
4
2
Fixer
Contact
3
3

PHYSICAL
DAMAGE TRACK

-1
-2
-3
Dow OVR
n

QUALITY NAME

STUN DAMAGE
TRACK

OVR OVR OVR

-1
-2
-3
Dow
n

Astral Beacon
Lightweight
Magician
Mentor Spirit (Dragonslayer)
Sensitive System
SINner (National) (Issac Blackburn)
Spirit Whisperer
Witness My Hate
QUALITIES

SR5 78
CF 58
SR5 69
SR5 76
SR5 83
SR5 84
RF 150
RF 151

ARMOR

VALUE

TOTAL

14

Armor Jacket
Ballistic Mask
ARMOR Show: YESPage Break: NO

12
2

OVR DEA
D

CONDITION MONITOR

SR5 437
RG 74

WEAPON

POOL

ACCURACY

DAMAGE

AP

MODE

RC

AMMO

Hold-Fast Sprayer

0
S: 0-5

2
M: 6-10

Special
L: 11-15

-2
E: 16-20

SS

10

RG 104

7P

-1

SA/BF

15(c)

GH3 9

S: 0-5

M: 6-15

L: 16-30

E: 31-50

Remington Suppressor
Sound Suppressor
RANGED WEAPONS

WEAPON

POOL

ACCURACY

DAMAGE

AP

REACH

Knife

3P

-1

SR5 422

Unarmed Attack

2S

SR5 132

MELEE WEAPONS Show: YESPage Break: NO

VEHICLE
Dodge Scoot (Scooter)
Improved Economy
Sensor Array Rating 1
VEHICLE/D Show:
RONE
YES

Page-break: NO

HANDLI ACCEL SPEE PILO BOD ARM SEN CM SEAT DEVI


NG
D
T
Y
OR SOR
S
CE
4/3
1
3
1
4
4
1 () 14
1
0
SR5 462

SPELL
TYPE
RANGE
DAMAGE
DURATION
DV
Tradition: Chaos MagicWIL + INT (11)Spirit of FireSpirit of AirSpirit of EarthSpirit of ManSpirit of WaterMaterializationSG44
Resist Drain with WIL + RES (6)
Combat Spells
Fireball
P
LOS (A)
P
I
F-1
SR5 284
Manabolt
M
LOS
P
I
F-3
SR5 284
Stunbolt
M
LOS
S
I
F-3
SR5 284
Detection Spells
Clairvoyance
M
T
S
F-3
SR5 286
Mind Probe
M
T
S
F
SR5 287
Health Spells
Heal
M
T
P
F-4
SR5 288
Increase Reflexes
P
T
S
F
SR5 288
Manipulation Spells
Control Thoughts
M
LOS
S
F-1
SR5 293
Deflection
P
LOS
S
F-1
SG 115
Fling
P
LOS
I
F-2
SR5 293
Levitate
P
LOS
S
F-2
SR5 293
Poltergeist
P
LOS (A)
S
F-2
SR5 294
SPELLS Show: YESPage Break: NO

DEVICE

DEVICE RATING

ATTACK

SLEAZE

DATA PROC.

FIREWALL

Renraku Sensei
(Commlink)
ACCESSORIES

SR5 438

Meta Link (Commlink)


ACCESSORIES

SR5 438

DEVICES/PROGRAMS Show: YESPage Break: NO

LIFESTYLE
Momma's House
Lifestyle: Medium
LIFESTYLE Show: YESPage Break: NO

NAME

RTG. QTY.

Ammo: Regular Ammo


(Machine Pistols)
Backpack (Good)

150

Certified Credstick,
Standard
Crowbar

10

Data Tap

MONTHS
1

NAME
SR5
434
RF
254
SR5
442
SR5
447
SR5
440

RTG. QTY.

Fake SIN (Drake


4
1
SR5
Cross)
442
Fake License 4 (Mage License); Fake
License 4 (Firearms License); Fake
License 4 (Driver's License)
Hold-Fast Adhesive
1
RG
Spray
104
Medkit
3
1
SR5
450
Restraint, Metal
1
SR5

NAME

SR5 369

RTG. QTY.

Standard Tags

10

Stealth Tags

10

Subvocal Mic

Tag Eraser

Trodes

SR5
440
SR5
440
SR5
439
SR5
441
SR5
439

Datachip

10

SR5
440 Restraint, Plastic
Slap Patch, Stim Patch

10

447 Ultra-Glide Industrial


SR5 Lubricant (liter)
447
SR5
451

RG
104

GEAR Show: YESPage Break: NO

Hex is a relatively lanky, tall individual with a boyish face and fair complexion. His hair is fairly short but messy due to the fact
that he rarely combs it. His clothing typically consist of jeans that are slightly on the tigher end, but not quite skinny jeans and
almost always longer sleeved shirts to cover up the scars on his arms. Armor selection is typically fairly standard light gear.
DESCRIPTION Show: YESPage Break: NO

Being a teenager is hard, especially in the sixth world. Homework, tests, teachers, sexualtiy, sex, corperate overlords, random
gangers. It's a lot to deal with. But most teenagers manage just find and only come out with mild anxiety and a handful of
repressed memories.

Issac Blackburn is not most teenagers. Being awakened, while not necessarily rare, is still fairly uncommon. Issac had never
figured himself to be particularly special. His grades were average, he wasn't particularly gifted in any sports, and he was as
socially awkward as you'd expect a sixteen year old boy to be. For the most part he assuemd he'd maybe go to college, get a
job that was ever so slightly above wageslave status, and maybe get married.

Life did not agree with these life goals for Issac, and manifested these views as a violent surge of magic in the middle of his
history midterm sophomore year. History, being probably his weakest subject, had a tendancy to unnerve Issac and make him
anxious. As he delved into a full blown anxiety attack in the midst of this exam, chaotic spurts of magical energy began lashing
through the classroom, striking and severly wounding a large number of his classmates as well as his own body. Needless to
say, seeing this happen only furthered the anxiety, and amped up the problem in a circular fashion.

As the storm of emotion and magic climaxed, most of the class having been either killed or evacuated, magic control collapsing
down on the school, a voice spoke to him in the back of his mind, "You are destined for greater things than the likes of this
Issac Blackburn. Compose yourself, rise, and flee to fight another day." A soothing sensation spread through Issac's body and
the magic subsided, and he followed the instructions. He ran.

Unbeknownst to him, spirits sent by the voice in his head helped to fend off the magic control force that had been sent in.
With their help, he managed to escape their grasp, then promptly crash in a back alley when the adrenaline rush finally wore
off.
When he awoke, it was in an unfamiliar bed in an unfamiliar house, his body screaming in pain and unable to move. Panic set
in once more, and the magic followed. After a single spell lashed out, a large, elderly, dark skinned woman burst through the
room and quite literally slapped some sense into him. Once Issac composed himself, she explained that she ran a home for
youth on the run from the law and that he was welcome to stay as long as he liked as long as he provided for himself. The
voice from before spoke to him again, "Trust her. She will lead you to your true potential." Hesitantly, he did.

It wasn't long before Issac's face was plastered all over the news, with varying headlines and bounties. Issac new he couldn't
go back to his old life. And yet he knew nothing of how to take care of himself, let alone how to handle his newfound powers.
The lady who had offered him residence also offered him work in a line no one could track. She warned him it would be
dangerous and that it would change him. For a third time, the voice spoke to him, "Accept her offer. It will ready you for what

you must one day face." And so he did.

Issac, or Hex as he was told to go by in the shadows, has spent the past several months accepting various jobs to earn his
way while avoiding capture, and has started taking to his newfound powers. While he is able to call upon the magic at will, he
still needs work with dialing the power of them appropriately.
BACKGROUND Show: YESPage Break: NO

Teenage mage, anxious train wreck, potential leader


CONCEPT Show: YESPage Break: NO

DATE
AMOUNT
REASON
KARMA EXPENSES Show: YESPage Break: NO

DATE
AMOUNT
NUYEN EXPENSES

REASON

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