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M1 Revision Guide
Frederick Barker
4/28/2014
Contents
Introduction ........................................................................................................................................ 2
Chapter 0: General Techniques and Advice ........................................................................................ 2
Chapter 1: Models and Modelling assumptions ................................................................................. 3
Chapter 2 - Kinematics of a particle moving in a straight line ............................................................ 4
Chapter 3: Dynamics of a particle moving in a straight line ............................................................. 14
Chapter 4: Statics of a particle .......................................................................................................... 28
Chapter 5 - Moments ........................................................................................................................ 32
Chapter 6 - Vectors ........................................................................................................................... 41
Introduction
Broadly speaking, the questions you'll come across in M1 exams consist of three parts:
1. Extracting information from the question (and generally displaying it with a diagram)
2. Using physics laws to get some sort of equation (e.g.
3. Using the information given to solve for some unknown in the equation
Sometimes you'll also be asked to explain modelling assumptions, and why we model real life
objects as particles, rods, etc.
This means that when revising mechanics, there is actually quite little to learn in terms of 'physicsy
facts', but a lot to learn about interpreting and using information correctly. So this revision guide
will not only recap the information required for each topic, but it will also give an idea of how to
approach different types of questions, and some general pointers in how to structure your answers.
At the end of each topic, I also run though 2 practice exam questions - one answered with my own
notes, and the other with the official mark scheme. You should try to do both on your own before
you look at the answers. For the questions I answer, I have left out most of the algebra work, like
(rearranging, subbing in and solving equations etc) for you to do yourself. This is because they're
often the parts of the questions where people make silly errors, so it's good to practice them.
Uniform
Light
Rough Surface
Rod
Smooth Surface
Plank, Beam,
Seesaw, Pole
As mentioned previously, you may need to answer questions on why we use these modelling
assumptions; don't skip learning them as they are easy marks!
SUVAT Equations:
Typically, you'll get information about 3 of the 5 symbols, and then will need to use SUVAT equations
to work out the value of another.
Points to consider
1. Acceleration under gravity
answer before you turn it into the number
2. If you're considering an object being thrown up into the air, remember that its maximum height is
reached when its velocity is 0. Similarly, if something starts from rest, its initial velocity is 0
3. You may need to split the movement up into different parts (e.g. when a thrown ball is moving
upwards, and when it is moving downwards). Remember that you'll need different SUVAT equations
for each part of the movement
4. If you're asked about what modelling assumptions are used, the typical ones are that there's no
air resistance and no wind, as otherwise the forces on the particles would be changing, hence its
acceleration won't be constant as required
Example Questions
(a):
Draw a diagram!
We have that the particle starts at rest, meaning its initial velocity is 0. We also
know the rocket is accelerating upwards, so we take upwards to be the positive
direction of our movement. Hence, during the first 3 seconds, we have the values
on the right for the movement of the rocket:
Thus we use the
We get
(b)
Similarly, we can use
We get
(c)
Now we need new SUVAT values as we're considering a separate part of the
rocket's movement - its flight between 3 and 5 seconds after it took off. The
particle is moving under gravity, so if we take upwards to still be the positive
direction of movement, the acceleration of the particle must be
. We
also have the initial velocity (u) (i.e. the velocity of the rocket when it stops
-9.8
accelerating) as
, from part b. Thus we have the SUVAT values on the right, and we use
We get
m. This is the height the rocket climbs when it is under gravity between 3 and 5 seconds
after takeoff. We must add this to 27m to get its total height:
Now try this question. The mark scheme is on the next page
The graph should have time on the x-axis, and velocity on the y-axis, like this:
You can work out the area under a velocity- time graph by splitting it up into triangles, rectangles
and trapeziums. See the following graph for a car's movement over 16 seconds below:
Thus the total area is 100, so the total distance the car has travelled is 100m.
You will occasionally have to draw distancetime and acceleration-time graphs too. Once
again, in these graphs we need time on the xaxis, and distance/acceleration on the y-axis.
On the right are 3 graphs which all show the
same movement. Make sure you understand
why the different graphs link together.
Example Questions
(a)
Solving gives
Now try the following example. The mark scheme is on the following page:
in various situations.
What it acts on
Any object with mass
Any object pressing into a
surface
Frictional
Tension
Thrust
is the
If there is a resultant force in any direction, the object will accelerate in that direction. The
relationship between this force and acceleration is given by
, where is the mass of the
object.
For example, consider a 5kg object on a smooth surface on the next page with a thrust force of 6N
acting on it:
If the object doesn't accelerate up into the air or down into the surface, then we know that there is
no resultant force acting vertically, and the forces in the vertical direction (in this case the weight
and reaction forces) are balanced. However, the horizontal force is not balanced, so the box with
accelerate to the right with acceleration given by
However, the questions in your exam will not be so simple, and will have different situations that
you need to be able to deal with. There are 4 groups that these situations fall into:
-Resolving Forces
-Dealing with Friction
-Dealing with Slopes
-Dealing with connected particles
I'm going to talk through the basic theory of each, then do various examples.
Then the component of the force acting in the direction of the motion is simply
, just as
the length of the side would be if we were just dealing with an ordinary triangle. Similarly, the
component acting perpendicular to the direction of motion is
. We need to do this
because the acceleration of an object in a given direction is only affected by the component of the
force in that direction. So here, if the object has mass and is accelerating along the surface with
acceleration ,
. Assuming the object is not accelerating into/away from the
surface, there must be no resultant vertical force, so
.
The most common situation when we need to this is when we have an object of mass on a slope
inclined at an angle to the horizontal. The weight of the object will act vertically downwards, but
the reaction force will act perpendicular to the slope. If you resolve the weight of the object parallel
to the slope and perpendicular to it, then (in the absence of any other forces):
a) The component of the weight that is perpendicular to the surface will equal the reaction force on
the object (as otherwise the object will accelerate into/away from the slope). Thus
b) The component of the weight that is parallel to the surface will cause the object to accelerate
down the slope. Thus:
, and
- You push harder, but the box still doesn't move. You've increased the force you apply on the box
(so it's now which is greater than ), and the frictional force increases to match it (so it's now
which is greater than ), and prevents the block from moving, i.e.
- When you push the box hard enough, the box begins to move. The frictional force has increased to
a maximum value
, and once the force you apply exceeds this, the box will move. This
maximum value,
, can be calculated using the following equation:
, where is the
reaction force on the object, and is the coefficient of friction for the surface and object. can be
thought of as a measure of roughness - the rougher a surface and the object on it are, the larger
their is, and so the higher
is, meaning you have to applying a larger force to slide the object
across the surface
Let's return to our slope example, and imagine is the slope is now rough. We add the Frictional Force
to the diagram as below ( is acting up the slope as the object is 'trying' to move down):
If
, then the forces acting on the object are balanced, and it won't slide down the
slope. For this to happen, the following inequality must be satisfied:
We know that
, so we require
and dividing by
Connected particles
The final stage of complexity for these sorts of questions are connected particles. There are a few
key points to remember with connected particles:
-They have tension forces on them, which you need to take into account when resolving forces and
writing the
equations for the two directions you're dealing with.
- If one particle is accelerating at a certain rate and the string is taut, the other particle will be
accelerating at the same rate, as it's pulled by the string
- If the particles are moving in same straight line, it may help to treat the whole system as one
particle
-You may be given problems where objects are stacked on top of each other. Be aware that the
objects will be exerting weight/reaction forces on the objects they're in contact with
Otherwise, connected particles look hard, but aren't that bad. Here is an example:
Two Particles A and B, of masses 8kg and 5kg respectively, are connected by a light extensible string.
Particles A is pulled by a horizontal force of magnitude 50N along a rough horizontal plane. The
coefficient of friction between each particle and the plane is 0.4. The string is taut throughout the
time the force is applied.
- We can work out the acceleration of this system, and the tension in the string. Firstly, given that
the particles move along the plane and don't accelerate vertically, it's clear that
and
.Thus
, and
Now we consider the entire system, and work out the forces acting on it in the
direction:
Particles A and B:
The Ts cancel, and subsequently this equation can be solved to give
- We can also look at the particles separately, in this case to work out the tension of the sting. Let's
do so with particle A. We once again work out the forces acting on it in the : direction
Particle A:
Again, this can be solved, and it gives
You may have to deal with cases where two objects are suspended on a string around a pulley.
Because the objects aren't in a straight line, they can only be considered individually, but otherwise
you approach the question in the same way. Remember that if two particles are attached by a taut
string, their acceleration and the tension force acting on them will be the same
4.Most of the time, you'll then need to solve the equations for an unknown using normal methods.
Sometimes you'll have to solve equations simultaneously, and sometimes you'll have to leave
answer in terms of an unknown, like
or
6. When dealing with , leave it as it is until the final form of the answer, as it will keep your working
cleaner
7. Frequently these questions have parts where you have to model particles under constant
acceleration, for which you use SUVAT equations. For example, a question may ask you to work out
what distance a particle travels after a string pulling it breaks
Example Questions
a) For Particle A, we must consider the tension (from the sting) and the weight acting on it. We know
that B moves up the plane when it's released, so A must move straight down, with acceleration .
Thus we get the following equation for particle A:
Particle A:
For particle B, we must consider the weight, tension, frictional force(because it's on a rough surface)
and reaction force acting on it. We split the weight into two components, one down the slope, and
one perpendicular to the slope, and draw them on the diagram. Thus we have the following
equations for B:
Particle B:
(so clearly
Subbing
and :
and
. Thus
and
. Subbing
these into the simultaneous equations and adding them gives us this equation for :
We get that
(b) This is simple SUVAT equations. The acceleration is 9.92, the particle starts at
rest, and we want to now its speed after 1m. Clearly we need
. Thus
3.92
Now try the following example yourself. The mark scheme is on the following page:
is
- Impulse-Momentum law: If an object of mass is travelling with initial velocity , and a constant
force (frequently from a collision) acts on it causing its velocity to become , the impulse of the force
is the body's change in momentum (
- Conservation of Momentum Law: If two bodies collide
with each other, the total momentum before the impact
equals the final momentum after the impact
(
Points to remember
1. As per usual, start off by drawing and annotating a diagram using info from the question. You'll
then need to use this info to write equations using the formulas above
2. If one of the colliding bodies is a wall, it won't have velocity before or after a collision
3. Remember that if a body changes direction, you will need to change the sign of its velocity
Example questions
a) Draw a diagram:
Hence we have the following values for using the Conservation of Momentum Law (taking left to be
the positive direction):
Sun in and solve this yourself:
This reveals
Example Questions
a) As per usual, we annotate the diagram, at the same time resolving the tension forces into
horizontal and vertical component:
Because the particle is in equilibrium, we know the resultant force in any direction is 0. Using the
fact that
and
, we have:
Particle:
This gives
b) Now we know , we can sub it into the first equation and work out the value of m (do this
yourself again).
This gives
Chapter 5 - Moments
For these questions you need to understand about moments. You'll need to know what a moment is
and how to work out the moment of a force, and what it means for a system to be in equilibrium.
You need to know how to deal with non-uniform bodies. The first part of the general notes are give
some background on defining moments. If you don't understand the true definition, look at the
second explanation using resolving forces - it's what I used at school, and I find it easier to deal with.
Because all the bodies you'll deal with (regarding moments) can be modelled as rods, that's what I'll
be calling them - check the 0th chapter if you've forgotten the definition of a rod.
General notes
The moment of a force measures the turning effect of the force on the rod on which it's acting. We
can give moments numerical values, but first we have to define 2 other concepts:
Line of action of a force: This is the (infinite) line that can be drawn through the force vector
Perpendicular distance: The distance between a line and a point/other line, measured along a line
that is perpendicular to one or both
We can now define a moment:
The moment of a force about a point P on a rod is the product of the magnitude of the force and
the perpendicular distance of the line of action of the force from the point P.
This means perpendicular distance isn't necessarily the distance between P and the point of the
body at which acts. See these two examples where forces are acting on a seesaw:
Here the
Here the
The vertical component of the force is the one that causes the seesaw to turn, where as the
horizontal component won't cause it to turn at all. Thus we say the vertical component is acting at a
perpendicular distance to the pivot, and thus to work out the moment, we say that
. It's the same result achieved by thinking in a different
way.
Anti-clockwise/clockwise moments
In the examples above, an anticlockwise moment is being created, as the force will cause the rod to
turn in an anticlockwise direction. If the force was acting downwards on the right hand side of the
pivot, the moment would be clockwise.
If a body has several forces acting on it with different moments, we can take one direction to be
positive, one to be negative, and add the moments about a point to work out the overall moment.
Here is a seesaw with lots of different forces acting it:
Let's consider the two different moment directions. Forces B and D will make the seesaw turn
anticlockwise, and Forces A and C will make it turn clockwise. The reaction force is acting at the
pivot, so it doesn't cause the seesaw to turn, and its moment is 0. Thus the moments are:
If we take clockwise to be the positive direction, then the overall moment is:
Bear in mind that if this value is negative, the overall moment will be anticlockwise.
Equilibrium
# the resultant force in any direction is 0.
If a body is in equilibrium, it means 2 things. Firstly,
Secondly, the sum of the moments about any point is zero. These two facts along us to write down
many equations for bodies in equilibrium. For example, if the seesaw in the example is in
equilibrium, we can write down three equations:
When doing question involving moments, you'll often need to solve these equations for unknowns.
Points to remember
1. If a body is 'on the point of tilting' away from a support, the reaction force from that support will
be 0
2. You can take moments about any point on your rod, provided you know the distance from which
forces are acting. Often in questions, taking moments around one point in particular will be what
you need to progress with a question, as you'll end up with solvable equations
3. If you don't know the magnitude of a force, taking moments around the point at which it acts will
mean you don't have to worry about its moment, as it will be 0 no matter how big/small the
magnitude is
Example questions
We want to find the tension of the rope attached at B. Since we don't care about the tension at A,
it makes sense to take moments around A. The anticlockwise moment about A will be due to , and
the clockwise moment will be due to the weights of the beam itself and of the particle at C:
Because the rod is in equilibrium, we set these as equal. Solving the resultant equation (do this
yourself)
gives
b)
We need to work out what the tension is each rope is first. We say the tension at B is X N, and at A
it's X+10 N. We say the distance that the centre of mass of the beam away from A is x m.
Now, if we take moments about either A or B, we can work out the value of x. I'll do both:
gives
again
gives
1.4
Chapter 6 - Vectors
General Notes:
1. At GCSE level we display 2D vectors using bold letters like , or as Letters with arrows over them,
like
In mechanics we also write 2D vectors in the form
where is the unit vector in the x
direction on a Cartesian axis, and is the unit vector in the y direction.
2. We can add/subtract them by considering the and terms separately. For example, if an
object's position vector is
(relative to the origin), and then moves by another
its overall position vector is
(relative to the origin).
3. The magnitude of a vector
4. Any quantity which has both magnitude and direction can be described as a vector. That means
displacements, velocities, accelerations and forces can all be described using vectors. Below is a
table summarising what you need to know about each:
Position
vectors
It's usually given relative to the origin, but can be relative to any point you
specify
The magnitude of a particle's position vector relative to a point is its
displacement from the point
If you're given a position vector of a particle, and asked to find out the
bearing it's on, you need to measure the angle between the vertical/north/
direction vector and the given position vector using trigonometry, and give
the answer in degrees.
For example, a particle with position vector of
has a displacement
of
, and is on a bearing of
(check this)
Velocity
vectors
Acceleration
vectors
Force
vectors
Given a force vector , the acceleration it will cause on a particle with mass
will be given by
For example, a force with force vector
will cause a particle
with mass
to have an acceleration of
If a particle is in equilibrium, the resultant force on it in any direction is 0.
Thus if you sum all the vectors of the forces, you'll end up with the zero
vector,
, sometimes denoted
5. If a particle is due north/south of a point, its position vector relative to that point has no
component. Likewise, if it's due east/west of a point, its position vector relative to that point has no
component
Example Questions
Clearly
which gives
d)The distance between the lighthouse and the ship is the magnitude of the position vector from
one to the other. Since the lighthouse's position vector is
and S's position vector is
, the position vector of the lightshouse relative to the ship is
)
We need the magnitude of this vector to be 10, so we require
Squaring both sides and squaring the brackets gives a quadratic that can be solved for (do this
yourself)
giving
This concludes the revision guide. Make sure you make full use of all the exercises in the book, and
all the past papers online - practice makes perfect! If you have any questions about the guide email
me at fb611@ic.ac.uk