Professional Documents
Culture Documents
Contents page:
1
Ciaran Morton
Overview:
Ciaran Morton
Platforms:
Ciaran Morton
Timeframes:
Scope:
As the game might take a lot of time to create the scope will scope will
only provide a small amount of game play such as:
Ciaran Morton
Goals:
Game synopsis:
In this section I am going to cover the following: game synopsis, setting
synopsis, UI synopsis, main/home screen and gameplay view.
Game synopsis:
Setting synopsis:
Ciaran Morton
UI synopsis:
Ciaran Morton
Main/home screen:
The home screen refers to the very start of video games when the player
loads up the game the loading screen will appear, then once the game is
loaded in the home screen is displayed, this usually includes the games
name and graphics from the game. The home screen I will use is going to
be something simple like an image from within
the house, then the logo/title over the image.
On the home screen there might be some
options like difficulty, graphics options,
subtitles, control settings etc. The image to the
right is of the home screen from the Last of Us,
this is an example of home screens as this is
the starting screen that appears as soon as the
game is loaded up, this allows the player to
choose whether they want to continue a game, start a new game or
change the difficulty/audio/visual options.
Gameplay view:
Ciaran Morton
The image to the right is an example of first person from the Resident Evil
7 game, I chose this game as the example as this is basically the same
graphics as I am going to use as I am franchising my game from this
game.
Beginning of an office/level:
The only cut scenes are near the start of the game, this is where you are
about to escape but are knocked out and brought back to the house. Apart
from this there arent any cut scenes s that the game/story line runs
smoothly and isnt broken up by cut scenes. Normally, cut scenes are used
to break up sections in a game e.g.
older games that needed to load in
each section of the game and took a
while to load so there would be a
load screen/cut scene that appeared
that includes a load bar that shows
the player how much has been
loaded and how much is left to load,
another example of cut scenes are
small video clips that are triggered
by the player completing a certain
task. The image to the right is of a cut scene at the start of resident evil 7,
it shows a short clip, the image to the right is from the short clip and is a
good example of cut scenes in games.
The between level scenes refer mainly to older games (e.g. original Xbox
or Ps2 etc.) this is where the technology was a lot older and couldnt load
in all of the game at once so It just loaded in sections and then had to
8
Ciaran Morton
The avatar refers to the character the player is controlling within the
game, all games have an avatar of soft
whether it is a person or an
anandamide object. In game I do not
need to design an avatar, I will only
have to design the avatars clothing,
this is because the player is going to
be in first person the entire game and
will not see the avatar they are
controlling.
The image example I have used is of
the avatar from Resident Evil 4, this is the avatar and is an example of
avatars in games.
Ciaran Morton
USP:
The game I am designing is going to have the main unique selling point of
solely being available on the Play station VR, this means that the game is
only going to be4 available in a first person view, the other unique aspect
is that the game is going to be a lot more difficult to complete, e.g. a lot
more enemies and the view will be a lot darker to allow for more tension
as the player wont be able to see very far in front of them allowing more
10
Ciaran Morton
scares. The image to the right is of the play station VR, this image shows
the only console that the game is going to be available for.
Game treatment:
Ciaran Morton
liked their graphics and thought they were really good and suited the
theme very well. The image to the right is of a screen shot from Resident
Evil 7 to show some of the graphics used in Resident evil 7. AS I was
unable to paste the story boards I created into this document I am going
to put the physical copies in the
middle of this submission: These
are in-between page 11 and page
12.
Design document:
Document layout:
In this section I am going to write a small amount for each of the sections
below, this is mainly because I dont have much time to complete all the
work in this assignment and there isnt much to write about these sections
so instead of wasting time trying to cover each of the sections in a lot of
detail I am going to try and cover them all and try and be as quick as I
can.
Title:
Ciaran Morton
Format:
The format of the game refers to what console the game is going to be
played on, this section is also going to be
very short as all this section wants me to
write I what console I am going to put the
game on, is has been mentioned a lot in the
sections above as I have mentioned and
linked in several times that the game I am
creating is going to be played on the play
station VR. The image of the play station VR
is to the right.
Genre:
The genre I have chosen is Horror, this is because I really like this genre
and I knew this unit would require me to know a bit about the genre I
chose, so I decided to write/chose the genre I knew the most about as I
knew I would have some good examples to use when trying to find
examples to link into the game I am creating.
Market research:
Ciaran Morton
Audience:
Language:
In video games language could mean two things, either what languages
the game is available in (what languages the dialog is available in) or if
there is any strong/inappropriate language in the game, in the game I
am creating the dialog will be available in a range of different languages
e.g. English, French, Spanish, Japanese etc. This is to ensure the
majority/all of the target audience can understand the game instead of
just having the game in English and cutting out a wide range in the target
market just because they
dont speak English. Also, as
the game is a horror game the
rating will be 18+, therefore I
will include strong language
as the rating will be maxed
out and I am unable to reach
a higher level so strong language will not affect the games PEGI rating at
all. The image to the left is of PEGI ratings, this shows the different
ratings, in my case, horror/gore is automatically an 18+ so strong
language cannot push the rating up as 18+ is the highest rating possible.
14
Ciaran Morton
Territories:
In video games most games have maps that are divided by territories,
this is basically like IRL where there is a world map, then in the map is lots
of territories e.g. UK then the territories would be London, Manchester,
Scotland etc. This is the same in most video games,
especially open world games where there is a large
map and players can roam around the map freely,
an example of this is GTA 5 where there is a map
and in the map is lots of territories e.g. Los Santos
etc. The image to the right is an image of the GTA 5
map. In the game I am creating there is going to be
a small-ish map that is completely closed off, this
means that there is not going to be a map available
to the players and there wont be any territories, this
is to build suspense as players are not supposed to
know where they are within the game and they are
meant to basically stumble around an old run down dark house trying to
find their way out, with a map they could look at it and instantly know
where to go and the game would take seconds to complete.
Content to include:
15
Ciaran Morton
Overview:
Objective:
The main objective of the game is to escape the run down old house, to
complete this objective the player will have to complete a series of other
objectives along the way, this includes things like find the key, find a way
into a certain room, find an exit to etc. Each of these objectives will link
into each other until the player finds a way out of the house, then the
game will end. The image to the right is of a screen shot of the Resident
evil 7 game, in the image to the right, this is where you get the objective
to find a way out, once you find a way out you get another objective to
16
Ciaran Morton
find the key, while searching for the key you get more objectives to
complete in order to find the key and so on
Theme:
Structure:
In video games the structure can mean a couple of different things, this
could either mean the story/plot structure as most/all games will follow a
story/plot line or it could mean the coding structure of the game, as I dont
know that much about coding especially play station VR coding as the
play station VBR is quite a modern device, the story structure is going to
be quite simple, this will be a number of different plot twists and suspense
to keep the players interested, however for the main part there will be
several different objectives per main objective that all lead up to the main
objective to escape the house. To the right is an image of a graph showing
how a story structure should be set out, this is how the game is going to
be as there are going to be several crises to keep the player interested.
17
Ciaran Morton
Features:
The features of a game are the main points that distinguish it from the
other games that are similar to it. In my game, the graphics and enemies
will be very similar to the Resident evil 7 graphics/textures and enemies,
this is because I have made this
game as a remade version of
Resident evil 7. The image to the
right is taken from Resident evil 7
as it shows some of the graphics
from Resident evil 7 that I will be
using in my game, however, I am
going to upgrade them by
enhancing them. This section is
quite short as most of the features such as being trapped in a
building/house is often used in the horror genre, this is also the case for
jump scares and other basic horror tactics, this is quite common as there
are thousands of horror games so it is near impossible to create a unique
horror game.
Characters:
The characters in this game are taken from Resident Evil 7 as the game I
am making is very similar to Resident evil 7 except for a few small plot
twists and some small story changes to add more suspense and tension
etc. There is not a playable character as the game Is only available in first
person so there isnt any point trying to create a playable character as it is
never going to be seen in the game so it would just be a waste of time
creating/designing a character that is never going to be seen. The image
to the right is one of the characters from Resident evil 7.
18
Ciaran Morton
Mechanics:
Story:
Ciaran Morton
use when deciding the finite details in the game, as well as using this I will
create story lines with several different outcomes and ask people I know
which they prefer, then I will get the results and chose the one people
have voted for the most.
Environment:
Detailed examples:
Ciaran Morton
21